| "Bear " |
flat check DC5? vs yellow: 1d20 ⇒ 5
athletics, grapple vs yellow: 1d20 + 8 ⇒ (8) + 8 = 16
flat check DC5? vs yellow: 1d20 ⇒ 1
athletics, grapple vs yellow: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11
I figure that grapple probably missed. His second attack definitely missed. If he has the Tengu grappled then the second attack is a missed bite rather than a missed grapple not that it makes much difference
◆ Grapple, ◆ Grapple? Bite?
Irina Valishnakova
|
flat check vs orange: 1d20 ⇒ 14
athletics, trip: 1d20 + 8 ⇒ (5) + 8 = 13
flat check vs orange: 1d20 ⇒ 12
fist: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
damage, bludgeoning nonlethal: 1d4 + 3 ⇒ (4) + 3 = 7
Irina tries once more to trip the tengu to no avail. She growls in frustration and simply punches him.
Guiseppino The Long-Nosed
|
“Whew! That was cwose!” Long-Nosed almost becomes Pierced-Nosed as an arrow whistles past their precious long nose. They quickly point at Blue, where dark tendrils coil outward and lance straight toward the target.
◆◆ Void Warp – 2d4 ⇒ (3, 2) = 5 void damage with a basic Fortitude save. On a critical failure, the target becomes enfeebled 1 until the start of Guiseppino's next turn.
They then turn to Maru with earnest (if questionable) wisdom. “You shouwd have momentum fiwst befowe you smack them with youw fwoppy stomach.” They nod sagely, though in truth, they only have a long nose, not a floppy stomach.
◆ Guidance to Maru – +1 status bonus to one attack roll, Perception check, saving throw, or skill check.
GM Tiger
|
Siopao Fort: 1d20 ⇒ 4
Long-Nose sends black tendrils of something towards Siopao. They touch him and he screams and collapses. Long-Nose then turns and sends some divine guidance at Maru.
Bear attempts to grab the bird-man but the bipedal avian seems to easily slip out of Bear's grasp. Irina tries to trip the bird but fails. Frustrated, she punches him instead... and connects!! Yellow reels back, seeing stars...
"Squawk! That hurts!" the bird-man yelps. He levels his pointy beak at Bear, Irina: 1d2 ⇒ 1 and drives it at him.
Beak vs Bear AC 18: 1d20 + 10 ⇒ (13) + 10 = 23 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
Beak vs Bear AC 18, MAP: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
Concealed, DC 5: 1d20 ⇒ 15
Yellow runs out of the cloud of dust to a more defensible location. "Siomai! Get in here and help!" he screams.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
------------------
Those with ** may go
-3-
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28
Red Siomai (F1)
Guiseppino - AC 18 (19 w/shield or cape) 24/24
Irina Valishnakova - AC 20 32/32; Bear AC 18 27/32 (Concealed from all - 1/2)
Tengu
-2-
**Maru - AC 18 23/28 (Guidance)
**Calla tilly - AC 18 15/19
Calla Tilly
|
Tilly freezes as the bolt whizzes backward and buries itself in the wall beside Guiseppino. Her eyes go wide—way too wide—and she forces a shaky smile.
She then lifts her crossbow again, takes a steady breath, and fires. She flicks the crossbow upward and fires a shot meant to sting—targeting yellow's shoulder,
“Okay. Enough slipping. Enough ricochets.”
◆Strike (Crossbow attack on Yellow) : 1d20 + 7 ⇒ (12) + 7 = 19
Damage + Hunter's edge: 1d8 + 1d8 ⇒ (4) + (3) = 7
◆ Reload
GM Tiger
|
Tilly, you can't apply the Hunter's Edge damage unless you marked Yellow as prey first. You fired at Siopao last round so you would also need to reload.
Maru of Kodomi village
|
While Siomai is stilll recovering from his fear, Maru belly-bumps him again.
Belly-do bump: 1d20 + 8 ⇒ (2) + 8 = 10
Bludgeoning damage, implements: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Personal Vulnerability weakness: 2 = 2
Belly-do bump, MAP: 1d20 + 8 - 5 ⇒ (13) + 8 - 5 = 16
Bludgeoning damage, implements, forceful: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Personal Vulnerability weakness: 2 = 2
Looking across the room at the yellow tengu, Maru says “They are busy right now. Don’t worry little chicken, Bear will give you plenty of attention.”
Intimidation: 1d20 + 8 ⇒ (11) + 8 = 19
GM Tiger
|
Tilly did reload at the end of her last turn. I overlooked it (GM'ing is hard) :)
Maru slams Siomai with his belly twice. He misses the first time but catches Siomai's head with his second. The force of the blow is strong enough to break the halfling's neck and Siomai drops like a puppet with its strings cut.
Looking inside the room, Maru then scares the daylights out of the tengu...
Also fixed Bear's hp, though this will be over shortly...
Tilly is revising her turn...
------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28
**Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Irina Valishnakova - AC 20 32/32; Bear AC 18 24/32 (Concealed from all - 1/2)
Tengu (AC <= 19; F1)
Maru - AC 18 23/28 (Guidance)
Calla tilly - AC 18 15/19
GM Tiger
|
------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28
**Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Irina Valishnakova - AC 20 32/32; Bear AC 18 24/32 (Concealed from all - 1/2)
Tengu (-7; AC <= 19; F1; Tilly's prey)
Maru - AC 18 23/28 (Guidance)
Calla tilly - AC 18 15/19
Tempest in a Teapot
|
"Maru's belly isn't floppy! It bongs like a gong!" Tempest Steps in and strikes at the frightened chicken.
◈◈ Melee Ignition: 1d20 + 8 ⇒ (16) + 8 = 24
Fire: 2d6 ⇒ (4, 2) = 6
Maru of Kodomi village
|
Looking down at Siomai, Maru says “Oops, I broke this one….” Looking at the already frightened tengu, he adds “Did you want to surrender now chicken, since you have no backup?”
Tempest in a Teapot
|
"Or we could fry you... Your choice!" Tempest says in a cheery tone.
Guiseppino The Long-Nosed
|
"You have nowhewe to go. Youw awwies awe gone. This is fow you!" they point another finger, this time to Yellow.
◆◆ Void Warp – 2d4 ⇒ (3, 4) = 7 void damage with a basic Fortitude save. On a critical failure, the target becomes enfeebled 1 until the start of Guiseppino's next turn.
"You good beaw, swash its face!" Long-Nosed tries to communicate with Bear, hoping that he understand them
◆ Guidance to Bear – +1 status bonus to one attack roll, Perception check, saving throw, or skill check.
GM Tiger
|
Tempest smacks Yellow with her fiery fist, threatening to roast the now-terrified bird.
Fort: 1d20 ⇒ 18
Long-Nose tries to introduce Yellow to the chill of the grave but the bird fights it off.
Long-Nose, please include your spell DC
------------------
COMBAT TRACKER
Round: 3
Tactical Map
------------------
Those with ** may go
Tempest in a Teapot - AC 18 (20 w/shield) 28/28
Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Irina Valishnakova - AC 20 32/32; Bear AC 18 24/32 (Concealed from all - 1/2; Guidance)
Tengu (-13; AC <= 19; F1; Tilly's prey)
Maru - AC 18 23/28 (Guidance)
Calla tilly - AC 18 15/19
Guiseppino The Long-Nosed
|
DC 18
Irina Valishnakova
|
Irina taps Bear on the head. "Grrr grrr grrrrrrr grrr grrr grrrrr? Grrr grrr grrrr."
◆ Command animal
| "Bear " |
Bear charges forward and attempts to grab the fleeing tengu.
athletics, grapple: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Hero point reroll
athletics, grapple: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
◆ Stride, ◆ grapple
Irina Valishnakova
|
Irina moves closer and glares threateningly. "Right. We've gone easy on you so far. It's time to get rough."
intimidation, demoralize: 1d20 + 6 ⇒ (5) + 6 = 11
◆ Stride, ◆ demoralize
GM Tiger
|
Bear and Irina try to grab the bird but he easily slips their grasp. Irina glares at it but is pointedly ignored.
"Yep! Time to get rough all right!" says the tengu, before driving his beak at Bear.
Beak vs Bear AC 18, F1: 1d20 + 10 ⇒ (18) + 10 = 28 for Piercing: 1d6 + 2 ⇒ (5) + 2 = 7
Beak vs Bear AC 18, MAP, F1: 1d20 + 5 ⇒ (18) + 5 = 23 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5
Beak vs Bear AC 18, MAP 2+: 1d20 ⇒ 15 for Piercing: 1d6 + 2 ⇒ (3) + 2 = 5
"HA! Take that you disgusting creature!"
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
------------------
Those with ** may go
-4-
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28
**Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Irina Valishnakova - AC 20 32/32; Bear AC 18 12/32 (Guidance)
Tengu (-13; AC <= 19; Tilly's prey)
-3-
**Maru - AC 18 23/28
**Calla tilly - AC 18 15/19
| "Bear " |
An annoyed Bear attempts to maul his attacker.
athletics, grapple: 1d20 + 8 ⇒ (11) + 8 = 19
bite vs yellow, OG?: 1d20 + 8 ⇒ (4) + 8 = 12
damage, piercing: 1d6 + 3 ⇒ (6) + 3 = 9
◆ Grapple, ◆ strike
Irina Valishnakova
|
"If that's the way you want it then so be it. Grrr grrr."
Irina pulls out her spear and strikes.
longspear vs yellow, OG?: 1d20 + 9 ⇒ (6) + 9 = 15
damage, piercing: 1d8 + 3 ⇒ (5) + 3 = 8
◆ Command an animal, ◆ swap weapon, ◆ strike
GM Tiger
|
Bear manages to grab the Yellow bird-man (chicken?) but can't get his jaws around it. (perhaps Long-Nose's nose is a better morsel?)
Irina tries to poke the birdman with her spear but also fails to connect.
"Hey Leggo! you ugly thing!"
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
------------------
Those with ** may go
-4-
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28
**Guiseppino - AC 18 (19 w/shield or cape) 24/24
Irina Valishnakova - AC 20 32/32; Bear AC 18 12/32 (Guidance)
Tengu (-13; AC <= 19; Tilly's prey; Grabbed by Bear; OG; Immobilized)
-3-
**Maru - AC 18 23/28
**Calla tilly - AC 18 15/19
Maru of Kodomi village
|
Maru decides the chicken is likely to try running so he prepares for that.
Exploit Vulnerability ◆: 1d20 + 8 ⇒ (11) + 8 = 19 Result -2+1 used for RK. Openly share all results please.
Two action, Ready attack with Belly as the the Tengu comes over the slippery floor.
Belly-do bump: 1d20 + 8 ⇒ (10) + 8 = 18
Bludgeoning damage, implements: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Personal Vulnerability weakness: 3 = 3
Looks like I forgot to update the Personal Vulnerability when I leveled.
Calla Tilly
|
Tilly's hands tighten around the crossbow as she raises it again—this time lining up the shot with intense focus.
◆Strike (Crossbow attack on Yellow) : 1d20 + 7 ⇒ (19) + 7 = 26
Damage+Hunter's edge: 1d8 + 1d8 ⇒ (3) + (7) = 10
◆ Reload
◆Strike (Crossbow attack on Yellow) : 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 ⇒ 2
GM Tiger
|
Tilly puts a crossbow bolt into Yellow's center-mass. It's a serious wound but does not prove mortal. Maru prepares to bounce their chicken back into the room should he make a run for it...
------------------
COMBAT TRACKER
Round: 4
Tactical Map
------------------
Those with ** may go
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28
**Guiseppino - AC 18 (19 w/shield or cape) 24/24
Irina Valishnakova - AC 20 32/32; Bear AC 18 12/32 (Guidance)
Tengu (-23; AC <= 19; Tilly's prey; Grabbed by Bear; OG; Immobilized)
Maru - AC 18 23/28 (Readied Attack)
Calla tilly - AC 18 15/19
Guiseppino The Long-Nosed
|
"We need infowmation fwom you so I wiww wet you wive." Long-Nosed gives the tengu a minor headache.
◆◆ Daze, DC 18 basic Will save vs 1d6 ⇒ 6 mental damage. If the target critically fails the save, it is also stunned 1.
They continue to protect self behind their cape.
◆ Raise dueling cape (+1c to AC)
Tempest in a Teapot
|
| 1 person marked this as a favorite. |
Tempest, concerned that she will kill the stupid roast chicken, fights non-lethally with her fire.
◈◈ Melee Ignition Non-Lethal: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
Fire: 2d6 ⇒ (2, 5) = 7
Then she raises her shield. "Surrender, stupid chicken!"
GM Tiger
|
Long-Nose gives Yellow a splitting migraine while Tempest clocks him with a flaming fist. Finally, with the smell of burning feathers, Yellow surrenders.
"Ok! OK!! I give up! I don't know anything though!"
While you restrain the tengu, you are free to search the room.
If you take some time to read the diary
The Golden League cell has been hiding within Silvertree village for decades, integrating with the villagers and blending in seamlessly, so they can use the settlement as a hiding spot for stolen or smuggled goods until it was safe to move them. The other residents are unaware of the cell’s affiliation and are equally unaware of the labyrinthine smuggler’s den they slowly built over the decades underneath the unassuming business the cell uses as a front. The Golden League made sure not to disturb the forest directly outside of the village and skirted the kami Sakura’s wrath with secret offerings. Those offerings, though, would not work this time.
Then the events of Godsrain caused the cursed weapon Bloodmoon to fall to earth in a literal rain of blood, where it found a cell of Golden League smugglers. Bloodmoon is the naginata that the deity Fumeiyoshi, Lord of Envy, used to slay his brother, the moon god Tsukiyo. Though Fumeiyoshi later tossed the bloodstained blade away, the cursed weapon has sought opportunities for both mischief and selfaggrandizement ever since.
Sakura, already on edge with the chaos wrought recently due to the Godsrain, was in no mood to host an unholy item such as Bloodmoon in their territory. They can feel its ill intent like a cloying stench, undetectable to the residents of Silvertree, even the cell. Sakura blamed the entire village for the actions of the Golden League Cell and, as punishment, sealed it off from the rest of the trade route with a bank of disorienting fog. Travelers trying to pass through will find themselves leaving the fog in the same place that they entered. Sakura has demanded the removal of the “filthy source of miasma,” but will not elaborate. The innocent villagers have no idea what their guardian could mean. Ever inscrutable, the will of the kami seems, to them, impossible to carry out.
Meanwhile, the Golden League cell has been overwhelmed by the cursed naginata. Bloodmoon has stoked their greed and paranoia, causing them to shutter their businesses and act aggressively to outsiders and each other.
Maru of Kodomi village
|
Maru shines his lantern around the room, looking for anything interesting that might be hidden there.
Maru's Perception (E), lantern: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Haunt Ingenuity (w Average Vision)
The room is small, so everyone can probably take advantage of the lantern.
You and your allies in the lantern's area of bright light gain a +1 status bonus to visual Perception checks to notice anything that is also within the bright light
He waits to see if someone can open up the chest without breaking it.
Tempest in a Teapot
|
Search (Perception): 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
"Oh wow! Look at this diary, everyone!" Tempest begins to skim it. "Ooh, there is some really bad juju in here. Apparently this place is a hotbed of Golden League criminals, and there's some kind of evil naginata floating around."
Everyone can look at the Perception spoiler above.
GM Tiger
|
I'm going to assume you're going to leave the tengu tied up like a rotisserie chicken! :)
Calla Tilly
|
Tilly steps up beside the chest while giving the tengu a brief, wary glance. She crouches and studies the chest, grips its edge, and gives a sharp, controlled wrench—aiming to force the lid without splintering it or damaging whatever’s inside.
Athletics : 1d20 + 7 ⇒ (17) + 7 = 24
Tilly straightens as the chest creaks open, stepping aside so everyone can see inside. Inside the chest, she reveals the contents and gestures for the others to gather closer. “There’s a purifying ladle here and a smoke veil."
Guiseppino The Long-Nosed
|
"We shouwd keep the diawy. The Society might be intewested on what's wwitten hewe about the Gowden Weague." Long-Nosed suggests.
"Gowden Weague... Gowden Weague... within the Siwvewtwee Viwwage... Intewesting." they keep muttering it for now.
"And we shouwd be wawy about this Bwoodmoon." they add.
GM Tiger
|
"Hey! Whereya goin'?! You can't leave me like this!!" the tengu yells.
Heading towards the next room, Maru pulls the door open. This room includes mannequins bearing various uniforms and other costumes for the Golden League cell, along with a plain wooden desk and ledgers.
The full incriminating records of the Golden League Cell’s activities can be found in this room. In tiny print, there are seventy years of every smuggled or stolen item or creature that has passed through these walls. One of the most recent entries notes the discovery of Bloodmoon, noting that the remarkable artifact would surely be worth thousands of gold pieces to the right collector in Goka, but that the boss seems unable to part with it.
You also find a Thorn Triad in a desk drawer.
Maru of Kodomi village
|
Maru looks back at the Tengu as it squawks and says “Are you in danger if left here? We would like to learn more about your boss.”
——
Maru examines the room to see if anything is interesting here.
Maru's Perception (E), lantern: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 Haunt Ingenuity (w Average Vision)
The ledger catches his interest. Scanning it, he alerts Irina saying “This looks like proof they were involved with the smuggling of creatures!” as he points at a relevant line in the ledger.
“Anyone know what a Bloodmoon is?”
Guiseppino The Long-Nosed
|
"Bwoodmoon... Bwoodmoon..." Long-Nosed continues to mutter, as if something familiar with that word.
RK about Bloodmoon
GM Tiger
|
Guiseppino The Long-Nosed's Religion (T): 1d20 + 5 ⇒ (15) + 5 = 20
You recall that Bloodmoon is the naginata that the deity Fumeiyoshi, Lord of Envy, used to slay his brother, the moon god Tsukiyo. Though Fumeiyoshi later tossed the bloodstained blade away, the cursed weapon has sought opportunities for both mischief and self aggrandizement ever since.
GM Tiger
|
With nothing left to find in the room, Maru heads down the hallway. A flight of steps heads down. You take the stairs and find yourselves in a cavern that opens on the bank of the Bunkatsu river. Another flight of steps leads back to the hall you came upon earlier.
2 rooms to go -- North or South?
Guiseppino The Long-Nosed
|
"Now I wemembew!" Long-Nosed blurts out, eyes widening as realization dawns on him.
"Bwoodmoon is the naginata that the deity Fumeiyoshi, Wowd of Envy, used to sway his bwothew, the moon god Tsukiyo. Though Fumeiyoshi latew tossed the bwoodstained bwade away, the cuwsed weapon has sought oppowtunities fow both mischief and sewf aggwandizement evew since." they share to them.
See spoiler above
Guiseppino The Long-Nosed
|
"Wet's go nowth!" Long-Nosed decides for the group.
Tempest in a Teapot
|
"And visit Santa? Okay!" Tempest agrees. "But shouldn't we finish pranking bad guys first for Sakura?"
GM Tiger
|
This room contains a working still, and vats for the homemade beer and sake served in the Tofu Shop.
Upon entering, you notice three doll-like heads jumping between the vats. They don't appear to notice you... yet...
Maru of Kodomi village
|
Maru stops moving and looks at the heads jumping between the vats. Then he whispers to his group “Do you think we should open one of the vats, so they can get into the alcohol?”
Guiseppino The Long-Nosed
|
Long-Nosed nods excitedly at Maru’s suggestion, or prank. They already picture the doll-like heads splashing down below the moment someone jumps into an opened one.
Maru of Kodomi village
|
Maru points to his breastplate and then mimes a bell ringing. Then he looks over the group to see if any of them might be more stealthy than he is.
Calla or Irina, want to try it? Maru has an untrained stealth of +1.
Maru of Kodomi village
|
Seeing no one else seems to want to act, Maru gives it a try. He is every bit as clumsy at it as he feared.
Stealth Untrained: 1d20 + 1 ⇒ (4) + 1 = 5
I’m not sure where we are on the map.