Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


2,551 to 2,600 of 8,609 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

Male Dwarf Monk 5 [HP 54/54]

Round 1, Init 5
HP 28/30 , Ki Pool 4/5
AC 18 (22), touch 17 (21), flat-footed 15, (fighting defensively w/ crane style)
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 24 (28)

Having no other way to reach them, Dargon again tries to sunder the stilts.

Full Round Action - Unarmed Flurry of Blows
ATT: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
DMG: 1d8 + 4 ⇒ (5) + 4 = 9
ATT: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
DMG: 1d5 + 4 ⇒ (3) + 4 = 7
Confirm Crit: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Crit DMG: 1d5 + 4 ⇒ (5) + 4 = 9


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 2, Init 13

"See, Zstelian?! This is why I want to go back to the monastery! They were nice there! Very nice...never tried to burn me with fire...that often."

Kyson steps up 5' and recites a spellprayer of Sarenrae.

Dear Sarenrae, please help me cleanse the evil from them with burning fire. Hot burning fire! Thank you, Kyson.

Cast Burning Hands, angling upwards as necessary, to catch the 3 in a line.

4d4 ⇒ (2, 1, 4, 4) = 11 Fire damage vs. Reflex DC 15


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []
motteditor wrote:
Disarming the woman would be literally disarming her. She's not carrying any weapons.

Woops, treat it as a normal attack then, +1 for a total of 16 vs AC (slightly better at hitting then disarming) for 1d8 + 2 ⇒ (3) + 2 = 5 damage in the unlikely event that a 16 is a hit.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Silvio 19
Skeleton 18
Zstelian 11
Performers 11
Kyson 13
Dargon 7
Sekathral 5
Khazmia 21

The woman's easily able to parry Silvio's attack and lashes out again at Khazmia, this time hitting the sorceress right in the face. 8 hp With the woman distracted as Sekathral moves behind her and lands a vicious cut, Khazmia's just barely able to hit, drawing another streak of blood on the stranger's black outfit.

Dargon, easily avoiding a tossed dagger, smashes one of the stilts with three solid blows, sending the man plummeting to the street, where he lands with a thud as the breath leaves his body. 4 hp

At the other end of the street, Zstelian takes out two more of the stiltwalkers with his last two javelins, again hitting the center of their body and dropping them to the ground. The last man chucks a dagger at him, which just misses drawing blood as it bounces off the Varisian's armor. Kyson, do you still want to use burning hands with only one left? You can change your action if you want...

Mechanics:

Skeleton attack: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Crit: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 2d8 + 2 ⇒ (1, 5) + 2 = 8

Performer attack 1: 1d20 + 2 ⇒ (15) + 2 = 17
Performer attack 2: 1d20 + 2 ⇒ (2) + 2 = 4

1d6 ⇒ 4

Skeleton: 18 hp, -4 Dex
Stiltwalker 1: 4 hp
Stiltwalker 2: 6 hp


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

In theory, Kyson's action should go before Zstelian's javelins (init 13 vs. 11), but I appreciate the redo.

Round 2, Init 13

Kyson begins a full round action to unstick his scimitar from his sheathe, now a sticky mass of salt, blood, ichor, and rust holding the blade in.

"I'll get you, teach you to burn me, will you!!"


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Round 3, Init 11

Zstelian takes a step forward returning the favor by tossing a pair of daggers at the man that had previously attacked him.

Dagger vs Humans w/ Point Blank: 1d20 + 7 + 1 + 2 - 2 - 2 ⇒ (1) + 7 + 1 + 2 - 2 - 2 = 7
Dagger Damage: 1d4 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Dagger vs Humans w/ Point Blank: 1d20 + 7 + 1 + 2 - 2 - 2 ⇒ (13) + 7 + 1 + 2 - 2 - 2 = 19
Dagger Damage: 1d4 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9

He follows by calling Kayle from above to attack his target.

Flyby Attack vs Humans: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Flyby Attack damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 3, Init:21, HP:13/26

motteditor wrote:
The woman's easily able to parry Silvio's attack and lashes out again at Khazmia, this time hitting the sorceress right in the face. 8 hp With the woman distracted as Sekathral moves behind her and lands a vicious cut, Khazmia's just barely able to hit, drawing another streak of blood on the stranger's black outfit.

Khaz gasps, her breath knocked back by the slam to the face. She strikes back, wishing for more room, or a bigger weapon, or or something. In a fit of pique, she aims at the woman's legs, attempting to catch her leg and yank it out from under her.

attempt to trip skeletal woman (probably provokes?) 1d20 + 5 ⇒ (15) + 5 = 20


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Round 3, HP 17/19 Init 5

"I'll teach you to duff up my shipmates, y'scrawny tart!"

Sekathral attempts to prove once again that his bite is equal to his bark.

Attk 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 (if flanking) Crit. conf. 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 Dmg 1d6 + 1 + 2d6 + 1 + 1d8 ⇒ (2) + 1 + (3, 1) + 1 + (5) = 13

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Khazmia's able to trip the woman, who's quickly finished off by Sekathral with a vicious stab, even as Dargon and Zstelian end the threat from the last two stilt-walker.

In moments, the only sounds are of the scattering crowds' screams, which soon fade as it disperses, and Kayle cry of greeting for her master.

Dice rolls:

1d20 + 7 ⇒ (5) + 7 = 12

1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22

About to run out -- will have some details on the manor in the next post.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz pulls a kerchief from her bag and holds it to her broken nose. Her voice muffled, she insists, "We need to get inside, Now! Lavinia needs us!" Nothing good can come from an attack on her doorstep.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"It's good to see you too girl", the old ranger says skyward.

Zstelian runs forward, pulling his weaponry from the fallen as he does.

"Let's get inside the gates."

Zstelian shouts up to Kayle again, "How are things inside? Is Lavinia still okay?"


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Damber rig, that"

Sekathral admires their late assailant's costume and removes it, along with any valuables she has on her person. He'll take a look at her face, once unmasked, to see if she looks familiar at all, then follow the rest indoors.

Knowledge (local) 1d20 + 3 ⇒ (15) + 3 = 18


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Silvio sheaths his blade and looks upon the scene with ill concealed satisfaction, proud of defeating the thugs without even staining his sword. The mind of Silvio works in mysterious ways. After a few seconds of self admiration his ego settles and the captain is free to act. "Yes, follow Silvio to the manor. We need to care for the safety of the lady Vanderboren", Silvio agrees with Khazmia and darts off towards the manor.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

"Caw! Caw caw caw! SHRIIIIIIEEEEEKKKKKKK!!!!!!"

Hawk talk:

Zstelian would-be mate in nest room, with giant walking frog things, little woman thing and man things!

Map of manor
Ask me if you want to know any more specifics of any areas; you haven't been everywhere in the manor, but you know the basic layout.

Room 1: Atrium
Room 2: Statuary
Room 3: Library
Room 4: Study
Room 5: Gallery
Room 6: Trophy hall
Room 7: Courtyard
Room 8: Kennels
Room 9: Storage
Room 10: Servant's quarters
Room 11: Ballroom
Room 12: Private dining hall
Room 13: Washroom
Room 14: Privy
Room 15: Hidden armory
Room 16: Guest rooms (if any of you are staying at the manor (which I can't remember right now, this may be your room)
Room 17: Laboratory
Room 18: Family shrine
Room 19: Training hall
Room 20: Laundry
Room 21: Balcony
Room 22: Kitchen
Room 23: Basement
Room 24: Reservoir
Room 25: Lavinia's room
Room 26: Vanthus' room
Room 27: Master bedroom


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

LOL, did Lavinia have a frog-person on staff previously?

Zstelian nods.

"They're in the bedroom. I think the assassins are already there. We've got to hurry."

I don't have a lot of time to study the map but Zstelian suggests we take the most direct route there.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Nope.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

It looks like we go straight up the stairs in the entrance up to the stairs on the second floor and up to the third floor from there.

Zstelian points brave Silvio in the right direction.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson hustles along, keeping up but worried for the Lady.

At last! We get to rescue a real and true damsel! Not a jerk-faker-damsel!


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Aye aye."

Sekathral will take a few moments to load and cock his crossbow before following the others upstairs


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz stops only long enough to cast expeditious retreat, then catches up to the others.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sekathral, you strip the woman, who's not wearing any undergarments, of her bloody, torn outfit, also snagging a pair of jade serpent earrings and a ring. You also notice she's still breathing.

Feel free to do more outside if you want, along with the inside actions. I'm assuming everyone waited for Sekathral -- it probably would've taken a minute to loot the almost corpse -- but if not, you could have gone in ahead of Seka. (In which case he won't show up for 10 rounds and ignore his initiative below.)

---

As you rush into the house, you enter the enormous great hall, the familiar massive glass chandelier hanging from the atrium's ceiling. Before you can get to the marble stairs, however, two frog-like humanoids burst from behind the tapestries of a beautiful and savage frontier of sprawling jungle landscapes and an eerie shorline that hang from the upper landing.

They each throw an axe, two of them hitting Dargon. 13 hp total

Two more, on the landing above, throw their axes, one hitting Zstelian 10 hp while one flies past Silvio to clatter on the impressive stonework.

Dice rolls:

Dargon: 1d6 ⇒ 1
1d20 + 3 ⇒ (15) + 3 = 18
1d6 + 2 ⇒ (4) + 2 = 6

Silvio: 1d6 ⇒ 5
1d20 + 5 ⇒ (7) + 5 = 12

Zstelian 1d6 ⇒ 6
1d20 + 5 ⇒ (18) + 5 = 23
1d6 + 4 ⇒ (6) + 4 = 10

Dargon: 1d6 ⇒ 1
1d20 + 3 ⇒ (14) + 3 = 17
1d6 + 2 ⇒ (5) + 2 = 7

Initiative:
Dargon: 1d20 + 4 ⇒ (6) + 4 = 10
Khazmia: 1d20 + 3 ⇒ (1) + 3 = 4
Kyson: 1d20 + 9 ⇒ (11) + 9 = 20
Sekathral: 1d20 + 4 ⇒ (6) + 4 = 10
Silvio: 1d20 + 5 ⇒ (20) + 5 = 25
Zstelian: 1d20 + 4 ⇒ (12) + 4 = 16
Bad guys: 1d20 + 2 ⇒ (3) + 2 = 5

No map while I'm at work; two of them are at the top of the stairs (more than a move action thanks to the stairs), two are right between the far end of the stairs (within 30 feet).


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

I assume there's time to get a hit off a wand as well.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Round 1, Init 16

Zstelian curses as the hurled axe hits him in the shoulder. Growling in pain, the old ranger returns the favor, throwing a pair of javelins back at his attacker.

Javelin /w Point Blank: 1d20 + 7 - 2 + 1 ⇒ (15) + 7 - 2 + 1 = 21
Javelin damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Javelin /w Point Blank: 1d20 + 7 - 2 + 1 ⇒ (20) + 7 - 2 + 1 = 26
Javelin damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Confirming /w Point Blank: 1d20 + 7 - 2 + 1 ⇒ (3) + 7 - 2 + 1 = 9
Additional crit damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Zstelian whistles sending Kayle on the offensive.

Flyby: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'll allow it this time, Zstel, but please try to remember to account for healing before you all rush on (even if you only want to do it in the discussion thread, I'm fine with that). Obviously you'd have had to collect your javelins, so there was a bit of time outside, which means Seka's probably only 5 rounds behind if you didn't wait for him.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Of course, my apologies. In the interest of not being 'that guy' I'll rescind my healing and wear my suffering like a man.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

I think Kyson would have waited for Seka...not purely to help loot, but to hurry Seka along by helping out and take a moment to heal the party. Kyson is already aware of dangers of being on the street and wouldn't want his potential new convert left alone.

Kyson helps loot the bodies, not only for loot, but also for any notes or orders or paper...something that explains more fully why they attacked.

When that is done, Kyson will beg Sarenrae for healing.

Are you there, Sarenrae? It's me, Kyson. I need you.

2d6 ⇒ (2, 1) = 3 healing

Well crap, Kyson is fully healed at least. :( Plenty of wand charges to go around.

In theory, we should be able to get everyone healed. Wand #1 (Zstelian)=R.I.P. Wand #2(Kyson)=25/50 charges. Wand #3(Zstelian)=50/50 charges.

When Seka is ready to go, Kyson will follow.

* * *
Round 1, Init 20

Kyson flinches sadly as all the axes come flying out of woodwork.

"What are those!? Why is everything expecting us!?"

Kyson will move within 30' of the ground floor frog that Silvio isn't attacking and toss fire at him.

1d20 + 6 ⇒ (10) + 6 = 16 touch to hit;
1d6 + 2 ⇒ (4) + 2 = 6 damage.

Quick Stats:

Init +9; Senses Perception +8
AC 19, touch 13, flat-footed 16 (+4 armor, +2 shield, +3 Dex)
hp 31 (4d8+4)
Fort +6, Ref +4, Will +8

Spd 30 ft.
Melee
. . Scimitar +2 (1d6-1/18-20/x2) and
. . Whip -2 (1d3-1/20/x2)
Fire Bolt (1d6+2) +6 Ranged Touch Attack 30' Ranged touch attack deals 1d6+2 Fire damage. (2/7 used)
Touch of Glory Grant +3 to a CHA-based skill or ability check. (0/7 used)
Channel Positive Energy 2d6 (DC 15) (1/5 used)


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Have we all gone in together? Kyson's post suggests that we have (certainly he and I have). If not, please ignore the post below

Round 1, init 10, AC 16, HP 17/19

Sekathral fires his crossbow at one of the frog-men on the landing

Attk 1d20 + 8 ⇒ (17) + 8 = 25 Dmg 1d10 ⇒ 7


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Sorry - if there's anything to cover up the unconscious 'monk' once I've nicked her clothes, I'll do that before going in and facing the frog-men.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm fine with you all having gone in together (and Kyson healing everyone while you looted the not-quite-a-corpse. Speaking of which, are you just leaving her to die naked in the street?


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

See above - I would like to cover her with something before going in; alternatively, Sekathral would be fine with finishing her off, but if we want to stabilise her or heal her, that's OK too. I'll go with the majority opinion. Possibly someone may want to object to Sekathral's actions and stop him before he removes her costume...


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

I'm not trying to be a pain in the ass, but Silvio won't have stayed to loot the corpses. As i posted previously, Silvio will look at the scene for about three seconds then run off to the villa.

Round 1, initiative 25
ac 22, touch 16, fleet-footed 16
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 32/36
effects: combat expertise

Silvio is able to evade the one axe thrown in his direction. He watches it land on the tiles behind him with a smile. "More creatures who think they can stand against Silvio Callgari Pazzi? Ha! You shall either leave this manor fleeing in terror or lie bleeding out on its floor", Silvio proclaims and throws himself at the nearest enemy.

Move action to engage the nearest frogman
Standard action to attack: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16 (-2 combat expertise), damage 1d8 + 2 ⇒ (7) + 2 = 9


Male Dwarf Monk 5 [HP 54/54]

Round 1, Init 10
HP 41/43 -13 = 28/43, Ki Pool 3/5
AC 18 (22), touch 17 (21), flat-footed 15, (fighting defensively w/ crane style)
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 24 (28)

Dargon curses as the axes hit him. Equally mad at being caught off guard as he is at the pain.

He then races up the stairs with uncanny speed to confront the harder to reach foes.

Move Action: 60' (30' movement + 30' ki movement)

Standard Action: Move 30' or Attack depending on if Dargon can make it to a foe or not.
Single Attack - Unarmed or HandAx
ATT: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
DMG: 1d6 + 4 ⇒ (1) + 4 = 5


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round:1, Init:4, HP:26

going in with Kyson and Sekathral, having spent time healing and trying to hurry people along

wand: 1d8 + 1 ⇒ (1) + 1 = 2
wand: 1d8 + 1 ⇒ (8) + 1 = 9
Thanks Kyson.

Rushing in, Khaz looks for a close cluster of foes, casting color spray at them.

expeditious retreat earlier should help her get into position.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As Dargon, Silvio and Zstelian rush inside, Sekathral begins looting the dying woman on the street, the six stilt-walkers also lying in the road as the crowd continues to flee. There doesn't seem to be anything to cover her with, unless you want to pull something off the stilt walkers or have something on you.

Kyson and Khazmia try to hurry him along, at the same time healing their own wounds.

At the moment only Dargon, Silvio and Zstelian (who did NOT get healing) are inside, while everyone else is attending outside.

Round 1:

Silvio: 25
Zstelian: 16
Dargon: 10
Bad guys: 5

Silvio rushes to engage one of the frogmen, but he's able to just push his sword to the side with a defensive move with his club.

Zstelian has more luck, his two javelins piercing the body of one of the creatures, which staggers back and collapses. Dargon races up the stairs, unnaturally quickly, to the other of the two humanoids, his axe cutting into its green flesh.

The two creatures on the first floor quickly surround Silvio, but he's able to defend himself with ease thanks, as Dargon does the same. Blech, crappy rolls[/ooc]

Dice rolls:

1d20 + 7 ⇒ (11) + 7 = 18
1d20 + 7 ⇒ (1) + 7 = 8

1d20 + 3 ⇒ (10) + 3 = 13

Blech, crappy rolls


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Round 2, Init 16

Seeing all the easy targets gone, Zstelian pulls a dagger, moves closer, and hurls it.

Move until Zstelian is 10 feet from closest one engaging Silvio.

Dagger (-4 for melee): 1d20 + 7 + 1 - 4 ⇒ (12) + 7 + 1 - 4 = 16
Damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Kayle follows the old ranger's lead, flying by and raking his same target.

Flyby: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 2, initiative 25
ac 22, touch 16, fleet-footed 16
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 32/36
effects: combat expertise

Silvio's blade flashes all around him as he parries attacks. In the middle of the flurry he strikes out a reposte against the club of the frogman in front of him, threatening to draw it out of his hand.

5ft step to step out of the flank (assuming they did flank me)
Standard action to try and disarm the woman (provokes AoO). 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18 (-2 combat expertise)


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Motte, Kyson is going to hold off posting until we're in the manor. Let me know when we can go again.

Kyson tries to help loot so Seka and Khaz can join the others.

"Sure, Head Priest Gumbleswatz, I did stuff."
"What did you do, Kyson?"
"Uhm, I looted bodies of the dead on the streets!"
"You did WHAT?!"
"Uhm...looted the bodies of the dead after we killed them."
"YOU DID WHAT?!"
"Oh. Uh...we covered them up afterwards."
"2nd Priest Humberglitz, bring me purifying fire for Kyson here."
"ERP!"

Yeah. Maybe I'll leave this activity off my list.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Here, she's still breathing. Shall I finish her off or what?"

*Is* there anything I can take from the stiltwalkers to at least make her decent? If not, I'll probably forego taking her clothes (though the jewellery's mine) Appreciate we need to hurry this along, so maybe we should leave that decision until after everything else has been sorted :)


Male Dwarf Monk 5 [HP 54/54]

Round 2, Init 10
HP 28/43, Ki Pool 3/5
AC 18 (22), touch 17 (21), flat-footed 15, (fighting defensively w/ crane style)
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 24 (28)

Dargon presses the attack, sending a powerful right hook, and a tacticful side kick to the frog man.

Full Round Action - Unarmed Flurry of Blows
ATT: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20 Stunning Fist (Fort DC 15)
DMG: 1d8 + 4 ⇒ (4) + 4 = 8
ATT: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
DMG: 1d8 + 4 ⇒ (2) + 4 = 6

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry about the delay

Outside, Sekathral begins pulling off the male stilt-walkers' shirts to cover the woman. Khazmia casts her spell, allowing her to catch up quickly with her comrades. expeditious retreat, from earlier; can get into the manor in Round 3.

Round 2:

Silvio: 25
Zstelian: 16
Dargon: 10
Bad guys: 5

Silvio takes a vicious jab 6 hpto the ribs as he leaves himself open for a moment, drawing out his foe to give him an opening to knock the club from its claws. Zstelian wings a dagger past the creature, missing, but is followed immediately by Kayle, whose talons score blood. 5 hp

The creature ducks the Chelaxian's next swing as he scoops his club back up, then forces Silvio to defend himself and leaving him open for the creature on the other side to hit a ringing blow to his head. 6 hp (12 total)

Dargon's punch slams into his opponent's head and he staggers back, blinking rapidly as he tries to collect his thoughts. 8 hp, stunned

Mechanics:

Frogman AoO: 1d20 + 7 ⇒ (15) + 7 = 22
1d6 + 4 ⇒ (2) + 4 = 6

Stun save: 1d20 + 6 ⇒ (7) + 6 = 13

Silvio AoO: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

Frogman 1: 1d20 + 7 ⇒ (9) + 7 = 16
Frogman 2: 1d20 + 7 ⇒ (16) + 7 = 23
1d6 + 4 ⇒ (2) + 4 = 6

Frogman 1: 5 hp
Frogman 2:
Frogman 3: 8


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Round 3, Init 16

Seeing Silvio is getting roughly handled, Zstelian ups his offense by hurling two daggers this time and giving Kayle the command to stop harrying and instead bring the fury.

Dagger Toss (-4 for melee): 1d20 + 7 + 1 - 4 - 2 ⇒ (6) + 7 + 1 - 4 - 2 = 8
Damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Dagger Toss (-4 for melee): 1d20 + 7 + 1 - 4 - 2 ⇒ (18) + 7 + 1 - 4 - 2 = 20
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

***

Kayle Claw: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Kayle Claw: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Kayle Bite: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 2, initiative 25
ac 22, touch 16, fleet-footed 16
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 20/36
effects: combat expertise

Silvio grunts as he is confronted with the two club blows to his person. "So, you think you are frog enough to take on Silvio Callgari Pazzi?" he says with a sneer and launches an attack at one of the frogmen. Unfortunately the previous strikes has knocked the wind out of the chelaxian leaving his attack harmless.

5ft step to step out of any flanks
Standard action to attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8 (-combat expertise), damage 1d8 + 2 ⇒ (3) + 2 = 5


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

We await Dargon?

Kyson continues to loot and hustle.


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Aren't we always?

Zstelian reaches for more knives.


Male Dwarf Monk 5 [HP 54/54]

Round 3, Init 10
HP 28/43, Ki Pool 3/5
AC 18 (22), touch 17 (21), flat-footed 15, (fighting defensively w/ crane style)
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 24 (28)

Didn't Dargon already do 5 damage to the frogman in round 1. Plus wasn't there a second frog man upstairs?

Dargon contiues to press the attack on the frog man.

Full Round Action - Unarmed Flurry of Blows
ATT: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
DMG: 1d8 + 4 ⇒ (6) + 4 = 10
ATT: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
DMG: 1d8 + 4 ⇒ (5) + 4 = 9

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops, yes on the damage, Dargon. Zstelian killed the other upstairs frogman with his thrown javelins.

Round 3:

Silvio: 25
Zstelian: 16
Dargon: 10
Bad guys: 5

The frog creature easily parries Silvio's attack, however Zstelian's dagger slices into the second one and Kayle's assault proves too much, as it falls.

Dargon presses his attack on the badly injured frogman upstairs, but can't land a blow that penetrates its leather armor.

Both Silvio and the dwarf are able to fend off the foes continuing attacks, as they call out loudly in common about attackers in the house.

1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 3 ⇒ (9) + 3 = 12


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz rushes in from outside,looking for the others. motteditor, I make it inside without a standard left? or with


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Pulling two more daggers from his sash, Zstelian tosses them and then directs Kayle to continue her attacks.

Dagger Toss (-4 for melee): 1d20 + 7 + 1 - 4 - 2 ⇒ (8) + 7 + 1 - 4 - 2 = 10
Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Dagger Toss (-4 for melee): 1d20 + 7 + 1 - 4 - 2 ⇒ (8) + 7 + 1 - 4 - 2 = 10
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Kayle Claw: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Kayle Claw: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Kayle Bite: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Dwarf Monk 5 [HP 54/54]

Round 4, Init 10
HP 28/43, Ki Pool 3/5
AC 18, touch 17, flat-footed 15
Fort +8, Ref +6, Will +7 (+2 vs. poison, spells, spell effects, +2 vs. enchantment)
CMD 24

Ah, I wasn't sure if that was on one of the ones upstairs or down, I've re-read and it makes sense now.

Realizing that he held the upperhand and that the frogman is tricky to hit, Dargon foregoes his crane style and attacks more aggressively.

Full Round Action - Unarmed Flurry of Blows
ATT #1: 1d20 + 6 ⇒ (20) + 6 = 26
DMG: 1d8 + 4 ⇒ (5) + 4 = 9
Confirm: 1d20 + 6 ⇒ (6) + 6 = 12 Fail
ATT #2: 1d20 + 6 ⇒ (12) + 6 = 18
DMG: 1d8 + 4 ⇒ (4) + 4 = 8


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 4, initiative 25
ac 22, touch 16, fleet-footed 16
fort +5, ref +4, will +0
cmd 20 (21 vs disarm)
hp 20/36
effects: combat expertise

Silvio treats the exchange of blows without any discernable damage as a victory and graces the grand hall with a pearly smile. "So you liked that one, uh? Well Sivlvio's got plenty more of those!" he says and adds another attack as a exclamation mark. Sadly his statement proves true as he adds another miss to his record.

5ft step to move out of any flanks set up by the frog men
Standard action to attack: 1d8 + 2 ⇒ (4) + 2 = 6, damage 1d8 + 2 ⇒ (1) + 2 = 3


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

There's only one left. Kayle dropped one last turn.

2,551 to 2,600 of 8,609 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Motteditor's Savage Tide PBP All Messageboards

Want to post a reply? Sign in.