Mythic 6 - Tar-Baphon's final trap and the world left untouched.

Game Master Davachido

Initiative:
Initiative order: Amelia, Dreyyn, Demons, Nethan, Elise, Elves

Current Map


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AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Why not do both? I'd like Al to copy yours as well!


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Heads up - I'll be on mini-vacation until the 26th and I'm unsure how much internet access I'll have. But I should be able to update in the evenings : )

I'll come back and double check the in game contest and poke a little bit once I'm done packing stuff


Hrm okay posting has slowed again. Seems to keep happening when I saw you can do lots of things. I think people are paralyzed by choice?

Would people prefer I pull the plot along so you may react to things along then thread and move to different parts of the plot depending on how you react? Posting picks up when we are in dungeons and the like it seems. So I can go to the arena have some fights, then do the different siphon regions with the encounters you'd see in between?


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

i do get sorta paralyzed by choice especially with respect to what other players might want to do and not wanting to step on toes


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Sorry, I must admit my travels are taking a bit more energy then I planned. At worst, I'll be back to normal schedule on Friday : )


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

I sorta see Al sitting back through the competition. Happy for it to happen. I feel like he hogged the spotlight a bit for a while, so letting others take the lead sounds good :)


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

I apologize as well, I have been busy at work lately along with the holiday season and I was hoping to catch up this week sooner than later.


Sounds like I should move things along a bit then, will wait from input from Amelia then solder on!


Inactive

Sorry, been busier at work due to a new job so my posting rate has suffered.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

GM Radiance, since you are going to move things along.

Should I have Nethan just stay up in the Inn Room memorizing and copying from the Book of Harms? I understand the ritual will not be copied over without more effort and if possible.

Or have him join in the Festival? If there are prizes, he would probably join.


Sorry for delay prepping for viva. You can spend time copying.

There are indeed prizes.

Who would not participate in the arena? If it's everyone I'll just go as is, but I need to adjust the encounters down if someone wants to cheer on the group.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Elise is definitely down for a fight. : )


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

i'll go if others are going.


Map is updated, I would roll initiative but your enemies tactics requires them to act as one so they all delay until they are next to each other. I'll put the initiative order as you guys then them.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Nethan - are we in?


I know Thanksgiving was some point in the last week so, Happy thanksgiving to you guys across the pond.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Yep Al, let's get into the arena, our friends will probably need our help?

Thank you GM Radiance. I am back from Thanksgiving travel to visit family.

What were the rules of the arena? Roman Arena Rules?


The arena has a magical barrier preventing you from killing each other so go all out, the barrier will also refresh some of your spells/abilities between bouts so don't feel like you have to be too stingy.

Otherwise I'm just waiting for you guys to post some turns ^^


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Congratulations Doc :P


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

I think Nethan is in a good location for now on the map.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

I saw this feat and thought - hey awesome!

Then I realized that blood frenzy =/ blood rage and was a bit sad :P

Greater Blood Frenzy:
Your wounds move you into a deeper frenzy.

Prerequisite(s): Blood frenzy ability, sahuagin.

Benefit(s): You no longer take a penalty to AC while in a blood frenzy. In addition, if you strike an enemy with both of your claw attacks—or two or more claw attacks if you have extra limbs—while in a blood frenzy, you can rend (as the special attack), dealing an amount of additional damage equal to your claw damage plus 1-1/2 times your Strength bonus (minimum 0).

(It is basically rend on claw attacks and no AC penalty during 'rage', but only if you are a fish and fishrage :P)


For the two that got knocked out since you can't post at the minute, has the battle shown enough points that you could feasibly have changed tactics to push a different strategy? Do you think the enemies are too hard? Too straight forward?

Al:

Since you are out for the count now the spell being used was basically: protection from energy communal. The spell is a slight alteration using a book called spheres of power where the caster was only using one type of element, that being water so was a higher caster level but at the cost of only being able to cast water-esque spells.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

not sure what you mean in your questioning, hopefully my answer is something like you are looking for.

too hard, not sure. I don't know what their relative power is to us. Dreyyn's AC is only 21, which is why it is no surprise that he was hit once he got up in their face. They definitely did a lot of damage, more than i was expecting. I also hit them more often than i thought, but my damage is low. maybe they were statted out a little too much for damage and not enough for AC? it is hard to tell. if they are off the mark, they don't readily appear grossly so.

Tactics-wise, I would have done the same thing again, Dreyyn is a bit of a one-trick pony.

Enemy tactics-wise, it makes sense and i would expect nothing less from a team that was expecting to be in a gladiatorial fight. if some random group of mercenaries were pulling tight tactics like this, it would stretch my suspension of disbelief.


Yea that's the kind of thing I was asking for. ^^

The archers AC is somewhat variable depending on who is alive and what stance they are in and if they are being attacked by ranged or melee. They weren't completely focused on it but neither was their damage.

They have +1 longbows with deadly aim for +5 damage, then the typical multi-shot, rapid shot combo and being level 6. They have defensive maneuvers as has just been seen but they didn't get much of opportunity until now without being run down. Of course the remaining one was unaware of blade lash from Elise so didn't try to space himself out even more.

One of them was tougher than the other as they were different classes.


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

GM:
Oh! Yes, I have that book. Interesting. Good value for them! I guess it wouldn't have stopped the "conteram nucleus" 100-pointer then.
I'm guessing the archers had improved evasion?


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]
GM_Radiance wrote:

They weren't completely focused on it but neither was their damage.

They have +1 longbows with deadly aim for +5 damage, then the typical multi-shot, rapid shot combo and being level 6.

I think it's just that archers hurt in general :P

Also - a nice thing about the bloodrager opposed to barbarians - is that you have all these little nice things like Blade Lash : )

(On the other hand barbarians got all their fancy rage powers but they tend to mostly be melee anyhow!)

Edit: Oooh and next post will be nr 777. That is at least somewhat amusing!

I wonder whom it will be :P?


Al:

The shields didn't stop the thing completely, however passing the save does half damage. If someone has normal evasion if they pass, it does no damage. Improved evasion just means if they fail they still only take half damage. One of the archers had improved, one had normal. So on the first round when they passed they didn't take anything despite the shield not being up yet.

@Elise: Guess it will be me! Muahaha.

Yea archers hurt mostly because it's easy for them to get their full attacks. That can be seen by the mobile turret that is Amelia, throwing out a steady stream of 14 damage hits. Though if she takes Twin throw it'll be the same trick as multishot. Sadly that has a pre-req of two-weapon fighting but it's still not terrible.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Well, Amelia could take and use Two-Weapon Fighting if she wanted since it does work with thrown weapons. You know, for even more attacks :P

@Tactics - Their tactics felt a bit like a phalanx or similar formation might operate. Like Dreyyn said, perfectly fine for competent opponents. (Personally I think I'd be perfectly fine for random mercs to use too since they are really just professional soldiers.)

Being a melee character I felt that their magician didn't do much to impede our melee aggression. If they had another magician throwing out stuff like Entangle or Create Pit or such things may have been way harder.


current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

well i mean maybe a professional mercenary outfit like House Tharashk. but someone who hires a handful of mercs from a bar, not so much.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Aww, don't pick on the wizard too much, it's not every day you get hit by two consecutive fireballs.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

No, I just pointed out that their magican screwed mostly with our magicans and didn't have time left over to screw with us melee characters.

Which is sort of nice^^

But if their magican *had* time to screw with us melee characters (or simply a secondary magican) things might have gone really different : )


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Well surely, none of the opponents expected the magicians charging into battle either ... lol.


Sorry Christmas stuff and some drama showed up randomly. I'm about to fly out to HK so I'll update soon. The combat is basically over and a new challenger will appear soon so feel free how you'd like to challenge the new team. The map will be the same but you will start from the top this time.


Merry Christmas to all.

Family stuff has really been taking it out of me so instead of making promises and collapsing before I find a cyber cafe I'll update on new years day as that's when my family leaves.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Merry christmas!

: )


AC 13(17). F+2 R+5 W+5. Per +5 Init +9. HP 44/44 MP 2/9 Pre 3/5 WCM 5/6 AR 3/9 BoH 1/1 1st 3/6 2nd 4/6 3rd 3/4

Merry Christmas everyone!


M Humanborn

Happy Holidays, denominational or otherwise!


Inactive

Merry Christmas!

-Posted with Wayfinder


Okay moving objects in Google draw on android is futile.

Can someone put all 5 of you next to the top fire. Then copy paste one of the Eldred tokens so there are five identical tokens and put them where you started last match.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

Your wish is my command!

edit: There. I think I got it approximatively right :P

edit2: And initiative rolled too. I did manage to expend all my really sucky rolls on the eldred, so there is that ^^

Also - Happy new year : )


About to board my flight. I doubt either party will be able to engage each other on the first round so feel free to so your turns then I'll update when I land with the enemies turn and out the initiative into order.


Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
SKILLS:
Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

Sorry all, lots of activity for the holidays, I'll try to post tonight or tomorrow at the latest.


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

If possible, targeting one of the swordseldred : )

Let's see how red magic works against someone knowledgeable of red magic, maybe Elise can get a practical lesson or two :P


Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]

@Red Magic - Given that we know that they have at least 1 red mage - and Elise knows some red magic - I'd say it would be safe to assume Elise has gone over what she can manage so that we may try and interpolate some of our enemies capabilities.

Elise can

1) Make a leafy shield that mostly injures enemies around her

2) Tie up/knock down (don't recall which at the moment :P) people with roots

So it is basically nature/growth magic. So I say we may perhaps expect some tree-shenanigans or perhaps entangle or something : )


1 person marked this as a favorite.

So I hope I got all this for the summary:

  • Freed the heart after learning Moretti's identidy
  • The heart calls herself Atenzuki
  • Atenzuki doesn't recall much from her past other than she was trained in the Xia homeland. She doesn't remember parents only mentors.
  • Having recovered the locating stone that Moretti had the group knows that there are others like Atenzuki out there.
  • Nkosi was willingly harbouring the experiments performed on Atenzuki, so House Khekeret likely knows what Atenzuki is or at least how to use her.
  • The blood that is thrown away in the sewers is enough to taint Eldred.
  • The group does not know if Atenzuki's blood affects them.
  • Returning to the outpost Sarangeral tells them of events happening in their absence.
  • Siphon locations and attacks from what sounds like undead have been placed on the map.
  • The group has taken their first steps into the use of colour magic.
  • Elise has found that those of house Dalmahoy are functionally blind but use other modes of sight.
  • Ayla has a missive from what they assume is house Ustal but the group has not contacted her yet.
  • The group has joined in on the festivities possibly making a name for themselves amongst the Eldred.


  • Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
    SKILLS:
    Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

    Sorry all, been under the weather, will be getting on the ball soon.


    Human Male Adult Incanter Archmage, L6/T4, HP:62/62, AC:24/T:24/FF:19, F:+4/R:+7/W:+6, Am.Init:+11, Prcptn:+11, CMB:+3, CMD:18, Speed:30', MPPs:10/11, LPPs:2/2, SPs:10/11, CMPs(BLK):6/6, Wand:35
    SKILLS:
    Acro:+10, Know(All,Exc:Martial)/(PL/Psi/Arc):+10/+12, SpellCraft:+18, Stealth:+10

    I'll post tonight. Tomorrow at the latest. I was in training and it ends today.


    Should I bot some people?


    Inactive

    I thought it was Nethan's turn, and then #5 and #4. But if they've all gone, Amelia will be laying into #2!


    current map HP 48/60 | AC 21, Touch 15, FF 18 | Fort +8, Ref +8, Will +3 | Per +9 | Init +4 Slayer 6 / Mythic Champion Tier 2

    dreyyn will head that way if amelia is in melee, trying to flank with her. 60ft move, acrobatics to avoid AoOs. i didnt see her next to enemies on the map or i would have moved myself.

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