
Jayem |

Ba-wa-lo, Harpa. We glad you no drown. We see if t'eese peeple breethe. If you be movin' da gear, grab we stuff too and set it up-tide. T'anks by ya.
Jayem will check on the other bodies on the beach, trying to wake them and clean the sand and seawater from them.
Heal, sickened: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Once he helps as much as he can, he will see if he can collect some good food from the sea scorpions.
Survival, sickened: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12

Kalis Daen'ith |

Looking down at the last scorpion in it's death throes Kalis feels the bloodlust fading and with it's fading the sickness in him rises. He steps back and falls to one knee as he empties his stomach onto the sand. After a few heaves he lifts himself to his feet and walks over to pile of gear. "I will look for a good place settle for the night, we will need it. I will be close by." He nods to the others before walking toward the treeline.
Staying within earshot of the others, looking for shade and hopefully fresh water.
SURVIVAL:1d20 + 7 ⇒ (17) + 7 = 24 (1 ranks, +3 Class Skill, +1 Wis, +2 Racial)

Nngara Erebrian |

Rather baffled by all that has gone on, Nngara simply stands and watches as the larger men begin to move the boxes and crates away from the water. Seeing that some of the other bodies lying about appear to be still living, she goes over and begins to drag them away from the water's edge and into shade knowing that the heat of day will soon be upon them.
Standard action: Cast Endure Elements
Once the things are moved: What we do now? Where is we? I lived in jungle. It not safe place. More dangerous when dark.

Jayem |

Di ladies speek true. No want to be inna jungle at night. Last t'ing we rememba we was eatin' we goodfish and not di nasty soup. Den we was waking up wit' di tide-walker nibblin' we toes. Anyone else know anyt'ing?
Looking at the civilized folks, he mutters to himself: Mbooki, na gwatta du. Rekobi sin Shimeya-Magalla wasse tombo. Dom hu'uku feeve maas.

Harper Montajay II |

I have studied the areas we were sailing in. Hmmm.... Harper looks around trying to make sense of their surroundings.
Knowledge History or local?
History with luck: 1d20 + 6 ⇒ (10) + 6 = 16
Local: with luck 1d20 + 6 ⇒ (8) + 6 = 14

Nngara Erebrian |

Nngara looks over at the rather strange pale dwarf:
Aidha sisi kujifunza kazi kama kabila, au wale ambao hawana wataangamia.
Either we learn to work as a tribe, or those that don't will perish.
Nngara also looks around attempting to discern where they are now stranded.
Knowledge(local): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge(nature): 1d20 + 8 ⇒ (7) + 8 = 15

GM Nix |

Combat resolution:
After Nngara stabs the Eurypterid, Kalis runs up, dodges its string, and brutally cleaves it in half. Kalis, Nngara, and Sasha are all splashed with goo in the resulting messiness.
Sasha stands up, then glares at Kalis while pressing her hand to her temple, blurts "You got bug guts all over me!" She seems really pissed for a few seconds, then breaks into a laugh. "Nice hit though," she says as she slaps Kalis on the arm, and then gives him a wink. "Glad you're on my side."

GM Nix |

Castaway Beach:
To the south, a wall of green rises in the form of a dense jungle filled with a cacophony of life. To the east and west, ragged arms of jagged rocks reach out to embrace a wave-tossed cove, while to the north, the waters of the sea surge and churn between the beach and a line of razor-sharp rocks.
Overland Map:
The overland map of Smuggler's Shiv should be on Google Drive, and you should be able to get a large view of it. Only the explored areas should be visible.
* Numerous ridges scar Smuggler’s Shiv. Each ridge is a 100-foot-tall vertical shift.
* Much of the island's coastlines are rocky cliffs that present little in the way of actual beaches to walk on.

Nngara Erebrian |

Perception: 1d20 + 4 ⇒ (7) + 4 = 11
As Nngara walks down to the water to help move some of the boxes of equipment, she suddenly looks up and you see her squint into the bright sunshine for a moment.
She then points out into the water and toward a tall cliff.
Is our ship?

GM Nix |

"I will look for a good place settle for the night, we will need it. I will be close by." He nods to the others before walking toward the treeline.
Staying within earshot of the others, looking for shade and hopefully fresh water.
SURVIVAL:1d20 + 7 (1 ranks, +3 Class Skill, +1 Wis, +2 Racial)
With the amount of vegetation growing, fresh water should not be terribly difficult to obtain.
You locate a suitable location with good shelter for a base camp. With your roll, it will take 5 hours to construct. It is more difficult as you lack tools (saws, drills, etc.). However, as you are about halfway done, with the sun directly overhead, it becomes very hot out. There is plenty of places to find shade, but working will be exerting yourself. There are two hours of work remaining.

Valeria Ingrid Titania Abia |

"I think it would be best to salvage what we can from the ship before the tides rise and have a chance of moving the ship into the sea."
Is everyone's gear in the pile or are a few things missing?

Jayem |

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Di big boat is on di rocks ovah there. Mebbe we go take a look.
Jayem collects his belongings and prepares his sun-stones, frog paste, and ancestor gourd (bombs, extracts, & Str mutagen).
Oké, we ready to go! Into di watah mebbe best way. Along do cliffs, we get chewed up. We got no boat, can make we raft.

GM Nix |

Harper helps with building camp resting as needed to avoid exhaustion.
While it's Very Hot out, your basic options are to rest in the shade and wait it out, or make a Fortitude Save per the normal environmental rules.
The camp rules aren't quiet clear. It's based on a Survival Check, but doesn't specify how multiple characters interact. I think we should go with the other characters can make a Survival check, either to assist for a +2 (one hour of work), or make their own check against the DC to see if they can proactively help (not simplly "assisting" by doing what the first person is saying, but having the foresight to resolve problems before they occur).

GM Nix |

Ba-wa-lo, Harpa. We glad you no drown. We see if t'eese peeple breethe. If you be movin' da gear, grab we stuff too and set it up-tide. T'anks by ya.
Jayem will check on the other bodies on the beach, trying to wake them and clean the sand and seawater from them.
As you help them, they wake up. They are all sick as well. Need to do NPC interactions in a later post.
Once he helps as much as he can, he will see if he can collect some good food from the sea scorpions.
I can't find a good rule for butchering. Has anyone seen some?
I'm not even sure how much their base weight is. ("Dog sized" is a horrible reference description.) From the picture, my (rough) guess would be 40 pounds. Say 1/2 of that is edible, and you manage to get 2/3 of the meat.You have 53 pounds of lobster like meat. It is raw, and you are in a hot tropical environment. You'll need to preserve it somehow, if you want to keep it.

GM Nix |

Gear:
Linard can point out the tracks on the beach that he's seen. There are humanoid footprints, which appear to have made a few points where a small landing boat was brought up to the shore. Someone dragged the bodies and gear on the beach.
There are 12 trunks in the pile, but only a handful of loose items. It appears to be personal gear for everyone on the beach, plus one which must have belonged to one of the crew. The gear appears to have been splashed with water, but not damaged.

Nngara Erebrian |

Nngara shakes her head at Harper's comments: Benefactor no strand people on beach. This bad person. Maybe no evil, but a bad man.
As the others take shelter from the heat, she continues to press on knowing some of the dangers that the tropical jungles hold.
Survival: 1d20 ⇒ 1 <-- Initially she completely misunderstands exactly what is being done.
Survival: 1d20 ⇒ 4
Survival: 1d20 ⇒ 14 <-- but she slowly grasps how the work needs to be done.
A little confused on how many rolls are needed.

Valeria Ingrid Titania Abia |

We'll preserve the lobster meat with sea salt,
which should not be hard since we are next to the ocean.
I think profession(cook), or profession(gourmet cooking) would help in preparing and cooking it.
"I think the sooner the better."
About what time is it?

Jayem |

@Sea Scorpions I was referring to DC 10 gather food & water check under survival skill.
Jayem ties some broad leaves around his head to ward off the heat, and helps build the shelter. He shares his technique with several others.
Survival: +2 Fort vs Weather, DC 15: 1d20 + 4 ⇒ (16) + 4 = 20= +2 bonus on Fort Saves vs Weather for Jayem an 4 other people.
Hour 1
Survival: 1d20 + 4 ⇒ (20) + 4 = 24
Fort, bolstered, DC 10: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Hour 2
Survival: 1d20 + 4 ⇒ (8) + 4 = 12
Fort,bolstered, DC 11: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Feelin' good to work in di heat. We have dis ready in no time.

GM Nix |

* It’s commonly believed that the shores of Smuggler’s Shiv are haunted by the ghosts and ghouls of the sailors who have died on the jagged rocks and reefs surrounding the island. These rumors are supported by reports of several failed attempts to establish long-lasting colonies on the remote island.
* When Sargava was first settled, Chelish engineers erected a lighthouse on the Shiv’s southwest shore. The light was intended to warn approaching ships of the dangerous waters and, eventually, was to have been the first building in a small colony. The light and all plans for colonization were abandoned just before completion amid rumors of curses, haunts, and cannibalism.

Nngara Erebrian |

Nngara continues to work through the heat of the day. When she takes a break, she tells the others what she recalls of the island she is pretty sure they are stranded on:
This island be Smug'r Shiv. It full of cannibals. Maybe dead live in woods to. We must be prepared.

Linard Toivan |

Linard looks disapprovingly at Jayem.
Even though I could not reach my destination, Abadar does not leave me without savages to bring to His light, so that I can perform the duties He imposed upon me.
"Jayem, eating the cannibals is unacceptable, and can poison you. I'm sure the jungle has plenty of fruit and fowl.
As for the ship, I say the sooner we head there, the better. It may contain tools and supplies we might need here. And also some clues as to what happened to us.
Can we count ourselves and find out who didn't make it onto the island?"

Harper Montajay II |

Harper looks around. There is an abandoned lighthouse somewhere on this island. Maybe after we get settled, we can start exploring. That is the best chance we have at being found.
Turning his attention to the Jenivere. I say we climb along the rocks and use a rope to drop down onto the boat deck. I agree with Linard that we may find some supplies or survivors who need medical attention.

Jayem |

We taste pretty bad. Eating much poison makes we strong. Man-eatahs taste we, go away and leave we alone. Di tide-walkers feed we for now. We not look for trouble.
Jayem nods at Harper's plan.
Di big cliff very tall, we got no rope. Does di Harpah have di big rope?

GM Nix |

@Sea Scorpions I was referring to DC 10 gather food & water check under survival skill.
I read that as foraging, looking for food while moving around. In this case, the creature found you, and now you have a good supply of potentially useful meat if you can butcher and preserve it. I just haven't seen a rule for these processes.

GM Nix |

Survival: 1d20 <-- Initially she completely misunderstands exactly what is being done.
Survival: 1d20
Survival: 1d20 <-- but she slowly grasps how the work needs to be done.A little confused on how many rolls are needed.
After reading a later part of the AP, I believe the intention is that only one character makes the Survival check, which determines how long it takes to build a shelter (provided it doesn't fail outright). All other characters make a DC 10 Survival check to assist. (This would correspond to making the work 1 hour faster.

GM Nix |

After the last Eurypterid is killed, the castaways begin shifting gear up the bear. Kalis searches out a good location to set up camp, and starts constructing shelters and barricades. The gear gets moved up and away from the surf, while Jayem butchers the Eurypterids.
The other castaways are:
Aeyres pulls a flask from her trunk after getting it moved. She makes a few suggestions, helps out where needed, but doesn't make real conversation.
Gelik talks almost incessantly, spewing a stream of snide comments on your lack of skills, and is quick to pin blame to others for the situation in general.
Ishirou seems not to have any respect for you. His comments are short and curt, and doesn't say much otherwise.
Sasha helps out as she can. She makes a few jokes, participates in light conversation, but stops talking when it comes to deeper subjects.
Jask is unable to help, being manacaled. "Please, you must release me from my manacles." His looks directly into your eyes, "I did not do any crimes. I was being framed.".
He will also argue, "I can't help until I'm free. We must all work together here, or we will all perish!"
The heat stops the majority of the work. Nngara and Jayem are able to get the campsite finished around 2 PM, fortunately providing good shelter from a rain storm that comes in around 3 PM.
Edit: Will get to handling the ship tomorrow

Kalis Daen'ith |

SURVIVAL:1d20 + 6 ⇒ (9) + 6 = 15 (1 ranks, +3 Class Skill, +1 Wis, +2 Racial)
Once the rain starts Kalis looks at the horizon in the direction the wind is coming from. Shrugging slightly, he moves to the edge of one of the hanging tarps and squats down. He looks over at Jask pleading to be released, "Why is this man tied? Are his people at war with someone else on the boat? Is he a slave?"

Harper Montajay II |

I agree sir. We need all the help we can get. If my comrades are Ok with it, I will remove your manacles.
Harper gets his tools and kneels down beside the shackled man looking around at the group. Is there anyone in disagreement?
If no one disagrees: Disable Device- 1d20 + 7 ⇒ (17) + 7 = 24