Mythic 6 - Tar-Baphon's final trap and the world left untouched.

Game Master Davachido

Initiative:
Initiative order: Amelia, Dreyyn, Demons, Nethan, Elise, Elves

Current Map


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current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

EARTHQUAKE! haha i wish


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Hang on, we both need to take skill focus: spellcraft first, I believe.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

as for feats, i dunno. Spring Attack would be nice. Or I could use another BAB.

if i keep getting so jacked up in combat, maybe i should try to retrain TWF into Vital Strike? that way i could afford to take the penalty for Combat Expertise to have better AC?

i wish Vital Strike and Spring Attack worked together. It just makes so much sense.


@Al: Yea you both need the spellcraft feat, it's more that I will plan on how the powerful spells might affect the world once you get them.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

I am not sure about Alþórel but Nethan needs Skill Increase of 4 to raise my spell craft skill to the proper ranks, then Skill Focus - Spell craft, and lastly Ritual Magic.

As for spells, what is our list?

And can we prep the ritual in the morning, and then finish later it on the battlefield or whatever?


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Nethan: Remember that the next time Mythic bumps your int you'll get some additional skill points: enough to boost Spellcraft to 6 ranks. Might mean you don't need 2 pre-req feats.

GM Radiance: Would you prefer we avoid Ritual Casting? We can achieve some similar effects through mythic meta-magic.

Can Ritual Magic be stored in a spell storing device?


@Al: Nah I don't mind you use it, if I did I wouldn't have included it in the document. Just remember that the world is based around epic 6 levels. So I'm basically thinking ahead on to how people or the world will react. I'll say no for now to the spell storing as the limit is supposed to be the casting time.

@Nethan: Your spell list for ritual spells is your class list, so wizard spells levels 4 to 6. I mean there's nothing I can think of that I'd outright ban for spending an hour to cast them once a day but I know some will not quite be suitable unless I edit them. If you're not after any specific spells I can come up with a list for every level that would be most suitable. As a note there will be colour rituals too, those will be later though.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

How far are we away from the next tier, closer than 20,000 xps?

Also, skill focus spell craft is still a requirement regardless of how many ranks you have in spell craft.

@GM Radiance, a list of handy Ritual spells would be nice. That is if you have the time. Thanks!


Inactive

I'm a bit confused about what's going on here. So at the end of this room are windows, and through those windows we see a cityscape? So if we step through the windows, we'll be standing in some kind of city?


Empty windows, so no glass panes. When you step out you are in a cityscape indeed... I'll go post the description of the city streets in the gameplay thread instead of here. Basically depending on how you approach getting to the bloodstone from these streets you will encounter different things, you might even bump into the Eldred or get there before them!

@Nethan: I'll slowly work on a spell list, since we don't need it immediately. As for the next tier, you are relatively close. I think unless something goes horribly wrong you'll get it before your next feat.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

@Where we are - Well we did sorta emerge from a hole in the ground when we got here so going back that way seems sorta reasonable too :P

Or this may just be some sort of 'practice area' where they used to exercise attacks/defences of Geb.

Or a memento of an insane Gebian trapped here as well :P


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Hmm. For some reason this empty city reminds me of Inception when they visit the lowest level.

I am anxious to see what fun resides within :D


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Uh, actually...
Al was looking at using Communal Spider Climb to climb the cavern "sky"


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Yeah that sounds good. With the caveat of course that if our pursuit takes time (say an hour or so!) we might want to reevaluate since Communal Spider Climb only is 10-20 minutes per head (and recasting it all the time will probably eat all of Al's MPs).

But that all depends on the size of the city of course ...

Also I like how the spell implicates that all mages carry around live spiders in their component pouches :D


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10
Elise of the Red Hill wrote:
Also I like how the spell implicates that all mages carry around live spiders in their component pouches :D

Err ... we collected them at the main entrance ... yeah, yeah, that's it ... ;-)


I got dem spiders in my pants. I used to love having sand from the bottom of the ocean in my pocket to cast communal water breathing.

Anywho, communal spider climb will probably get you to an encounter or two (by that I mean an event not necessarily combat). Just to give you some perspective, it's a fairly large empty city. You can't quite tell how big, but picture trying to climb the length of Manhatten island or something to get an idea. Part of the reason I suggested using spider climb for the buildings, if it wears off you won't be caught on the ceiling of the cavern. :P


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Woah - that's a different scale to what I was envisioning.
Which means 10 minutes would buy us maybe two and a half km.
Even if it was in the dead centre, we'd need five times that.

If we assume half speed for the difficult terrain, we're likely to spend the whole day getting there and back. Spider climb probably isn't even worth casting unless we come to a wall or something. With the durations we'd need, I'm not sure anything would. Possibly Communal Mount.

I think it's time to do this the old fashioned way.

Additional complication - my laptop just died. This will impact my ability to post for the next little while. Might be better to have Al take a back seat for a while, but I'll do my best.


Inactive

Okay, so spider climb along the cavern is probably not something we can really pull off. Still was a clever idea.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Thanks :)


Indeed a good idea, keep it in mind as I'm sure it'll come in handy with what will come up.


Inactive

Thoughts on strategy? My first instinct is just to run away, but that might just spoil the fun. We could try communal spider climb to track whatever's causing this.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

i feel like if they can grow the roots that they could grow a root ceiling as well. but that's just an assumption


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Green is poison and stuff : )

(Easier to remember if you are into WC3/WoW since Alex the Lifebinder is the Red Dragon Aspect!)

@Dreyyn - fair point. But still, I guess we would see if there is one now - and if there isn't - we are at least making them waste more resources growing more roots :P


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

yeah, a spell point used to trap us is hopefully a spell point that isnt gonna poison us


Inactive

Oh, okay - red is leaves and earth, while green is poison and swarms? So nature, but different aspects of it.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

If they're trying to trap us, we probably don't want to be trapped. On the other hand they could have entangled us and didn't.

A wall of roots isn't a problem - just don't stand within the blast radius. I mean, a building isn't a problem with what we can do.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Well I'd say that depends on where the building decides to fall after the partial disintegration-by-fireball :P


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

They are stopping from going further either to talk to us or to ambush us or just keep us from going any further without contact because it seems a little slow for an ambush since there is no surprise round or attempt.


You guys could just try to cut the vines, or fly, or spider climb, or burn them. Lots of decisions. I do make the encounters with the intention that you might just run so feel free to do what your characters think is best for what's in front of them.

@Amelia: Yes. Think of it as red is plant life and green is insect/bug/arachnid life.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

"So... start cutting?"


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

I'm definitely thinking someone a bit homesick (or with strange visions of Geb?) and more then a little insane/powerful made all this.

And it has me both excited and a bit worried :P


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Yeah, I'm tempted to explore it just to know more.


Inactive

I agree. Let's spider climb along the buildings and try to get closer to the source.


Feel free to cast spider climb and have free reign of exploring this area then. Just move your tokens to where you want to go and what you want to investigate. Just in case something big and gribbly appears from the walls. You never know.

Evilly rolls dice in the corner as if preparing something.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2
Dreyyn wrote:

as for feats, i dunno. Spring Attack would be nice. Or I could use another BAB.

if i keep getting so jacked up in combat, maybe i should try to retrain TWF into Vital Strike? that way i could afford to take the penalty for Combat Expertise to have better AC?

i wish Vital Strike and Spring Attack worked together. It just makes so much sense.

i think this ended up falling to the wayside. reposting to see what people thought as well as to remind me i need to add a feat still.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Oh, I got Skill Focus: Spellcraft.
Thinking of getting the Mythic Power that lets you spend a point to get a +20 to int for one roll and being the next Einstein ;P
Nethan can join me and we can have arguments no one in the universe can understand ;P


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Hmm. We have A-ten-zu-ki and now Ki-zu-ten-a.

Question is, has our cunning GM merely done a back-to-forth switching of the sounds?

Or might we find Ten-ki-zu-a one day?

And why do they have similar names?

How old does this make Atenzuki since this one has been here for a while?! (Well we sorta knew she was old from the knights looking for her ...)

Do you guys think they look similar? Completely opposite? Hmm hmm hmm! Questions questions questions!

Note: I'll get back and post some more later, bit strapped for time atm : )


whistles quietly

Rolls some dice

Hmmm... Writes down something behind the DM screen that is the internet.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

if we make them kiss it might work. or maybe they could dance


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Is Atenzuki with us?


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

No, I'm fairly sure we left Atenzuki behind in the camp with our friends there.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Ok, so only Spook NPC is with us (the party).


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Yeah and his pet I think. Not sure if the pet is actually physically present or just shifts in when needed (and if it even can shift in here in this place!)


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

My absence was because of a low-grade 24 hour flu and will be catching up tonight. Don't have time now other then copy and paste this into all my games but wanted all of you to know what happened to me.


Relatively busy weekend, I'll post soon!


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2
Dreyyn wrote:
Dreyyn wrote:

as for feats, i dunno. Spring Attack would be nice. Or I could use another BAB.

if i keep getting so jacked up in combat, maybe i should try to retrain TWF into Vital Strike? that way i could afford to take the penalty for Combat Expertise to have better AC?

i wish Vital Strike and Spring Attack worked together. It just makes so much sense.

i think this ended up falling to the wayside. reposting to see what people thought as well as to remind me i need to add a feat still.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Oh since you were thinking about Vital Strike I'll just mention that it does indeed work with Fly-By Attack (as that one is actually Move-Standard Action-Move).

If Dreyyn learns how to spear-surf he might actually get to use it : )

Mythic Vital Strike is also quite nice!

(And if you really want AC Mythic Combat Expertise allows you to spend 1 MP to ignore the penalties for a minute or so! But I think there are some other options to look into before that!)


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Looking at the verbiage, it is possible to use Flyby attack with vital strike which is kind of stupid that it can not be used with Spring Attack since Flying is already an advantage.


I guess it's because it's usually harder to get fly-by since PCs don't usually get innate flying? I don't know, some of the wording on feats or what goes with what in PF still baffles me.

I'll wait till tomorrow to see if anyone else wants to ask the moonflower a question before we continue on.

Dreyyn, I would be willing for you to use fly-by attack when you can fly with the spear so you can start building vital strike for it if you wish. I think vital strike should stay quite powerful through M6 because you only just hit the tier for next attack. The champion does have some good crit-fisher stuff, mythic vital strike and maximize critical would probably give a lot of pain. I'm unsure if it's worth a mythic slot but it does make your crits always have big numbers!


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

I think it's because Fly-By attack was designed to work with Breath Weapons (Standard Action) while they didn't want people casting spells of Spring attack or the like. Would be my guess. Only thing is casters can get Fly-By Attack instead ...

Might also be a fluke : )

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