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![Worshipper of Torag](http://cdn.paizo.com/image/avatar/PZO9416-Torag_90.jpeg)
Orik's plan for thsi fight will be very similar to that of the bear attack. He will stay between enemies and Kalkamedes with his shield and use his war-axe if any get close enough to not leave the sleepy paladin exposed. If he walks right through and AoO are attempted, Orik will stay right with him, trying to shield him with his +2 AC saving shield bonus and draw those attacks himself.
Ach! Bandits an' brigan's! Look tae yer left ninnies, one there an' one more oop ahead. Yae lot fight 'em of as best yae cain. I'll stand with our wee sleepy friend 'ere and protect 'im wit mae shield. Nae move oop there and take 'em oon." shouts Orik as the battle begins.
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
The band of highway men jump from the trees an attack! They get into flanking positions to do extra damage. Kalkamedes tries to push forward but Meredith keeps him in place. Everyone is up.
On Orik bandit 1: 1d20 + 6 ⇒ (13) + 6 = 19 flank and sneak attack damage: 2d6 + 2 ⇒ (4, 3) + 2 = 9
bandit 3: 1d20 + 6 ⇒ (12) + 6 = 18 flank and sneak attack damage: 2d6 + 2 ⇒ (3, 3) + 2 = 8
On Leorin. bandit 2: 1d20 + 6 ⇒ (7) + 6 = 13 flank and sneak attack damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9
bandit 4: 1d20 + 6 ⇒ (6) + 6 = 12 flank and sneak attack damage: 2d6 + 2 ⇒ (4, 5) + 2 = 11
On Frederik (they do not have the flank yet)
bandit 5: 1d20 + 4 ⇒ (14) + 4 = 18damage: 1d6 + 2 ⇒ (6) + 2 = 8
bandit 6: 1d20 + 4 ⇒ (18) + 4 = 22damage: 1d6 + 2 ⇒ (4) + 2 = 6
Kalkamedes attempt to break grapple
1d20 ⇒ 9
Initiative Order
1.Kaydence
2.Frederik
3.Bandits
4.Kalkamedes
5.Zotu
6.Leorin
7.Orik
8.Meredith
Man this is a tier 1?
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![Lantern Bearer](http://cdn.paizo.com/image/avatar/Faction-elf.jpg)
"So, you want to die." Zotu quips as he pulls out his long sword. Gripping it with both hands he swings fully at the bandit.
attack damage: 1d8 + 3 ⇒ (7) + 3 = 10
JIC AoO to-hit: 1d20 + 3 ⇒ (17) + 3 = 20
JIC AoO damage: 1d8 + 3 ⇒ (6) + 3 = 9
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Leorin deftly dodges the first set of attacks by his new opponents
"Why are you attacking people by this road? Who sent you?"
Attacking bandit #2
Twf Rapier: 1d20 + 1 ⇒ (11) + 1 = 12
Twf Sickle: 1d20 + 1 ⇒ (14) + 1 = 15
Rapier Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Sickle Damage: 1d6 ⇒ 5
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
@Orik and Meredith
It looks like the bandits want to eliminate the threat of combatants first, then get Kalkamedes last since he is no threat. They will take AOOs on him if he walks by, Kalkamedes has the HP to handle a few AOOs so the bandits can be stopped.
Gamin
Let me at em' let me at em'
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![Battle Herald](http://cdn.paizo.com/image/avatar/PZO1115-WarHerald_90.jpeg)
Dropping the tether, Meredith sweeps her greatsword off her back in one clean move, bringing it down on the bandit nearest her (Bandit #3), "Drop your weapons now and surrender, for Gamin the Pure walks these hills once again, and all those that foul the laws of the lands shall surely perish beneath the Light of the Lady Iomedae!"
Power Attack
Greatsword to hit: 1d20 + 5 ⇒ (15) + 5 = 20
Greatsword damage: 2d6 + 10 ⇒ (4, 2) + 10 = 16
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![Worshipper of Torag](http://cdn.paizo.com/image/avatar/PZO9416-Torag_90.jpeg)
If I read your post correctly above, Orik was hit twice by the bandits for 17 hp. Since he only is first level with 13hp, he is now down and bleeding unconscious.
Cut down by a sneak attack from two bandits, Orik only mutters a strangled curse, before falling to the ground, shield crashing down beside him as his lifeblood stains the ground.
CON DC 10 to stabilize: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
Orik and Frederik drop with the bandit ambush! Meredith chops one down where he stands, Both Leorin's attacks hit home, and Kaydence has shot one in the back.
Kaydence you are up, Leorin moved you a 5-foot step to get you out of the flank, added skull and crossbones markers on the unconscious party members, and a dead person token for the dead bandit.
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![Battle Herald](http://cdn.paizo.com/image/avatar/PZO1115-WarHerald_90.jpeg)
As Meredith drops the bandit, she roars a challenge at the bandit #1 still in the woodline, and steps up to another bandit to lend aid to her companions.
Taking a 5' as part of my last turn to prevent anyone from flanking Leorin, and hoping that #1 comes down to me instead of up to Kaydence.
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![Darius Finch](http://cdn.paizo.com/image/avatar/7.-DariusFinch.jpg)
Asking Bandit #2 and attacking him again.
"I ask again, who sent you to guard this path and why didn't you give a warning before attacking? You could have saved the life of your comrade by doing so."
Diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11
To Hit Rapier: 1d20 + 1 ⇒ (17) + 1 = 18
Edit: Crit Confirm Rapier: 1d20 + 1 ⇒ (13) + 1 = 14
To Hit Sickle: 1d20 + 1 ⇒ (13) + 1 = 14
Damage Rapier: 1d6 + 1 ⇒ (1) + 1 = 2
Edit: Crit Damage Rapier: 1d6 + 1 ⇒ (4) + 1 = 5
Damage Sickle: 1d6 ⇒ 1
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
I had a big post all written but the message board ate it. So I am not rewriting it but just using the highlights.
Kalkamedes takes 2d6 + 4 ⇒ (2, 1) + 4 = 7 damage from 2 hits
Leorin you take 2d6 + 2 ⇒ (1, 5) + 2 = 8 damage from one hit
Meredith 2d6 + 2 ⇒ (2, 4) + 2 = 8
Leo kills bandit #2 and redirects his sickle hit to bandit #5
1.Kaydence
2.Frederik
3.Bandits
4.Kalkamedes
5.Zotu
6.Leorin
7.Orik
->8.Meredith
Meredith you are up
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![Battle Herald](http://cdn.paizo.com/image/avatar/PZO1115-WarHerald_90.jpeg)
Swinging with all the power she has, she brings the greatsword around to slash at the bandit still flanking herself and Leorin (#4), "Iomedae, I ask that You guide my blade to vengeance for those fallen upon this holy mission!"
Power Attack
Greatsword to hit: 1d20 + 5 ⇒ (11) + 5 = 16
Greatsword damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22
If bandit #4 is dead
She then moves 5' over and stands protectively over the fallen body of Osric.
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
leorin's AOO: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm that crit!: 1d20 + 1 ⇒ (6) + 1 = 7
regular damage: 1d6 + 1 ⇒ (4) + 1 = 5
Zotu's might swing down drops a bandit with a gross sucking splatting noise. The other two bandits look up just in time to see another of their team drop to a bloody heap. This last casualty breaks their moral and they begin to run away southwards. As they run Leorin scores a deadly strike with his rapier to the bandit's abdomen but it was not enough to disembowel him completely and he continues to run with his other bandit friend into the night.
Phew! I was worried for a while with that combat. It says when they are down to two they break moral and flee. So please take your out of game actions to heal up and continue.
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![Battle Herald](http://cdn.paizo.com/image/avatar/PZO1115-WarHerald_90.jpeg)
Panting heavily, Meredith looks worriedly down the trail, "Speaking of Kalkamedes, we should probably catch back up to him before he wanders off into some other unknown danger." Sheathing her greatsword, she trots up to catch up with him, grabbing hold of the tether and pulling him back to the rest of the group (just gonna take 20 on my checks if I can to speed this up).
Joining with everyone else, she takes the gourd and pours a dose of the cure light wounds down Frederik's throat (I can't see how many HP Orik has. It looks like he's still at full).
CLW HP Healed: 1d8 + 1 ⇒ (4) + 1 = 5
Is it just the one dose, or does it have more?
Almost frantically, Meredith starts looking around for more healing options, even searching Orik and the bandits once more.
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
In the 4-5 tier they all have a potion of cure light wounds, for this tier everyone gets 24 gp added to their chronicle sheet. I feel this became a stronger than normal combat I am allocating one cure light wounds to the party. 1d8 + 1 ⇒ (8) + 1 = 9 There you Orik can't ask for a better roll! Will post later tonight, we are on the last stretch.
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![Worshipper of Torag](http://cdn.paizo.com/image/avatar/PZO9416-Torag_90.jpeg)
After the CLW is poured down his throat, Orik sits up sputtering. Where 'd tha' come from? One minute I saw a few wee baddies, next I were oon the grou' bleedin'. Looks like yae did a right fine joob oof chasin' 'em oof withou' mae. Maybe I'll catch a wee bit more shuteye next time a fight finally 'appens? Har! How's our sleepin' frien' doin'?"
Orik gets up and dusts himself off, still quite sore where the bandits sneaks attacks hit him. He gingerly goes up to see out Meredith is making out with the rope and the nocturnal walker.
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
The light of the sinking moon washes the sub-alpine valley ahead in silvery light. A squat, stone bunker crafted of dark rock sits nestled among the low trees, its domed roof barely peeking out from above the leafy canopy. As a cloud passes over the moon, the entire structure seems to fade from view, leaving a momentary void before the moon’s light again illuminates it. Only a single entryway mars the smooth, windowless facade of the lone building.
A ten-foot wide stone archway, its keystone inscribed with a seven-pointed star wreathed in ancient markings, offers ingress into an unlit corridor built of cut stone blocks. Weathered script snakes its way up and down each side of the entrance.
Can anyone read ancient Thassilonian or want to roll a linguistics check?
Steep stairs descend into this room, whose only other entrance is sealed by a massive set of iron double doors that block passage to the east and rest upon a dais of glistening black stone. To the west stands a statue of an elderly, robed man carved from the same dark stone, and in his hand he brandishes a slender golden wand that points toward the door. Ancient script winds around the statue’s round base, and dried leaves, dirt, and small animal bones are scattered about the room.
There is an inscription on the statue, can anyone read ancient Thassilonian or want to roll a linguistics check?
Also does anyone want to do the optional encounter? It kinda stinks.
new map.
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![Battle Herald](http://cdn.paizo.com/image/avatar/PZO1115-WarHerald_90.jpeg)
I cannot read ancient Thassilonian and do not have Linguistics trained. Also, since most of us are at 5 or less health after that last encounter, I'm just fine with skipping the optional encounter.
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![Worshipper of Torag](http://cdn.paizo.com/image/avatar/PZO9416-Torag_90.jpeg)
Orik just looks at the ancient writing stonily. Yae got tae bae kiddin' mae! I cain barely speak Coomon, let aloone this lot o' writin'. I cain't make heads ner tails oot o' it."
I'm always up for the optional encounters, but if you say it stinks, I'll defer to the group, we are a little low in health...
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![Lantern Bearer](http://cdn.paizo.com/image/avatar/Faction-elf.jpg)
Zotu looks at the strange arch and can only think of the dead civilizations in the Mwangi.
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
So we skipped the optional encounter, (Giant Skunk, get it, "it stinks")
Kalkamedes walks down the corridor down the steps and up the dais. He starts to push on the doors on top the dais, they however do not budge.
I have advanced everyone's characters into the room since you have encountered no traps and found this room to be safe.
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![Ekaym Smallcask](http://cdn.paizo.com/image/avatar/EkaymSmallcask.jpg)
Frederick limps over to the far corner, passing behind the statue in the middle of the room. He puts the wall to his back and starts looking around nervously.
Perception: 1d20 - 1 ⇒ (10) - 1 = 9
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)
1d20 ⇒ 11
1d20 ⇒ 20
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![Worshipper of Torag](http://cdn.paizo.com/image/avatar/PZO9416-Torag_90.jpeg)
"Eh, skunk? I wondered what the devil tha' smell was, an' figured it was mae oon scent blowin' back oon mae. Goot to knae, I'm noot tha' aromatic yet, eh?"
The gamey dwarf moves up to the podium and tries to push the doors open as well, taking the crowbar to the door if necessary, but his recent wound begins to open up again as he puts pressure on the bar, and he cannot force the door.
Strength: 1d20 + 3 ⇒ (1) + 3 = 4 +2 more with a crowbar, but it looks like it's less than stellar anyway.
"Ach, doan ken how wae are oopenin' this door, unless oone o' yae has got the key and forgot ta tell the rest oof oos?"
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keith goudreau |
![Count Lucinean Galdana](http://cdn.paizo.com/image/avatar/PZO9231-Lucinean.jpg)