Night March of Kalkamedes (Inactive)

Game Master keith goudreau

Map link on roll20

Leorin Fletcher
Kaydence
Frederik Nordsson
Meredith Galantra
Orik Fistbreaker
Zotu Starshine

init:
Meredith +1 [dice]1d20+1[/dice]
Zotu+5 [dice]1d20+5[/dice]
Frederik +6 [dice]1d20+6[/dice]
Orik +1 [dice]1d20+1[/dice]
Kaydence +6 [dice]1d20+6[/dice]
Leorin +3 [dice]1d20+3[/dice]
Kalkamedes +0 [dice]1d20[/dice]


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Liberty's Edge

Male Human 107948-1 Rogue (Chameleon) 1 | AC 15 T 13 FF 12 | HP 2/10 | F +1 R +5 W +1 | Init +3 | Perc +5

Still stealthing Leorin will move up to the thorn bush and start cutting at it with only his Sickle. At which point he drops out of stealth.

Sickle Attack: 1d20 + 3 ⇒ (9) + 3 = 12

Sickle Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Leorin Fletcher wrote:

Still stealthing Leorin will move up to the thorn bush and start cutting at it with only his Sickle. At which point he drops out of stealth.

[dice=Sickle Attack]1d20+3

[dice=Sickle Damage]1d6+1

"Treat each 5-foot square as an inanimate object with 10 hp, hardness 2, and vulnerability to fire."

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Survival, per DM's instructions: 1d20 ⇒ 19 Maybe I'll know something with that roll?

"Ach! Thorns an' briars. May not hurt mae much with this trusty arm'r but it'll dae a fine numb'r on our sleepin' bloke. Less git 'em clear'd fas'"

Unless trouble strikes, Orik will unshoulder his axe and prepare to start hacking a path in the brambles.


Orik Fistbreaker wrote:

[dice=Survival, per DM's instructions]1d20 Maybe I'll know something with that roll?

"Ach! Thorns an' briars. May not hurt mae much with this trusty arm'r but it'll dae a fine numb'r on our sleepin' bloke. Less git 'em clear'd fas'"

Unless trouble strikes, Orik will unshoulder his axe and prepare to start hacking a path in the brambles.

DC 18 survival or knowledge nature (this is paraphrased as best as I can remember, reserving the right to edit specifics when I get home from work).

Razor Bramble- each round of movement causes 2d4+2 damage, damage reduced by 1 for every point of armor and natural armor. Seeing the bramble patch is 60 feet long Kalkamedes could see 6d4+6 damage if he was to break free and trudge forward.

Sczarni

Male Savage Elf Rngr 1 - HP 6/12 | AC 16 T 13 FF 13 | Prcptn +2 - F+4 R+5 W+0 - CMB +3 - CMD 16 | Spd 30ft - Init. +5

Zotu yells to his friends, "Get back! I can't follow us!" Then he runs upto Kalkamedes and fireman carries him away from the bush.

Spoiler:
Gotta take care of some business today (hopefully). Not sure when I will be back. If it is my turn before 5pm EST and you haven't herd from me in the 'Discussion' thread, please skip me or do what makes sense. Thanks, Mike


AOO: 1d20 + 2 ⇒ (13) + 2 = 15. That is a hit (either -2 AC from the charge or the run action does not allow you to retain DEX while running)

Non-lethal unarmed strike: 1d2 + 2 ⇒ (2) + 2 = 4

Zotu seeing the sleepwalking man creep closer and closer to a very painful obstacle takes action. He yells his intentions out loud and rushes the sleepwalker trying to catch him off guard, scoop him up, and shuttle him off to saftey. As Zotu closed in Kalkamedes reacts to Zotu's initial grab and slaps him sourly across the nose. The shock of the exchange stops Zotu cold in his tracks either to laugh or nurse a tender nose.

To everybody, when you use a combat maneuver please do these three things, describe what you are doing, say the Combat Maneuver you want to use, and roll a CMB check.

Silver Crusade

Male Human Ulfen Paladin (Divine Hunter) 1 AC 19 T 14 FF 15 | HP 1/11 | F+3 R+4 W+1| Init +6 | Perc -1 Dip +6 Spellcraft +4

Frederick sees Kalkamedes continuing towards the thorn brush ahead, and moves to help Meredith keep him under control. He takes a moment to stick the torch into the ground, upright. Bracing himself, he grabs a hold of the rope and prepares to lend Meredith his strength.

Five foot step to stand next to Meredith, directly in front of Kalkamedes.

Move action to put the torch into the ground.

CM check to aid Meredith in a grapple check. If/when meredith chooses to move Kalkamedes, Frederick will move with her.

Aid Grapple: 1d20 + 3 ⇒ (6) + 3 = 9


Kaydence
Leorin
Zotu
Frederik
Kalkamedes
Orik
Meredith

So Kalkamedes is up, it seems like Meredith is the character that is Rollin the ranged grapple check so all the aid anothers will take place on her turn. Also is Meredith delaying so she can get multiple assists? Please indicate if you will be assisting.

Frederik plants his torch in the ground affording both his hands to the oncoming assist. As the group gathers around Meredith and positions themselves to anchor his further movements he attempts to pull before everyone is ready.

1d20 + 5 ⇒ (8) + 5 = 13 vs Meredith's CMD + 5 for the rope.

He pulls strong but she can keep her grip not allowing him to advance.

Sorry these last few posts have been so dry dialog wise, at work on iphone

Silver Crusade

Female Aasimar (Angel-Blooded) 107797-3 | Paladin (Oath of Vengeance) 1 | AC 16 T 11 FF 15 | HP 4/12 | F +3 R +1 W +2 | Init +1 | Perc +1

I'll try a grapple now with whatever assists I have, and hope for more on next turn. I believe you said that he already has the grappled condition since we tied the rope around him, so I should be rolling to continue my grapple, and if successful, I get to move both him and me half my movement speed, or 10'. If that's the case, then I'm going to try and move him 10' to the left of the battlemap, and hopefully get him to move around the bush, which now I know why we don't want him to be walking through it. I'm also assuming that Orik is moving forward to start chopping at the bush as per his last post and that was his turn, so I believe it is my turn now.

After hearing Orik mumble something about Razor Bramble's, Meredith finally realizes why her companions are so intent on preventing Kalkamedes from entering the imposing foliage. With a soft curse under her breath, she grasps the rope firmly and tugs, trying to pull Kalkamedes out of danger.

CMB maintain grapple: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25
Plus whatever aid modifiers I have at the moment. Not sure who all passed their checks, but I think it was just Frederick, so +2 from Frederick? Or +5? I'm really confused on what modifiers I'm getting for the aid others.

Looks like I made it, so I'll move myself over 10', and if you can move Kalk 10' towards me, that'd be great, thanks. Or give me temporary control permissions over him. Either way works.

Edit - and of course I added too much CMB bonus to the roll. It should only be +5, not +6, so 24 on the grapple check, plus whatever aid other bonuses I'm getting.

The Exchange

Female Half-Elf PFS#108077-1 Rogue 1- HP 11/11- (AC16/Tch13/FF12)- Perception (+8)- F:+2 R:+6 W:+2- CMB:+1 CMD: +15- Speed(30)- Init.: +6

I will move close enough to assist and attempt an aid.

aid: 1d20 + 1 + 5 ⇒ (5) + 1 + 5 = 11

assuming I get the rope bonus as well. If I read right I do


Meredith Galantra wrote:

I'll try a grapple now with whatever assists I have, and hope for more on next turn. I believe you said that he already has the grappled condition since we tied the rope around him, so I should be rolling to continue my grapple, and if successful, I get to move both him and me half my movement speed, or 10'. If that's the case, then I'm going to try and move him 10' to the left of the battlemap, and hopefully get him to move around the bush, which now I know why we don't want him to be walking through it. I'm also assuming that Orik is moving forward to start chopping at the bush as per his last post and that was his turn, so I believe it is my turn now.

After hearing Orik mumble something about Razor Bramble's, Meredith finally realizes why her companions are so intent on preventing Kalkamedes from entering the imposing foliage. With a soft curse under her breath, she grasps the rope firmly and tugs, trying to pull Kalkamedes out of danger.

[dice=CMB maintain grapple]1d20+6+5
Plus whatever aid modifiers I have at the moment. Not sure who all passed their checks, but I think it was just Frederick, so +2 from Frederick? Or +5? I'm really confused on what modifiers I'm getting for the aid others.

Looks like I made it, so I'll move myself over 10', and if you can move Kalk 10' towards me, that'd be great, thanks. Or give me temporary control permissions over him. Either way works.

Edit - and of course I added too much CMB bonus to the roll. It should only be +5, not +6, so 24 on the grapple check, plus whatever aid other bonuses I'm getting.

Yes, he was in the grappled condition before your turn. He attempted to break the grapple on his turn and is still currently grappled by the rope. So to remove the confusion I am going to tell you rules wise what you are trying to do, because it needs to happen in initiative. You delay, let everyone that is going to assist you roll to aid (dc 10 cmd) all those that pass give you a +2, right before Kalkamedes's turn you come out of delay and roll the CMB to move him. This should get him to move and on his action everyone will be holding the rope that aided the grapple, making it harder to break on his turn. Does that make sense? Get the groups entire action to go off right before his to get a super high dc. This is your idea just in legal-ease.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik will also give aid to the fair paladin holding the rope lending his considerable leverage to the ties binding the sleepwalker.

CMB Aid Another, Grapple: 1d20 + 4 + 5 ⇒ (19) + 4 + 5 = 28

"Aye, hol' that fella ste'dy nae, lassie! Them brambles up ahead'll cause him a wee bit o' pain if yae aren't careful. Let mae give yae a hand wit' that roop, girl!"

Since we'll likely have him grappled, can we pin him next round and/or re-direct him around the brambles?


Spoiler:
Hopefully out for the day, but probably back by 10 am again... I will assist in grappling Kalkamedes on my turn if that comes before I get back.

Unadjusted CMB +3
1d20 + 3 ⇒ (1) + 3 = 4


Orik, Frederik, and Kaydence successfully aided. This is round two. (Frederik you forgot to add the +5 bonus for the rope). To speed this up I am just going to roll assuming you are all working as a team to move him and Leorin keeps cutting a path through the briars in the event he busts free. So the modified DC is now +6 Meredith +6 combined aid +5 rope +1d20 Meredith's action.
1d20 + 5 + 6 + 6 ⇒ (17) + 5 + 6 + 6 = 34
Wow, go team! So I am going to hop on roll20 and do a bunch of dice rolls and move tokens turn based. This is really the only way this will not take forever doing PBP.


The group gathered by the Paladin all grasping the rope tied to the unaware sleepwalking prone-for-danger charge. Just as he was to run out of his tethered slack they pulled to bring him to safety. It became an unconventional tug of war as the group of six led him to the side of the would be maiming briar patch. Leorin seeing they were making progress pass the path he was supplying ran to the assist. Zotu struggled with the rope not able to find his grip gave up and walked along side in the case Kalkamedes could break his bond he would be there to grab the man. It was a slow and tiring march, several times the ex-paladin pulled so strongly the party jolted forward a step almost loosing their grip. By the end he was successful navigated around the giant patch of pointy pains.

Success! So with the rolls on roll20 it was lots of give and take between the group and Kalkamedes. If you rolled a 1, or he rolled a 20 it would of had some consequences and it would of come back to the boards for everyone to address. That did not happen, so success! There were lots of close call rolls though just so you understand this tactic you are choosing to use. Please let me know when everyone is ready to continue, and describe any actions or preparations you wish to take.
1d20 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Male Human Ulfen Paladin (Divine Hunter) 1 AC 19 T 14 FF 15 | HP 1/11 | F+3 R+4 W+1| Init +6 | Perc -1 Dip +6 Spellcraft +4

Once Kalkamedes is safely on his way past the thorn brush, Frederick releases the rope and quickly runs back to retrieve his torch, then catches up with the group and retakes his position in the march.

Wise man say - always remember to pick your stuff up.


Frederik Nordsson wrote:

Once Kalkamedes is safely on his way past the thorn brush, Frederick releases the rope and quickly runs back to retrieve his torch, then catches up with the group and retakes his position in the march.

Wise man say - always remember to pick your stuff up.

Cool, and just FYI, I am not out to screw you on little things. So you do not need to use a move action to set the torch safely. You can, but if there would be no hazard, starting a house fire for example, the torch could burn on the grass with no problem. Just watch where you toss it more or less, a puddle could put it out, dry brush could start a small fire, etc... But up here it is all green grass, briars, and pockets of trees so far. Just saying save your move actions :-)

The Exchange

Female Half-Elf PFS#108077-1 Rogue 1- HP 11/11- (AC16/Tch13/FF12)- Perception (+8)- F:+2 R:+6 W:+2- CMB:+1 CMD: +15- Speed(30)- Init.: +6

whos turn is it?

Liberty's Edge

Male Human 107948-1 Rogue (Chameleon) 1 | AC 15 T 13 FF 12 | HP 2/10 | F +1 R +5 W +1 | Init +3 | Perc +5

Resuming stealthing in front of the party, again at -5 to the roll.

Sneaky-sneak: 1d20 + 3 ⇒ (16) + 3 = 19

Yes another 16 on the stealth die roll!


We are currently not in turns as the "encounter" has been completed, consider this as downtime between encounters.


Leorin Fletcher wrote:

Resuming stealthing in front of the party, again at -5 to the roll.

[dice=Sneaky-sneak]1d20+3

Yes another 16 on the stealth die roll!

How far ahead are you scouting?

Silver Crusade

Female Aasimar (Angel-Blooded) 107797-3 | Paladin (Oath of Vengeance) 1 | AC 16 T 11 FF 15 | HP 4/12 | F +3 R +1 W +2 | Init +1 | Perc +1

Meredith smiles as they pass the bush, and gratefully thanks those around her, "Many thanks, I do not think I could've done that alone."

She then turns her attention back to their ward, "Lead on, Brother, and let us find your destination." With that, Meredith is ready to continue.

Liberty's Edge

Male Human 107948-1 Rogue (Chameleon) 1 | AC 15 T 13 FF 12 | HP 2/10 | F +1 R +5 W +1 | Init +3 | Perc +5

20' same as last time.

The Exchange

Female Half-Elf PFS#108077-1 Rogue 1- HP 11/11- (AC16/Tch13/FF12)- Perception (+8)- F:+2 R:+6 W:+2- CMB:+1 CMD: +15- Speed(30)- Init.: +6

I will stay 10' behind him bow notched and ready.


Just waiting on Orik and Zotu before I move this along. Anything you guys wanted to do?


After another hour your snoring closed eyed leader abruptly turns to the west. Shortly after his left turn you notice he is heading straight on toward a watery bog that looks deeper from the rain of the previous night. It is safe to assume that this standing pool will surely be deeper than the ex-paladin in flannel pajamas.

New map up on roll20, please post actions here. Treat this like a surprise round everyone gets one action then initiative will start.

Silver Crusade

Female Aasimar (Angel-Blooded) 107797-3 | Paladin (Oath of Vengeance) 1 | AC 16 T 11 FF 15 | HP 4/12 | F +3 R +1 W +2 | Init +1 | Perc +1

Meredith sighs upon seeing the bog.

Second verse same as the first, I guess

She calls out to those around her, "Unless anyone has something stashed away that would keep him afloat, I suggest we guide him around again." She then mutters under her breath, "I pray we don't need to find out if you can swim in your sleep, Brother."

Meredith then prepares to pull Kalkamedes via rope around the northern part of the bog, which looks to be the closest, if just barely.

I'll delay until the end of the initiative round, and then use whatever assists I can get and try to pull him around the bog, similar to what we did with the bush.

Silver Crusade

Male Human Ulfen Paladin (Divine Hunter) 1 AC 19 T 14 FF 15 | HP 1/11 | F+3 R+4 W+1| Init +6 | Perc -1 Dip +6 Spellcraft +4

Frederick nods at the other paladin's wisdom, and sets to assisting her.

CMB to assist grappling: 1d20 + 3 ⇒ (17) + 3 = 20

Assisting Meredith with her grapple check on Kalkamedes. Continuing to move and assist her as possible.

The Exchange

Female Half-Elf PFS#108077-1 Rogue 1- HP 11/11- (AC16/Tch13/FF12)- Perception (+8)- F:+2 R:+6 W:+2- CMB:+1 CMD: +15- Speed(30)- Init.: +6

Kaydence silently moves over and assists in pulling kalk around as well

grapple: 1d20 + 1 + 5 ⇒ (12) + 1 + 5 = 18

Will continue to assist until kalk is safely around bog

Liberty's Edge

Male Human 107948-1 Rogue (Chameleon) 1 | AC 15 T 13 FF 12 | HP 2/10 | F +1 R +5 W +1 | Init +3 | Perc +5

Leorin will stealthily walk up to the bog (add 5 to the stealth roll for moving at or below half speed) and will look into the bog to see if he can see anything inside. Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Will give a few hours for the others to chime in before doing mass dice rolls.

Leorin:
Peering into this murky bog you see no more dangers than deep water. Judging by the snoring of your charge HE WILL DROWN should he get into this stagnant pool. It seems to stay shallow for the first few feet then drop suddenly. You see no signs of creatures or other hazards. Good scouting ahead.

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Orik will also aid as he can

Grapple Aid: 1d20 + 4 + 5 ⇒ (18) + 4 + 5 = 27

Liberty's Edge

Male Human 107948-1 Rogue (Chameleon) 1 | AC 15 T 13 FF 12 | HP 2/10 | F +1 R +5 W +1 | Init +3 | Perc +5

"Hey guys, steer him around this as well. As far as I can tell there aren't any creatures inside of the bog but it does drop off and deepen."

Sczarni

Male Savage Elf Rngr 1 - HP 6/12 | AC 16 T 13 FF 13 | Prcptn +2 - F+4 R+5 W+0 - CMB +3 - CMD 16 | Spd 30ft - Init. +5

"I hope we don't find out." Zotu says as he helps the rest restrain Kalkamedes.

Liberty's Edge

Male Human 107948-1 Rogue (Chameleon) 1 | AC 15 T 13 FF 12 | HP 2/10 | F +1 R +5 W +1 | Init +3 | Perc +5

Whenever the next round is.
I can't really help out with making sure he gets pointed in the right way, I'd just be a hindrance. So I guess I'll do what I've been doing all this time...
"I'll scout ahead and make sure there isn't anymore stuff impeding our wayward traveler."

Leorin backs out of the bog and continues around the top of it at 15' per round. (Stealth roll is at 24) If he hears the group catching up he will move at 20' to stay ahead.


init:
Meredith +1 1d20 + 1 ⇒ (6) + 1 = 7
Zotu+5 1d20 + 5 ⇒ (12) + 5 = 17
Frederik +6 1d20 + 6 ⇒ (14) + 6 = 20
Orik +1 1d20 + 1 ⇒ (19) + 1 = 20
Kaydence +6 1d20 + 6 ⇒ (19) + 6 = 25
Leorin +3 1d20 + 3 ⇒ (19) + 3 = 22
Kalkamedes +0 1d20 ⇒ 19

Init Order

  • Kaydence
  • Leorin
  • Orik
  • Fredrik
  • Kalkamedes
  • Zotu
  • Meredith

Alright heading to roll20 to move characters around give a moment


Everyone working as a team gathers around Meredith, and grasps onto the ex-paladin's rope life line. Before Meredith is ready to shout out the command to pull Kalkamedes pushes forward, no challenge for the group holding the rope he makes no advance. Meredith gives the word to move him northward around the bog, they struggle in the muddy ground and manage to move him about ten feet with great difficulty. Kalkamedes pulls against the resistance and the rope that has been slowly untying with every pull gives way. The group loses their footing for a second as the rope goes limp and the loudly snoring sleepwalker heads to the bog unattached!

rolled a natural 20, Kalkamedes broke the rope grapple. He is walking to the bog

Liberty's Edge

Male Human 107948-1 Rogue (Chameleon) 1 | AC 15 T 13 FF 12 | HP 2/10 | F +1 R +5 W +1 | Init +3 | Perc +5

Then I try to hold him up. Belay that last order!

Leorin attempts to intercept Kalkamedes before he enters the bog.

Bull Rush?: 1d20 + 1 ⇒ (20) + 1 = 21 This does provoke and here is the acrobatics roll. Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22


aoo: 1d20 + 6 ⇒ (6) + 6 = 12


Leorin seeing Kalkamedes free rushes over to push him away to safety. He dodges the fist Kalkamedes sends to greet him with, too wide of a swing to worry about. Leorin is able to make good use of the muddy ground and pushes Kalkamedes back some distance buying the group time.


meeredith (from last turn), orik, frederik you guys are up

Grand Lodge

M Dwarf 5 Fighter HP 49/49; AC 22/11/21; F+7, R+4, W+2* | Init +2 | Percept +6* | SM +0 |

Seeing the rope break, Orik rushes (as only a dwarf can) over to the sleepwalker and tries to grapple him by hand.

"Not s'fast yae wee sleepy man! Orik'll take car a'yae jes' real quick-like."

Grapple attempt: 1d20 + 5 ⇒ (13) + 5 = 18

Move action as indicated by line, provokes AoO vs AC 18 but that's the chance you take.


aoo: 1d20 + 6 ⇒ (5) + 6 = 11

Just a note, the rope did not break, the knot came undone.

Orik barrels across the dampened grass and skidding in to Kalkamedes before he can stop. Kalkamedes swings at the dwarf but his swings go boldly over the dwarf's head with their poor aim. Kalkamedes is grappled and safe for the moment.

Frederick and Meredith go, I know this is kinda out of order Init wise but since you are doing team tactics it does not matter as long as everyone gets a turn

The Exchange

Female Half-Elf PFS#108077-1 Rogue 1- HP 11/11- (AC16/Tch13/FF12)- Perception (+8)- F:+2 R:+6 W:+2- CMB:+1 CMD: +15- Speed(30)- Init.: +6

ok I will wait until pinned and then tie up
tie up: 1d20 + 1 ⇒ (20) + 1 = 21
NAT 20 Whoo!

Silver Crusade

Male Human Ulfen Paladin (Divine Hunter) 1 AC 19 T 14 FF 15 | HP 1/11 | F+3 R+4 W+1| Init +6 | Perc -1 Dip +6 Spellcraft +4

posting from phone so excuse me.

Frederick yells 'Stacks on! and attempts to pin Kalkamedus.

cmb to Pin: 1d20 + 3 + 5 ⇒ (4) + 3 + 5 = 12

Silver Crusade

Female Aasimar (Angel-Blooded) 107797-3 | Paladin (Oath of Vengeance) 1 | AC 16 T 11 FF 15 | HP 4/12 | F +3 R +1 W +2 | Init +1 | Perc +1

What state is Kalkamedes in now? It looks like he got bull rushed back from the bog by Leorin, grappled by Orik, pinned by Frederik, then tied up by Kaydence. Did all of those succeed? If so, then my intentions are to retie the tether, and then carry him without untieing Kaydence's bonds until we're on the far side of the bog. If any of those did not succeed, then I'll substitute in for it.

Liberty's Edge

Male Human 107948-1 Rogue (Chameleon) 1 | AC 15 T 13 FF 12 | HP 2/10 | F +1 R +5 W +1 | Init +3 | Perc +5

Kaydence's post says after he is pinned she ties him up. I don't think that 12 pins him if 18 grappled him.


Zotu pulls a 50 foot length of rope out of his pack and starts to prepares it to tie Kalkamedes up.

The Exchange

Female Half-Elf PFS#108077-1 Rogue 1- HP 11/11- (AC16/Tch13/FF12)- Perception (+8)- F:+2 R:+6 W:+2- CMB:+1 CMD: +15- Speed(30)- Init.: +6

zotu I am already delayed until hes pinned so I can tie him rolled a nat 20 so its almost guaranteed to work(I hope)

Sczarni

Male Savage Elf Rngr 1 - HP 6/12 | AC 16 T 13 FF 13 | Prcptn +2 - F+4 R+5 W+0 - CMB +3 - CMD 16 | Spd 30ft - Init. +5

I'm just roleplaying, obviously, if that is ok with you.

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