
DoubleGold |

1. Co-GMs allowed and encouraged. They may play a character, when you sign-up let me know if you are interested in Co-Gming
1.5 This is now held on PBP.
2. 28 Buy Points
3. Any class and race allowed. 3rd party classes okay, 3rd party races are not. Archetypes are allowed.
4. Start at Level 5 and level 5 starting gold and one free outfit 10 GP or less and no clothes don't encumber you and we go to Level 50, since classes can't go above 20, nor will I allow it, you will eventually have to multiclass at some point. You can do so with no penalty and can multiclass using any class. You are allowed up to 4 classes, but only 2 before level 21.
4.5 Superfast progression: This means 75% of the fast progression chart value and to get to level 21, add 7% more experience from the previous total, level 22, 7% more experience than level 21's total, etc.
5. 3 Traits. 4 if you take a drawback.
6. Guns are emerging, but early firearms only.
7. Will not let you use any weapon you aren't proficient in, except improvised weapons, your character simply won't do it.
8. Any in-game item can be found at any town.
9. HP: We always have Max HP.
10. Good roleplay will be rewarded, bad roleplay will be punishing if it is horrible and it would have to be really horrible. But good and bad roleplay is only rewarded or punished through NPCs, if it is a quest from an NPC, you will gain quest experience. If you are a Paladin for example and you shoot first and ask questions later, you won't be punished for doing it, but if another Paladin catches you doing it, you might pay a fine, go to jail, or other Paladins might try to kill you. Or if your target lives to tell about it, you might be in trouble. You could be a Paladin and do that through 90% of the game, and never be caught thus you would never be punished, but it is highly unlikely.
Good roleplay could be a guard is loading stuff onto a ship and you offer to help him. He might give you some gold or you get free ship rides from that those people for the rest of the game.
11. Because I'm not computer literate with computer programming and how to make images I will describe the combat instead of drawing it out. A to Z goes left to right and 1 to 100 (though it won't go that high) goes down to up. So if I say there is a monster at F6 and you are at D2, the monster is 4 squares ahead of you and 2 squares to your right. The area will say the combat area goes from A to G and 1 to 12, so you know the area is 7 wide and 12 long. Though Co-DMs might be computer literate.
Will not make you roleplay bad attitudes and stuff, but good stuff is encourage. If you are an elf, you do not have to be stuck up, but destroying the forest is a no-no, although if you have a legit excuse you can, like you have the sworn enemy trait and you destroyed it to get rid of said sworn enemy.
12. All playable characters are from the future and sucked through a timeline/dimension rift thus not from this world. This also means you get one item from the present day and if it is a weapon you get one round of it(you want a 12-gauge shotgun, you get ammo equal to one load, you want grenade, you have 1, remember that you are in the past and noone can help make you more ammo for the shotgun nor do we have the technology to do it, only make ammo for early firearms). How would you like to have a flashlight instead of using torches? How about a remote control car with a built in camera to spy on enemies? Or a parachute. If you take an item that uses batteries, it will have a max battery life of 30 hours when in use and noone has the technology to make more batteries and you character can't carry extra batteries with him. The reason for this is that your character has just enough time to grab one personal item before sucked into the vortex, thus no extra batteries or ammo for guns, it is assumed your gun is loaded. The personal item doesn't count against you in carrying weight.
13. Some realism. If you shoot an arrow/bolt and you miss the target by more than 4 AC, there is a 10% chance it landed 5 feet to the right and a 10% chance to left of the target, ie 20% chance total, and possible hits another target. The attack on this is 0+1d20 to hit the other target
DM guidlelines:
1. You may play a character. Your character is not active in any way when it is your turn to DM, nor can he/she die. How often we rotate out depends upon how many people want to DM.
2. You may only mark up humanoids only and they are not allowed to go above a CR20.
3. No more than 30 enemies on the battle at once. The total CR of all the enemies cannot exceed 3 times all the player levels before level 20, and up to 3.5 times when we reach above that. So if we have 4 level 10 players, the CR rating of all monsters combined cannot reach more than 120. No monster can be more than 3 CR above our level.
4. You may create NPC monsters. They will be from movies and be anywhere from level 1 to 20, be any race or class and have 30 buy points. They have to be unique monsters. Jason Vorheses, Freddy, etc.
5. Every single unique monster that is on the bestiary list will be used, except Lucifer, so if you use it, make sure to cross it off and let other GMs know so we don't reuse it.
6. Epic battles are under my control only. Epic battles is when there are more than 30 monsters, but no more than 30 on the field at once, just that 1 more is added every few rounds or until one dies. Example, you are defending a castle against 1,000 orcs. Your area of the battlefield only has 10 orcs and 1 replaced every 3 rounds. The other areas are being fought by the NPC guards.
7. Setting up more than just battles isn't required but is recommended, so we can actually do some roleplay. But if you are the DM who does only battles, I have played with DMs who are that way, and I'm perfectly okay with it.

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Hey Doublegold! I would be interested in jumping on the CO-DM bandwagon. Also, a note...
I am fairly good with maps and will help Doublegold make them to simplify combat.
No offense, but epic level games are confusing enough without having to deal with an imaginary map, so I'll just help you make them!

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Actually I decided to drop Viktor. I rarely ever get a chance to try out 3rd party classes and so many of them look so interesting. I'm probably going to have a similar character personality (LG law enforcement type), but the class is going to be dramatically different. Should have something by tonight.

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DoubleGold, what do you think of the Dragonrider class, and if you allowed it who would you want to play the dragon, the player or the DM?

fnord72 |
Looks interesting? Are all 5 levels supposed to have been earned after getting sucked to an alternate world, before then, mix of both?
It sounds like there are different build rules for co-dm and pc characters based on your statement to Tiasar. Is this the case?
Google docs make great ad-hoc maps (the spreadsheet is already a grid).
I'm also open to co-dming.
Why the restriction on CR level? If we are CR 50, why would we only be fighting CR 20?

DoubleGold |

DoubleGold, what do you think of the Dragonrider class, and if you allowed it who would you want to play the dragon, the player or the DM?
Go ahead and use it, I personally don't play with classes the use mounted familiars. You would control both the dragon and the character.
@azure zero: any race this exists on this website...
You can't create your own.

DoubleGold |

Looks interesting? Are all 5 levels supposed to have been earned after getting sucked to an alternate world, before then, mix of both?
It sounds like there are different build rules for co-dm and pc characters based on your statement to Tiasar. Is this the case?
Google docs make great ad-hoc maps (the spreadsheet is already a grid).
I'm also open to co-dming.
Why the restriction on CR level? If we are CR 50, why would we only be fighting CR 20?
humanoids can only be marked up to a CR of 20. But premade monsters that are higher than CR of 20 can be used. Premade monsters go up to a CR of 37 if you don't count Lucifer.

DoubleGold |

Half-celestial in Bestiary
Half-fiend in Bestiary
Half-dragon in Bestiary
So yeah I can, as they are templates.
If there was a creature CR limit that would the crazy application of templatesand would you consider Paizo as a 3rd party Publisher?
Just find me a link of what you are trying to do and I'll let you know my opinion on it.

DoubleGold |

He said any race that is not third party. You realize that creating your own race does not make it core, right?
That will probably keep it simpler, thanks DG. I'll start working on his crunch and fluff.
This, core races and other (featured, more and uncommon) races according to the site, but not 3rd party because they are overpowered and we are going to be powerful enough. But if you find 3rd party classes not on the site, make sure to find me the link.

DoubleGold |

Templates page
That's the bestiary section, can't use it, sorry. Races that can be used are almost at the top of the page above classes, on the left hand side.
But if you want power, play a monsterous race, under more races, centaur you can have all the racial traits, but you select one from advanced dex, con, strength(+4 instead of +2 since it is replacing flexible) or the flexible trait. Ogre, you can have advanced wis or advanced con but not both or you can have the paragon trait, etc. These advanced traits are like alt traits of the standard things of a stat bonus

DoubleGold |

Azure_Zero wrote:Templates pageThat's the bestiary section, can't use it, sorry. Races that can be used are almost at the top of the page above classes, on the left hand side.
But if you want power, play a monsterous race, under more races, centaur you can have all the racial traits, but you select one from advanced dex, con, strength(+4 instead of +2 since it is replacing flexible) or the flexible trait. Ogre, you can have advanced wis or advanced con but not both or you can have the paragon trait, etc. These advanced traits are like alt traits of the standard things of a stat bonus
Basically if you want to use a monsterous race, let me know which one you want to use and I'll let you know how it works.

GrinningJest3r |

Oh s%+%. If we're doing monstrous races, things just got interesting. What are the limitations on what we can choose from (max HD/CR) or can we pick from anything and get with you to bring it down to the appropriate level?
Also, is there a "type", for lack of a better word, of campaign that we should expect this to be? Mystery/suspense, dungeon crawler, combat-heavy/RP-heavy?
Any alignment restrictions?

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I am returned with the crunch done.
Nathanial Torken and his dragon Aurex.
Always appreciate from feedback, from anybody! Working on the fluff now.

DoubleGold |

@bane88 up to you, but if we get more than 6 players to sign-up I will create a playtest and only take 6 of you, so keep that in mind. also no alignment restrictions.
@GrinningJest3r monster races will not get extra hit dice, it will be determined by class only. Ask me which one you are interested in according to the site and I'll let you know how exactly it works.
No alignment restrictions.
@edrec Rocksmasher, I don't have any of the books, so you'll have to find the information for me online, or take photo of the page and link it to the internet.
As to what Tiasar said, if thinking about evil characters, heed his words of advice. Also keep in mind even though other characters won't know your alignment without metagaming, some characters do take the detect evil spell. Your character could be dead before you know it and you'll be creating a new character.

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Spells to buff, Aurex hits everything, Nathanial stays on his back and keeps up a steady stream of arrows. He's also fairly capable in melee with a sword-and-board style. I want to avoid trying to do melee on dragonback because eventually the dragon will get so large that even a reach weapon won't be able to hit foes standing on the ground.
If you go chromatic and we both get chosen, there better be a really good plot hook that explains us not killing each other lol.

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Oh I know there's soooo many.
Right now it's not a problem but what happens when the dragon keeps getting bigger? Think about it practically. If you're riding a dragon that's 20 feet tall, you can't reach down and stab at that orc. Ever read the Eragon books? He primarily used a bow on dragonback because the only opponents he could hit with his sword were Kull, who were over ten feet tall.

DoubleGold |

What I'll be looking for in the playtest if I get more than 6.
1. Roleplay
2. Whether or not you are co-dming. To many co-dms can make confusing stories as well as other problems, while not enough co-dms would make my job harder as well as make few ideas. Will not allow more than 3-co-dms making a max of 4 including me.
3. Diversity. If I have 3 dragonriders, the odds of all of you getting in are slim. diversity also includes aligment, background, race, etc. If everyone was a NG Human, the one person who is a NN Elf would almost certainly get in unless his/her roleplay was horrible.

Void Dragon |

Dotting this. I am thinking about making a white necromancer with the Grave Bound archetype.

GrinningJest3r |

I'm looking at a NG Fetchling Grave-bound White Necromancer with a shadow companion.
His twin sister was killed (in an as yet undetermined manner) when he was much younger and he, in his grief, brought forth the shadow companion - rather than another form of undead due to his ancestry - to replace her. During the intervening years, the shadow has developed a personality of its own, influenced by the memory of his sister though more like an imaginary friend than any true resemblance of her.
As he's grown, he has taken up worship of both Tsukiyo and Ashava as he believes that it was the effort of one, the other, or both that allowed him to have his "sister" back and eventually come to peace with her death. He honors the dead and he asks their permission and their aid in his endeavours rather than bending them to his will and often seeks out restless undead and attempts to help them move into the afterlife.
Edit: Well, s%~!. Void Dragon ninjad me while I was typing this up.

Void Dragon |

Void Dragon wrote:*Comes down on golden dragon breathing cleansing fires*Well if you are going to go white necromancer I guess I will just have to go CE anitpaladin Knight of the Sepulcher.
Nice to see that there are others who enjoy necromancy as much as I do ^-^
Let it just be known that I was attacked first, and that everything after was self defense. jk ~.o

DM Jelani |

I'm not going to submit a character as this seems way too chaotic with multiple DMs and super powered characters. However when reading through I noticed this.
Oh I know there's soooo many.
Right now it's not a problem but what happens when the dragon keeps getting bigger? Think about it practically. If you're riding a dragon that's 20 feet tall, you can't reach down and stab at that orc. Ever read the Eragon books? He primarily used a bow on dragonback because the only opponents he could hit with his sword were Kull, who were over ten feet tall.
The other guy is right, by PF rules once you mount something you take up the same space as it, and essentially become one creature with it. Anything that can reach the dragon can reach you, and you threaten 5' around the dragon on all sides with a melee weapon (10' ring with a reach weapon) even if its 20X20.

Edrec Rocksmasher |

Ive written out the racial rundown on the race in question
Medium Outsider (Native)
Hit Dice: 8d8+40 (76 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class +3 Natural
Base Attack +8
Special Attacks: Curse
Special Qualities: Alternate form, darkvision 60 ft., dwarven blood, master smith, outsider traits, spell resistance 16
Saves: Fort +11, Ref +6, Will +8
Feats: Craft Magic Arms and Armor, Craft Wondrous
Item, Forge Ring, Plus 3 for HD's
Level Adjustment: +4
+6 STR +10 CON +4 INT +4 WIS
They have a +8 bonus on all craft checks
+4 bonus on UMD which is considered a class/racial skill.
Midgard dwarves speak Dwarven and Celestial plus all other languages spoken bye standard dwarfs for high intellegence.
Special Abilities
Alternate Form (Su): Midgard dwarves have the ability
to assume the form of one specifi c animal of Small or
smaller size—typically a badger, otter, raven, or weasel. A
Midgard dwarf can shift between its humanoid and animal
form as a standard action. This ability works much like the
polymorph spell, except that the Midgard dwarf is limited to
the one specifi c animal he knows how to turn into, and he
does not regain hit points for changing form.
Master Smith (Ex): Midgard dwarves gain Craft Magic
Arms and Armor, Craft Wondrous Item, and Forge Ring as
bonus feats. They are considered to possess the prerequisites
necessary to craft any magic item of those types, even if they
do not otherwise meet the requirements or have the ability
to cast the necessary spells.
Native Outsider Traits: Unlike most outsiders, Midgard
dwarves can be raised or resurrected normally. They have darkvision
out to 60 feet.
Curse (Su): Once per year as a standard action, a Midgard
dwarf can lay a powerful curse on someone who has
wronged him (usually by stealing from him, injuring him,
or killing a close relation). This functions like bestow curse
(DC 16, CL 20th), except that the range is unlimited, and
the spell is dismissible. The save DC is Wisdom-based. The
dwarf must be able to see or describe his target (for example,
“the thief who took my gold, wherever he is” or “the one who
killed Snorri”) and the target must be guilty of the injury
the dwarf specifies. Dwarves on the brink of falling in battle
have been known to forego an attack in order to curse the
enemy who is about to defeat them.
A dwarf can sometimes be persuaded to lift his curse with
an offer of weregild—money to compensate the dwarf for
the injury or wrong he suffered. Generally, this requires at
least 1,000 gold pieces.