
Aubster |

And the HP analogue is... Might pool?
The Effects of Taking Damage
When an NPC reaches 0 health, it is either dead or (if the attacker wishes it) incapacitated, meaning unconscious or beaten into submission.When an object reaches 0 health, it is broken or otherwise destroyed.
Damage from most sources is applied to a character’s Might Pool. Otherwise, stat damage always reduces the Pool of the stat it affects.
If damage reduces a character’s stat Pool to 0, any further damage to that stat (including excess damage from the attack that reduced the stat to 0) is applied
to another stat Pool. Damage is applied to Pools in this order:
1. Might (unless the Pool is 0) 2. Speed (unless the Pool is 0) 3. Intellect
Even if the damage is applied to another stat Pool, it still counts as its original type for the purpose of Armor and special abilities that affect damage.
For example, if a glaive with 2 Armor is reduced to 0 Might and then is hit by a monster’s claw for 3 points of damage, it still counts as Might damage, so his 2 Armor reduces the damage to 1 point, which then is applied to his Speed Pool. In other words, even though the glaive takes the damage from his Speed Pool, it doesn’t ignore Armor like Speed damage normally would.
In addition to taking damage from their Might Pool, Speed Pool, or Intellect Pool, PCs also have a damage track. The damage track has four states (from best to worst): hale, impaired, debilitated, and dead. When one of a PC’s stat Pools reaches 0, he moves one step down the damage track. Thus, if he is hale, he becomes impaired. If he is already impaired, he becomes debilitated. If he is already debilitated, he becomes dead.
Some effects can immediately shift a PC one or more steps on the damage track. These include rare poisons, cellular disruption attacks, and massive traumas (such as falls from very great heights, being run over by a speeding vehicle, and so on, as determined by the GM).
Some attacks, like venom from a serpent’s bite, a nano’s Stasis esotery, or the mind-controlling influence of a sarrak, have effects other than damage to a stat Pool or shifting the PC on the damage track. These attacks can cause unconsciousness, paralysis, and so on.

Aubster |

Recovering Points in a Pool
After losing or spending points in a Pool, you recover those points by resting. You can’t increase a Pool past its maximum by resting—just back to its normal level. Any extra points gained go away with no effect. The amount of points you recover from a rest, and how long each rest takes, depends on how many times you have rested so far that day.
When you rest, make a recovery roll. To do this, roll 1d6 and add your tier. You recover that many points, and you can divide them among your stat Pools however you wish. For example, if your recovery roll is 4 and you’ve lost 4 points of Might and 2 points of Speed, you can recover 4 points of Might, or 2 points of Might and 2 points of Speed, or any other combination adding up to 4 points.
The first time you rest each day, it takes only a few seconds to catch your breath. If you rest this way in the middle of an encounter, it takes one action on your turn.
The second time you rest each day, you must rest ten minutes to make a recovery roll. The third time you rest each day, you must rest one hour to make a recovery roll. The fourth time you rest each day, you must rest ten hours to make a recovery roll (usually, this occurs when you sleep).

Balon Marr |

Get at me with who my connected NPC should be, Aubster, whenever you think of one. :)
As for a PC connection, I have no problem being connected to Callidus. Perhaps we were both poor young ruffians who knew one another when we were young, but we drifted apart when my charms won me a sponsor to carry me into uppercrust parties.
We reunited by chance later on. Perhaps after a year or so, we wound up in the same numenera mechanic's shop, each exploring our own growing power - you to collect parts to graft onto yourself (unbeknownst to me), and me to find out the inner workings of the jewel that unlocked my psionic power. While there, I excitedly caught you up on my newly manifested abilities.
We're twisted and tied together by fate, it seems, because the first time I experimented with telepathy, the link stayed true permanently between our minds, and you enjoy an immunity to my mental esoteries.
I'm thinking of strolling into camp the following morning after all this happens tonight, and reuniting with my childhood friend completely by chance once again.
Sound good?

Nano Callidus |

Sounds good ... or instead of by chance, maybe my distress from being run out of town for the theft of the Catseye Lens caused me to be sending empathetic distress signals telepathically and you followed those. Callidus is cocky, but knows he's really not "all that", so he is quite concerned that if he stays he dies, and he's likely to die on the Wander ...

Aubster |

Get at me with who my connected NPC should be, Aubster, whenever you think of one. :)
As for a PC connection, I have no problem being connected to Callidus. Perhaps we were both poor young ruffians who knew one another when we were young, but we drifted apart when my charms won me a sponsor to carry me into uppercrust parties.
We reunited by chance later on. Perhaps after a year or so, we wound up in the same numenera mechanic's shop, each exploring our own growing power - you to collect parts to graft onto yourself (unbeknownst to me), and me to find out the inner workings of the jewel that unlocked my psionic power. While there, I excitedly caught you up on my newly manifested abilities.
We're twisted and tied together by fate, it seems, because the first time I experimented with telepathy, the link stayed true permanently between our minds, and you enjoy an immunity to my mental esoteries.
I'm thinking of strolling into camp the following morning after all this happens tonight, and reuniting with my childhood friend completely by chance once again.
Sound good?
You are good friends with one of the High Aeon Priests who has now moved to Durkhal, headquarters of the Order of Truth. He has provided you a letter of introduction that will normally provide you favorable treatment from any lower ranking Aeon Priest. However, just like in any other large, powerful organization there are those who are the opposite side of the ledger from your friend. They would be more likely to not be helpful to you but your friend is powerful enough that it is doubtful that they would actively try to hinder you.

Nano Callidus |

Have to post this ... a blog entry I started I think around a year before Monte's kickstarter (at least months), where my D&D campaign (Actually ended up being Pathfinder, yay!) was based in a Numenera-esque world.
Some other cool posts on the blog no one ever sees ...

Aubster |

Have to post this ... a blog entry I started I think around a year before Monte's kickstarter (at least months), where my D&D campaign (Actually ended up being Pathfinder, yay!) was based in a Numenera-esque world.
Some other cool posts on the blog no one ever sees ...
Excellent blog...love that you're getting your kids in RPG.

Aubster |

So, tomorrow (Monday) I'm moving from California to Japan so I'm not sure how my posting ability will be. Feel free to move along without me, I'll catch up when I can. I doubt it'll take more than a week for me to get my bearings and stuff.
Safe travels. Thanks for letting us know.

Galahad Rothery |

question: if i take the below ability, would i be allowed to use the pommel of my sword for bashing?
Bash (1 Might point): This is a pummeling melee attack.
You make an attack and inflict 1 additional point of damage
using almost any weapon except the lightest (such as a
whip or a small knife). Action.
If so, I will spend 4 xp to learn that Trick of the Trade, and 4 xp to gain a Might Edge of 1.
=================================
Otherwise, I will probably spend 4 xp to become trained in Intellect Defense and 4 xp to increase my Speed Edge by 1.

Galahad Rothery |

Cypher Idea (one-time use): tried to balance it, but let me know if it is too powerful
A wristpiece with a funny display that, when used, causes an entirely real duplicate of its wearer to appear for one round. Intellect Effort may be applied to increase this duration by one round per level of effort applied. Both versions of the PC may act fully autonomously (attack separately, apply effort and spend stat pool points separately, etc), but at the end of the duration, both versions of the PC disappear for a number of rounds equal to the duration they were simultaneously present. The character then reappears at the place the clone last occupied. All stat pool expenditures and damage are cumulative upon reappearing (for instance, if they are both caught in the area of an effect that damages the Might pool by 2 points, then the character is down 4 might points upon reappearance).
what is really happening is that the character would be pulling their future real self back in time for a number of rounds. at the end of that time, the real one will have caught up with the beginning of the future one's timeline, and the future one will be gone out of his own timeline for the duration of time that the effect lasted, then would reappear back in his own timeline where he was (spatially). the cumulative damage part would be because it was technically one real character existing twice in the same timeline, so if they took damage during the "folded" timeline, it would be just like they were actually taking damage on two separate occurrences of their own single timeline. additionally, i added the part about spending Intellect to represent a force of will to maintain the effect in dire situations, but at increased risk. this part is balanced by the character's limit for applying effort.

Aubster |

question: if i take the below ability, would i be allowed to use the pommel of my sword for bashing?
Bash (1 Might point): This is a pummeling melee attack.
You make an attack and inflict 1 additional point of damage
using almost any weapon except the lightest (such as a
whip or a small knife). Action.If so, I will spend 4 xp to learn that Trick of the Trade, and 4 xp to gain a Might Edge of 1.
=================================
Otherwise, I will probably spend 4 xp to become trained in Intellect Defense and 4 xp to increase my Speed Edge by 1.
Sure, you can use the pommel to pummel! :-) Just do it with panache

Aubster |

Cypher Idea (one-time use): tried to balance it, but let me know if it is too powerful
A wristpiece with a funny display that, when used, causes an entirely real duplicate of its wearer to appear for one round. Intellect Effort may be applied to increase this duration by one round per level of effort applied. Both versions of the PC may act fully autonomously (attack separately, apply effort and spend stat pool points separately, etc), but at the end of the duration, both versions of the PC disappear for a number of rounds equal to the duration they were simultaneously present. The character then reappears at the place the clone last occupied. All stat pool expenditures and damage are cumulative upon reappearing (for instance, if they are both caught in the area of an effect that damages the Might pool by 2 points, then the character is down 4 might points upon reappearance).
what is really happening is that the character would be pulling their future real self back in time for a number of rounds. at the end of that time, the real one will have caught up with the beginning of the future one's timeline, and the future one will be gone out of his own timeline for the duration of time that the effect lasted, then would reappear back in his own timeline where he was (spatially). the cumulative damage part would be because it was technically one real character existing twice in the same timeline, so if they took damage during the "folded" timeline, it would be just like they were actually taking damage on two separate occurrences of their own single timeline. additionally, i added the part about spending Intellect to represent a force of will to maintain the effect in dire situations, but at increased risk. this part is balanced by the character's limit for applying effort.
That's a very cool idea so definitely approved.

Nano Callidus |

Cypher idea
Callidus collected and understood enough of the tech that was used to "contain" the brain to create a numenera-esque EMP device. Fusing some of this barely understood ancient numenera to his cyborg arm he can trigger the device causing an anti-numenera burst rendering all numenera in a 30 foot radius ineffective for 3 rounds. Nothing that is powered by nano-tech (even "class-features") will function for that time, including much of Callidus's functionality. In the fourth round the nannites have rebooted/reset and are fully functional again.
Change at will ...

Aubster |

Cypher idea
Callidus collected and understood enough of the tech that was used to "contain" the brain to create a numenera-esque EMP device. Fusing some of this barely understood ancient numenera to his cyborg arm he can trigger the device causing an anti-numenera burst rendering all numenera in a 30 foot radius ineffective for 3 rounds. Nothing that is powered by nano-tech (even "class-features") will function for that time, including much of Callidus's functionality. In the fourth round the nannites have rebooted/reset and are fully functional again.
Change at will ...
Works for me, not sure how well Balon will like it ;-)

Aubster |

I'm trying to figure out computer issues. I'll have to spend XP later I guess, since I'm typing this on an iPad and can't access my PhB. :/ Should have thought of that.
I hate stuff like that happening. Feel free to respond to the gameplay thread and just spend your XP when you can.

Aubster |

I have 12 exp total after the last adventure.
I'll spend 4 exp to train Nasir with Perception tasks, 4 to add 3 to his speed pool and 1 to his intellect and 4 to raise my speed edge to 2.
Sounds good, just need 4 points spent on a new skill and your character advances to 2nd rank.

Balon Marr |

I should probably spend XP too shouldn't I? :)
I had 12 total as well, right? I'm bad and didn't keep proper track, sorry. :(
Assuming I did have 12...I'll spend 4 XP to upgrade my pools +2 int +1 might/speed, 4 XP to increase my INT edge to 2, and 4 XP to increase my Effort.

Aubster |

I should probably spend XP too shouldn't I? :)
I had 12 total as well, right? I'm bad and didn't keep proper track, sorry. :(
Assuming I did have 12...I'll spend 4 XP to upgrade my pools +2 int +1 might/speed, 4 XP to increase my INT edge to 2, and 4 XP to increase my Effort.
I'm afraid I have to dock you 2 XP for not keeping track but you get 2 bonus XP for figuring out the most efficient way to kill flutter-byes leaving you with 12 after all.

Galahad Rothery |

Galahad Rothery wrote:"Hail, stranger? You know something of The Pit?"Thank you Galahad, I almost ruined my work laptop
too loud?