Mountainwalk: a high-altitude homebrew campaign (CLOSED RECRUITMENT)

Game Master Daynen

An isolated mountain town braves the cold in order to reach for the sky. Will they get off the ground, or will the lingering winter claim them all?


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male human...sort of.

It's high time I made a discussion thread, since I'm fairly certain everyone's got things in the works. This is the primary thread for out of character chat, rules questions, off-topic talk, and anything that isn't your in-game action or my in-game response as DM.


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

Hi, I'm just wondering if discussion is still continuing on this campaign, since I haven't seen anything recently. Also, I believe that we are kind of stuck on the recruitment page and I'm going to break that pattern, starting now.


Male Ifrit [Blood Rager (Spell Eater) /2] ... Hp(21/21) - Raging Hp(25-25) / ac 14 -flatfoot 14-touch 10 / perception +4 / Darkvision / spd 40 / Fire resistance 5 / Bloodrage rounds 7/7 left

Well greeting my fellow recruits. hows character creations going with everyone? If any one has questions about my background, please let me know.

i apologize, i only just noticed this thread now, and i posted right away.

p.s. did anyone need help with creation?


Male Human Mobile Fighter / 2

Jeff just pmed me about this page so i just now found it i will check it regularly Albert if there is anything i am missing from my character just let me know this is still my first time creating a character so i apologize for being so bad at it :P but i hope i am doing well enough.


Male Human Mobile Fighter / 2

hey im looking at armor and stuff and in the book it says something about hide armor haveing a +4 dex does that mean i get a +4 to my dex or am i miss reading it in anyway.


male human...sort of.

Apologies. Yes, we are still on. I've been preoccupied myself of late, with the school quarter nearing it's end. finals, projects, all that nonsense. Still ironing things out on my end and organizing; I've decided to go ahead and set down a deadline though, since we're really starting to lose momentum here. I hate to leave anyone out, but I also don't want to stagnate and lose everyone's interest, because then EVERYONE gets left out.

The auspicious day will be September 18th. That's next Friday. Double check your stuff, clean up the ENGRISH if you spot any red squigglies and such, collaborate, get others to read your stuff and critique it for improvement, and just generally feel free to add that last layer of polish on your alias. Also, ASK QUESTIONS. Those questions I've received have already gone a long way toward bringing this world to life; logical questions help more than you know.

I'll be posting an intro blurb most likely on Friday afternoon in the gameplay thread. At that time, I'll also announce the selected submissions that are complete and ready to go, so be ready!

@Freyr, that column is actually 'max dex bonus.' This refers to how many points of your DEX bonus will actually count towards your AC while wearing that armor. It basically means that heavier armor doesn't allow to move and dodge as swiftly. In your case, as long as you're not wearing something with a max dex of 0, you'll 'waste' no AC.


Male Human Mobile Fighter / 2

i was able to find out the info i was looking for never-mind when it said ma dex its counting the max amount of dex modifiers to ac that i can count with that armor


Male Human Mobile Fighter / 2

hp = 1d10 ⇒ 9 + 2 from con for lvl 1 1d10 ⇒ 5 + 2 from con for lvl 2


Male Human Mobile Fighter / 2

so hp for freyr is 18 or did i do that incorrectly?


i believe you did it correctly.


Male Human Mobile Fighter / 2

ok for skills i get 6 points total with my lvl and int modifire im looking at skill and was thinking local knowledge, perception, and craft


Whatever skills you think work for your character. remember the skill rank limit is your current level. i.e. you cannot have a skill rank 3 skill while being level 2. Just in case anyone did not know.


Male Human Guide(Ranger) ; Level 2; HP:16/16; AC: 17 / Flat-Footed: 14 / Touch: 13; Perception +7; Ranger's Focus - 1/1 per day

Health rolls:

Health lvl 1: 1d10 ⇒ 8
Health lvl 2: 1d10 ⇒ 6

Edit: I realize now that I'm supposed to take 10 health level 1 so the total is 16.


male human...sort of.

Ah HAH! And there's four! Was starting to worry we'd be a man shy.

Today's the day, folks. I have four ready for adventure; to everyone else, sorry to cut the towline, but I promised not to let this drag out. Fate willing, there will be future campaigns, but for now, it's time to build some momentum.

Freyr gram
Edric Lymbault
Draken Vulcanson
And Siegfried Cynbel (RIGHT under the wire, by the way)

are the final party. It's gonna be an interesting ride. I'll work on an intro post today, and things will kick off later this evening.


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

Found this online, interesting read.

Strength
1 (–5): Morbidly weak, has significant trouble lifting own limbs
2-3 (–4): Needs help to stand, can be knocked over by strong breezes
4-5 (–3): Knocked off balance by swinging something dense
6-7 (–2): Difficulty pushing an object of their weight
8-9 (–1): Has trouble even lifting heavy objects
10-11 (0): Can literally pull their own weight
12-13 (1): Carries heavy objects for short distances
14-15 (2): Visibly toned, throws small objects for long distances
16-17 (3): Carries heavy objects with one arm
18-19 (4): Can break objects like wood with bare hands
20-21 (5): Able to out-wrestle a work animal or catch a falling person
22-23 (6): Can pull very heavy objects at appreciable speeds
24-25 (7): Pinnacle of brawn, able to out-lift several people

Dexterity
1 (–5): Barely mobile, probably significantly paralyzed
2-3 (–4): Incapable of moving without noticeable effort or pain
4-5 (–3): Visible paralysis or physical difficulty
6-7 (–2): Significant klutz or very slow to react
8-9 (–1): Somewhat slow, occasionally trips over own feet
10-11 (0): Capable of usually catching a small tossed object
12-13 (1): Able to often hit large targets
14-15 (2): Can catch or dodge a medium-speed surprise projectile
16-17 (3): Able to often hit small targets
18-19 (4): Light on feet, able to often hit small moving targets
20-21 (5): Graceful, able to flow from one action into another easily
22-23 (6): Very graceful, capable of dodging a number of thrown objects
24-25 (7): Moves like water, reacting to all situations with almost no effort

Constitution
1 (–5): Minimal immune system, body reacts violently to anything foreign
2-3 (–4): Frail, suffers frequent broken bones
4-5 (–3): Bruises very easily, knocked out by a light punch
6-7 (–2): Unusually prone to disease and infection
8-9 (–1): Easily winded, incapable of a full day’s hard labor
10-11 (0): Occasionally contracts mild sicknesses
12-13 (1): Can take a few hits before being knocked unconscious
14-15 (2): Able to labor for twelve hours most days
16-17 (3): Easily shrugs off most illnesses
18-19 (4): Able to stay awake for days on end
20-21 (5): Very difficult to wear down, almost never feels fatigue
22-23 (6): Never gets sick, even to the most virulent diseases
24-25 (7): Tireless paragon of physical endurance

Intelligence
1 (–5): Animalistic, no longer capable of logic or reason
2-3 (–4): Barely able to function, very limited speech and knowledge
4-5 (–3): Often resorts to charades to express thoughts
6-7 (–2): Often misuses and mispronounces words
8-9 (–1): Has trouble following trains of thought, forgets most unimportant things
10-11 (0): Knows what they need to know to get by
12-13 (1): Knows a bit more than is necessary, fairly logical
14-15 (2): Able to do math or solve logic puzzles mentally with reasonable accuracy
16-17 (3): Fairly intelligent, able to understand new tasks quickly
18-19 (4): Very intelligent, may invent new processes or uses for knowledge
20-21 (5): Highly knowledgeable, probably the smartest person many people know
22-23 (6): Able to make Holmesian leaps of logic
24-25 (7): Famous as a sage and genius

Wisdom
1 (–5): Seemingly incapable of thought, barely aware
2-3 (–4): Rarely notices important or prominent items, people, or occurrences
4-5 (–3): Seemingly incapable of forethought
6-7 (–2): Often fails to exert common sense
8-9 (–1): Forgets or opts not to consider options before taking action
10-11 (0): Makes reasoned decisions most of the time
12-13 (1): Able to tell when a person is upset
14-15 (2): Can get hunches about a situation that doesn’t feel right
16-17 (3): Reads people and situations fairly well
18-19 (4): Often used as a source of wisdom or decider of actions
20-21 (5): Reads people and situations very well, almost unconsciously
22-23 (6): Can tell minute differences among many situations
24-25 (7): Nearly prescient, able to reason far beyond logic

Charisma
1 (–5): Barely conscious, probably acts heavily autistic
2-3 (–4): Minimal independent thought, relies heavily on others to think instead
4-5 (–3): Has trouble thinking of others as people
6-7 (–2): Terribly reticent, uninteresting, or rude
8-9 (–1): Something of a bore or makes people mildly uncomfortable
10-11 (0): Capable of polite conversation
12-13 (1): Mildly interesting, knows what to say to the right people
14-15 (2): Interesting, knows what to say to most people
16-17 (3): Popular, receives greetings and conversations on the street
18-19 (4): Immediately likeable by many people, subject of favorable talk
20-21 (5): Life of the party, able to keep people entertained for hours
22-23 (6): Immediately likeable by almost everybody
24-25 (7): Renowned for wit, personality, and/or looks


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

Is there a person/group that is of a high enough status that they would use the royal "we" when referring to themselves?


male human...sort of.

Probably the council, when in session at least.


wait... seigfried brought up a good point. were we suppose to take the highest roll for level one HP roll?

p.s. also excited to see how this campaign goes.


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

But say a person who speaks for themself, but uses the word we in replacement for the word I?


male human...sort of.

@ghost: Yes, first level was supposed to be a max HP roll.

@Edric: That's called a majestic plural. I don't know that the council would speak quite like that, no. The council are individuals representing their own groups; most of them would probably be somewhat averse to using that form of address.


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

Ah, I was just wondering of the level of status of individuals. I feel like the majestic plural is one of the hallmarks of lofty status, and was trying to gauge the height of the ceiling of society.

On another note, is the introduction going to be posted in gameplay?


male human...sort of.

As soon as I get pas the technical hurdle I'm facing, yes. The intro will be in gameplay, and the players should respond from there.


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

Cool beans, I'm excited. How do we add ourselves to the campaign's list of players?


Male Human Mobile Fighter / 2

if level one is highest then crap. dm its ur call should the first roll i did for my hp be my health since lvl 1 should be max or should i used my second roll since i assumed it was 1 roll per lvl because at this point that would make a huge hp diferance


male human...sort of.

@Edric: I'm working on that. That's actually part of the snag I've hit, and I'm trying to find info on how to resolve it. I've already sent out some messages to potential help sources, but we will be delayed, unfortunately.

@Freyr: just count the first roll as your second level roll, and assume your first level was the maximum HP.


Male Human Mobile Fighter / 2

woot so the first thing i rolled was a 9 so i got 10 for my first roll with +2 then a 9 for my now new second =2 so that is a starting hp of 23hp :)


male human...sort of.

I'm sorry about the delay, folks. I still have not found out what I'm doing wrong, or simply NOT doing, that's preventing us from moving forward, and none of the scant answers I've received so far have been any real help.

If anyone manages to figure out why I can't make a post in my own gameplay thread, by all means share what you've found, but until then I have no realistic start date for this campaign. No one is more frustrated than me, but I simply don't know what else to try.


male human...sort of.

REJOICE! Through the efforts of one of our valiant heroes, the directors of the Paizo boards have corrected the technical issue, and we are now free to begin our maiden voyage!

Gameplay thread is up!


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

Huzzah!


male human...sort of.

I can't help but chuckle at our...diverse sets of opening posts. My inner voices are a bit of a noisy conference over it, but the short version is...

this is going to be an interesting campaign...


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

I noticed that too
I think I'll adapt a more Draken-esque way of writing my posts, I just don't want to assume or write too much.

I'd like to know how I can make a roll and then work off of the basis of said (say, a Perception check) without doing too much editing. An example might elucidate what I'm trying to say:
"
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

I notice my friend in the crowded room."

But what if I didn't succeed in the perception check? Do I retroactively edit my post to fit the result of the roll?


Apparently I did the perception check the wrong way, the intimidate check the right way.

I personally do not think the retroactive correction idea would work since we can only edit a post within the hour it is posted.

Also I apologize if I accidentally write too much... First PBP for me so I am trying getting used to it...


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

No need to apologize, I'm making a goal to write closer to how you're writing :P

It's my first PBP as well, so we're kind of just playing it by feel. So we should end our action with an intimidate check? I'm worried if that slows down the pace of the game, even if it does leave the most suspense.


Not specifically... I do not think every post needs an intimidate check, unless that's the kind of character you made...


male human...sort of.

@Edric: Truth be told, you're pretty spot on with the way you handle things. A short, brief internal monologue where appropriate, descriptive action, and an open end for any outcomes you don't control. You're definitely going in the right direction.

Draken's post, while suitably in-depth, is also a bit more than we usually need. It's not a bad posts, just a little wordy. Re-iterating the previous post usually isn't necessary; it just adds to the word count. I'm not grading a research paper here--ROFL.

Instead, a useful tactic to respond to something specific within a bigger post would be to use the 'quote' feature in the text formatting box. This is a good way to point out exactly what you're acting in response to, without having to repost whole blocks of text in your own words.

It may also help to simply hit 'reply' on the post you wish to quote, then remove all but the relevant parts of it for your post. This has the benefit of clearly showing who you quoted and their exact words.

As for checks in general? Don't worry too much about them proactively; just describe what you're doing and don't assume the outcome if there's any doubt what check you'll need, or whether you'll even need one. This leaves it open for me, or whoever's appropriate, to pick up right there, requesting the appropriate check (or just saying 'nah it's cool, no check; here's what happens.) There ARE times when it'll be absolutely clear you need to make a certain roll, but getting carried away with it ends up giving the dice center stage, instead of the players.

I'm actually throwing around the idea of letting you type out your action and questions, then simply making the appropriate check for you as the beginning of my response post; not sure if people would appreciate seeing me roll all the dice, though...

In any case, I'm already getting a good feel for everyone's narrative skill level, so hopefully we'll be able to use some tools and techniques to bump up everyone's PBP game a few notches before we're done, aye?


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

I don't mind your rolling of the dice, and I think that we'll step up to match whatever narrative/descriptive bar is set.
I've spent much of my sessions at college with engineers obsessing over dice and what's under the hood, so to speak, and to continue the metaphor I'd just like to see the car run. There's a time to be a (MTG terminology, bear with me) Mel, and others to be a Vorthos. Let's be Vorthos's (ideally as we should, in a role-playing game).

Oh, here's a fun alignment chart. I'm trying my best to be in the top right corner.


male human...sort of.

Quick request of everyone: it'll save a lot of time and reference to have a short stat block in the 'class' line of your profile, much as Draken's done; having some common bonuses like perception, AC/touch/flatfooted, current/max HP, and the like has proven very handy for many GM's and players alike. If there's stats you think you'll reference often, feel free to put them there; just don't try to crowd too much into it, and don't forget to update it when those numbers change.


Ok. So in reference to the alignment chart, I would like to think of my self as being in the True Actor category in the top mid, but I would probably be considered slightly biased in a self evaluation so I cannot say for sure.


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

The guard should be offended by Jake's question of VIP because he can't spell XD


male human...sort of.

Sorry my posting's been slow, guys. Adjusting from afternoon and night classes to suddenly needing to be up at 4 AM is painful. Looks like I'm gonna have some homework this quarter too, so I apologize in advance if I don't keep up the pace myself. I will do my best, however.


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

It's alright man, take it easy and at your pace.

The human->dwarf racism is starting to look bad in this town.


male human...sort of.

LOLwut...two guys argue with Dwarves and it's racist? Talk about jumping to conclusions...


Male Human Sorcerer (Sage) ; Level 2 ; Current/Total HP: 14/14 ; AC:10 Flat-footed:10 Touch:10 ; Perception +8 ; 1st Level Spells per Day: 6/6

It's Berkeley, friend. It has that kind of air to it.

I thought it was kind of odd how the guard said Brewbane
I detected a hint of disdain.


I was waiting for a few people to post before I posted for my character .... But seeing as none have posted with in 24 hrs... I shall go ahead and post once I am out of class


male human...sort of.

Just waiting on Freyr before moving on...


male human...sort of.

Just sent Freyr a PM to see if he's still on board. If he doesn't check in by Tuesday, I'll start making some choices. Sorry about the glacial pace, BTW. This quarter's a bit more grueling than the norm, and I've got a lot on my plate at the moment. I'll be trying to move things along soon.


Ya' know, I have to agree with edric.I had the distinct feeling that the brewbanes were not welcome, or rather brewbane hate from the guard. I do have to admit it is a little early for it to mean too much of anything just yet, but that is just the feel I got.

So any ideas/ crazy theories as to what may happen next?


Male Human Mobile Fighter / 2

I apologize about that small bit were I did not post guys I had a small thing I had to take care of I also did not even see that I was sent a pm until just now actually. Also when i am wanting something like a local knowledge check ect. should I post here or is there a way you want me to do in the campaign thread.


male human...sort of.

If you're asking if you know anyone at the table, that's basically up to you guys. This world is still in it's formative stages, and a lot of gaps have yet to be filled in. I'll let you know if something you suggest is totally world-breaking or nonsensical, but otherwise, this is your time to start talking and figure out where you stand with each other.

It's your story; I'm just the narrator/referee.


Anyone else going to post?

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