Mummy's Mask: The Sand Scarabs-Gameplay Thread (Inactive)

Game Master R0B0GEISHA

Map of Wati

Combat Maps

Mummy's Mask Loot List

Initiatives:

[dice=Caius]1d20+4[/dice]
[dice=Dr. Hibbins]1d20+8[/dice]
[dice=Marius]1d20+4[/dice]
[dice=Meriui]1d20+1[/dice]
[dice=Merutep]1d20+1[/dice]
[dice=Rashim]1d20+6[/dice]

Perception:

[dice=Caius]1d20+7[/dice]
[dice=Dr. Hibbins]1d20+5[/dice]
[dice=Meriui]1d20[/dice]
[dice=Merutep]1d20+4[/dice]
[dice=Marius]1d20+5[/dice]
[dice=Rashim]1d20+5[/dice]


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Michel, I'm confused about your attack. Assuming your attack roll, you are targeting a grid intersection which deals splash damage to all creatures within a 5' radius (i.e. the four squares surrounding the intersection) I don't see how you could affect doll #1 within that radius as well as the other 3. Furthermore, you could target the intersection behind the dolls and not worry about getting Kyrus in the splash radius. Let me know what I'm missing.
Thanks.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Splash weapons effect a box, not a plus sign. First diagonal counts as 5' from center as well.

Edit: Apparently it is a plus sign when targeting the floor... that makes no sense to me, but them's the rules I guess. Apply the attack roll to the figurine in the square

damage: 1d8 + 5 ⇒ (3) + 5 = 8 if construct or undead
damage: 1d4 + 5 ⇒ (2) + 5 = 7 if not

1d8 ⇒ 7 for drift if I missed.

Hibbins would be more worried about taking out all of the dolls.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Of course they have hardness or acid resist... bet this is the time that traditional fire bombs would have been better... oh well.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet
GM Wulfson wrote:
Kyrus, it looks like your attacks for TWF are a little off. Your attack bonus should be +2/+2 (+3 Dex, +1 WF, -2 TWF). Also your damage should be 1d6+2 (primary), 1d6+1 (off-hand).

Hey GM, I've responded to your question above via PM.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Sorry all. you moved really quick and had some RL trouble with getting on the internet the last few days. Looks like everyone else has been going and blocked the way so....I'll just post Akbari watching the parties backs I guess.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Did we lose Akbari?


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

What are you talking about? I literally just posted on Sunday and the map was too crowded for him to move in so I had posted him watching the group's collective back.

You know what? Yes, you did lose Akbari. The group is moving too fast for me. I can't always post every day and you all post often. Plus, with not being able to access the Roll20 maps while at work means I can only post when I'm at home.

I wish you all fun gaming.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Well I was only asking since we were waiting on you for combat, which you had two days to post.

I mainly was just curious since I know you said you had issues getting on the internet.

I didn't mean anything by it. Sorry.

I don't see how we are going to fast though. We mainly only post like once a day during the week.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Akbari sorry to hear the pace is faster than you prefer. Myself, I'm very comfortable with posting every day.

My own view is that we have here a group who post regularly, thoughtfully, and bounce their posts off each other. That (and a reliable capable GM) is exactly what I'm after in a pbp. It's far from common and worth hanging on to.

If however you truely don't feel comfortable, then I wish you well, and hope to bump into you online again.

-Posted with Wayfinder


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Okay, everyone, let's take a step back and let cooler heads prevail. Akbari I'm perfectly fine with your posting rate. When I'm online I like to update combat as often as possible someone doesn't waste time with some elaborate post only to have the creature killed by the person who posted before you.

I'm not the type of GM who demands or expects a post a day. I know real life has a tendency to get in the way of our fun time. I'm perfectly happy with someone who posts 2 to 3 times a week as I am with someone who posts every day. In fact I've just picked up another orphan game so my time is going to be split between these two games.

I was waiting for you to post because with Caius dispatching his doll and stepping back there was an opening for you to move up to engage the doll on Kyrus. The dolls, being tiny, only threaten the square they're in so you could move and not draw an AoO as you get in position.

If you really feel the way you do I wish you the best of luck and hope to run into in a future game but you are more than welcome to stay and play at your own pace without any complaints from me.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

My apologies for snapping. Real life sucks right now, and I shouldn't have responded in anger.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

I understand. I was once in a game where the combat changed direction three times, while i was writing a post.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]
Akbari Radjziic wrote:
My apologies for snapping. Real life sucks right now, and I shouldn't have responded in anger.

No worries.

I hope your situation in real life gets better for you. :)


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Sorry Kyrus, I should have answered this earlier. The amounts I quote are retail prices, you would receive 50% (or 60%) of that. Some items like gems, jewelry, and objets d'art will sell at 100%. Since I'm going to have to go through the list to determine what is considered a "relic" or not for those with the trait I can determine what will sell for full price then.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet
GM Wulfson wrote:
Sorry Kyrus, I should have answered this earlier. The amounts I quote are retail prices, you would receive 50% (or 60%) of that. Some items like gems, jewelry, and objets d'art will sell at 100%. Since I'm going to have to go through the list to determine what is considered a "relic" or not for those with the trait I can determine what will sell for full price then.

OK to make your job more simple, I'll list items at retail price to match what you tell us, and then we will have to remember to discount that when we settle up.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

It seems like the loot sheet is missing the four Gold Masks we found earlier.

Also it seems like we forgot about the 3 wooden chests and clay urn sealed with wax in the current chamber. (I think we didn't check them out yet.)


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

No you have not.
Just an FYI, I'm leaving to visit my father in law in a few minutes, so don't expect too much more from me this weekend.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]
GM Wulfson wrote:

No you have not.

Just an FYI, I'm leaving to visit my father in law in a few minutes, so don't expect too much more from me this weekend.

Cool. Have fun.

I'm not going to be as active as usual either. I'm at the beach till Tuesday. :)


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

That moment you realize the only one with detect magic is the small pc...


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Just a reminder, some of us are at the other door.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Although it's not explicitly stated in the descriptions I would assume that there is actually layers of dust on pretty much everything in this tomb, it having been sealed for centuries, it's just that the tracks you've found are more recent and easier to pick out among any heavier accumulation.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Ahh. Ok. And no secret doors found...?

-Posted with Wayfinder


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

No, no secret doors.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Question.

When Spider #1 climbed the alter wouldn't that provoke an attack of opportunity from me and wouldn't that limit it to a single attack?

Since the alter is an obstacle/difficult terrain and you can't 5ft step onto it.

It's cool if I'm wrong I might just be confused on that part. I just wanted to get a clarification for myself.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Sorry, everyone. I was trying to find a ruling on Caius' question but couldn't find anything. The general consensus is that the altar would be a "hard corner" and as such you wouldn't be able to take a 5' step up on top. So I'm going to retcon things so that Caius get an AoO and only the creatures bite hits Marius.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Akbari hasn't posted in over a week now in this or any other thread as far as I can see, so I sent him a PM to see if everything is okay. I'll bot him through this battle but if we don't hear from him you'll need to make decision on whether to continue on with five or return to the surface to get a sixth.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

I'm fine with 5 if everyone else is.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Thanks GM Wulfson. Didn't mean to bog anything down for you. :)

Do you mind that i ask questions like that? I just don't want to come off as annoying or rules lawyer like.

As for Akbari that seems fine. We could always just continue with 5 people and just let Akbari come in and out when they are online.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Or 4 if you guys don't get Kyrus to the defibrillator ASAP...

Yeah I'm good with 5 if Akbari has vanished.

-Posted with Wayfinder


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

5 is fine with me as well


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Do we have anybody that can heal, or are we solely dependent on potions right now?


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

With Kyrus down, it falls to Hibbins and his extracts.

I'm thinking that we should probably get another front liner to join the group. Caius is more of "Striker" than a "Tank" and Kyrus will be pulling double duty between healing and fighting. Marius and Hibbins are your "Arcane"/"Skill" roles and Rashim is more of a "Ranged" combatant. We could probably use someone who can stand toe-to-toe in combat.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Hey all, I'm going to be tied up this week preparing for GenCon. I'm running two PFS scenarios throughout the con and I haven't really looked them over yet. I'll be running Thursday, Friday, and Saturday from 8:00 AM to 1:00 PM and from 2:00 PM to 7:00 PM all three days.
Feel free to stop by and say hello, if you're free (I'll let you know what tables I'm at when I find out on Wednesday).
Hope to see you there.
Mike


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Except I don't get to use extracts on others til 2nd.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

OK so here's how Kyrus' damage so far adds up. He started at 11 HP, then:

- 2 non-lethal, rope acrobatics fail, July 7th
- 3 lethal, dart trap, July 18th
- 10 lethal, spider-things, Aug 9th
- 1 lethal from blood loss, last Friday
+2 lethal AND +2 non-lethal, CLW potion (thanks Rashim)
+1 lethal after 1 hour's rest (thanks Doctor)

Therefore after 1 hour's rest, Kyrus is indeed at 0 HP. At this point he would wake and invoke his Goddess' blessing for her humbled champion, and cast CLW using his 'healer' blessing, sacrificing the spell 'Divine Favour' to do so.

1d8 + 1 ⇒ (4) + 1 = 5 x 1.5 Healer blessing, which equals +8 I think (round halves up, right?).

...and... back up and running again!


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

I am SO sorry everyone! I didn't intend to drop out of the game and just stop being around. Life went a bit sideways and then just tonight I realized I hadn't been on the site in FOREVER. Sorry. =(

So many new posts. Should I try and read through them and catch up, or do you guys want to keep going with just you 5?


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

These things happen. I'm ok with giving you a second chance if everyone else is.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Welcome back.

It's okay. Sometimes life is a mess, I've been there.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Glad tp have you back, Akbari!

-Posted with Wayfinder


Male Human (Keleshite) Telekineticist 2 | AC 16, T 14, FF 12 | 20/20 hp | Fort +6, Ref +7, Will +1 | Init +6 | Percep +6 | CMD 15

Huzzah and welcome back sir. Life gets like that sometimes, I'm not worried about it.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

Good to have you back. I was just getting ready to write your farewell scene. Glad I don't have to.


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

A friend of mine mentioned Starfinder to me last night, which made me think of Pathfinder and then my brain was like "OMG YOU HAVEN'T BEEN ON PAIZO IN WEEKS!" lol

I'll try to catch up and post today if I can.


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Hey GM. I didn't want to crowd the game play with this. But i didn't get an answer to this.

"Caius begins to search around the alter chamber, being meticulous in his search, while listening to his companions.

Take 20 on Perception for a total of 27."

Thanks :)


Male Human (Taldan) Bard (Archaeologist) 9
Character Information:
[HP: 57/57]; [Armor Class: 20; Touch: 13; Flat Footed: 18]; [BAB: +6; CMB: +6; CMD: 19]; [Saves: Fortitude: +5; Reflex: +9; Will: +7]; [Initiative: +7]; [Perception: +20]
Archaeologist's Luck: 15/15

Did we set a watch order? I know we did a march order but I can't find anything about watches.

Grand Lodge

M Human Warpriest 1
Profile:
[Init 3, HP 8/11, F4 R3 W5, AC18 FF 15 T13, CMB 2 CMD 15.
Loot sheet

Guys I have a dilemma - thoughts please?

Kyrus is our only healer at this point. He has the Healer blessing (x1.5 HP healed) but only 2 spells per day. Right now, Kyrus has only 8 HP out of 11. This means one good strike and he's out, and we have no healing at all for anyone. A 10HP strike from the spider things took him out last time, and meant we've all had to stop for 12 hours to recoup.

I think we either have to pull Kyrus back from the front line for a while, or use 1 of his 2 spells now on himself, otherwise we risk the same thing happening again.

I'd assume we do the former, for the good of the party. What do you think?


[HP: 18/19] [Panache: 1 of 4]
Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Yeah i guess pull back for now. Once we are level 2 the healing thing will be a bit easier for us as a party.


Half-Orc Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Level 2 I will be able to take the load off you some.

Grand Lodge

Ok - thanks guys.

Level 2 seems a long ling way off. With all the doors and traps, this dungeon crawl is going slow...

-Posted with Wayfinder


Male Half-Elf Ranger 1 | HP 12/12 | AC 17/FF 14/Touch 13 | Init + 3 | Fort +4 | Ref +5 | Will +3 | Low-Light Vision, +2 vs enchantment, Immune to magic sleep | Perception +11

Akbari is fine with being on the frontlines.


Hell's Vengeance Battlemaps; Jade Regent Battlemaps; Kingmaker Battlemaps; Mummy's Mask Battlemaps

RE: DC:10 Knowledge checks.

You don't need ranks in any particular Knowledge skill if the DC is 10 or less. This represents "Common Knowledge" and should be readily known to all (provided you make the DC).

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