Nix's Serpent's Skull

Game Master Nix Tharel


51 to 100 of 523 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Ba-wa-lo, Harpa. We glad you no drown. We see if t'eese peeple breethe. If you be movin' da gear, grab we stuff too and set it up-tide. T'anks by ya.

Jayem will check on the other bodies on the beach, trying to wake them and clean the sand and seawater from them.

Heal, sickened: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20

Once he helps as much as he can, he will see if he can collect some good food from the sea scorpions.

Survival, sickened: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Harper nods to Jayem. I'll start on the gear. If someone is in need of serious healing, I can help them. Just let me know.

Harper starts dragging the gear away from the water.


Male Elf Barbarian 1 (Invulnerable Rager)

Looking down at the last scorpion in it's death throes Kalis feels the bloodlust fading and with it's fading the sickness in him rises. He steps back and falls to one knee as he empties his stomach onto the sand. After a few heaves he lifts himself to his feet and walks over to pile of gear. "I will look for a good place settle for the night, we will need it. I will be close by." He nods to the others before walking toward the treeline.

Staying within earshot of the others, looking for shade and hopefully fresh water.
SURVIVAL:1d20 + 7 ⇒ (17) + 7 = 24 (1 ranks, +3 Class Skill, +1 Wis, +2 Racial)


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Rather baffled by all that has gone on, Nngara simply stands and watches as the larger men begin to move the boxes and crates away from the water. Seeing that some of the other bodies lying about appear to be still living, she goes over and begins to drag them away from the water's edge and into shade knowing that the heat of day will soon be upon them.

Standard action: Cast Endure Elements

Once the things are moved: What we do now? Where is we? I lived in jungle. It not safe place. More dangerous when dark.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Survival: 1d20 + 10 ⇒ (15) + 10 = 25

"I think the better questions are:
Where are we?
What happened?
How did we all arrive at this spot together with a pile gear neatly placed"


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Di ladies speek true. No want to be inna jungle at night. Last t'ing we rememba we was eatin' we goodfish and not di nasty soup. Den we was waking up wit' di tide-walker nibblin' we toes. Anyone else know anyt'ing?

Looking at the civilized folks, he mutters to himself: Mbooki, na gwatta du. Rekobi sin Shimeya-Magalla wasse tombo. Dom hu'uku feeve maas.

Polyglot:
These people could die here. Shimeya-Magalla has made them my tribe for now. Best save them as I can.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

I have studied the areas we were sailing in. Hmmm.... Harper looks around trying to make sense of their surroundings.

Knowledge History or local?
History with luck: 1d20 + 6 ⇒ (10) + 6 = 16
Local: with luck 1d20 + 6 ⇒ (8) + 6 = 14


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara looks over at the rather strange pale dwarf:

Aidha sisi kujifunza kazi kama kabila, au wale ambao hawana wataangamia.

Polygot:

Either we learn to work as a tribe, or those that don't will perish.

Nngara also looks around attempting to discern where they are now stranded.

Knowledge(local): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge(nature): 1d20 + 8 ⇒ (7) + 8 = 15


Linard tends to those who are still unconscious Taking 10 on Heal for a 18, then gets his gear from the pile and assists in distributing the rest of the possessions to their rightful owners.

"I have spotted tracks near the bodies and the pile. Someone must have dragged us out of the water."


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"Then who and where is are benefactor?"


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Harper walks over and shares his knowledge with Nngara.

I would like to assist her knowledge local check with my 14 giving her a +2 if possible (24 total knowledge local)


Combat resolution:

After Nngara stabs the Eurypterid, Kalis runs up, dodges its string, and brutally cleaves it in half. Kalis, Nngara, and Sasha are all splashed with goo in the resulting messiness.

Sasha stands up, then glares at Kalis while pressing her hand to her temple, blurts "You got bug guts all over me!" She seems really pissed for a few seconds, then breaks into a laugh. "Nice hit though," she says as she slaps Kalis on the arm, and then gives him a wink. "Glad you're on my side."


Male Elf Barbarian 1 (Invulnerable Rager)

Kalis seems taken aback by Sasha's outburst, but when she slaps his arm he smiles back. As he is walking to the gear he responds with a smile, "Better his insides on you than your outsides in him."


Castaway Beach:
To the south, a wall of green rises in the form of a dense jungle filled with a cacophony of life. To the east and west, ragged arms of jagged rocks reach out to embrace a wave-tossed cove, while to the north, the waters of the sea surge and churn between the beach and a line of razor-sharp rocks.

Perception DC 10:
On the horizon, you see a ship, presumably the Jenivere, listing to port, partially submerged, and with her hull a gaping ruin as she leans against a jagged cliff side among several sharp rocks. This would be location B on the overland map.

Overland Map:
The overland map of Smuggler's Shiv should be on Google Drive, and you should be able to get a large view of it. Only the explored areas should be visible.
* Numerous ridges scar Smuggler’s Shiv. Each ridge is a 100-foot-tall vertical shift.
* Much of the island's coastlines are rocky cliffs that present little in the way of actual beaches to walk on.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

As Nngara walks down to the water to help move some of the boxes of equipment, she suddenly looks up and you see her squint into the bright sunshine for a moment.

She then points out into the water and toward a tall cliff.
Is our ship?


Kalis Daen'ith wrote:

"I will look for a good place settle for the night, we will need it. I will be close by." He nods to the others before walking toward the treeline.

Staying within earshot of the others, looking for shade and hopefully fresh water.
SURVIVAL:1d20 + 7 (1 ranks, +3 Class Skill, +1 Wis, +2 Racial)

With the amount of vegetation growing, fresh water should not be terribly difficult to obtain.

You locate a suitable location with good shelter for a base camp. With your roll, it will take 5 hours to construct. It is more difficult as you lack tools (saws, drills, etc.). However, as you are about halfway done, with the sun directly overhead, it becomes very hot out. There is plenty of places to find shade, but working will be exerting yourself. There are two hours of work remaining.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

"It is a ship and it my even be the Jenivere and where our benefactor went to."


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I will continue to work while the other slackers rest.

--> I have Endure Elements running, so I should not feel the effect of the heat I believe.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Should we go out and search the boat after we finish the shelter?

Harper helps with building camp resting as needed to avoid exhaustion.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"I think it would be best to salvage what we can from the ship before the tides rise and have a chance of moving the ship into the sea."

Is everyone's gear in the pile or are a few things missing?


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Yes. Boat might sink with waves. How we get there? Swim look dangerous. Maybe climb cliff?


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Di big boat is on di rocks ovah there. Mebbe we go take a look.

Jayem collects his belongings and prepares his sun-stones, frog paste, and ancestor gourd (bombs, extracts, & Str mutagen).

Oké, we ready to go! Into di watah mebbe best way. Along do cliffs, we get chewed up. We got no boat, can make we raft.


Harper Montajay II wrote:
Harper helps with building camp resting as needed to avoid exhaustion.

While it's Very Hot out, your basic options are to rest in the shade and wait it out, or make a Fortitude Save per the normal environmental rules.

The camp rules aren't quiet clear. It's based on a Survival Check, but doesn't specify how multiple characters interact. I think we should go with the other characters can make a Survival check, either to assist for a +2 (one hour of work), or make their own check against the DC to see if they can proactively help (not simplly "assisting" by doing what the first person is saying, but having the foresight to resolve problems before they occur).


Jayem wrote:

Ba-wa-lo, Harpa. We glad you no drown. We see if t'eese peeple breethe. If you be movin' da gear, grab we stuff too and set it up-tide. T'anks by ya.

Jayem will check on the other bodies on the beach, trying to wake them and clean the sand and seawater from them.

As you help them, they wake up. They are all sick as well. Need to do NPC interactions in a later post.

Jayem wrote:
Once he helps as much as he can, he will see if he can collect some good food from the sea scorpions.

I can't find a good rule for butchering. Has anyone seen some?

I'm not even sure how much their base weight is. ("Dog sized" is a horrible reference description.) From the picture, my (rough) guess would be 40 pounds. Say 1/2 of that is edible, and you manage to get 2/3 of the meat.

You have 53 pounds of lobster like meat. It is raw, and you are in a hot tropical environment. You'll need to preserve it somehow, if you want to keep it.


Gear:
Linard can point out the tracks on the beach that he's seen. There are humanoid footprints, which appear to have made a few points where a small landing boat was brought up to the shore. Someone dragged the bodies and gear on the beach.

There are 12 trunks in the pile, but only a handful of loose items. It appears to be personal gear for everyone on the beach, plus one which must have belonged to one of the crew. The gear appears to have been splashed with water, but not damaged.

Intelligence DC 12:
The trunks would be comparatively easier for a single individual to quickly gather and transport alone, which would match with the tracks on the beach, with the trunks having been dragged up the shore.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Int check: 1d20 + 0 ⇒ (16) + 0 = 16


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Hmm...I bet all of our gear was put in these crates because it was one person who did all this. A "benefactor" as some said who worked alone


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara shakes her head at Harper's comments: Benefactor no strand people on beach. This bad person. Maybe no evil, but a bad man.

As the others take shelter from the heat, she continues to press on knowing some of the dangers that the tropical jungles hold.

Survival: 1d20 ⇒ 1 <-- Initially she completely misunderstands exactly what is being done.

Survival: 1d20 ⇒ 4
Survival: 1d20 ⇒ 14 <-- but she slowly grasps how the work needs to be done.

A little confused on how many rolls are needed.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Guessing the language barrier concealed his sarcasm when saying benefactor Harper responds to the elven wizard, I couldn't agree more Nngara. When should we head to the boat?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

We'll preserve the lobster meat with sea salt,
which should not be hard since we are next to the ocean.

I think profession(cook), or profession(gourmet cooking) would help in preparing and cooking it.

"I think the sooner the better."

About what time is it?


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

@Sea Scorpions I was referring to DC 10 gather food & water check under survival skill.

Jayem ties some broad leaves around his head to ward off the heat, and helps build the shelter. He shares his technique with several others.

Survival: +2 Fort vs Weather, DC 15: 1d20 + 4 ⇒ (16) + 4 = 20= +2 bonus on Fort Saves vs Weather for Jayem an 4 other people.

Hour 1
Survival: 1d20 + 4 ⇒ (20) + 4 = 24
Fort, bolstered, DC 10: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Hour 2
Survival: 1d20 + 4 ⇒ (8) + 4 = 12
Fort,bolstered, DC 11: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Feelin' good to work in di heat. We have dis ready in no time.


Nngara, Harper:
* Smuggler’s Shiv is a notorious island north of Eleder. It’s not shown on most maps, but is rightfully feared by those who ply the waters of Desperation Bay. The island is named not only for the knife-like shape of its coastline, but for its uncanny habit of wrecking ships that draw too near—mostly smugglers eager to avoid detection by Sargava’s navy.

* It’s commonly believed that the shores of Smuggler’s Shiv are haunted by the ghosts and ghouls of the sailors who have died on the jagged rocks and reefs surrounding the island. These rumors are supported by reports of several failed attempts to establish long-lasting colonies on the remote island.

* When Sargava was first settled, Chelish engineers erected a lighthouse on the Shiv’s southwest shore. The light was intended to warn approaching ships of the dangerous waters and, eventually, was to have been the first building in a small colony. The light and all plans for colonization were abandoned just before completion amid rumors of curses, haunts, and cannibalism.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara continues to work through the heat of the day. When she takes a break, she tells the others what she recalls of the island she is pretty sure they are stranded on:
This island be Smug'r Shiv. It full of cannibals. Maybe dead live in woods to. We must be prepared.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

she sarcastically says
"Great, I'm liking this place even more now."


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Completely unaware of the sarcasm: This not place to like. This place to die. We must take care or we be food for gorillas and lobster-scorpions.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Bring on di man-eatas. We taste and see who is worse! A-ha-gu!


Linard looks disapprovingly at Jayem.
Even though I could not reach my destination, Abadar does not leave me without savages to bring to His light, so that I can perform the duties He imposed upon me.
"Jayem, eating the cannibals is unacceptable, and can poison you. I'm sure the jungle has plenty of fruit and fowl.
As for the ship, I say the sooner we head there, the better. It may contain tools and supplies we might need here. And also some clues as to what happened to us.
Can we count ourselves and find out who didn't make it onto the island?"


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara looks over at Linard as though attempting to interpret his statement: Take careful. In jungle much fruit that look good is foul, and poison.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"Nngara is right in that, some things that look edible, but are actually quite toxic.
Heck there are things that don't look edible, but are actually are edible."


Valeria Ingrid Titania Abia wrote:

"Nngara is right in that, some things that look edible, but are actually quite toxic.

Heck there are things that don't look edible, but are actually are edible."

Like Canibals. :-P


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Harper looks around. There is an abandoned lighthouse somewhere on this island. Maybe after we get settled, we can start exploring. That is the best chance we have at being found.

Turning his attention to the Jenivere. I say we climb along the rocks and use a rope to drop down onto the boat deck. I agree with Linard that we may find some supplies or survivors who need medical attention.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

We taste pretty bad. Eating much poison makes we strong. Man-eatahs taste we, go away and leave we alone. Di tide-walkers feed we for now. We not look for trouble.

Jayem nods at Harper's plan.

Di big cliff very tall, we got no rope. Does di Harpah have di big rope?


Male Elf Barbarian 1 (Invulnerable Rager)

Kalis looks out at the half-sunken ship and nods. "It could contain much to help us survive. I have rope." He begins stripping off his armor and other gear. He straps his sword across his back and loops the rope over his other shoulder. "Who else is going?"


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

We go!


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I will accompany you. I may not be as strong, but I have abilities that may be useful as we proceed.


Jayem wrote:
@Sea Scorpions I was referring to DC 10 gather food & water check under survival skill.

I read that as foraging, looking for food while moving around. In this case, the creature found you, and now you have a good supply of potentially useful meat if you can butcher and preserve it. I just haven't seen a rule for these processes.


Nngara Erebrian wrote:

Survival: 1d20 <-- Initially she completely misunderstands exactly what is being done.

Survival: 1d20
Survival: 1d20 <-- but she slowly grasps how the work needs to be done.

A little confused on how many rolls are needed.

After reading a later part of the AP, I believe the intention is that only one character makes the Survival check, which determines how long it takes to build a shelter (provided it doesn't fail outright). All other characters make a DC 10 Survival check to assist. (This would correspond to making the work 1 hour faster.


After the last Eurypterid is killed, the castaways begin shifting gear up the bear. Kalis searches out a good location to set up camp, and starts constructing shelters and barricades. The gear gets moved up and away from the surf, while Jayem butchers the Eurypterids.

The other castaways are:

  • Aeyres Mavato, Female Half-Elf, wears dark cloths and a tricorn hat. Looks attractive but dangerous if provoked.
  • Gelik Aberwhinge, Male Gnome, looks very fine wearing a nobles outfit, with the exception of dark stains on his fingers.
  • Ishirou, Male Tian Human, weathered appearance, his Masterwork Katana stands out from his worn gear.
  • Jask Derindi, Male Garundi Human, wearing ragged cloths, and has his hands manacled behind his back. This must be the prisoner you heard about on ship.
  • Sasha Nevah, Female Human, has a tatoo of mantis limbs on her pack, and is missing the pinky on her left hand.

    Aeyres pulls a flask from her trunk after getting it moved. She makes a few suggestions, helps out where needed, but doesn't make real conversation.
    Gelik talks almost incessantly, spewing a stream of snide comments on your lack of skills, and is quick to pin blame to others for the situation in general.
    Ishirou seems not to have any respect for you. His comments are short and curt, and doesn't say much otherwise.
    Sasha helps out as she can. She makes a few jokes, participates in light conversation, but stops talking when it comes to deeper subjects.

    Jask is unable to help, being manacaled. "Please, you must release me from my manacles." His looks directly into your eyes, "I did not do any crimes. I was being framed.".
    He will also argue, "I can't help until I'm free. We must all work together here, or we will all perish!"

    The heat stops the majority of the work. Nngara and Jayem are able to get the campsite finished around 2 PM, fortunately providing good shelter from a rain storm that comes in around 3 PM.

    Survival DC 15:
    It looks like the rain should only last 2 to 3 hours. It's probably normal for it to rain in small daily bursts, unless a big storm comes in.

    Edit: Will get to handling the ship tomorrow


  • Male Elf Barbarian 1 (Invulnerable Rager)

    SURVIVAL:1d20 + 6 ⇒ (9) + 6 = 15 (1 ranks, +3 Class Skill, +1 Wis, +2 Racial)

    Once the rain starts Kalis looks at the horizon in the direction the wind is coming from. Shrugging slightly, he moves to the edge of one of the hanging tarps and squats down. He looks over at Jask pleading to be released, "Why is this man tied? Are his people at war with someone else on the boat? Is he a slave?"


    Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

    I agree sir. We need all the help we can get. If my comrades are Ok with it, I will remove your manacles.

    Harper gets his tools and kneels down beside the shackled man looking around at the group. Is there anyone in disagreement?

    If no one disagrees: Disable Device- 1d20 + 7 ⇒ (17) + 7 = 24

    51 to 100 of 523 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Nix's Serpent Skull Gameplay All Messageboards

    Want to post a reply? Sign in.