Motteditor's Savage Tide (Inactive)

Game Master motteditor

Combat map / Farshore map / Dungeon map


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You do indeed manage to find a secret door at the end of the passageway. After investigating, you open it to discover an unworked, sandy tunnel leading east and west, descending slightly as it goes toward the east.

1d20 + 9 ⇒ (9) + 9 = 18

Map


Male Dwarf Monk 5 [HP 54/54]

How's the lighting down here? If it's dark, Dargon takes advantage of it.

Dargon goes to scout the west side.

Stealth: 1d20 + 6 ⇒ (2) + 6 = 8
Perception w/Darkvision: 1d20 + 7 ⇒ (17) + 7 = 24 +2 more if unusual stone work


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Khaz peers into the darkness behind Dargon, then winces a little as a painful reminder snags her attention.

"Oh my. Uhm, Zstelian, could you help me, please?" Khaz whispers, dabbing at a wound on her arm.

Sorry, I missed where you asked earlier. Khaz is still down a bit, and then more for the con damage.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson looks down the sandy hallway.

"Maybe we should go this way," Kyson says tentatively. "There might be another secret door at the end."

Take 20 Perception: 20 + 6 = 26 Perception

While searching, Kyson will reflect on the last battle and something that is bothering him.

"Seka, you know lots of things about swearing and offending others with your speech, right?"

He definitely does.

"What does 'tusker' mean?"


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"Of course Khazmia", the Varisian says as he draws the wand again.

Focusing on it, Zstelian draws out the healing magics and applies them to the half-orc.

It gets a little easier every time.

1d8 + 1 ⇒ (2) + 1 = 3


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Kyson Tirc wrote:

"What does 'tusker' mean?"

Khaz's hair whips across her cheeks as she turns on Kyson. Lavender fire jumps in her eyes and colored sands whirl in her palm before she can force a calm appearance she doesn't feel.

"it's not a nice term, Kyson. Good people don't use it." And bad people die for using it.

"Maybe I should go help Dargon." she whispers, heading into the darkness ahead rather than face the conversation at hand.

Rubbing her arm as she goes, it occurs to her that she should have thanked Zstelian for the aid. later, I'll tell him later.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson backs away from the angry tus--, ehr, woman, a horrified look on his face.

"Oh, sorry! I was just asking...uh...look! A secret door!" Kyson stammers and tries to change the subject.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Another breath, and then a third, before she can pick up the offered conversational olive branch. "Oh, so it is! I missed it completely"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Creeping up to the western end of the sandy strip, Dargon sees what appears to be a large crocodile straining at a chain, its jaws open wide as if hoping the dwarf will simply fall into its maw.

Further east, Kyson does in fact find a secret door a little farther down the tunnel though I assume he didn't explore that far during the conversation. Like the one you entered through, it's actually about 5 feet above the floor, meaning you'd have to climb to reach it.

Map


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5
Kyson Tirc wrote:


While searching, Kyson will reflect on the last battle and something that is bothering him.

"Seka, you know lots of things about swearing and offending others with your speech, right?"

He definitely does.

"What does 'tusker' mean?"

"It's like 'leaf-eater' for elves or 'rock-sniffer' for dwarves, only for folks like Khaz", says Sekathral quietly, trying not to be overheard by Khaz herself as he does so, then louder: "Only ever used by dung-gargling syphlitic embarassments like tinkly-balls back there who can't even be f**king bothered to learn to frigging well curse properly"

Sekathral vaults up onto the raised passageway Acrobatics 1d20 + 11 ⇒ (8) + 11 = 19 and looks around 1d20 + 9 ⇒ (17) + 9 = 26


Male Dwarf Monk 5 [HP 54/54]
motteditor wrote:

Creeping up to the western end of the sandy strip, Dargon sees what appears to be a large crocodile straining at a chain, its jaws open wide as if hoping the dwarf will simply fall into its maw.

Further east, Kyson does in fact find a secret door a little farther down the tunnel though I assume he didn't explore that far during the conversation. Like the one you entered through, it's actually about 5 feet above the floor, meaning you'd have to climb to reach it.

Map

Dargon looks down at his shoes as he ponder whether he is due another pair.

"My shoes are new enough... no need to bother this lizard."

With that, Dargon heads back to the party, keeping one eye on the crocodile until it's out of sight.

"Nothing but a brand new pair of boots waiting to be skined that way."


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Sorry for not posting earlier. Caught a bad cold which narrowed my interests down to sniffeling, sneezing and staying in bed. It's better now. Not good, but better.

"This place is immense!" Silvio exclaims. "Passages and holes all over the place, like a rat's nest. No wonder the cowardly micemen that call themselves dragons dwell down here, ey?" the chelaxian laughs and smacks Kyson on the shoulder, emphasizing his joke.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Sekathral wrote:

... "Only ever used by dung-gargling syphlitic embarassments like tinkly-balls back there who can't even be f**king bothered to learn to frigging well curse properly"

My hero! :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

" who can't even be f**king bothered to learn to frigging well curse properly"

Ouch! That hurts my feelings...

: )

The passageway leads southwest, then turns southeast, ending at a door. It opens into another round room with a ladder leading to the surface and a door on the far side. Sorry, no map of this section while I'm at work.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Beg pardon :) . We could both learn from this thread, though

link:
http://paizo.com/forums/dmtz5knm?Swearing-in-Golarion


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson accepts the slap on the back from Silvio with a grunt.

Ow. Why?

Kyson gives Silvio a questioning look.

He hates me. Always hitting me.

Oh, wait. That was a joke. He only mostly hates me.

"Tee hee."

Kyson waits for Sekathral to point the way to go next as he has the best vantage point.

"Maybe we should go down to that door." Down the passageway southwest then southeast.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It opens into another round room with a ladder leading to the surface and a door on the far side.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Map


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

"Well, on we go."

Sekathral (after making the usual checks) opens the door to see what lies beyond.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson follows, pleased that Seka is taking the lead.

I bet now Khaz hates me too.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

As you explore more, you realize you're in what appears to be a rough loop, with circular rooms with ladders to the surface in each corner.

Inside, you find a massive cavern, most of which consists of a large pool of brackish-looking water, its surface greasy with filth and rotting seaweed. Dripping lead pipes protrude from the wals of the 20-foot-high cavern, including one that's nearly two feet in diameter to the east. A five-foot-wide hole in the ceiling seems to lead up to the surface.

North of that, you later discover a narrow room that overlooks the cave. A barely perceptible haze hangs in the air between these two rooms, almost as if some sort of membrane were stretched over the opening. Five wooden chairs are arranged before the "window," which appeared to be a solid wall from the large cavern below. A low table is surrounded by more chairs while to the east a large valve wheel protrudes from the wall.

Map

Dargon also noticed a secret door in the circular room to the southeast, which led to a tunnel that connected to the southern part of the tunnel system.

1d20 + 9 ⇒ (14) + 9 = 23


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Maybe I should just go buy a pair of new boots when we're through. I don't think that dragonette back there is still going to be any good at this rate. Maybe something in lilac.

"What? Oh yes, definitely this way. We can come back to the ladder."

Khaz traipses along with the others, sickle in hand.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

I'm assuming we're in the circular room just NE of D2?

Sekathral sneaks out to the T-junction Stealth 1d20 + 9 ⇒ (2) + 9 = 11 and looks to the left, then to the right Perception 1d20 + 9 ⇒ (13) + 9 = 22

"Well, mates - starboard or larboard?"


Male Dwarf Monk 5 [HP 54/54]

"Any of ya notice boot tracks or signs of use near any of da ladder rooms?"

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

You can be anywhere unexplored at this point. I kind of fast forwarded, since you managed to already kill/avoid any monsters in this area. You all sort of did it backward and missed the real exciting trap. : (

You neither see nor hear anything at the T-junction.

There were plenty of signs of use in the ladder rooms, however, Dargon.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

What does Kyson think the windowed/chair room was all about?

1d20 + 2 ⇒ (19) + 2 = 21 Int check

Kyson stands in the window/chairs room overlooking everything, hands on his hips.

"What? This is a weird room. What do you think it was for?"

1d20 + 6 ⇒ (6) + 6 = 12 Perception

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It appears to be a way to see what was happening in the room with the large pool and the drain pipes without being seen.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

"Silvio does not know because Silvio does not care", the chelaxian states matter-of-factly. "Silvio did not venture here to discuss architecture. Silvio came to find the rat and coward Vanthus Vanderboren, whom have been notably absent from these halls. Silvio is beginning to think that our skeletal friend under Parrot Island was misinformed."


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Well this is...odd." Khaz crinkles her nose at the scent of the pond on the way by, and then again when looking down upon it from the room above.

"I guess it would be good for smugglers, though. Just drop their goods into the pool. Err, if they weren't afraid of the goods starting to smell like that cesspit down there. "


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19
Silvio Callgari Pazzi wrote:
"...Silvio is beginning to think that our skeletal friend under Parrot Island was misinformed."

Kyson nods in agreement.

If we can't trust vengeful scribblings from an emaciated and tormented figure found in the sunless muck and guarded by the most hideous undead imaginable, who can you trust?

Kyson looks up in D9...is there an opening up top?

* * *

Kyson tries to think where else they need to explore.

"I think there were some doors over there and down a bit? Should we check them out?"

I dunno...might as well finish looking around. Unless someone has brighter ideas?

Kyson leads the party to the door south of D10 and north and left of D2.

"I don't think we've been in there yet."


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5
motteditor wrote:
... You all sort of did it backward and missed the real exciting trap. : (

Considering what the dull, boring traps you sprung on us were like, that probably counts as a lucky escape :)

"Yeah, let's check out the rest of the place. Vanderb*gger'll be about somewhere. Maybe hiding inside that critter Dargon saw chained up back there "

I think we've got the area Kyson mentioned to do, and it looks like there's some unexplored territory in the northernmost section of D18, too


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

"How much bigger could this place possibly be?", the Varisian asks in disbelief.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack
Zstelian Karela wrote:
"How much bigger could this place possibly be?", the Varisian asks in disbelief.

"They can't be too much bigger." She says with a determined nod. If you believe anything enough, it has to be true.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The walls of the long room are lined with dual bunks, eleven in all. The bunks sport sheets spotted with mildew, yet appear to be well slept in.

A door to the south leads to a smaller room with four large casks standing against the western wall; judging from the scent in the air, they're filled with rum.D4

Once you leave there, you discover a surprisingly clean lavatory. D24 An educated guess by Sekathral is that cleaning the room is a common punishment, and probably one that's used frequently.

Map

You've now got the hallway west of D3, plus D18, which you didn't really explore.


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

Hallway west of D3, then D18?

Casks of rum... whole casks of rum... By Calistria's busy tongue, this trip hasn't been a total waste after all

Sekathral is in something close to a good mood.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Kyson will exit the lavatory, having done what he needed to do.

I'm like Silvio in there...doing what needs to be done!

...but with much less grunting and then bragging about it.

Kyson will re-cinch up this breeches and cast Create Water to wash his hands as he walks over the kegs.

"Anything good in the kegs? I should check the beds, eh?"

Kyson will toss the beds to see if there are valuables stored in any.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

There don't seem to be any personal possessions in the beds.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

"Yeah, I'll follow you Seka," Kyson says,happily following Seka down to D3, ready to take on the world.

Nothing better than a good poop.


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

"Onward, then, shall we? " Falling in line, Khaz keeps a careful eye on the suddenly happy men.


Male Dwarf Monk 5 [HP 54/54]
Khazmia Makuhuzdia wrote:
"Onward, then, shall we? " Falling in line, Khaz keeps a careful eye on the suddenly happy men.

"Aye"

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Following the hall west, you go through the first door you find, discovering a room that feels a little drier than the others in the complex, with air that smells a little less musty. The room itself is furnished as a lounge, complete with stuffed couch and low table.

A door in that room leads to a chamber with two fairly comfortable-looking bunks. The sheets on them only sport a few sports of mildew. A search of that room discovers a scrap of paper with a map sketched on it -- it looks a bit like the Vanderboren vault -- and a dozen rows of numbers, all of which seem to be crossed out.

Moving on, after checking it, Sekathral opens a door to the north; before you can get a look inside, though, a vicious howl fills the air and what appears to be an unusually large wolf leaps into the passage to attack Sekathral. He rips a huge chunk of flesh from the elf {ooc]10 hp[/ooc] though Sekathral's somehow able to keep his feet as the wolf tries to pull him down.

The wolf is in a doorway, so can only be attacked easily by the two people in the lead (Sekathral and Silvio) and has partial cover from anyone the second one. You'll have to move through its space to get behind it.

Dice rolls:

1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (17) + 9 = 26

1d20 + 9 ⇒ (12) + 9 = 21

1d20 + 7 ⇒ (5) + 7 = 12
1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 7 ⇒ (3) + 7 = 10

Map. You searched D12 and 13 and are now in the hallway south of D14


Male Elf Rogue (pirate) 8/ Gunslinger 5
Stats:
AC 25,T 17, FF 18; HP 47/54; Fort +8, Ref +16, Will +5

HP 3/13

"SH*TTING BLOODY HELL!!"

Sekathral will take a 5ft step away from the beast (back into the hallway) and drink one of his potions of CLW 1d8 ⇒ 8

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Whoops, forgot Initiative rolls

Initiative:
Dargon: 1d20 + 4 ⇒ (16) + 4 = 20
Khazmia: 1d20 + 3 ⇒ (2) + 3 = 5
Kyson: 1d20 + 5 ⇒ (16) + 5 = 21
Sekathral: 1d20 + 4 ⇒ (17) + 4 = 21
Silvio: 1d20 + 3 ⇒ (10) + 3 = 13
Zstelian: 1d20 + 4 ⇒ (3) + 4 = 7

Big bad wolf: 1d20 + 2 ⇒ (15) + 2 = 17


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Round 1, initiative 13
ac 17, touch 13, fleet-footed 14
cmd 17
hp 17/20
effects:

Silvio jumps back in surprise. "Now that is a creature that Silvio will consider stuff and put on display! Perhaps in the captain's cabin of Silvio's future ship", the "captain" muses as he engages the wolf with a few thrusts and slashes. The chelaxian's attacks are lax however, more like casual jabs to try and get the beast's attention, or to avoid ruining its pelt.

Move action to get adjacent to the wolf (if i'm already ain't)
Standard action to attack the wolf: 1d20 + 5 ⇒ (4) + 5 = 9, damage 1d8 + 2 ⇒ (7) + 2 = 9

Bah... you should make my attack rolls, motteditor.


Human (Taldan) - Scribe 13
Stats:
HP:109/109 AC 21;F13/R9/W17;Kn (arc) +19 Kn (his) +15 Kn(pl) +19 Kn(rel) +19 Per +20 Sen Mot +17 Spellcraft +19

Round 1, Init 21

Kyson recoils from the wolf, trying to find an opening to strike at the beast.

Seeing an opening when Sekathral retreats to heal and Silvio's mad awkward thrusts, Kyson "lights the candle" on the wolf.

1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 Ranged Touch (cover, not in combat)
1d6 + 1 ⇒ (3) + 1 = 4 fire damage

Quick Stats:

Init +5; Senses Perception +6
AC 20, touch 13, flat-footed 17. (+5 armor, +2 shield, +3 Dex)
hp 17 (1d8+2)
Fort +5, Ref +3, Will +7

Spd 20 ft.
Melee
. . Scimitar +0 (1d6-1/18-20/x2) and
. . Whip -4 (1d3-1/20/x2)
Fire Bolt +4 Ranged Touch 30' deals 1d6+1 Fire damage. (4/7 used)
Touch of Glory Grant +2:CHA-based skill or ability check.(0/7 used)
Channel Positive Energy 1d6 (DC 14) (2/5 used)


Male Dwarf Monk 5 [HP 54/54]

Round 1, Init 20
HP 22/22
AC 17 (23), touch 16 (18), flat-footed 14 (18), (Mage Armor Potion, fighting defensively)
Fort +6, Ref +5, Will +6
CMD 21 (23)

Dargon moves into the spot that Sekathral left open and swipes at the wolf with a wide arc to help deflect any incoming attacks.

"Heel pup! Heel!"

Melee (Hand axe), fighting defensively
1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
1d6 + 4 ⇒ (2) + 4 = 6


SR:27*:
Affects beneficial spells. Takes a standard action to lower for 1rnd, doesn't provoke.
Unusual Anatomy 50% vs crits/sneak attack
languages:
Common, Draconic, Goblin, Kelish, Orc, Polyglot
stuff:
hp 104/104hp,..................... AC 18, T- 16, FF-14, ........ Saves: F. +7, R.+8, W +9 ..................... Unusual Anatomy 50% to ignore crits or sneak attack

Round 1, Init: 5

Khaz readies to fight. Her sickle in hand, she searches for an opening to strike.

if such a situation presents itself: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (1) + 2 = 3


Male Varisian Ranger/WarPriest 13 - 70/115 hp + 0 nonlethal, Init +4, AC 29 [touch 17, FF 24], Fort +14, Ref +13, Will +12; Perception +22*
Resources:
Fervor 2/3 | Tricks 6/7 | Blessings 4/4 | Haste 9/10 | Adaptation 10/10

Round 1, Init: 7

Zstelian hesitates when he sees the fearsome wound torn open by the big wolf's jaws.

As his companions move in to attack, the Varisian casts caution to the wind and moves in alongside them.

1d20 + 3 ⇒ (15) + 3 = 18
2d4 + 3 ⇒ (2, 3) + 3 = 8

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry about the delay; got caught up in real life for a bit.

Round 1:

Sekathral: 21
Kyson: 21
Dargon: 20
Big bad wolf: 17
Silvio: 13
Zstelian: 7
Khazmia: 5

As Sekathral steps back and quickly downs a potion, Kyson lets loose with one of his small fireballs, which slams into the doorway harmlessly.

Dargon steps in and tries to drive the wolf back, but it seems to easily duck his axe. It snaps back at the dwarf, but he's prepared and easily sidesteps the creature's vicious jaws, drawing another howl that seems to echo through the labyrinthine tunnels.

At this point, no one else can get past Sekathral and Dargon in the tight tunnels to get room to attack. You could do an Acrobatics check to move past them AND the wolf into the room, if you want.

dice rolls:

Wolf attack: 1d20 + 7 ⇒ (6) + 7 = 13


Male Dwarf Monk 5 [HP 54/54]

Round 2, Init 20
HP 22/22
AC 17 (23), touch 16 (18), flat-footed 14 (18), (Mage Armor Potion, fighting defensively)
Fort +6, Ref +5, Will +6
CMD 21 (23)

"I said heel pup! Heel!", Dargon yells as he sends out a knee and a backhand, both aimed to be as defensive as offensive.

Flurry of blows, fighting defensively
1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
1d6 + 4 ⇒ (6) + 4 = 10

1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
1d6 + 4 ⇒ (5) + 4 = 9

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