Chain Mauler

Caius Jeggare's page

196 posts. Alias of Brain_in_a_Jar.


Race

[HP: 18/19] [Panache: 1 of 4]

Classes/Levels

Statistics:
[AC: 19; Touch: 14; Flat-footed: 15] [CMD: 15] [Fort +3, Ref: +6, Will: +1; +2 against enchantment spells and effects] [Immune: Magic Sleep effects] [Low-Light Vision, Darkvision (60 feet)] [Perception +7]

Alignment

Lawful Neutral

Deity

Mammon, The Argent Prince

Strength 11
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 12
Charisma 14

About Caius Jeggare

Caius Jeggare:

Class: 1st Swashbuckler (Noble Fencer/Inspired Blade/Veiled Blade)/1st Bloodrager (Urban)

Race: Half-Elf

Type: Humanoid (Human, Elf)

Senses: Low-Light Vision, Darkvision (60 feet)

Initiative: +4 [+4 DEX]

AC: 19 [+4 DEX, +4 Armor, +1 Shield]
Touch: 14; Flat-footed: 15

HP: 19

Immune: Magic Sleep effects

Fortitude
[+2 Base, +1 CON] = +3
Reflex
[+2 Base, +4 DEX] = +6
Will
[+0 Base, +1 WIS] = +1
+2 racial bonus against enchantment spells and effects

Speed: 40 feet

::Attacks::
Masterwork Rapier +8 melee (1d6+4/18-20x2)

Dagger +6 ranged (1d4/19-20x2) Range: 10 feet

::Special Attacks::

Hellfire Strike (Su) (3/Day) (Used: 3)
[Swift Action: Your melee attacks gain the flaming weapon special ability for 1 round.]

Controlled Bloodrage (Su) (5 rounds) (Used: 5)
[Free Action: Gain a +4 morale bonus to her Constitution, Dexterity, or Strength. When using a controlled bloodrage, an urban bloodrager gains no bonus on Will saves, takes no penalties to AC, and can still use Charisma-, Dexterity-, and Intelligence-based skills. A controlled bloodrage still counts as a bloodrage for the purposes of any spells, feats, and other effects.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.]

BAB: +2
CMB: +2 [+2 BAB, +0 STR]
CMD: 16 [+2 BAB, +0 STR, +4 DEX]
+2 CMD against attempts to disarm you of your rapier while you have at least 1 panache point.

::Skills:: (ACP: 0)
[Class Skills: Acrobatics, Appraise, Bluff, Climb, Craft, Disguise, Diplomacy, Escape Artist, Intimidate, Knowledge (Arcana, Local, Nobility), Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Swim]

Acrobatics
[1 Rank, +4 DEX, +3 Class] = +8

Appraise
[2 Ranks, +2 INT, +3 Class, +2 Trait] = +9

Bluff
[2 Ranks, +2 CHA, +3 Class, +3 Misc, +1 Trait] = +11

Climb
[1 Rank, +0 STR, +3 Class] = +4

Diplomacy
[1 Rank, +2 CHA, +3 Class] = +6

Escape Artist
[1 Rank, +4 DEX, +3 Class] = +8

Knowledge (Local)
[1 Rank, +2 INT, +3 Class] = +6

Knowledge (Nobility)
[1 Rank, +2 INT, +3 Class] = +6

Perception
[1 Rank, +1 WIS, +3 Class, +2 Racial] = +7

Sense Motive
[1 Rank, +1 WIS, +3 Class] = +5

Sleight of Hand
[1 Rank, +4 DEX, +3 Class] = +8

Swim
[1 Rank, +0 STR, +3 Class] = +4

Languages: Common, Elven, Infernal, Undercommon

::Feats::
Weapon Focus (Rapier), Skill Focus (Bluff), Fencing Grace

::Traits::
Foreign Opportunist
[You gain a +2 trait bonus on Appraise checks, and that skill is always a class skill for you. In addition, your contacts in the antiquities markets allow you to sell relics of Ancient Osirion for 60% of their listed price, rather than the normal 50% value. What is considered a relic of Ancient Osirion is left to the GM’s discretion.]

Armor Expert
[When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.]

Rich Parents
[You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances—your starting wealth increases to 900 gp.]

Antiquities Smuggler
[You have moved contraband relics from Osirion’s elder days for years, and have learned some tricks. You gain a +1 trait bonus on Bluff checks, and it is always a class skill for you.]

::Special Qualities::
Favored Class Bonus: (Swashbuckler)
[+1 HP]

Keen Senses
[Half-elves receive a +2 racial bonus on Perception checks.]

Adaptability
[Half-elves receive Skill Focus as a bonus feat at 1st level.]

Elven Immunities
[Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.]

Blended View
[Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet.]

Inspired Finesse (Ex)
[An inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat.]

Inspired Panache (4 Panache)
[Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) and Intelligence modifier (minimum 1), instead of just her Charisma modifier.

Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier.]

Social Panache (Deed) (Ex)
[A noble fencer can spend 1 panache point when he attempts a Bluff, Diplomacy, Intimidate, or Sense Motive check to roll 1d6 and add the result to the check. He can do this after he rolls the check but before the result is revealed. If the result of the d6 roll is a natural 6, he rolls another 1d6 and adds it to the check. He can continue to do this as long as he rolls natural 6s, up to a number of times equal to his Charisma modifier (minimum 1).]

Derring-Do (Deed) (Ex)
[A swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).]

Quick Draw (Deed) (Ex)
[Whenever the swashbuckler has at least 1 panache point, a veiled blade gains the benefits of the Quick Draw feat.]

Bloodline (Infernal)

Fast Movement (Ex)
[A bloodrager’s land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager’s speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager’s land speed.]

Equipment:

[Carrying Capacity: Light (50 lbs), Medium (100 lbs), Heavy (150 lbs)]
[Total Used: 43 lbs]
Masterwork Rapier
Masterwork Chain Shirt
Masterwork Buckler

Noble's Outfit
Signet Ring (House Jeggare)

Leather Bandolier
-Wand of Bladelash (46 charges) (CL 1st)
-Dagger (x2)

Bag of Holding (Minor)
-Gold (305)
-Silk Rope (50 feet)

Masterwork Backpack [Total: 7 lbs]
-Trail Rations (x2)
-Canteen
-Charcoal (2 sticks)
-Sheet of Parchment (x10)

Background:

Caius was born to House Jeggare, a wealthy merchant house from Korvosa with ties to Cheliax. His mother Anya Jeggare sent him away at a young age to train in a small school within Westcrown to learn fencing, courtly grace, and business.

After spending most of his formative years away, Caius returned to Korvosa upon graduating from school, in order to learn the family business. He worked closely with his mother in the docks, learning to handle the ledgers and invoices of the trading company his family owned.

House Jeggare was always on the lookout for new locations to exploit for profit. Informants from Osirion relayed messages of a boon of relics being emptied from Wati. Caius was given passage upon the Red Dawn, a three masted Chelish ship, along with a sizeable fortune to start up business within the city.

Upon arriving in the city Caius set out to purchase a warehouse and set up shop within Wati. But just when things seemed to be going just as planned Caius began to run into issues of debt. Racking up a number of losses from gambling, drinking, and woman.

Within a few months of being in Wati he had lost the warehouse and used the last of House Jeggare's funding to pay of his debt.

Caius was desperate to fix this issue before his superiors discovered the mess he had made. Thankfully he had heard of a lottery to enter within the tombs of the dead city. While risky sounding he preferred it to dealing with those devils back home.