| GM_ZenFox42 |
I'd hesitate to put Requires Activation and Slow to Activate on Regeneration because that only takes 1 Free and 1 Regular action to activate respectively, which is not very slow.
Making it like that means it won't kick in automatically if he's Incapacitated, which is pretty big for Regen abilities.
Storm Dragon, it took me a while to remember this, but it's been clarified on the SW discussion boards by a system developer that Incapacitated does *not* mean unconscious (however, that's changed in SWADE). So as long as the character is conscious, they could use the Regeneration in a single turn.
| Hrungir the Destined |
ZenFox42 wrote:I'd hesitate to put Requires Activation and Slow to Activate on Regeneration because that only takes 1 Free and 1 Regular action to activate respectively, which is not very slow.Storm Dragon wrote:Making it like that means it won't kick in automatically if he's Incapacitated, which is pretty big for Regen abilities.Storm Dragon, it took me a while to remember this, but it's been clarified on the SW discussion boards by a system developer that Incapacitated does *not* mean unconscious (however, that's changed in SWADE). So as long as the character is conscious, they could use the Regeneration in a single turn.
It's important to note, that Hrungir is handing out incapacitations like candy right now, but that doesn't mean they are 100% out of the fight.
| Azil |
So here's the other(probably more well thought out) character i'd like to submit for review by the group. Real worried that the BG is too cliche/edgy, but i mean... it's a superhero/villain game with corny names so i feel it works a bit. Any comments or questions are welcome as i try to improve.
Mortal Name: Kathrine Mordonus
Alias’s: Kathrine, Kaz, Helion
Super Name: Helion
Smarts Skills- Notice:D6, Repair:D6, Streetwise:D6
Bought(Advancements)- Fleet-footed
Bought(Hindrance)- Quick, Power Points
Fearless=2
Heightened Senses(Lowlight, Perception)=2
Leaping(lvl:2 with bounce)=3
Speed[lvl:1]=2
Toughness[1/lvl](lvl 2)=2
Uncanny reflexes=4
Wall Walker=1
Super attribute(2/step):Agility(+1step), Vigor(+1step), Strength(+1step)=6
Super Edge(2/per)-Trademark weapon; Molecular longsword(Lexicon), Colt M1911(Dalmascus)=4
Parry[1/lvl](lvl 2)-1device(Limbo)=1
Super skill(Shooting 1steps D12)[1]=1
Super skill(Fighting 1steps D12)[1]=1
Fearless= Demonic Heritage, Experience
Heightened Senses= Demonic Heritage
Leaping= Demonic Heritage-Tapping into Limbo
Speed= Demonic Heritage-Tapping into Limbo
Toughness= Demonic Heritage-Supernatural resilience
Uncanny Reflexes= Demonic Heritage, Experience
Wall Walker= Tapping into Limbo
Super attribute= Demonic Heritage
Super Edge= Background weapons
Parry= Demonic Heritage, Training
Super skills= Training
Dalmascus(Colt 1911 .45): 12/24/48, 2d6+1 AP:1, RoF:1, WT:4, Shots:7, Semi-auto 200$
200 rounds of .45 = 100$ WT:20
Artificial Gill 100$
Backpack 50$ WT: 2
Two(2) Casual outfits 40$
A woman of slightly above average height(5'5"), slim athletic figure, and slightly tanned skin. Things that separate her from most aside from her powers include her eyes that burn like hot coals in a firepit and the spaded tail as long as she is tall. She carries herself with a sort of cocky attitude and when not on the job in her super-outfit takes a liking to baggy exercise clothing and band tee's from before the V'sori invasion.
Demon father: Adramalech Malkavis
Demonic Name: Kazaloth Nexmiraz 'Kaz'
Born to a human couple, Matthew and Helena Mordonus. Her mother passed away a year later, slowly withering away after her birth. Her father both corrupted by demonic presence as well as the death of his wife blamed Kathrine and slowly became a violent drunk. At the age of 8 her father finally snapped and moved to kill her and himself, but she was saved by her real blood father a full demon, who proceeded to rip Matthew apart before leaving through a tear in the fabric of reality.
Shes picked up by law enforcement shortly afterwards and was picked up by agents of the SIF(Supernatural Intervention Force) under the pretense that she was simply being adopted into a foster home. They took her in believing she was a mutant like many of their members who had been violently acted upon by demon-kind who would eventually joining their cause. Training her in ways to control her powers to combat the supernatural forces that encroached upon the world, as well as practical weapon training in case she had her own strengths negated. Through this training she learned she could jump into limbo a twisted version of reality where time, gravity, and distance functioned in a mysterious flux. During one of her personal explorations into Limbo she discovered The Lexicon, a mysterious blade that would become her own.
This semi-sentient blood hungry blade helped her expand her skills further, the higher ranking members of SIF believed she was ready to become a fully-fledged agent though still a rookie by any means. It was shortly after this that the Fins attacked Earth causing massive panic and chaos as the heroes tried to defend from the all-sides onslaught. SIF agents were working triple-time to put down the rise in demonic incursion caused by the untold chaos, as it strengthened them and their ability to tear through the fabric of reality. Kathrine was given the code-name Helion by her commanding officer Angelo Roberts for her unwieldy yet effective style of demonic dispatchment.
During the attacks by the Fins and later the V'sori SIF headquarters was destroyed, seen as a possible hideout for Earth's surviving heroes, many agents field and support alike perished. Despite this the field agents pushed on slowly being cut off from supplies, their large intelligence network, and now having to hide from V'sori military groups who were working on pacifying the populace. Things were looking grim, perhaps it was due to the realization that V'sori forces had turned on the demonic intrusions as well or maybe the pacification of earth's populace, but demon sightings had become less and less numerous over the next few years. During one of the final known manifestations that Kathrine and her squad participated in her CO(Angelo Roberts) was injured mortally, on the brink of death he told Kathrine to take what little they had left and to ensure the order survived and to make the fish pay. She did just that, taking up his weapon alongside her own and though only she remained of the squad carried on. While the V'sori broke down governments and established themselves more permanently as the overlords of Earth, Kathrine now masquerading fully under the name Helion was causing an uproar stirring up as much chaos and violence as she could to draw demons to their plane. She had known ever since she took up Lexicon that she was part demon, she had learned from SIF's teachings that when killed by another demon the survivor absorbs their essence gaining the strength of those they fell, and now she wanted enough to topple the V'sori empire and wasn't going to let anything stop her from getting her revenge. After that who could ever know, she realized however that even as mighty as she might become she couldn't stand against the empire alone, no one had not even Alpha Force. With this in mind she tried to get the attention of the Omega-cells.
| Azil |
Ah are we not able to take the Power points edge, Grants 5 extra power points, which would bump the 26 up to 31? As written it felt like we could since we have the Arcane Background(Super powers) Edge from the setting and the Power Points background only requires Minimum rank: Novice, and Arcane Background, though it doesn't specify any particular type. The text of the actual edge left it kind of open too, "Wizards, weird scientists, and other arcane types always want more power." specifically the use of the word other.
If we're not able to have the edge i'll change things just wanted to make sure that's the case since it wasn't stated in the CC restrictions.
| Enkїdu |
If you look in the Super Powers Companion, it mentions a few Edges that are Restricted, as they dont apply to this rule set. It is in the section called Restricted Edges, at the top of Page 7. Basically, the extra power points edge gives you the expendable/refreshing type of power points, and not the permanent power purchasing kind of power points, so it is not allowed in this setting.
| Azil |
Okay i believe... if i remove Super skill: Shooting 1, Bounce 1, and perception 1 that should bring me back down to 28 points. Then swap the power point edge into Trademark weapon: Dalmascus, and in doing so get rid of the super edge version i should be down to 26 points and legal to play right?
Also... i have yet another character idea and now i've got... 3 character ideas i really wanna play, though looking at gabriel i need to fix his numbers as well since he has the power points glitch.
Thomas Roland
|
IBrahim, are you gonna leave, or make an Injury roll?
Of note (to everyone, I guess) SW has very lenient Injury tables. If you have more than 3 wounds (and are "incapacitated") you make a Vigor roll.
If that Vigor roll is a success, the Injury GOES AWAY WHEN ALL WOUNDS ARE HEALED.
Also, Thomas is a wound-healing machine. =)
| Enkїdu |
I'd forgotten you could do that. I remembered that someone in the original party could heal, but couldnt remember who it was. I think I was thinking it was Dr. Alchemy; probably just because he had Doctor in his name.
| Azil |
Alright, here are the three character concepts i'm slapping down for now stat-wise. The two at the very bottom are just revisions of the previous two due to the realization that the Powerpoints edge doesn't work like i thought.
Prof. Eric William Sylus
Smarts Skills- Knowledge: Science D10+2, Knowledge: Biology D10+2, Knowledge: Bio-engineering D10
Freebies- Background(superpowers),Scholar:Science, Biology(Human pick)
Bought(Hindrance)- Linguist
Languages known: English(native), Mandarin, German, V’sori, Atlantien, Hindi, Russian, Arabic, Japanese, Spanish
Hindrances- Gimmick(M), bad eyes(m), Big Mouth(m)
Splice(The other part of Eric's two-characters gimmick)
Smarts Skills- Notice d6, tracking d6
Freebies- Background(superpowers)
Bought(Advancement)- Fleet-footed, Extraction
Bought(Hindrance)- Luck, Scavenger
Hindrances- Gimmick(M), Alien Form(M)
Armor[2]-partial(1)= 1point, 4 armor bypassed by called shot-6
Attack, Melee [2]+AP(2)-Lethal(1)=4, +2d6 unarmed damage AP4
Growth[2]-Monster(2)=4, size 3 +2 toughness +2 strength steps
Heightened Senses(Infravision, low-light, Super Sense-Smell, Tracking)=4, +2 notice when smelling, +2 tracking, ignore penalty from darkness sense heat and cold.
Regeneration[2]=4, natural healing every hour
Speed[1]=2, 2xpace
Uncanny Reflexes[4]=4, attacks suffer -2 when this character is aware of them
Wall walker(1)
26/26
Short story behind Eric, he was a prodigal bio-engineer working for a big-time pharmaceutical company to cure genetic disorders(possible tie in to Enkidu?) When the V'sori took over, they captured him and forced him to use his knowledge of genetic manipulation to enhance their warriors. He resisted of course in whatever way he could and was working on creating a creature that might be able to destroy the V'sori using their own biology against them. His unfamiliarity with V'sori equipment however led him to accidentally fusing himself with his creation giving birth to Splice. A rabid bloodthirsty predatory being that wants to absorb and integrate the best genetic structure to it's own. It basically erupts out of Eric when his Fight or Flight sequence is triggered(kind of hulky vibes here). He however retains no memory of acting while under the form of Splice, though Splice remembers what Eric sees. While not the most intelligent being Splice is far from non-sapient and understands that it can't act in public all the time.
Freebies- Background(superpowers),Luck(Human pick)
Bought(Advancements)- Fleet-footed
Bought(Hindrance)- Quick, Trademark weapon:Colt M1911(Dalmascus)
Armor[1/lvl](lvl 2)=2
Fearless=2
Heightened Senses(Lowlight)=1
Leaping(lvl:2)=2
Speed[lvl:1]=2
Toughness[1/lvl](lvl 2)=2
Uncanny reflexes=4
Wall Walker=1
Super attribute(2/step):Agility(+1step), Vigor(+1step), Strength(+1step)=6
Super Edge(2/per)-Trademark weapon; Molecular longsword(Lexicon), =2
Parry[1/lvl](lvl 2)-1device(Limbo)=1
Super skill(Fighting 1steps D12)[1]=1
Freebies- Background(superpowers), Fast Healer(Human pick)
Bought(Advancements)- Lucky
Bought(Hindrance)- Fleet-footed, Elan
Advancements-Buy extra die in fighting(up to D10), Increase spirit to d8, Lucky
Armor[2]+Hardy(+3)-Partial protection(-1)-Requires Activation(-1)= 3 points
Heightened senses[1/level] Low-light vision, tracking= 2
Immunity to Disease and Poison[2]= 2
Matter Manipulation(Water->Ice)[2]= 4
Regeneration[2]= 4
Super attribute[2/step] +1 vigor, +1 agility= 4
Toughness[2]+Contingent(armor -1)= 1
Wall Walker[1]
Attack Melee[2]=4+AP(2)-Lethal(1)-Contingent(Armor, 1)= 4
Ranged Attack[1]=2+AP[3]-Lethal(1)-Contingent(Armor, 1)-Requires Material(2)= 1
26 points
Figure that everyone can comment on which they'd like to see given the three options. Thematically I enjoy Eric and Splice, though i'm not sure if they'd work for the anti-hero game. Gabe was sort of a first-shot and i'm sorta not feeling him compared to the other two as much, feels too pulled in different directions i guess. Kat was originally just a DMC spoof in concept, but i actually like where the story went once i started writing it down, sort of Hellboy/Templar vibes.
Lemme know what ya'll think.
| GM_ZenFox42 |
Azil - which character you pick is ultimately up to you. But I'm curious, what Edge/Power did you use to give Dr. Sylus the ability to transform into Splice?
Gabe seems like a fairly competent combat fighter, Katherine possibly moreso, and Dr. Sylus/Splice probably even moreso. But I wouldn't pick based on combat abilities, but which one you "resonate" more with.
| Azil |
I chose the gimmick hindrance with the two characters quality. It says you create one normal character(assuming this means without powers) and your super separately. Advancements can go on either character.
I know that in the end i get to choose, but i also wanna choose the one that fits the group dynamic, which is why i wanted to know what folks thought.
| Azil |
Page 5-6 of the SPC2, I didn't know if it was to go on just the 'normal' character or both so i threw it on both to be safe.
Gimmick (Major)
Your character must change clothes, get angry, drink blood, summon mystical energy, swallow a pill or potion, or otherwise perform some task (taking at least one action) to access his powers—all his powers.
Whatever the case, the hero can be prevented from using his powers if he cannot enact his “gimmick.” The hero cannot use any of his powers—or Edges or Traits bought with Power Points—without it.
Two Characters: If your super hero transforms into a completely different person, both “characters” should be made separately, with the “normal” person created as a normal Novice character. Advances gained
through play may be added to either form, but not both.
| Storm Dragon |
I feel like I really shot myself in the foot not looking further in depth on everyone's characters before making mine. I can't think of anything Ibrahim really brings to the table that somebody else doesn't do better, which is part of the reason I've barely posted. Every time I think of something I can maybe do (like scout ahead) I hit this conceptual wall where "I could do that...or the undetectable guy can instead".
I think I'll workshop something new. As much as I was looking forward to the RP stuff with Ibrahim, having a character I can play and have fun with is important for me to stay invested.
| Azil |
I don't think there's an honest inventor(like with the power) in the party yet either. Also I think for sake of story i may go ahead and play Kat(Helion), as much as i really like the idea of Splice i think it'd be neat to have someone else who puts Doc Tox's lab to use. But at the same time it's normal really specialized into genetic-engineering scientist and nearly feral hunt/evolve creatures of habit. Though if anyone wants to know what inspired me to create him it was the first episode of Love, Death, and Robots on Netflix. Awesome series of animated shorts(no connection between episodes) but yeah it got me in the mood for tiny kaiju. Maybe i'll keep splice as a backup.
| GM_ZenFox42 |
Just FYI to all, Mind Control is not allowed, at all. I've seen too many DM's say that it's game-breaking.
Storm Dragon, do what you like, it's your PC, but it seems like the major "niches" have been filled (Thomas is the ultimate spy, Enkidu is a *big* heavy-hitter, etc.). Like Azil said, there's no "inventor", and I don't know how many current PC's have a strong ranged-based damage power, so you might consider that.
Thomas Roland
|
Of note, ranged weapons, like, bought with money from the book, are -very- powerful, all things considered. I've heard it said that it's "like" cheating, but not, because they are objects, and illegal, that if you build your character around them, and you lose them, the DM will have no sympathy for you.
Mind you, we seem to have no trouble finding more, so YMMV. =)
Also, um, we ain't seen Enkidu around much, so don't think that slot is solid filled.
| Enkїdu |
I'm here, I posted yesterday. I've been slow on the draw lately due to personal issues, but I'm not planning on going anywhere.
I've done the store-bought weapon type in other systems, and I imagine they could work well here. There are no shortage of gun toting super-normals that keep up with supers, like Nick Fury, Deadshot, Bullseye, Black Widow, and so on, or supers with gun-friendly powers, like Domino, Deadpool, Cable, Bishop, Aresenal, Taskmaster, and so on. It is a solid option. You can also split the difference and make a gadget/inventor that uses and improves on guns...
| Crackerjack, Jonathan Crayke |
Does Switchable count toward the "only 6 points per power" thing? I wanted to recreate at least some of the Magnum Multi Tool's functions as my more static powers. Also how does Device interact with that? -2 over the TOTAL cost, or the cost of each individual power?
| Storm Dragon |
Mostly completed statblock for Crackerjack:
Attributes: Strength d4, Agility d8 (1p, 1p H), Smarts d10 (3p), Vigor d6 (1p), Spirit d4
Skills: Knowledge: Engineering d10 (4p), Repair d10 (4p), Notice d10 (4p), Taunt d8 (3p), Shooting d6 (2p H)
Powers (26p):
Invent (6p)
Magnum Multi Tool (Switchable Device -2, ???p):
--Death Ray: Ranged Attack 3, Lethal (5p, 4d6 damage)
--Implosion Beam: Ranged Attack 2, Area of Effect, Lethal (5p, 3d6 damage)
--
Ze Goggles (4p, Device -1)
Eagle Eyes (1p), Infravision (1p), Low-Light Vision (1p), Spatial Sense (2p, X-Ray Vision, lead)
PDA (Device -2)
--Broadcast (2p), Manipulation (2p)
Personal Force Field (Device -1)
--Parry 2, Deflection 2 (4p)
Super Edge (4p): Marksman and Trademark Weapon (Magnum)
Edges:
McGyver: No trait penalty for lacking equipment. Can whip up one shot devices.
Hindrances:
Monologue (Major)
Ruthless (Minor)
Vengeful (Minor)
| GM_ZenFox42 |
Storm Dragon - you can only take 2 levels of any Attack power at Novice level, so the Death Ray has to be lowered.
According to a system developer, Device is applied (once) after all the Switchable costs are determined.
I'm going to defer on the Switchable max until I get an answer to the following :
DOES ANYONE ELSE HAVE A SWITCHABLE POWER? PLEASE LET ME KNOW ASAP!
| Enkїdu |
I dont, but I had had the same thought, and was eagerly awaiting the answer. If it counts, it makes switchable pretty useless, as the power you would generally want to use is always going to be your main power. I'd vote for not counting, given that.
Why spent 2 points for an alternate use of a power only worth 2-3 points?
| Storm Dragon |
Storm Dragon - you can only take 2 levels of any Attack power at Novice level, so the Death Ray has to be lowered.
That's fine, I was already waffling over switching it to Heavy Weapon or giving it Armor Piercing anyway. Just makes the decision easier. =)
According to a system developer, Device is applied (once) after all the Switchable costs are determined.
I figured, but it would have been nice to save a bunch of points. The Magnum used to have so many different functions.
How are you planning to introduce my new character? Maybe he was one of the original guys that came to investigate, and he was taken prisoner? Or we just retcon Ibrahim out of existence.
| Enkїdu |
Ibrahim was wounded, and Thomas's ring didnt work on him since he's undead as opposed to living, so we left him incapacitated in the sub. New guy can be from the other team and we rescue him, or he was hiding, waiting for backup.
| GM_ZenFox42 |
Storm Dragon and Azil - if you want to, your two new characters can be part of the original team that Dr. Destruction sent here. But if that's the case, I'll need to PM you some backstory, so let me know soon!
Regarding the Switchable, my inclination is to say that it *does* count towards the max, but as Enkidu pointed out, that does make it kind of useless. Do any players object if I say that it doesn't (because that's kind of like giving Azil an 8-point max instead of a 6-point max)?
| Azil |
Oh, idk if i have switchable on any of my powers anymore, but if i do i'll refix em for the 6 point limit. I think it'd be neat to join up as the previous squad. It's dynamic and a bit more interesting than Dr. D throwing more bodies at the hideout. I'd be cool with it if everyone else is. Otherwise i'm fine waiting till they finish the mission.
| Azil |
So i'm fairly new to the Savage Worlds system and i've gotta ask, is low light as big a deal as in other rpgs? Does it come up very often, is it easily counterable by equipment or is it a pretty rare thing to occur? Also, am i right in assuming we're following the Multi-lingual rule(i forget the exact term) where we start with half our int die in languages aside from our native one?
| GM_ZenFox42 |
Dim (Dark) light is usually a -1 (-2) to rolls requiring vision (Fighting, Shooting, Notice, etc.). There is a magic Power, Darksight, that halves the penalties for an individual, and Light, which removes the penalties for all those within 6" of the source. In NE, there's a "scope" that can be added to a rifle to remove all lighting penalties, but nothing that you can buy by itself. The superpower Energy Control(light) can do pretty much the same thing as the magic power Light. The superpower Heightened Senses can remove half or all lighting penalties, depending on its implementation.
NE does not have the Multiple Languages rule built-in. There's a superpower Speak Languages that counters this.
P.S. - thanks for being so flexible on the Switchable issue!
| Storm Dragon |
Oh, suppose I should also specify that I like the "we are the previous group" idea. It's a clean solution I think. I'm ready to go as soon as I get confirmation on what abilities I can have. The Magnum is kind of the main bit of gear for Crackerjack.
If Switchable is disallowed I'll probably just buy a laser gun and save the points; a level 2 Ranged Attack power is in all ways worse than the Visori laser pistols anyway.