Nixie's Skulls & Shackles (Inactive)

Game Master MayDay

The Witch's Teet
Calendar
The Shackles
Battle Map


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I'm told I am going to be fuzzy for the next few days, if not a week or two, and I don't want to be the one who holds everything up. I am going to be hard pressed just to keep up with all my campaigns considering I have been sleeping off and on for 20 hours at a time. Four hours of awake does not an easy keep up make.


I'm gonna get a character up ASAP.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Here is Ghiv Masdara, scion of the waves, whisperer of the forgotten seas.


I'll have a character up tomorrow evening. I'm doing with home issues that may lead to divorce, so it's a rough patch at the moment, but I don't want to give up my spot.


Maleish Human Pirate Level 1

Is using piecemeal armor rules from the ultimate combat book cool?
What about starting equipment.. keep it sane and common sense?


Dread Bones wrote:

Is using piecemeal armor rules from the ultimate combat book cool?

What about starting equipment.. keep it sane and common sense?

Max Fighter GP is what he said.


Level 2 Human Barbarian Mental Case

Ok, Bucket the Black Is ready for sailing.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3
bucket's backstory wrote:
The boy was thrust into this world as a by product of his mothers trade.

Bucket, you are suppose to MAKE UP a back story in an RPG not just tell us where you really came from in real life.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Bucket, looks like you clicked the Armor as DR and Vitality/Wounds options on Herolab...


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Here is the beginning of my fighter.


Maleish Human Pirate Level 1
Ghiv Masdara wrote:
Bucket, looks like you clicked the Armor as DR and Vitality/Wounds options on Herolab...

I did use HeroLab. But I am so freaking noob I probably did all kinds of bad things. Can you explain what Armor as DR and Vitaly/Wounds option is?

Ok, I found the setting. I did have them checked. I believe that is part of the ultimate fighting handbook. I am going to read up on that.. more later...

... Ok, read up on Damage Reduction and Vitality/Wound points. Fixed profile.. Thanks for the heads up.


Maleish Human Pirate Level 1
Nixie wrote:
bucket's backstory wrote:
The boy was thrust into this world as a by product of his mothers trade.
Bucket, you are suppose to MAKE UP a back story in an RPG not just tell us where you really came from in real life.

Ha! I found your old diary.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

My Diary??? NOOOOOOOO!!!!!!! It's probably got all my experiences from traveling with Riverdance that one year:(


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20
Nixie wrote:
My Diary??? NOOOOOOOO!!!!!!! It's probably got all my experiences from traveling with Riverdance that one year:(

GM you are a DORK! =P

Are we taking 3 traits total? 1 campaign and 2 normal?


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

That is what I took from the original post. I took 3 traits.


Figures. I back down for medical reasons and I recoup to the point where I am better in less time then they gave me. Stupid doctors and their stupid stupids.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Haha! I had a feeling you would recover Havocprince! You seat is secure.

Yes, 3 total traits. You will need all the help you can get for the terrible denizens I have planned for you all...


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Guys should I do 2 weapons or a two hander?


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Wielding a 2 hander will let you spend alot of feats on fun stuff like Skill Focus: Pirate Talk


"Arrr"


-tucks a G at the end of Speaker's comment for added gruff piratey-ness-

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Belay that! Ya scurvy scally-wags!

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Okay, AP absorbed. GM is ready! But take your time finishing characters if you need to.


Half Elf: AC 14 | frt +1 | ref +4 | will +3 (+2 vs enchantment) | CMD 12) | HP 14 Rogue 1/Sorcerer 2

Ready to go!


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Pretty sure I'm ready.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Kaz, on a full attack you only use 1/2 Str bonus to damage with your off hand.

Ghiv is ready! Yaaarrrr


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Your right IF I didn't take dual strike.


1 person marked this as a favorite.
Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Do we have to talk like pirates the whole time? Cus that could be a deal breaker =P


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Oh yeah, thats what double slice does....

Also, I totally volunteer to make a loot erhm plunder log.


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20
Nixie wrote:
Quote:
water shaman

S&S is like one of the only adventures where you get the chance to choose a shark or alligator as an animal companion:) Not that you have to! Great character concept.

YOUR UNIFYING BACKSTORY SUGGESTION:
Each of you came to Port Peril for you own reasons seeking "a pirate's life for me." While inquiring about employment you were each accosted by an horror of a man who called himself Mr. Plugg. This man promised you a job on board the Wormwood, a pirate ship of ill repute. But only if you helped him and his goons free their captain: the mighty pirate lord Barnabas Harrigan, who was recently captured by the government of Cheliax. You ambushed the prison transport bound for the City and sprung the captain. Now sitting here pounding ale at the Formidably Maid (a wonderful drunken pirate dive in Port Peril) Harrigan himself is about to offer you the promised posts aboard his vessel.

That's right, no passing out and waking up as slaves. Most of you have 'been there, done that.'

This sound good?

Kaz:

Kaz is a gambler and scoundrel. He likes to drink, fight, and spend his money as soon as he makes it. Recently debts have grown to the need to get out of dodge level. He has lived in Port Peril all his life. You would have met him in a dive bar and found him to be friendly ,helpful, and looking to join up on a crew ASAP


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Is there time to join in?

I'd be totally interested; I started playing this game before, but the GM had to quit for family reasons.

I made a Gunslinger/Bard type; is there any chance he could find a home on board this ship with you guys?

If so, please let me know!

I'd be adjusting my stats a bit to go back to 1st, but I'd be really hyped to play.

If it was possible, I'd also like to maybe try the Swashbuckler class with a bit of tweaks.

Horatio is a bit of a rogue and scoundrel.

He grew up in Sargava; his father died before he was born, and his mother was a minor priestess, but she died when he as fairly young. Raised by his uncle, he went to the Sargavan naval academy and during the summer's worked with him as a fisherman and a logger in the winter semester break.

He always longed for something truly special, and was eager to have something greater in life. But as a commoner, he knew that he would never achieve greatness unless he seized life by the throat and took from it what he could.

He didn't know his companions well, until he was forced to rescue Harrigan. During the fray he formed only the kind of bond that men form when they bleed with each other in the act of life or death situations.

More details on his personality can be found under under his "Theme Song" under the link.

Again, I'd really be excited to play this campaign :)


Ok, I'm going to go with the alchemist idea. While we are missing an arcanist I can't get my head into the sorcerer concept's goals and personality. Will have character up soon.


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Here is my were-cat alchemist. All I haven't done is a feat and I might buy a little more equipmentm if i think of anthing i am missing

Couple of questions:
Do you mind me taking two archetypes?
They do not clash as per the rules, and I think make since together. One is about studying the internals of other animals and the other about studying the internals of myself.

I have taken the "highlander trait" becuase I was thinking it adapt to a "Jungle Tribesman trait" that does not exist by exchanging references the Hills and Mountains to Jungle and Swamp. Are you alright with this?

I have taken the touched by the sea trait and it probably needs a little flavour rewrite to make sense.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

WTH is a were cat, like a werewolf but you turn into a housecat?


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Were-Jaguar really, or in this case human transformed into a catfolk that loses it and becomes more beastial.


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Just discovered beastmorph archetype which is even better for my concept. Unfortunately it clashes with internal alchemist so I'll swap the two around.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Like you have the were-creature template? Or you just took the catfolk race and rewrote some fluff?


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

No just took the catfolk and read wrote fluff.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Ix Chal, I like your cat-folk concept; a lot of the newer races have a very unique feel for water or sea-going adventures. It seems fairly cool :)

I also like the idea of having DR and Vitality; it reminds me of the Star Wars games (for those who ever played them); and I think a lot of Star Wars is a perfect merger into a pirate game, too.

Right now I had planned on going with a fighter/skill monkey type, but I'm flexible for whatever the party needs, if openings are still available.


Level 2 Human Barbarian Mental Case
Ix Chal wrote:
No just took the catfolk and read wrote fluff.

Your not going to go all crazy and scratch the hell out of us when we make you take a bath are ya? ;)

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Okay, after a few PMs it looks like we are ready to go. Here is the roster.

Calin Proudkin
Kaz Seaborn
Ghiv Masdara
Ix Chal
Horatio Flynn
Bucket the Black

Shadowyfox, when you post your character you are welcome aboard too, but please do it soon:)

Initially I will be pacing the GM posts to match Bucket's post rate because he is a new player.

Also, as I've said before, expect deviation from the AP.

Here we goooo!!!!


Level 2 Human Barbarian Mental Case

Curious: What is the procedure used to separate out of character play/questions/statements from ingame. How do we handle the logistics of dice?


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

[d.ice=whatever] 1d whatever+whatever [/d.ice] minus the dots is how you roll

[.i] whatever [/.i] is usually italicized for thoughts

[.b] whatever [/.b] for bold usually spoken words

Regular type is for narrative or exposition

and [.ooc] whatever [/.ooc] is for ooc chat or explanation


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

I'm taking the Cad archetype so my traits will change just a bit.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

Bucket, hit the little button 'SHOW' next to 'how to format text' right below the submit box.: 1d6 ⇒ 2 It shows most of the tricks in all their blazing glory


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

You probably have the hang of it but this is good guide


Level 2 Human Barbarian Mental Case
Nixie wrote:
Bucket, hit the little button 'SHOW' next to 'how to format text' right below [dice=the submit box.]1d6 It shows most of the tricks in all their blazing glory

Yeah I had done that.. but when I tried with dice I didn't realize it calculated for you. I thought it was just another wrapper.. so when I wanted to say 1D20(13) + BAB(1) + STR(5) = 19 it came out as one giant hexidecimal calculation.

But now I know how to use them. Thanks guys!


Spoiler:
Male Human fighter 1 CN medium humanoid Init +2 Senses:Perception +3 DEFENSE AC 16 touch 13 flat-footed 13 hp 16 Fort+5 Ref+3 Will+0 CMD 17
Current Hp: 20/20

Like I was told about 5 months ago. We all have to learn sometime.

Sczarni

CN Human Bard 1 (Street Performer); AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex); hp 10/10; Fort +3, Ref +5, Will +3

if you haven't already, please check in on the gameplay thread. We are in a bar brawl.


Status:
HP: 13/13; AC: 16/12/14; Saves: F +3, R +4, W +0; Init: +2; Per: +4

Just a note to say I'm without internet for rest of the day. (Snorkling on thegreat barrier reef)

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