Nix's Serpent's Skull

Game Master Nix Tharel


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Harper Montajay II wrote:
Harper grabs his arm as the sting bites into his flesh. Once the creature leave melee range, Harper lets two more arrows loose at the target he already damaged.

Harper's second shot sinks deep into the Dimorphodon, and it falls from the air down into the sea below.

Jayems swing goes wide, failing to connect.

We still need normal round actions for everyone except Harper.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Jayem will watch as the they turn, then move so he intercepts one as it flies by.

Ready Action: move up to 20' so Jayem's reach will overlap a flight path.

Enlarged Battleaxe AoO, Damage: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 6 ⇒ (2) + 6 = 8


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

She shots at the right one

Attack: 1d20 + 3 ⇒ (12) + 3 = 15 Much Better
Damage: 1d8 ⇒ 7


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Jayem - I think the enlarged Battleaxe should do 2d6 not 1d8 damage.

Nngara again fiddles with her crossbow attempting to load a bolt into the weapon. Once finished, she raises the crossbow and fires when one comes close.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 ⇒ 5

Rather astoundingly, her shot is not that bad. Does it hit one of the dinosaurs? That question remains to be answered.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

You're right.

Enlarged Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Haha. Not much better.


The last one takes Nngara's and Valeria's arrows, and it too falls down into the sea.

It is suddenly quieter without the screeching from the Reptiles. You can see what appears the be the nest a little in front of you, but it is in a tree branch that extends over the cliff edge. 5 feet of branch, then the nest.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Jayem peers out at the nest, trying to gauge the distance.

"Kalis-man, can you reach di nest? We big for a bit, you reach, we hold you - yes? Must do now, juju go quickly."


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Kalis nods at Jayem's suggestion and will try to reach the nest using his extended reach. If that does not work, then he will wait to return to his original size. He will remove his armor, tie a rope to himself, and try to shimmy out onto the branch. He will place the most healthy of any young he finds in a bag before returning to the cliff edge.

Let me know if you need any rolls


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

YIKES - KALIS TURNED INTO A SCARRY KATAPESHI WIZARD.

Seeing that Kalis is attempting to reach the nest, Nngara reaches out and touches him.

May the strength of the elves serve you well.

Use Augment - +2 Dex for 1 round. <-- not sure whether this will be a dex or a strength based check. I can increase any physical ability by +2 for 1 round.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

I can grab a light object with a mage hand spell if you want.


Kalis and Nngara can (carefully) reach the nest in their enlarged state without any exceeding great risk. As they approach the nest, they can see 1d3 ⇒ 3 small Dimorphodons in the nest.

It takes two rounds to get there and into position.

Make a handle animal check if you want to try to coax it out, or an attack with the net if you want to try to snare one, or Grapple (CMB) check if you want to grab it outright.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Kalis and Jayem are enlarged, not me.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Are we on the third round?


Valeria Ingrid Titania Abia wrote:
Are we on the third round?

We were, but the last one is over. For the active spells, it's 2 rounds later, in which Jayem and Kalis can use their enlarged state to reach their hands into a nest of snappy reptiles, without making a climb check to avoid falling.


Male Elf Barbarian 1 (Invulnerable Rager)

Kalis reaches out for the healthiest looking of the young Dimorphodons, trying to grab it by the back of the neck.
CMB:1d20 + 5 ⇒ (1) + 5 = 6(+1 BAB, +4 STR)
Kalis grimaces as he misses the small creature. He grits his teeth together and makes another attempt.

Rages as a free action
CMB:1d20 + 7 ⇒ (12) + 7 = 19(+1 BAB, +6 STR)


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Enlarge 6/10 rounds remaining

Jayem will balance on the other side of the tree from Kalis. Not being particularly skilled at taming creatures, he will resort to brute strength to get the creature out of its nest.

CMB: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 (+0 BAB, +4 Str, +1 size)

He will continue to wrestle with the little lizards until the nest is empty or he shrinks back to normal size.

CMB: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
CMB: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
CMB: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
CMB: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
CMB: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Kalis and Jayem work to carefully extract the babies. However, as Jayem is working on pulling the last out, he gets nipped. Take 1d4 ⇒ 4.

The rest of your days exploration doesn't turn up anything useful, although there is the lively squeaking from the Dimorphodons.

Post any actions you want to take while exploring, or after initially getting back to camp. I'll have to write up Sasha's reaction tomorrow.


You slowly hack through the jungle on the way back to camp. You arrive back to camp to find Jask working on some kind of stew for dinner.

Sasha arrives a few minutes later from her trap work. When she sees the baby Dimorphodons, she drops her tools and runs over to you all. She coos at the babies for a minute, then gives each of you a big hug. She quickly takes a few strips of Jask's mystery meat and starts feeding the reptiles, then starts working on making a makeshift nest.

That night, Sasha tells her story around the campfire. "My mother is one of the infamous Red Mantis Assassins, the bunch of over-tight ******* that they are. They didn't like me questioning their orders. My mother might it quiet clear to me that I wasn't... welcome on Ilizmagorti anymore, and that it wouldn't benefit my health further to return there." She holds up her left hand, on which the left pinky finger is missing. "So I set off for elsewhere, were I can act freely."

She looks around at all of you. "Thank you again for your help. If you like, I can teach you some of combat secrets in how to react faster. It would take a day or so to teach them."


Any NPC interactions for today?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"Any tricks we learn from each other helps the group."


Male Elf Barbarian 1 (Invulnerable Rager)

Kalis moves about camp a little listlessly, moving from one chore to another. Finally he sighs to himself and approaches Ishirou. He stands before the man and says, "I should not have shamed you about the Aspis yesterday. If you owed them something and paid them their due, then that is honorable. We can not always control who we become indebted to."

He listens closely to Sasha's tale that evening, though he does not understand who the Red Mantis' are. "It is a fool who refuses to learn new skills to keep themselves alive. I would like to learn from you."


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

After wrestling the diminutive dinosaurs, Jayem will chew on another juju stick on the way back to camp.

CLW extract: 1d8 + 1 ⇒ (4) + 1 = 5

He watches the exchange between Sasha and her new pets dispassionately, though his interest is piqued by the 'mystery meat,' which he asks Jask for a sample of.

He listens to her story that evening, trying to comprehend and using it to help him with Gelik's tutelage. Though he's never heard of the people or places in her story, he understands what its like to be shunned by family.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara listens quietly to the story from Sasha. When she is alone, Nngara approaches her.
I am no strong in combat. But if you help me faster. My magic is harder to stop. First to move, most best to win.


Ishirou thanks Kalis for his words, looking a bit more respectful in return.

Jask passes Jayem a slice of raw meat, "Are you sure you wouldn't have it cooked? The smoke gives it flavor."

Sasha says, "I will need a few days to prepare some materials for the lesson, and then I can teach the secrets to you."

The night passes uneventfully, but in the morning Aeyres seems to be jumpy again, almost as much as Gelik, but doing better than Ishirou, who is visibly shaken. They are a stark contrast to Jask and Sasha, who are relaxed, and speak to the others in calm voices.

Plan for today?


@Nngara: Fort save vs. disease.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Fort: 1d20 + 1 ⇒ (6) + 1 = 7 <-- Hmmm, I REALLY do not feel very good.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

Harper tries to calm the three party members who are acting anxiously. Guys we are doing fine. We have already started to settle in. We have companions who are at home here in the jungle. It will be alright!

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

With Nngara suffering from some sort of jungle fever for the past few days, Jayem will try what remedies he knows on her.

Heal(treat disease): 1d20 + 4 ⇒ (3) + 4 = 7 Haha, looks like he doesn't help!


Nngara:
You head feels woozy through your headache. 3 Int Damage

The camp mates nod in reaction to Harper's comment, taking him seriously.

Jayem:
You are unable make an effective remedy for whatever is afflicting Nngara.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

"It no good. We not have right plants to make bad spirits go. We look for them today in jungle."

If Nngara is too sick to explore, then Jayem will look around the campsite, ranging out a short distance to search for medicinal herbs. If we are exploring anyway, he will keep an eye out as they travel.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

DM Nix:

How much am I down Int at this point. I know I lost some previously, but am not sure whether I have healed any.


Nngara:
You made yesterday's save, so 2 nights healing at double rate (one of the NPC's is in the medic roll). So you were up to full when it hit again.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara wakes up and while she had appeared better the last two days. Her mind seems to be elsewhere this morning.

I no feel good this day . . .um . . . me head it hurt. Hard to think.

As usual, Nngara sits and studies her spellbooks, but does not seem to be able to concentrate on it.


Init +3, Perception +5, AC 18/13/15, CMD 15, HP 8, Fort 0/Ref 5/ Will 1

My diplomacy have any effect?


Harper Montajay II wrote:
My diplomacy have any effect?

Yes, they'll get a bonus on the next check


As for the rest of you, what do you plan on doing? The next leg of the exploration looks more like a 2 day trip.


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

I plan on being woozy, sick and a little less intelligent than usual.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Jayem would prefer to set out once the party is back to full strength, especially if the next leg will be 2 days away from camp.


What do you mean by back to full strength? Nngara gets well again?


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Nngara is essentially fine. Her DC for saves is all that the Int damage is effecting at present.


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

I haven't been reading her spoilers, so I didn't know exactly how 'sick' she was. If she is up to it, lets continue exploring!


Male Elf Barbarian 1 (Invulnerable Rager)

As the group is preparing for the next leg of exploration, Kalis picks up an extra ration of food and two extra water bags. He looks to the others, "Bring extra water. You can count on the metal skinned one for water, but don't count on me to carry you back to camp if he can not provide."


Ug, long week.

General consensus seems to be a 2 day trek, will you attempt to set up shelter on the way (which will take a while) or rough it?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Valeria Will choose to rough it.


As you scout the north coast on the first day of your trek, you spot a old shipwreck lying just of the coast. A closer inspection shows the faded letters "Tattooed Lady" across the side. The ship looks weathered and well rotten, but it could prove to be rare source of supplies. It lies stuck on some rocks by the beach.


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

"Well this is a lucky find, let's hope we're lucky enough that there still are some useful supplies in there."


Female Mwangi Elf Wizard(Enhancement)/1 - HP 10/11; AC13,T13,FF10; F+1,R+3,W+2/+4

Her head still pounding from her illness, Nngara has trouble focusing on the ship and cannot think of a good way to access it.

I can make one of you larger to help retrieve things, but my head is still killing me.


Any details on how you want to handle the approach?


Albino Jungle Dwarf Alchemist 1) (Perc +4; Init +2; HP 11/11; AC15,T12,FF13; CMD 15; F+4,R+4,W+0 (+2 vs spells&poison)

Jayem will cautiously approach the ruined vessel, making his way carefully along the beach.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Is the ship rocking with the waves, or is it fully run aground?


HP: 35/35, AC: 18:12:16, CMD: 20 Saves: 5:3:2 +2Enchant Skills: Dip: +7, Per +11, Sense +9, Stealth, +7,

Forgot a right bracket on the first part Jayem

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