Silvio Callgari Pazzi |
"Excellent", Silvio exclaims. "You see, Silvio is a versatile character. Silvio can draw blood with both blade and tongue! Now, let's go get Silvio's remaining friends. They deserve to exact justice on the Vanderboren lad as well. You can lead us back and unbolt the door", he tells Nemian.
Sekathral |
Don't know whether or not it's necessary to cancel my attack too, but consider it cancelled anyway Sekathral glowers, and mutters to Zstelian "I hope we're going to lam this bugger on the napper and tie him up in a back room once he's let the others in, at the very least. No way am I letting him wander about freely after what he's just told us"
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Kyson Tirc |
The door is again unlocked?
Kyson will jumped, a bit startled at the door unbolting.
"Ah, I guess this is our time to re-enter," Kyson will say to Dargon and the returning, hyper-active Finn.
Kyson will re-enter the building.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Zstelian Karela |
Zstelian regards the party coolly, "Well don't just stand there. We have a Vanderboren to hunt down."
Zstelian Karela |
The Varisian motions for the young priest to follow him but keeps a careful eye on the subdued Nemien, "Follow us. There's a hidden passage in the back that goes below the building. Our friend here says the Lotus Dragons hide out there. Vanthus should be down there as well."
Sense Motive on Nemien -1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Finnwappet Luggnagg |
Finn grins as he enters. "See? That wasn't too bad, now, was it? Here, Nemian, I'm a charitable sort. Have a Strength potion. I made it myself."
He offers him a reddish elixir, little black bits floating inside and smelling of the sea.
Offering my Strength mutagen to Nemian.
Bluff: 1d20 + 2 ⇒ (3) + 2 = 5
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Kyson Tirc |
Kyson is surprised to see the door but lines up ready to go down.
Maybe I should wait up here where it's safe. Kyson says while looking at Nemian. Nah. I'll still with the crazy and the pirate.
Sekathral |
Dargon looks at Nemian. "Best we knock him out and leave him up here."
If there are no objections I subdue Nemian with unarmed strikes.
Good idea.
"Yep" Sekathral agrees heartily, then turns to the shopkeeper.
"Nothing personal, cully, but you might get an attack of conscience and decide to do your duty by your paymasters. Don't worry - the dwarf won't break anything you might need at a future date"
Silvio Callgari Pazzi |
"Yeah!" Kyson agrees quickly, happy to join the crowd, lest he be the next for an unearned beating.
HAHA!
"If you feel that is must be done, it must be done", Silvio agrees as he turns to the shop keeper. "Silvio hopes that you don't hold this against Silvio. Even though Silvio admires your craftmanship, you must agree that you have proven yourself untrustworthy. Perhaps you can tell Silvio where this tunnel leads before you pass out?" the noble gentlemen suggests. "Are there more entrances like this?"
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
"Go to Hell, you bastards!" Nemian says, quickly casting again. Before he can complete the spell, Zstelain and Sekathral -- who had been keeping a close eye on him -- lash out, knocking him unconscious.
Initiative:
Dargon: 1d20 + 4 ⇒ (12) + 4 = 16
Finn: 1d20 + 3 ⇒ (9) + 3 = 12
Kyson: 1d20 + 5 ⇒ (5) + 5 = 10
Sekathral: 1d20 + 4 ⇒ (14) + 4 = 18
Silvio: 1d20 + 3 ⇒ (14) + 3 = 17
Zstelian: 1d20 + 4 ⇒ (8) + 4 = 12
Nemian Roblach: 1d20 + 2 ⇒ (12) + 2 = 14
Zstelian attack: 1d20 + 3 ⇒ (17) + 3 = 20
2d4 + 3 ⇒ (4, 2) + 3 = 9
Sekathral attack: 1d20 + 5 ⇒ (12) + 5 = 17
1d6 ⇒ 5
Silvio Callgari Pazzi |
"Silvio wonders if that will work against him when he wishes to immortalize his great trophys", Silvio says as he glances at the unconscious body of the shopkeeper. Then he puts the thought aside for later and returns to the trap door. "Kyson my friend, bestow some light on Silvio's blade and he shall lead the way." Once the chelaxian has sufficient light he will climb down the ladder into the dark (unless Dargon wants to go first).
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motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Zstelian Karela |
Zstelian follows along keep a careful eye out for anything dangerous.
Perception 1d20 + 9 ⇒ (20) + 9 = 29 +2 if it's human, +1 if it's a trap
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Sekathral |
BTW, I'm going to tie Nemien up before we go down, unless anybody else with appropriate skill ranks wants to do so... dex check: 1d20 + 4 ⇒ (18) + 4 = 22
Sekathral will go along with the rest, also keeping his eyes peeled for anything unusual/harmful 1d20 + 9 ⇒ (15) + 9 = 24
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
The cavern wends more than 50 feet, first west than north, ending in a massive cavern, most of which is taken up by a large tide pool, the waters thick with seaweed and its bed clustered with a veritable carpet of red and black sea urchins. Two more passages seem to extend to the north on the other side of the water.
Kyson Tirc |
"Uh...water. Maybe we should probably go through the door instead. I'm sick of urchins and water," Kyson says, trying to urge the group towards the door which seems safer to him.
Silvio Callgari Pazzi |
"Yes, the boy has the right of it. Silvio belives that Vanthus will be lingering behind a door, not lurking in the water." Silvio will approach the door, and unless somebody get's there first, kick it open.
Dargon Dolgrinson |
"Yes, the boy has the right of it. Silvio belives that Vanthus will be lingering behind a door, not lurking in the water." Silvio will approach the door, and unless somebody get's there first, kick it open.
This tactic receives the dwarf's seal of approval.
Dargon take out his hand ax and prepares to charge in after.
Zstelian Karela |
Zstelian follows along closely, drawing a javelin as Silvio breeches the door.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Zstelian Karela |
Zstelian looks both directions the hallway runs and then looks to the weasel riding on his shoulder. After a deep breath he tries one of the incantations he learned early that day.
Mage Armor on Tosh - 1d100 ⇒ 43
Then, he approaches the ajar door and listens.
Perception - 1d20 + 9 ⇒ (17) + 9 = 26
Perception (Tosh) - 1d20 + 6 ⇒ (3) + 6 = 9
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motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
I have a character in my Kingmaker game who swears a lot; I may have to steal some of yours Sekathral, as mine get a bit repetitive.
The 10-foot-by-10-foot room is empty, a pair of chairs the only thing you can see in it. Another door, also ajar, leads to the north. You can see a five-foot passage through it that leads to another open door.
To save me some time, assume, unless I say different, that all the doors are open.
1d20 ⇒ 5
Silvio Callgari Pazzi |
"No, my friend! That is no way to think. If you are to be a great adventurer like Silvio you must seek to overcome the challenges that are set before you", Silvio inducts Sekathral, gesturing vigorously with both hands as he talks. "If you act that way your enemies will simply say 'We will build our stronghold under water so Sekrathal won't be able to get to us'. That can not be done against Silvio. Neither snow nor rain nor heat nor gloom of night stays his hand from delivering justice!"