Tsadok Goldtooth

Dr. Hibbins's page

178 posts. Alias of Havocprince.


Race

Half-Orc

Classes/Levels

Alchemist (Cryptbreaker, Chiurgeon) hp 12/12

Alignment

N

Languages

Common, Orc, Goblin, Gnoll, Draconic, Abyssal, Giant

Strength 11
Dexterity 14
Constitution 10
Intelligence 20
Wisdom 12
Charisma 10

About Dr. Hibbins

Init +8; Senses Perception +6
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DEFENSE
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AC 15, touch 12, flat-footed
hp 12/12
Fort +3, Ref +7, Will +5
Speed 30 ft.

STATISTICS
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Base Attack Bonus +1; CMB +1; CMD 13

Race
City Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.

Scavenger: Some half-orcs eke out a living picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.

Skilled: Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level.

Sacred Tatoo: +1 Luck Bonus to saves.

Orc Blood.

Class
Alchemy 1st 4/day
Current: Cure Light, Ant Haul, Detect Secret Doors, Identify

Formulae
1st Cure Light, See Alignment, Fool's Gold, Detect Undead, Ant Haul, Detect Metal, Detect Secret Doors, Identify

Alkahest Bombs 7/day
A crypt breaker’s bombs are specially designed to work best against constructs and corporeal undead—two foes commonly encountered in ancient tombs. Known as alkahest bombs, these bombs deal acid damage instead of fire damage. Alkahest is an alchemical fluid that eats away unliving flesh and animated constructs, but it doesn’t work as well against other targets. Against constructs and corporeal undead, alkahest bombs deal 1d8 points of damage, plus 1d8 points of damage for every odd-numbered level instead of 1d6. Against all other creatures, alkahest bombs deal 1d4 points of damage, plus 1d4 points of acid damage for every odd-numbered level.

This ability otherwise functions as and replaces the standard alchemist bomb class feature.

Crypt Breakers Draught
Rather than develop mutagens that increase their natural armor and physical abilities at the expense of their minds, crypt breakers focus on the creation of special draughts that can enhance their senses. When a crypt breaker drinks one of these draughts, he gains a +4 bonus on all Perception checks and gains one of the following special senses: darkvision 60 feet, low-light vision, or scent. While under the effects of a crypt breaker’s draught, the alchemist also gains light blindness.

This ability replaces the mutagen class ability (a crypt breaker cannot create mutagens unless he selects the mutagen discovery).

Current: Scent

Trapfinding
A crypt breaker adds 1/2 his level on Perception checks made to locate traps and to Disable Device checks (minimum +1). A crypt breaker can use Disable Device to disarm magic traps. When determining the ability of a crypt breaker to deal with locks or traps, treat his alchemist levels as rogue levels.

This ability replaces the Brew Potion bonus feat.

At 2nd level, a chirurgeon’s extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used).

Poison resist +2

Discoveries: Precise Bomb.

Feats
Throw Everything
Improved Initiative

Skills
Appraise 2 rank +14
Craft (Alchemy) 2 rank +10
Bluff 2 rank +2 (+7)
Diplomacy 2 rank +2 (+7)
Disable Device 2 rank +8
Heal 2 rank +6
Know (Arcana) 2 rank +10
Know (Nature) 2 rank +10
Perception 2 rank +6
Sleight Of Hand 2 rank +7
Spellcraft 2 rank +10
Survival 2 rank +6
Use Magic Device 2 rank +5

Traits
Foreign Opportunist: You're not a native Osirian,
but the opportunity to explore the tombs of Ancient
Osirion-and "liberate" the treasures they hold-is too
good to pass up. Whether or not you're interested in the
history of this land, you're definitely interested in the
wealth that's lain hidden in dusty crypts for millenniasuch
as the tombs in the newly opened necropolis of
Wati. You gain a +2 trait bonus on Appraise checks, and
that skill is always a class skill for you. In addition, your
contacts in the antiquities markets allow you to sell
relics of Ancient Osirion for 60% of their listed price,
rather than the normal 50% value. What is considered
a relic of Ancient Osirion is left to the GM's discretion.

Reactionary: You gain a +2 trait bonus on initiative checks.

Fates Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

Student of Philosophy: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).

Equipment
Weapons
Longsword
Whip

Armor
Studded Leather

Other Gear
Alchemist Kit
This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a formula book because an alchemist begins play with a formula book and does not need to purchase one.

Wealth
22gp

Carrying Capacity
Light: 39
Medium: 76 Max Dex +3 -3 Check
Heavy: 115 Max Dex +1 -6 Check
Current Load: medium