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About Freyr GramBack-story:
Son of Url Gram. Url Gram was one of the best blacksmiths on all of skyridge,and married to the beautiful Evln a women with beauty that made any man look twice and some women.as one of the best blacksmiths in skyridge the gram home was well known in the upper district. On Freyer's 11th birthday he was sent out to pick up a few items from the market district for his birthday dinner.
As he was leaving the upper distract he walked past and noticed Uaine Morovig a sleazy looking gentleman. Uaine was a disgusting looking man that has coned his way into the upper district with his questionable merchandise. Freyr had never trusted the man even though he was semi close with his parents. Freyr never liked the looks of lust he gave his mother nor the looks of envy he gave Freyer's father.While shopping for the items he needed Freyr noticed a few line guard speeding over him on the cities skylines heading toward the lower distract with speed. Freyr has always liked the line guard and wants to become a line guard when he grew up.
Orphaned at the age of 11 Freyr had to live in the market distract with the Ughe family a small beat up family of blacksmiths who used Freyr as cheap labor. Bond to one day get revenge on Uaine and to also try to achieve his goals of becoming a line guard Freyr spends the net 10 years training himself in combat as he helps his foster family make ends meat at the smithy. Now at the dawn of his 21st he sets forth out from his foster families home into skyridge with the hopes of adventure and to one day retake his Family home in the upper district. Secrets:
The arrow that hit Uaine was the real cause of Freyr's Scar. Uaine did not actually kill Freyr's parents instead it was Url who killed Evln when he found out that she was having an affair with Uaine. Uaine who is also Freyr's True father then killed Url in rage and revenge for killing Evln. Uaine was not actually trying to harm Freyr he was merely trying to hug the boy but since he was covered in blood and had a bloody knife it was easily mistaken. 10 min Background:
-Freyr is Lighthearted towards people who are being abused and suffer especially at the hands of others. -son of a blacksmith -lost family in murder incident -grew up with a cruel stepfather and evil stepbrothers -Bullied by older brothers Goals
-because of a rare disease that freyr has when he becomes extremely enraged his eyes turn a dark beautiful red color compaired to his stander light blue eyes.
-Freyr is a 6'3 Human with light brown/ dirty blonde hair that he keeps cut short he has very light blue eyes that in the right light may look clear. He has a scar across his face in a diagonal line from just over his right eye to just to the left of his mouth cut across his nose.
Gear:
-2x Masterwork Short Swords -1 Backpack -1 Cold Weather Outfit -1 Masterwork Hide Armor -1 grappling hook -1 Rope, silk (50 ft.) -10 Sunrods -1 Everburning torch (with gm approving) -5 Bread, loaf of Mobile Fighter:
Agility (Ex) At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery. Leaping Attack (Ex) At 5th level, when a mobile fighter moves at least 5 feet prior to attacking, he gains a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1, 2, 3, and 4. Rapid Attack (Ex) At 11th level, a mobile fighter can combine a full-attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3. Fleet Footed (Ex) At 15th level, the mobile fighter’s speed increases by 10 feet. He can take 10 on Acrobatics checks even while distracted or threatened, and can take 20 on an Acrobatics check once per day for every five fighter levels he possesses. This ability replaces armor training 4. Whirlwind Blitz (Ex) At 20th level, a mobile fighter can make a full-attack action as a standard action. He may also use the Whirlwind Attack feat as a standard action. This ability replaces weapon mastery.
Traits:
Black Sheep You were born and raised in town. You know many of the region's secrets and the locals already know who you are. You aren't quite hated in town, but folk seem to think you're a troublemaker and a bastard and not to be trusted. The town's tougher folk respect you, but the law-abiding citizens don't. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is a class skill for you. In addition, you can choose any one notorious citizen from below as an ally; depending on the person you pick, you'll get different benefits. Deft Dodger Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. Feats:
Dodge (Combat) Your training and reflexes allow you to react swiftly to avoid an opponents' attacks. Prerequisite: Dex 13. Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. Mobility (Combat)
Prerequisites: Dex 13, Dodge. Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Weapon Focus ShortSword (Combat)
Quick Draw (Combat)
Prerequisite: Base attack bonus +1. Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
Skills:
Knowledge (local)+1 +3 from class trait +1 from Black sheep =5 Craft +1 +3 +1=5 Perception +2 Climb +1+3+1=5 Steath +1+1=2 Attack:
Basic attack Bonus +2 Weapon specialization Shortsword +1 to attack rolls MasterWork Shortsword 1d6 +1 Health:
23hp
AC:
10 +1 from dex +4 from hide armor +1 from dodge
AC=16 Ac against AoO=20 |