Full Name |
Meredith Galantra |
Race |
Aasimar (Angel-Blooded) 107797-3 | |
Classes/Levels |
Paladin (Oath of Vengeance) 1 | AC 16 T 11 FF 15 | HP 4/12 | F +3 R +1 W +2 | Init +1 | Perc +1 |
Gender |
Female |
Size |
M |
Age |
77 |
Special Abilities |
Darkvision 60', Alter Self 1/day, Celestial Resistance |
Alignment |
LG |
Deity |
Iomedae |
Languages |
Celestial, Common, Varisian |
Occupation |
Soldier |
Homepage URL |
http://www.myth-weavers.com/sheetview.php?sheetid=668199 |
Strength |
18 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
15 |
About Meredith Galantra
Meredith Galantra
Female Angel-Blooded Aasimar (Angelkin) Paladin (Oath of Vengeance) 1
LG Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 12 (1d10+2)
Fort +3, Ref +1, Will +2
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee Greatsword +5 (2d6+6/19-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities
. . At will—Detect Evil (At will)
. . 1/day—alter self
Paladin (Oath of Vengeance) Spells Prepared (CL 0):
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Statistics
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Str 18, Dex 13, Con 12, Int 12, Wis 10, Cha 15
Base Atk +1; CMB +5; CMD 16
Feats Power Attack -1/+2
Traits Armor Expert, Seeker
Skills Acrobatics -2 (-6 jump), Climb +1, Diplomacy +6, Escape Artist -2, Fly -2, Heal +2, Knowledge (religion) +5, Perception +1, Profession (soldier) +4, Ride -2, Stealth -2, Swim +1; Racial Modifiers +2 Heal
Languages Celestial, Common, Varisian
SQ aura of good
Other Gear Scale mail, Greatsword, Bedroll, Belt pouch (3 @ 1 lbs), Blanket, winter, Chalk, Flint and steel, Holy symbol, iron (Iomedae), Rope, Sack (15 @ 32.5 lbs), Soap, Trail rations (10), Waterskin, Whetstone, 35 GP, 2 SP, 6 CP
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Special Abilities
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Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.