Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems moves toward Hektir and wards him with his hex! +2 to AC and Saves

RPG Superstar 2012 Top 16

Round 1/2:

Hektir: 19
Pemsworth: 16
Antagonists
Nadya

As Pems wards him, Hektir rushes forward, his blow catching the hapless guard before he could pull his sword, sending him crumpling to the ground in a spray of blood.

The remaining two guards quickly aim their crossbows and fire, bolts flying far wide in their haste.

Suddenly, though, the noise of battle is split by a roar -- "SURPRISE!" -- and a troll with blue-green skin rushes out of one of the kennels and lunges toward Quinn, swinging a huge battleaxe!

The blade catches the surprised cleric in the head, but he's able to duck at the very last moment, turning what could have been a fatal cut into merely a bloody scalp wound that nonetheless leaves his head rining. 7 hp

"Skurk" Nadya yells, scrambling away as she pulls her bow and launches an arrow toward the creature, only to watch it bounce off its touch hide.

Mechanics:

bolt: 1d20 + 2 ⇒ (6) + 2 = 8
bolt: 1d20 + 2 ⇒ (6) + 2 = 8

1d5 ⇒ 5

troll: 1d20 + 7 ⇒ (19) + 7 = 26
2d6 + 4 ⇒ (2, 1) + 4 = 7

Nadya: 1d20 + 5 ⇒ (8) + 5 = 13

Round 1:

Antagonists
Nadya
Tsin
Malavarius
Quinn
Hektir
Pemsworth

Party is up; map's not updated but troll is two squares to the left and two down from Quinn. Keep in mind the troll has 10-foot reach.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 1

As the axe narrowly misses beheading him and the blood flows down his forehead, a rage rises in Quinn. "You stinky, green skag, you'll pay for that!" Stepping forward, Quinn slaps the troll, if not in the face then another sensitive area.

touch attack, slap of chaos: 1d20 + 3 ⇒ (17) + 3 = 20

Touch of Chaos (6/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.

"Blast him, Mal, blast him good!"


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems yelps and stabs the troll with his spear, hoping to kill it before it can do more damage!

Attack!: 1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 + 1 ⇒ (1) + 1 = 2 damage!


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retired (AP completed)

"This must be that Bodega fellow, eh? I thought we might meet some other trolls. I came up with this little trick for just this kind of brute!" Malavarius holds one hand out and bounces his eyebrows in surprise as a swirling ball of fire appears, hovering over his upturned palm. "Ha! It's working! Would you look at that? Ha ha!" He brings his other hand over it and begins to press his hands together, compressing the flaming orb. As the orb shrinks, the troll's flesh begins to take on more and more of a subtle, reddish hue.

As Malavarius' hands come together and the orb vanishes, a loud pop can be heard from troll as its flesh begins to blister and glow red, as if a fire burned beneath its pebbly skin.

Spontaneous Immolation (fire): 3d6 ⇒ (1, 6, 4) = 11 + catch on fire; Fort Save DC 19 for 1/2 damage + negates catching on fire

Status:

HP: 19/22
AC: 11 (11 T / 10 FF)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [ ], protection from evil* [ ] [ ], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]

Protective Ward used: 2/8
Scorching Ray charges used: 12/42

Ongoing Effects:
protection from arrows: 0/30, 2 hours, 50ish minutes remaining

RPG Superstar 2012 Top 16

Map's updated now (I already moved Quinn for his Round 1 action)


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 1

Tsin watches Quinn roll up to the troll with nothing but a now hairy palm as he touches at the creature. She joins him, sensing that she might avoid its attentions now that the priest has commenced to fondling it. She brings both hands to bear on the captain's longsword, and hopes the cold iron finds purchase in troll hide.

One square below Quinn

MW Cold Iron Longsword: 1d20 + 7 ⇒ (11) + 7 = 18 for 1d8 + 6 ⇒ (1) + 6 = 7 damage


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Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 2, Init 19

Hektir spits as Pems runs in against the troll.

"Damn, that's brave. Pems, this is why we bought you them fire pots, remember? So you don't have to get killified when that's Tsin's job," Hektir torts. He will clomp in to attack the troll, trusting his companions to keep the troll burning.

Move two squares to the left of Quinn.

1d20 + 6 ⇒ (4) + 6 = 10 to hit;
1d6 + 4 ⇒ (2) + 4 = 6 damage.

"My, you're a big ol' girl, ain't yeah?"

Figures that Quinn is up and putting his hands all over her. Just his type. Haw haw!

RPG Superstar 2012 Top 16

Round 1:

Tsin
Malavarius
Quinn
Hektir
Pemsworth
Antagonists
Nadya

Tsin strides forward, ducking under a swipe from the troll's axe, and cuts into it with her sword, drawing a bellow of rage, the screams turning into cries of pain as Mal's spell hits her and she bursts into flame.

Quinn follows up, slapping her with the chaotic power of his deity, as Hektir and Pems rush in, though their attacks don't penetrate its thick hide.

Screaming in pain, she chucks her axe toward Mal, though it soars far wide of the wizard, and then lashes out at Tsin with tooth and claw. She's able to avoid its claw, but as a pair of bolts slam into the armor along her back, she's knocked out of her stance, letting the troll's jaws close on her arm at a weak spot in the armor. 7 hp

Nadya fires another arrow toward one of the crossbowmen, but again can't find her mark.

Mechanics:

AoO: 1d20 + 7 ⇒ (1) + 7 = 8
Save: 1d20 + 8 ⇒ (8) + 8 = 16

axe: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
axe: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4

bite: 1d20 + 2 ⇒ (17) + 2 = 19
bite: 1d20 + 2 ⇒ (17) + 2 = 19
1d6 + 2 ⇒ (5) + 2 = 7

claw: 1d20 + 2 ⇒ (10) + 2 = 12
claw: 1d20 + 2 ⇒ (14) + 2 = 16

1d6 ⇒ 1
Bolt: 1d20 + 2 ⇒ (13) + 2 = 15

1d6 ⇒ 1
Bolt: 1d20 + 2 ⇒ (10) + 2 = 12

1d20 + 5 ⇒ (7) + 5 = 12

Troll: 23


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Did that troll (the icy one...I mean...the icy ugly one...uh, need more clarification, huh?...the icy ugly large one, not Tsin) just make a ranged attack right in front of us? AoOs?

RPG Superstar 2012 Top 16

Er, it five-foot-stepped back first. Which isn't on the map. But is what it would do since it has reach. And doesn't want attacks of opportunity. And the GM wouldn't miss something obvious like that. Definitely not.


retired (AP completed)

Spontaneous Immolation, ongoing (fire): 1d6 ⇒ 3 Ref Save DC 19 to extinguish

As the troll's flesh continues to blister and burn, Malavarius tugs on his beard approvingly, "Well, that worked out very well indeed, didn't it!" He takes a moment to step up next to Quinn and call up his ward, shielding himself and several of his allies.

+1 Deflection bonus to AC at any ally within 10 feet! (doesn't stack with Pems' ward on Hektir)

Status:

HP: 19/22
AC: 12 (12 T / 11 FF) (includes ward)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [ ], protection from evil* [ ] [ ], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]

Protective Ward used: 3/8
Scorching Ray charges used: 12/42

Ongoing Effects:
protective ward: 1/6 rounds
protection from arrows: 0/30, 2 hours, 50ish minutes remaining


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 2

Quinn continues to wail at the troll as he steps forward and slaps it again. "I'll have you know that us warm climate folks don't take kindly to ice trolls hacking at us!"

touch attack, slap of chaos: 1d20 + 3 ⇒ (14) + 3 = 17


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Oh yeah, my mistake. The sun was in my eyes and didn't see that. :)

Round 3, Init 19

Hektir spits as he 5' steps trying to flank the troll with Tsin.

1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 to hit;
1d6 + 4 ⇒ (3) + 4 = 7 damage.

Burning troll smells awful.

AC=19. 17 normal+2 hex.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 2

Status:

AC = 17
HP = 25/32
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Bitten by troll

Tsin pulls her arm free of the troll's spittled maw, hoping for a full swing.

Longsword: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 for 1d8 + 6 ⇒ (5) + 6 = 11 damage


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir coughs and looks at Pems.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Sorry, sorry! Pems had a long weekend...

Pemsworth steps back five feet, remembering the flask of fire... He draws it as he goes and tosses it at the troll!

Ranged Touch: 1d20 + 6 ⇒ (11) + 6 = 17 for 1d6 ⇒ 3 fire damage!

RPG Superstar 2012 Top 16

Round 2:

Tsin
Malavarius
Quinn
Hektir
Pemsworth
Antagonists
Nadya

Ripping her arm free, Tsin's blade slaps the troll a second time, but hampered by the injury, she catches it more with the flat, seemingly with no effect on the thick-hided opponent.

Even as Mal's first spell expires and the flames on the icy beast go out, he adds protective magic to his companions. The distraction nearly costs him, though, as the two crossbow-wielding guards focus on the obvious magic user, a pair of bolts bouncing off his back thanks to his prepared magical wards! 9 hp total reduced to 0

Quinn again hits it with his chaos magic while Hektir scores a solid blow with his blade. Pem's adds to the carnage as he tosses liquid flame, hitting the troll, who cries out again, but also splashing onto Quinn and Tsin. 1 hp to both

Roaring in pain, the troll claws and bites at the halfling, tearing him only with wounds that would have been even worse had one claw not caught a metal clasp on his chest at the last moment. 17 hp total

"Take cover," Nadya shouts, sending an arrow back toward the two opposing archers, catching one of them in the shoulder, and drawing a cry of pain from the man.

Mechanics:

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

bite: 1d20 + 7 ⇒ (13) + 7 = 20
bite: 1d20 + 7 ⇒ (20) + 7 = 27
1d6 + 4 ⇒ (5) + 4 = 9

claw: 1d20 + 7 ⇒ (18) + 7 = 25
claw: 1d20 + 7 ⇒ (7) + 7 = 14
1d4 + 4 ⇒ (4) + 4 = 8

claw: 1d20 + 7 ⇒ (11) + 7 = 18
claw: 1d20 + 7 ⇒ (6) + 7 = 13

Guard: 1d20 + 2 ⇒ (17) + 2 = 19
1d8 ⇒ 8
Guard: 1d20 + 2 ⇒ (16) + 2 = 18
1d8 ⇒ 1

Nadya: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 1 ⇒ (6) + 1 = 7

Troll: 33
G1: 7
G2:

Edited because Hektir's right about protection from arrows.


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Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Wow, Mal!! Protection from Arrows For the Win! Said someone for the first time ever. ;)


retired (AP completed)

Malavarius glowers at the guards on the tower, "Shooting an old man in the back?! We're going to have a little talk about your manners in a moment, you knavish knaves!" He turns back to the troll, and extends the wand. "First, I'd like you to- PIDDLESPOT!" A lance of corruscating fire leaps from the tip of the wand, slicing through the air toward the troll.

Scorching Ray: 1d20 + 2 ⇒ (18) + 2 = 20for: 4d6 ⇒ (6, 2, 6, 4) = 18

Status:

HP: 19/22
AC: 12 (12 T / 11 FF) (includes ward)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [ ], protection from evil* [ ] [ ], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]

Protective Ward used: 3/8
Scorching Ray charges used: 13/42

Ongoing Effects:
protective ward: 2/6 rounds
protection from arrows: 9/30, 2 hours, 50ish minutes remaining


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pemsworth cries out as the troll's claws find purchase in his skin, and his eyes flash from pain to anger. He steps forward and stabs at the troll with his spear, trying to end the thug's life. ATTACK!: 1d20 + 3 ⇒ (7) + 3 = 10 for 1d6 + 1 ⇒ (2) + 1 = 3 damage!

HP 6/23


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 3

Status:

AC = 17
HP = 24/32
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Worried

Tsin buckles a bit, her feet suddenly not as sure of themselves. We're in a killhole. She launches back at the troll, hoping that the fire will continue to trump her blade hacks. She 5' steps anywhere she thinks will avail herself of cover against the archers above.

MW Cold Iron Longsword: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 for 1d8 + 6 ⇒ (4) + 6 = 10 damage


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Mal, you might want to note cover (which I think you might be able to move avoid) and/or firing into combat penalties. Pems, moar fire damage from alch fire, please.

Round 4, Init 19

Hektir spits as he 5' steps trying to flank the troll with Tsin.

1d20 + 6 ⇒ (11) + 6 = 17 to hit;
1d6 + 4 ⇒ (2) + 4 = 6 damage.

Wait, what was I thinking?! Burning troll smells awesome. Like what a man should smell like.


retired (AP completed)

I left out the firing into melee penalty as I presumed another 5-ft step for the troll out of reach for you fighty types. If my presumption was off, then yeah, my attack roll would be at a -4 penalty.

Also hoping the guards' previous ineffectiveness, familiar as they ostensibly are with arcane casters as they work for witches, will encourage them to shoot at other people and not Malavarius =P


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

should the troll have made a second reflex save due to touch of chaos? also, wouldn't both claws miss due to only hitting 14 and 13? and if Pems stepped back and the troll shifted back, then would Quinn take the 9 points of damage from the bite as Pems is now 15' from it?


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Shhh, Mal. Their eyes are likely clouded in passive aggressive anger towards all wielders of magic, so shall trust first to their own failures before suspecting witchery... They should totally keep firing on you. They have no clue about your DR. No clue at all. ;)


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 3

Quinn steps behind Tsin and expels a burst of healing energy, excluding the troll and guards from the benefit.

channel heal: 2d6 ⇒ (1, 4) = 5

RPG Superstar 2012 Top 16

Yes, Quinn, to the second Reflex save (which it fails, so takes 3 more hp damage). And, yes, the second claw missed (which is why I shouldn't try to run combat after midnight), but the troll didn't shift, so Pems takes the damage from the bite.

Round 3:

Tsin
Malavarius
Quinn
Hektir
Pemsworth
Antagonists
Nadya

Tsin's blade bounces off the burning beast's burly hide, but Mal's scorching ray has more luck, as it draws cries of pain from the creature, which suddenly cut off as its charred corpse falls to the ground.

Quinn pours healing power into his companions, as Hektir rushes up toward one of the archers and Pems seeks cover. Changed your actions, due to the troll being dead.

Hektir's new opponent drops his bow and, yanking his sword from its sheath, swings wildly at the tracksmage. Even as an arrow from Nadya ricochets harmlessly off his armor, the man on the other side of the gate calmly reloads and fires again at Mal, the arrow deflecting against the power of his magic. 3 hp reduced

Mechanics:

Reflex save: 1d20 + 8 ⇒ (3) + 8 = 11
Fire damage from Mal's spell: 1d6 ⇒ 6

Reflex save: 1d20 + 8 ⇒ (3) + 8 = 11
Reflex save: 1d20 + 8 ⇒ (20) + 8 = 28
Fire damage from Mal's spell: 1d6 ⇒ 4

Sword: 1d20 + 3 ⇒ (6) + 3 = 9

xbow: 1d20 + 2 ⇒ (13) + 2 = 15
1d8 ⇒ 3

Nadya: 1d20 + 5 ⇒ (9) + 5 = 14


retired (AP completed)

Malavarius nods approvingly as the troll collapses in a heap of ash, then turns around to regard the other guard as a third crossbow bolt bounces harmlessly off his shoulder.

"That's twice now you've tried to shoot an old man in the back. What kind of uncivilized brutes raised you in such a fashion for that to seem like an appropriate thing to do, hmm?"

He extends the wand a second time, this time toward the guard still armed with his crossbow. "Piddlespot!" He then starts moving through the snowy yard toward the northern shoot closest to him and seeks to take shelter behind it and the building to his right.

Scorching Ray: 1d20 + 2 ⇒ (12) + 2 = 14for: 4d6 ⇒ (1, 2, 1, 2) = 6

Status:

HP: 22/22
AC: 12 (12 T / 11 FF) (includes ward)
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [X], hydraulic push [ ], protection from evil* [ ] [ ], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [X] [X] [X], spontaneous immolation [X]

Protective Ward used: 3/8
Scorching Ray charges used: 14/42

Ongoing Effects:
protective ward: 3/6 rounds
protection from arrows: 12/30, 2 hours, 50ish minutes remaining


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 4 touch of chaos 4/6, channel 5/6

Quinn rushes north up the stairs to the retaining wall as he draws his rapier. Stopping short of the guard, he levels the blade menacingly. "Drop the bow or our Witch will boil your bones like he did to the troll!"

not sure if he can use intimidate (+3, untrained) after double moving, but if a roll is needed…1d20 + 3 ⇒ (15) + 3 = 18

double move and draw weapon, stop 5' short of guard so won't affect ranged attacks. (I have party damage at: Quinn 3, Pems 4, Tsin 8, so holding another channel until after this combat)


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 5, Init 19

Hektir spits as he hacks again at the crossbowman.

"You sure you want to fight with us? We just turned your troll into BBQ. If you jumped and ran away, you might live."

1d20 + 6 ⇒ (12) + 6 = 18 to hit;
1d6 + 4 ⇒ (4) + 4 = 8 damage.

HP: full. AC: 19


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems lays his hands upon himself, healing 1d8 + 2 ⇒ (2) + 2 = 4 wounds.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 5

Tsin drops the longsword in disgust, and pulls her longbow loose, training it on the northern guard. She delays, hoping she won't need to draw back the arrow. Talk well, priest.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

oopps, that should be Tsin at 3 damage, forgot to add the channel heal of 5

RPG Superstar 2012 Top 16

Round 4:

Tsin
Malavarius
Quinn
Hektir
Pemsworth
Antagonists
Nadya

Tsin drops her blade and pulls her bow as Pems heals himself as Quinn rushes toward the second guard.

As the young Caydenite races forward, Mal's spell hits the already wounded man, who sways for a moment and then topples over the parapet, landing with a thud in the courtyard.

Hektir slashes his foe, wounding him badly and throwing off his own counterattack until Nadya calmly hits him in the head with an arrow, felling him.

Mechanics:

1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 5 ⇒ (13) + 5 = 18


retired (AP completed)

"Well! These are not hospitable folk, are they now? Zeno? Zeno where are you?"
A muffled sound emits from the fluffy hat atop Malavarius' head, "I'm under here, you ninny!"
"There's no need for name calling, you- you- .... you offensive oriole. Ha ha! How'd you like that one hmm?" Malavaruis raps the wand against his hat.
"Ouch! Stop it! Leave me alone!"
"Oh fine, stay bundled up and grumpy you scaredy cat. But if we need you to sneak a peak up at the top of the tower, you'll sneak a peak by golly!"

Malavarius then wanders back over to the middle of the courtyard and smiles at Nadya. "Nicely done, lass. You aren't hurt are you?"


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn strides over to the troll's cast away axe and hefts the massive weapon with both hands. Clumsily he approaches the ice dragon statue. "I left that little doll with the creepy eyes and it came back to haunt us, no way I'm leaving this thing intact. Our witchy foe never fights us directly, so damn their attempts to have dead material come to life!" With that Quinn starts smashing the head off the ice dragon sculpture. "That stupid snowman was a trap before we ever got to the lodge, the snow exploded in our faces after the hut, no stupid ice dragon needs to creep around here! I'm smashing any snowy or icy things we see from now on!" Quinn spits, then attempts to follow it with a very Hektir like flexing of his muscles as he lays into the sculpture.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir spits as one crossjerk falls to Nadya's arrow and another bursts into flames.

"A-yep. That's nature come back to bite you," Hektir murmurs before giving a 'nice shot' nod and wink to Nadya.

He looks to Quinn with agreement as the man begins to smashify the ice sculpture.

"A-yep. And good work to you witch," Hektir nods at Pems. "You got us in here good, yeah did, Pems."

Maybe he ain't so bad...or so changed.

Hektir will loot the bodies of the crossbowmen before exploring the hut/room from which the troll emerged.

1d20 + 10 ⇒ (7) + 10 = 17 Perception


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems smiles rather sickly and tries not to look at the troll's burnt carcass. "Now we go in and up, right?"


retired (AP completed)

What happened to the guy who I shut the door in his face who was going after Radosek? Shouldn't he still be in the courtyard too or did he somehow get away?


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin picks up the longsword, tucks away the bow, and begins to scour the courtyard's huts, staying vigilant until all signs of life are part of her group, and her group alone.

"The large gate looks ominous. Should we ascend and take to the guard paths?" It's regrettable that I've passed my sole Judgment today, amongst guards in Waldsby. There is greater need here, and I'll likely regret the hasty decision.

Tsin gains the higher ground, taking in any sign that they're due for company now that the troll is slain.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

RPG Superstar 2012 Top 16

Hektir killed him right off the bat. But hold on, all. When I get a chance to post, stuff is going to happen before you get any further.

RPG Superstar 2012 Top 16

Before you've had time to catch your breath the two doors leading out to the parapet burst open, three men rushing out of the one to the north and two men and a woman rushing out of the one to the south.

Initiative:

Hektir: 1d20 + 4 ⇒ (16) + 4 = 20
Malavarius: 1d20 + 1 ⇒ (7) + 1 = 8
Pemsworth: 1d20 + 4 ⇒ (6) + 4 = 10
Quinn: 1d20 + 3 ⇒ (13) + 3 = 16
Tsin: 1d20 + 2 ⇒ (13) + 2 = 15
Antagonist: 1d20 + 1 ⇒ (20) + 1 = 21
Antagonist: 1d20 + 2 ⇒ (4) + 2 = 6
Nadya: 1d20 + 2 ⇒ (15) + 2 = 17

1d2 ⇒ 2

You had one round of action after the previous combat -- sorry I never know whether to tell you you're only going to get one round or if that encourages too much metagaming... At any rate, Quinn and Hektir are still on the parapets, while Tsin has just picked up her sword.

Everyone but Mal and Pems is up, it looks like. No new map, but you can see where they spilled out on the left side of the most recent one.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

do these look like standard guards, or do we notice anything different about any of them compared to the previous guards we've encountered?

RPG Superstar 2012 Top 16

They look like the standard guards, though the woman is carrying a spiked shield.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 1, Init 20

Hektir spits at the newcomers, a wry smile across his face.

"You sure you want to fight with us? We just turned your troll into BBQ. If you jumped and ran away, you might live," Hektir repeats, stating obvious, manly fact.

Hektir moves up to 20' towards the nearest badguy (making them move to engage him) and readies his scimitar and mighty muscles for a strike the a badguy arrives

Readied:
1d20 + 6 ⇒ (1) + 6 = 7 to hit;
1d6 + 4 ⇒ (6) + 4 = 10 damage.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 1, init 16

"Hold now, you puppets of the witch, we've brought our own witch and he'll cook your bones, just look to the troll for evidence!" Quinn sheathes his blade and draws his crossbow. "The Tracker has more strength than your burnt troll, just look at those flexing muscles, and his strength is rivaled by our butcher, who's power and finesse makes men shiver from Taldor to Irrisen! Lay down your weapons now, even join us in liberation of the good people of this frozen tundra, or we'll spill your blood across the courtyard as sure as your troll lays dead before you!" Quinn levels his crossbow at the woman, loaded and ready for action.

diplomatimidate, +6 or +0 untrained, as per the way his comments are received: 1d20 + 6 ⇒ (18) + 6 = 24


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 1, Init 15

Sorry for the delay... ah, life...

Tsin evaluates the new antagonists, and waits for them to make their decision. She draws back the sword, and readies to bring it down should they make the wrong one. The new weapon feels odd in her hands, and she frustrates with the lack of fey blood about to be spilt.

MW CI Longsword: 1d20 + 7 ⇒ (5) + 7 = 12 for 1d8 + 6 ⇒ (6) + 6 = 12 damage

"Listen to the man of god. He has foreseen our arrival, and our victory. History will be written by the victors. Let's hope it's not with your blood."

RPG Superstar 2012 Top 16

Round 1:

Nadya: 17
Quinn: 16
Hektir: 20
Tsin: 15
Antagonist: 13
Pemsworth: 10
Malavarius: 8

Nadya fires another arrow toward the newly arriving guards, cursing in Skald as the shaft hits off the parapet instead, as Hektir advances toward the newcomers, standing shoulder to shoulder with Tsin.

Quinn's words seem to give the woman pause for a moment Demoralized for 1 round, but then she collects herself and advances cautiously as the male guards fire crossbows, three bolts flying past Quinn while one hits Tsin 6 hp to Tsin.

The woman's advancing toward Hektir and Tsin, but doesn't reach them this turn. She's not technically stopping, though it sort of seems that way due to the turn-based nature of combat.

Mechanics:

Nadya: 1d20 + 5 ⇒ (8) + 5 = 13

G1: 1d20 + 2 ⇒ (10) + 2 = 12
G2: 1d20 + 2 ⇒ (11) + 2 = 13
G3: 1d20 + 2 ⇒ (7) + 2 = 9

G4: 1d20 + 2 ⇒ (5) + 2 = 7
1d2 ⇒ 2
G5: 1d20 + 2 ⇒ (15) + 2 = 17
1d8 ⇒ 6

G1:
G2:
G3:
G4:
G5:
YD: demoralized, 1 round


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems double moves to get behind Quinn in the northern passage, his spear held at the ready.

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