Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1
About Harper Montajay II
Crunch:
Harper Montajay II CR 1/2
Male Human (Keleshite) Bard (Archaeologist) 1
NG Medium Humanoid (Human)
Init +3; Senses Perception +5
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DEFENSE
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AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +1
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OFFENSE
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Spd 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
Unarmed Strike +2 (1d3+2/20/x2) and
Whip, Scorpion +2 (1d4+2/20/x2)
Ranged Composite Shortbow (+1) +3 (1d6+2/20/x3)
Bard (Archaeologist) Spells Known (CL 1, +2 melee touch, +3 ranged touch):
1 (2/day) Grease (DC 14), Cure Light Wounds (DC 14)
0 (at will) Dancing Lights, Mage Hand, Read Magic (DC 13), Detect Magic
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STATISTICS
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Str 14, Dex 17, Con 10, Int 10, Wis 8, Cha 16
Base Atk +0; CMB +2; CMD 15
Feats Bard Weapon Proficiencies, Point Blank Shot, Rapid Shot
Traits Boarded In Cheliax, Vagabond Child (urban): Disable Device
Skills Acrobatics +4, Bluff +7, Climb -1, Diplomacy +7, Disable Device +7, Escape Artist +0, Fly +0, Knowledge (Arcana) +1, Knowledge (Dungeoneering) +5 (+7 Mwangi Expanse), Knowledge (Engineering) +1, Knowledge (Geography) +1, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nature) +1, Knowledge (Nobility) +1, Knowledge (Planes) +1, Knowledge (Religion) +1, Perception +5, Ride +0, Stealth +0, Swim -1, Use Magic Device +7
Languages Common, Kelish
SQ Archaeologist's Luck +1 (7 rounds/day) (Ex), Bardic Knowledge +1 (Ex), Cold weather outfit, Earplugs, Scale, merchant's
Combat Gear Buckler, Dagger, Lamellar, leather, Composite Shortbow +2, Whip, Scorpion; Other Gear Backpack, Masterwork (14 @ 23.48 lbs), Bedroll, Blanket, winter, Case, map or scroll (empty), Chalk, 1 piece, Cold weather outfit, Earplugs, Ink (1 oz. vial, black), Inkpen, Parchment (sheet), Scale, merchant's, Thieves' tools, masterwork, Waterskin, Whistle, Signal, 60 Arrows
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SPECIAL ABILITIES
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Archaeologist's Luck +1 (7 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Boarded In Cheliax +2 Knowledge (Dungeoneering) in the Mwangi Expanse.
Cold weather outfit +5 Fort save vs. cold weather.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Scale, merchant's +2 Appraise for things valued by weight, including anything made of precious metals.
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Background:
Harper Montajay II was born a noble in the large city of Absalom. He was educated in some of the most prestigous schools in the city. The only problem was his itch for adventure. This itch was nurtured by a street rat he befriended and spent time with in secret. Harper would sneak out and "adventure" with the street rat and his tribe of misfits. It was during these year that he learned to lie, steal, pick locks, and sneak. After being arrested for thievery, Harper was kept under a watchful eye by his parents and soon lost contact with the young street rat who had taught Harper so much.
Harper spent the next few years trying to be what his parents wanted him to be. He excelled in school and was the captain of the local archery team. After Prep school, he was accepted to the prestigous Arcanamirium Academy and studied the arcane arts as well archaeology. On a six month excursion to Osirion with his school, he found his true calling in life. His years on the streets served him well and he was at home in the catacombs and pyramids.
Harper spent the last year in the Academy studying history. One geographical location grabbed his attention over all of the rest: the Mawangi Expanse. The rich history and unknown lore coupled with the chance to find exotic artifacts called to his itch for adventure. Equipped with mundane explorer gear and a map of the Mwangi Expanse, Harper has set off to explore the untamed jungles.