
Zstelian Karela |
How high is it now?
Edit: Nevermind, it's on the map.
Zstelian hurls the last few pieces of his arsenal at the monster. ”Khaz, Kyson, if you can’t bring that thing down hit me with something to bring me up!”
Primary Cold Iron Dagger (heroism, favor, range): 1d20 + 16 - 2 + 2 + 2 - 4 ⇒ (10) + 16 - 2 + 2 + 2 - 4 = 24
Damage: 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Primary Offhand: 1d20 + 16 - 2 + 2 + 2 - 4 ⇒ (1) + 16 - 2 + 2 + 2 - 4 = 15
Damage: 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Iterative Dagger: 1d20 + 11 - 2 + 2 + 2 - 4 ⇒ (2) + 11 - 2 + 2 + 2 - 4 = 11
Damage: 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Iterative Offhand: 1d20 + 11 - 2 + 2 + 2 - 4 ⇒ (9) + 11 - 2 + 2 + 2 - 4 = 18
Damage: 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Secondary Iterative Dagger: 1d20 + 6 - 2 + 2 + 2 - 4 ⇒ (1) + 6 - 2 + 2 + 2 - 4 = 5
Damage: 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Secondary Iterative Offhand: 1d20 + 6 - 2 + 2 + 2 - 4 ⇒ (5) + 6 - 2 + 2 + 2 - 4 = 9
Damage: 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Kyson Tirc |

Round 5, Init 20
1d20 + 11 + 1 - 4 ⇒ (20) + 11 + 1 - 4 = 28 touch hit; (feast, -combat)
1d6 + 5 ⇒ (6) + 5 = 11 fire damage.
Pot Crit:
1d20 + 11 + 1 - 4 ⇒ (12) + 11 + 1 - 4 = 20 touch hit; (feast, -combat)
1d6 + 5 ⇒ (5) + 5 = 10 fire damage.
Cast Heroes' Feast: The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. 7 Temp HP to all.
AC: 21 (4 armor, 3 dex, 4 shield)
HP: 40/80
Light the Candle 3/9 used
Channel (6d6) 1/5 used
Heroism 3/11 rounds used
Rod Extend 0/3 used
Rod Reach 0/3 used
Wand CLW 3/50 used
Left hand: Shield
Right hand: empty
[ dice]1d20+11+2-4-4[/dice] touch hit;
[ dice]1d6+5[/dice] fire damage.

Khazmia Makuhuzdia |

fort: 1d20 + 7 ⇒ (20) + 7 = 27
"Owww!!! Khazmia howls, "It *BIT* me!!! Khazmia growls, her tusks jutting out fiercely.
"Working on it, Zstelian."

Sekathral |

"***k it"
Wiggling his toes, Sekathral draws both rapiers and attempts a Mighty Leap I think the BoSaS will allow me to do so...
Acrobatics: 1d20 + 25 ⇒ (6) + 25 = 31
Attk 1, assuming he doesn't fall on his arse: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Dmg 1: 1d6 + 2 ⇒ (3) + 2 = 5
Attk 2, assuming, again, he doesn't fall on his arse: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
Crit Conf, assuming, once more, he doesn't fall on his arse: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
Dmg 2: 1d6 + 2 ⇒ (4) + 2 = 6
x2 if (*if) crit hits

Linah Jamil'Kaid |

Initiative 19
ac 28 (32 vs AoO provoked by movement), touch 17, fleet-footed 23
fort +14, ref +15, will +15 (immune to charm, disease, fear)
cmd 26
hp 98/98
effects: aura of courage ‘10 +4, aura of resolve ‘10 +4, heroism
When the creature reappears Linah rushes closer with the rope in hand. She throws the rope in an attempt to snare the beast.
Move action to get within range
Standard action to throw the rope and try and stare the enemy. Dunno what kind of roll, so I’ll just do a straight d20 roll: 1d20 ⇒ 2. D'oh, worked about as well as I could expect.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Kyson: 20
Zstelian: 7
Khazmia: 10
Sekathral: 7
Linah: 19
Antagonist: 15
Kyson's fiery blast hits it and the thing lets out a final scream as it begins to float back down to the ground, its magic expended with its life.
Khazmia can still feel the poison coursing through her however. DC 21 Fort save or take 1 Str damage and be staggered 1 round. If you fail, the poison continues for 4 more rounds: effect 1d2 Strength damage and staggered for 1 round; cure 2 consecutive saves.
1d2 ⇒ 1

Linah Jamil'Kaid |

Linah sighs a sigh of relief when the strange beast crashes to the ground. "Is everyone ok? Khazmia, how do you feel?"
Is it possible to aid the saving throw with a heal check? If so: 1d20 + 15 ⇒ (1) + 15 = 16
Once everyone's wounds are tended to and the commotion has died down Linah turns her attention to the strange statue head. "I do not want to risk touching that. I already got my rope out, is there anyone who is confident that they can lasso the thing? Zstelian?"

Sekathral |

Linah sighs a sigh of relief when the strange beast crashes to the ground. "Is everyone ok? Khazmia, how do you feel?"
Is it possible to aid the saving throw with a heal check? If so: 1d20+15
Once everyone's wounds are tended to and the commotion has died down Linah turns her attention to the strange statue head. "I do not want to risk touching that. I already got my rope out, is there anyone who is confident that they can lasso the thing? Zstelian?"
"I'll have a go if he can't, mate", offers Sekathral.
"I still want to know why I couldn't shoot that ****er, though", he says, pointing at the dead monstrosity. "Hit 'im twice, and one should've knocked his b*ll**ks clean off, but it didn't seem to bother the ugly little s**t-wipe at all"

Khazmia Makuhuzdia |

fort save, 2nd time around, plus 4 more from Heroe's Feast: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27
Khazmia snarls, covering her mouth delicately as she shakes off whatever foul humors that creature tried to inflict upon her.
"Ugh... I've been better, Linah, but not as bas as all that. That thing was horrid, though." She offers, holding up the bite wound.
I think she is just down the 9 hitpoints; the spell damage didn't make it through her spell resistance.

Linah Jamil'Kaid |

"I'll have a go if he can't, mate", offers Sekathral.
"Please do. I would try myself but I do not think that will be able to hit it, or get a good enough hold to draw it closer. But I will lend whatever hand I can."
Some kind of assist? 1d20 ⇒ 18+?
"I still want to know why I couldn't shoot that ****er, though", he says, pointing at the dead monstrosity. "Hit 'im twice, and one should've knocked his b*ll**ks clean off, but it didn't seem to bother the ugly little s**t-wipe at all"
"Looking at the rest of this place it is not far fetched to believe that the creature was not of this world. It is not unlikely that it took extraordinary measures to harm it."
Khazmia snarls, covering her mouth delicately as she shakes off whatever foul humors that creature tried to inflict upon her.
"Ugh... I've been better, Linah, but not as bas as all that. That thing was horrid, though." She offers, holding up the bite wound.
"Fortunately it does not look grievous", Linah says when she examines the wound. "Still, we should not leave it untended. There is not telling what that creature was capable off." The paladin closes her eyes and puts her hand over the wound, which closes as healing energy radiates from her palm.
Use Lay on hands: 5d6 ⇒ (6, 6, 5, 5, 5) = 27
Ouch, potent!

Kyson Tirc |

Kyson breathes a sigh of relief as the monster dies. He then feels a measure of pride as he realizes that it was his fire that took the thing down. He airwalks over to Khaz to check on her.
"Do you think you'll be okay?" Kyson asks. "Looks like your body is fighting it off."
Also, yay for heroes feast.
Kyson then airwalks down to where he initially saw the beast come from and looks around for a lair or treasure trove or whatever of interest. With Detect Magic.
1d20 + 19 ⇒ (9) + 19 = 28 Perception

Zstelian Karela |
Zstelian joins Kayle in retrieving his scattered weaponry in case another similar monster attacks.
"That thing was down here for a reason. Look around."
Perception: 1d20 + 21 ⇒ (7) + 21 = 28

Khazmia Makuhuzdia |

"Do you think you'll be okay?" Kyson asks. "Looks like your body is fighting it off."
"Yes, I think so. Nasty creature, though. So glad we had a good breakfast; I think I've lost my appetite for lunch just looking at it."
Khazmia will go help look to see what can be seen, though her friends probably do not need her help in this regard.
detect magic
perception: 1d20 + 5 ⇒ (19) + 5 = 24

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Seka, just in case you're curious, it had DR that was overcoming the damage of your guns.
You find it has several magical items including a ring of force shield, an embroidered crimson sash with the image of a brightly colored bird, a small silver cube, a wand
You believe the bird is the symbol of Easivra, an all-but-forgotten Mwangi god who represented the glory and power of the sun, the freedom of flight, and the fierceness of birds of prey. Legends tell that Easivra had a longstanding rivalry with the demon lord Vyriavaxus.
In addition, the statue head radiates an overwhelming aura of abjuration, but it seems to flicker oddly.
You think the magic is fading, and if you can destroy the head, it will likely destroy the spell.
1d100 ⇒ 55
1d100 ⇒ 95
1d100 ⇒ 53
1d100 ⇒ 17
1d100 ⇒ 17
1d100 ⇒ 2
1d100 ⇒ 39
1d100 ⇒ 20
1d100 ⇒ 19
1d100 ⇒ 32
1d100 ⇒ 78
1d100 ⇒ 41
1d100 ⇒ 34
1d100 ⇒ 80
1d100 ⇒ 18
1d100 ⇒ 30
1d50 ⇒ 12

Kyson Tirc |

1d20 + 18 ⇒ (18) + 18 = 36 Spellcraft - Ring
1d20 + 18 ⇒ (8) + 18 = 26 Spellcraft - Sash with Bird
1d20 + 18 ⇒ (8) + 18 = 26 Spellcraft - Cube
1d20 + 18 ⇒ (8) + 18 = 26 Spellcraft - Wand
After examining the items, Kyson walks around the statue, examining things.
1d20 + 18 ⇒ (7) + 18 = 25 Know (Religion)
1d20 + 18 ⇒ (6) + 18 = 24 Spellcraft
"I dunno what's going on, but that's a nice ring," Kyson states.
We'll see what others come up with.

Khazmia Makuhuzdia |

SPELLCRAFT-ring: 1d20 + 16 ⇒ (13) + 16 = 29
SPELLCRAFT-sash: 1d20 + 16 ⇒ (3) + 16 = 19
SPELLCRAFT-cube: 1d20 + 16 ⇒ (14) + 16 = 30
SPELLCRAFT-wand: 1d20 + 16 ⇒ (6) + 16 = 22
Khaz puts her faith in her religious teachers, surely they will know the truth....

Khazmia Makuhuzdia |

oops, missed something.
SPELLCRAFT-statue and surrounding area: 1d20 + 16 ⇒ (10) + 16 = 26

Zstelian Karela |
"A bane baldric you say?" Zstelian says as he weighs the sash in hand. "I've always wanted one of these. I'll hold onto it for now."
The old ranger stares up in wonder at the statue. "But who or what is that?"

Linah Jamil'Kaid |

Then I'm going to employ the help of the more brawnly people of the bunch to help me drag the statue head to dry land. Assist aldreay in this post but if another dice roll is needed: 1d20 ⇒ 3
I'm guessing that Zstelian is our best hope
Linah grabs the rope and pulls as hard as she can on Zstelian's command.

Kyson Tirc |

Kyson totally doesn't help at all, but does reexamine the statue thing when Zstelian is done hauling. Cast Detect Magic.
1d20 + 19 ⇒ (9) + 19 = 28 Perception
"This thing is weird, right?"

Khazmia Makuhuzdia |

Khaz waits until Zstelian has stopped dragging the head around before examining it.
"Gee, that flicker is weird, isn't it?"
spell craft aid another: 1d20 + 16 ⇒ (8) + 16 = 24

Kyson Tirc |

Kyson takes a sit and studies the statue and the auras around it, now that he can see the whole thing.
1d20 + 18 ⇒ (15) + 18 = 33 Spellcraft
"I'm not exactly sure what the spell is, but..." Kyson stands up and begins to back up...then back up again some more, climbing into the air and many feet away. "But if we destroy it, it should end a spell. Something."
When Kyson is far (100' or so), Kyson urges someone to destroy the head.

Khazmia Makuhuzdia |

Did someone identify what the statue represented?
I think we're waiting on a knowl religion check. All Khazmia has is faith.

Zstelian Karela |
Zstelian fiddles with his new sash while the others study the statue's head that he'd pulled down.
"But do we want to end the spell? We've got no idea what it's doing. For all we know the magic coming from this thing is keeping the air down here breathable."

Zstelian Karela |
Recalling his earlier theory, Zstelian twirls his weapons in hand. "Here goes nothing."
Assuming he can damage it with weapons, Zstelian will smash the head to bits.

Khazmia Makuhuzdia |

"I can probably teleport someone if they can carry it. It *should* work." Khazmia offers.

Kyson Tirc |

"I can probably teleport someone if they can carry it. It *should* work." Khazmia offers.
"Or we could teleport away *after* it is broken and bad things start to happen. We're not sure what is going to happen, after all."

Zstelian Karela |
With nobody presenting cases to the contrary, Zstelian continues chipping away at the statue's head.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Despite its size, the head seems to crumble away easily at Zstelian's blows, chunks falling away with each fall of his blade.
Soon, only a pile of rubble is left, the ever-present whispers seeming to rise to a sudden crescendo before they suddenly fall silent.
The whole city seems still for a moment, as if it's holding its foul, fetid breath.
You can barely make out a distant rumble that seems to make its way to the subterranean city.

Kyson Tirc |

1d20 + 19 ⇒ (7) + 19 = 26 Perception
Kyson cocks his ears.
"You guys hear that? Rumbling? Bumbling?" Kyson edges closer to Khaz. "Uhm...that's not good, right? Anyone else hear it?"

Linah Jamil'Kaid |

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Ouch, so close. Never thought that :)
"I can not hear anything out of the ordinary. But I trust you. You are both have far sharper senses than I can hope to have. I suggest that we need to assume that this has worked and a flood is coming. We need to act fast and find higher ground."
Should we head to the ziggurat or should we head for a wall and climb?

Zstelian Karela |
Perception: 1d20 + 21 ⇒ (14) + 21 = 35
"I think we should get someplace high. Now." Zstelian explains grimly. "Up! Everyone up!" he shouts as runs toward the wall of the pit.

Kyson Tirc |

Kyson, at Zstelian's warning, begins to air climb up. He tries to scout a path for the party while looking over his shoulder for water or trouble.
1d20 + 19 ⇒ (20) + 19 = 39 Perception
Climb to about 100' up, looking for a good route up and out...and the source of the rumbling, if that becomes clear.
"Khaz, take them out of here if you need to as well!"

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Per previous post: It would likely take some time to flood, if there really are as many tunnels as there appears to be and with the distance a day of travel likely indicates.
You can certainly leave if you want, but if you want to check out the ziggurat, you probably can do so.