Leorin Fletcher
|
Still stealthing Leorin will move up to the thorn bush and start cutting at it with only his Sickle. At which point he drops out of stealth.
Sickle Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Sickle Damage: 1d6 + 1 ⇒ (3) + 1 = 4
| keith goudreau |
Still stealthing Leorin will move up to the thorn bush and start cutting at it with only his Sickle. At which point he drops out of stealth.
[dice=Sickle Attack]1d20+3
[dice=Sickle Damage]1d6+1
"Treat each 5-foot square as an inanimate object with 10 hp, hardness 2, and vulnerability to fire."
Orik Fistbreaker
|
Survival, per DM's instructions: 1d20 ⇒ 19 Maybe I'll know something with that roll?
"Ach! Thorns an' briars. May not hurt mae much with this trusty arm'r but it'll dae a fine numb'r on our sleepin' bloke. Less git 'em clear'd fas'"
Unless trouble strikes, Orik will unshoulder his axe and prepare to start hacking a path in the brambles.
| keith goudreau |
[dice=Survival, per DM's instructions]1d20 Maybe I'll know something with that roll?
"Ach! Thorns an' briars. May not hurt mae much with this trusty arm'r but it'll dae a fine numb'r on our sleepin' bloke. Less git 'em clear'd fas'"
Unless trouble strikes, Orik will unshoulder his axe and prepare to start hacking a path in the brambles.
DC 18 survival or knowledge nature (this is paraphrased as best as I can remember, reserving the right to edit specifics when I get home from work).
Razor Bramble- each round of movement causes 2d4+2 damage, damage reduced by 1 for every point of armor and natural armor. Seeing the bramble patch is 60 feet long Kalkamedes could see 6d4+6 damage if he was to break free and trudge forward.
Zotu Starshine
|
Zotu yells to his friends, "Get back! I can't follow us!" Then he runs upto Kalkamedes and fireman carries him away from the bush.
| keith goudreau |
AOO: 1d20 + 2 ⇒ (13) + 2 = 15. That is a hit (either -2 AC from the charge or the run action does not allow you to retain DEX while running)
Non-lethal unarmed strike: 1d2 + 2 ⇒ (2) + 2 = 4
Zotu seeing the sleepwalking man creep closer and closer to a very painful obstacle takes action. He yells his intentions out loud and rushes the sleepwalker trying to catch him off guard, scoop him up, and shuttle him off to saftey. As Zotu closed in Kalkamedes reacts to Zotu's initial grab and slaps him sourly across the nose. The shock of the exchange stops Zotu cold in his tracks either to laugh or nurse a tender nose.
To everybody, when you use a combat maneuver please do these three things, describe what you are doing, say the Combat Maneuver you want to use, and roll a CMB check.
Frederik Nordsson
|
Frederick sees Kalkamedes continuing towards the thorn brush ahead, and moves to help Meredith keep him under control. He takes a moment to stick the torch into the ground, upright. Bracing himself, he grabs a hold of the rope and prepares to lend Meredith his strength.
Five foot step to stand next to Meredith, directly in front of Kalkamedes.
Move action to put the torch into the ground.
CM check to aid Meredith in a grapple check. If/when meredith chooses to move Kalkamedes, Frederick will move with her.
Aid Grapple: 1d20 + 3 ⇒ (6) + 3 = 9
| keith goudreau |
Kaydence
Leorin
Zotu
Frederik
Kalkamedes
Orik
Meredith
So Kalkamedes is up, it seems like Meredith is the character that is Rollin the ranged grapple check so all the aid anothers will take place on her turn. Also is Meredith delaying so she can get multiple assists? Please indicate if you will be assisting.
Frederik plants his torch in the ground affording both his hands to the oncoming assist. As the group gathers around Meredith and positions themselves to anchor his further movements he attempts to pull before everyone is ready.
1d20 + 5 ⇒ (8) + 5 = 13 vs Meredith's CMD + 5 for the rope.
He pulls strong but she can keep her grip not allowing him to advance.
Sorry these last few posts have been so dry dialog wise, at work on iphone
Meredith Galantra
|
I'll try a grapple now with whatever assists I have, and hope for more on next turn. I believe you said that he already has the grappled condition since we tied the rope around him, so I should be rolling to continue my grapple, and if successful, I get to move both him and me half my movement speed, or 10'. If that's the case, then I'm going to try and move him 10' to the left of the battlemap, and hopefully get him to move around the bush, which now I know why we don't want him to be walking through it. I'm also assuming that Orik is moving forward to start chopping at the bush as per his last post and that was his turn, so I believe it is my turn now.
After hearing Orik mumble something about Razor Bramble's, Meredith finally realizes why her companions are so intent on preventing Kalkamedes from entering the imposing foliage. With a soft curse under her breath, she grasps the rope firmly and tugs, trying to pull Kalkamedes out of danger.
CMB maintain grapple: 1d20 + 6 + 5 ⇒ (14) + 6 + 5 = 25
Plus whatever aid modifiers I have at the moment. Not sure who all passed their checks, but I think it was just Frederick, so +2 from Frederick? Or +5? I'm really confused on what modifiers I'm getting for the aid others.
Looks like I made it, so I'll move myself over 10', and if you can move Kalk 10' towards me, that'd be great, thanks. Or give me temporary control permissions over him. Either way works.
Edit - and of course I added too much CMB bonus to the roll. It should only be +5, not +6, so 24 on the grapple check, plus whatever aid other bonuses I'm getting.
| keith goudreau |
I'll try a grapple now with whatever assists I have, and hope for more on next turn. I believe you said that he already has the grappled condition since we tied the rope around him, so I should be rolling to continue my grapple, and if successful, I get to move both him and me half my movement speed, or 10'. If that's the case, then I'm going to try and move him 10' to the left of the battlemap, and hopefully get him to move around the bush, which now I know why we don't want him to be walking through it. I'm also assuming that Orik is moving forward to start chopping at the bush as per his last post and that was his turn, so I believe it is my turn now.
After hearing Orik mumble something about Razor Bramble's, Meredith finally realizes why her companions are so intent on preventing Kalkamedes from entering the imposing foliage. With a soft curse under her breath, she grasps the rope firmly and tugs, trying to pull Kalkamedes out of danger.
[dice=CMB maintain grapple]1d20+6+5
Plus whatever aid modifiers I have at the moment. Not sure who all passed their checks, but I think it was just Frederick, so +2 from Frederick? Or +5? I'm really confused on what modifiers I'm getting for the aid others.Looks like I made it, so I'll move myself over 10', and if you can move Kalk 10' towards me, that'd be great, thanks. Or give me temporary control permissions over him. Either way works.
Edit - and of course I added too much CMB bonus to the roll. It should only be +5, not +6, so 24 on the grapple check, plus whatever aid other bonuses I'm getting.
Yes, he was in the grappled condition before your turn. He attempted to break the grapple on his turn and is still currently grappled by the rope. So to remove the confusion I am going to tell you rules wise what you are trying to do, because it needs to happen in initiative. You delay, let everyone that is going to assist you roll to aid (dc 10 cmd) all those that pass give you a +2, right before Kalkamedes's turn you come out of delay and roll the CMB to move him. This should get him to move and on his action everyone will be holding the rope that aided the grapple, making it harder to break on his turn. Does that make sense? Get the groups entire action to go off right before his to get a super high dc. This is your idea just in legal-ease.
Orik Fistbreaker
|
Orik will also give aid to the fair paladin holding the rope lending his considerable leverage to the ties binding the sleepwalker.
CMB Aid Another, Grapple: 1d20 + 4 + 5 ⇒ (19) + 4 + 5 = 28
"Aye, hol' that fella ste'dy nae, lassie! Them brambles up ahead'll cause him a wee bit o' pain if yae aren't careful. Let mae give yae a hand wit' that roop, girl!"
Since we'll likely have him grappled, can we pin him next round and/or re-direct him around the brambles?
| keith goudreau |
Orik, Frederik, and Kaydence successfully aided. This is round two. (Frederik you forgot to add the +5 bonus for the rope). To speed this up I am just going to roll assuming you are all working as a team to move him and Leorin keeps cutting a path through the briars in the event he busts free. So the modified DC is now +6 Meredith +6 combined aid +5 rope +1d20 Meredith's action.
1d20 + 5 + 6 + 6 ⇒ (17) + 5 + 6 + 6 = 34
Wow, go team! So I am going to hop on roll20 and do a bunch of dice rolls and move tokens turn based. This is really the only way this will not take forever doing PBP.
| keith goudreau |
The group gathered by the Paladin all grasping the rope tied to the unaware sleepwalking prone-for-danger charge. Just as he was to run out of his tethered slack they pulled to bring him to safety. It became an unconventional tug of war as the group of six led him to the side of the would be maiming briar patch. Leorin seeing they were making progress pass the path he was supplying ran to the assist. Zotu struggled with the rope not able to find his grip gave up and walked along side in the case Kalkamedes could break his bond he would be there to grab the man. It was a slow and tiring march, several times the ex-paladin pulled so strongly the party jolted forward a step almost loosing their grip. By the end he was successful navigated around the giant patch of pointy pains.
Success! So with the rolls on roll20 it was lots of give and take between the group and Kalkamedes. If you rolled a 1, or he rolled a 20 it would of had some consequences and it would of come back to the boards for everyone to address. That did not happen, so success! There were lots of close call rolls though just so you understand this tactic you are choosing to use. Please let me know when everyone is ready to continue, and describe any actions or preparations you wish to take.
1d20 + 2 ⇒ (3) + 2 = 5
Frederik Nordsson
|
Once Kalkamedes is safely on his way past the thorn brush, Frederick releases the rope and quickly runs back to retrieve his torch, then catches up with the group and retakes his position in the march.
Wise man say - always remember to pick your stuff up.
| keith goudreau |
Once Kalkamedes is safely on his way past the thorn brush, Frederick releases the rope and quickly runs back to retrieve his torch, then catches up with the group and retakes his position in the march.
Wise man say - always remember to pick your stuff up.
Cool, and just FYI, I am not out to screw you on little things. So you do not need to use a move action to set the torch safely. You can, but if there would be no hazard, starting a house fire for example, the torch could burn on the grass with no problem. Just watch where you toss it more or less, a puddle could put it out, dry brush could start a small fire, etc... But up here it is all green grass, briars, and pockets of trees so far. Just saying save your move actions :-)
Meredith Galantra
|
Meredith smiles as they pass the bush, and gratefully thanks those around her, "Many thanks, I do not think I could've done that alone."
She then turns her attention back to their ward, "Lead on, Brother, and let us find your destination." With that, Meredith is ready to continue.
| keith goudreau |
After another hour your snoring closed eyed leader abruptly turns to the west. Shortly after his left turn you notice he is heading straight on toward a watery bog that looks deeper from the rain of the previous night. It is safe to assume that this standing pool will surely be deeper than the ex-paladin in flannel pajamas.
New map up on roll20, please post actions here. Treat this like a surprise round everyone gets one action then initiative will start.
Meredith Galantra
|
Meredith sighs upon seeing the bog.
Second verse same as the first, I guess
She calls out to those around her, "Unless anyone has something stashed away that would keep him afloat, I suggest we guide him around again." She then mutters under her breath, "I pray we don't need to find out if you can swim in your sleep, Brother."
Meredith then prepares to pull Kalkamedes via rope around the northern part of the bog, which looks to be the closest, if just barely.
I'll delay until the end of the initiative round, and then use whatever assists I can get and try to pull him around the bog, similar to what we did with the bush.
Frederik Nordsson
|
Frederick nods at the other paladin's wisdom, and sets to assisting her.
CMB to assist grappling: 1d20 + 3 ⇒ (17) + 3 = 20
Assisting Meredith with her grapple check on Kalkamedes. Continuing to move and assist her as possible.
Kaydence
|
Kaydence silently moves over and assists in pulling kalk around as well
grapple: 1d20 + 1 + 5 ⇒ (12) + 1 + 5 = 18
Will continue to assist until kalk is safely around bog
Leorin Fletcher
|
Leorin will stealthily walk up to the bog (add 5 to the stealth roll for moving at or below half speed) and will look into the bog to see if he can see anything inside. Perception: 1d20 + 5 ⇒ (7) + 5 = 12
| keith goudreau |
Will give a few hours for the others to chime in before doing mass dice rolls.
Leorin Fletcher
|
Whenever the next round is.
I can't really help out with making sure he gets pointed in the right way, I'd just be a hindrance. So I guess I'll do what I've been doing all this time...
"I'll scout ahead and make sure there isn't anymore stuff impeding our wayward traveler."
Leorin backs out of the bog and continues around the top of it at 15' per round. (Stealth roll is at 24) If he hears the group catching up he will move at 20' to stay ahead.
| keith goudreau |
Zotu+5 1d20 + 5 ⇒ (12) + 5 = 17
Frederik +6 1d20 + 6 ⇒ (14) + 6 = 20
Orik +1 1d20 + 1 ⇒ (19) + 1 = 20
Kaydence +6 1d20 + 6 ⇒ (19) + 6 = 25
Leorin +3 1d20 + 3 ⇒ (19) + 3 = 22
Kalkamedes +0 1d20 ⇒ 19
Init Order
- Kaydence
- Leorin
- Orik
- Fredrik
- Kalkamedes
- Zotu
- Meredith
Alright heading to roll20 to move characters around give a moment
| keith goudreau |
Everyone working as a team gathers around Meredith, and grasps onto the ex-paladin's rope life line. Before Meredith is ready to shout out the command to pull Kalkamedes pushes forward, no challenge for the group holding the rope he makes no advance. Meredith gives the word to move him northward around the bog, they struggle in the muddy ground and manage to move him about ten feet with great difficulty. Kalkamedes pulls against the resistance and the rope that has been slowly untying with every pull gives way. The group loses their footing for a second as the rope goes limp and the loudly snoring sleepwalker heads to the bog unattached!
rolled a natural 20, Kalkamedes broke the rope grapple. He is walking to the bog
Leorin Fletcher
|
Then I try to hold him up. Belay that last order!
Leorin attempts to intercept Kalkamedes before he enters the bog.
Bull Rush?: 1d20 + 1 ⇒ (20) + 1 = 21 This does provoke and here is the acrobatics roll. Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22
Orik Fistbreaker
|
Seeing the rope break, Orik rushes (as only a dwarf can) over to the sleepwalker and tries to grapple him by hand.
"Not s'fast yae wee sleepy man! Orik'll take car a'yae jes' real quick-like."
Grapple attempt: 1d20 + 5 ⇒ (13) + 5 = 18
Move action as indicated by line, provokes AoO vs AC 18 but that's the chance you take.
| keith goudreau |
aoo: 1d20 + 6 ⇒ (5) + 6 = 11
Just a note, the rope did not break, the knot came undone.
Orik barrels across the dampened grass and skidding in to Kalkamedes before he can stop. Kalkamedes swings at the dwarf but his swings go boldly over the dwarf's head with their poor aim. Kalkamedes is grappled and safe for the moment.
Frederick and Meredith go, I know this is kinda out of order Init wise but since you are doing team tactics it does not matter as long as everyone gets a turn
Meredith Galantra
|
What state is Kalkamedes in now? It looks like he got bull rushed back from the bog by Leorin, grappled by Orik, pinned by Frederik, then tied up by Kaydence. Did all of those succeed? If so, then my intentions are to retie the tether, and then carry him without untieing Kaydence's bonds until we're on the far side of the bog. If any of those did not succeed, then I'll substitute in for it.