Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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RPG Superstar 2012 Top 16

Much faster today!

Round 4:

Pemsworth: 16
Malavarius: 4
Hektir: 24
Quinn: 23
Tsin: 20
Sertane: 17
Guards: 16

Pems heals Quinn as he feints at his foes, forcing them back enough that he can retreat to deal with his wounds.

On the other side of the room, Hektir and Tsin efficiently dispatch the two guards attacking them, their blows leaving the two men no more than bloody messes on the floor.

Mal's blast catches one of the remaining two guards unaware and the burst of fire seems to be too much for him. Face blackened, he falls. The last guard, hurt and looking desperate, leaps toward the wizard, his sword cutting deep into Mal's side. 8 hp

In the back of the room, Emil hesitantly hefts a large crossbow, directing it toward the melee, though he seems more concerned about defending himself after hearing his name than joining the fight.

Mechanics:

1d2 ⇒ 2
attack: 1d20 + 3 ⇒ (15) + 3 = 18
1d8 + 1 ⇒ (7) + 1 = 8

G3: 5


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

"Malavarius!" Pems darts toward the wizard and lays a hand on him, channeling the healing power. 1d8 + 2 ⇒ (3) + 2 = 5 healing!


retired (AP completed)

Top of Round 5 / Bottom of 4
"Auugh! Get BACK!" Malavarius takes a step away from the man, and after a short incantation, a blast of water jets from the tip of his outstretched staff, pushing the soldier back into the near reach of Tsin and Hektir.

Hydraulic Push (Bull Rush): 1d20 + 9 ⇒ (18) + 9 = 27 vs CMD; Success = pushed back 5ft +5ft for every 5 by which his CMD is exceeded.

Status:

HP: 19/22 (-8 +5)
AC: 12 (12 T / 11 FF) includes ward
Fort: +1 // Ref: +2 // Will: +5 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold

Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], forced quiet [X], hold portal [ ], hydraulic push [X], protection from evil* [ ] [ ], snapdragon fireworks [X]
Level 2 Prepared (1+2+1): protection from arrows [ ] [ ] [ ], spontaneous immolation [ ]

Protective Ward used: 1/8
Scorching Ray charges used: 10/42

Ongoing Effects:
Protective Ward: 6/6 rounds


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 5, Init 20

Status:

AC = 18, warded
HP = 21/32
Weapon Equipped = Falchion
Condition(s) = Leery of that crossbow

Tsin spars with the final guard, intent on having the soldiers down so she can concentrate on the more important matter at hand. "Pems, would you be so kind as to inform Emil that he needs to lower his weapon. He knows he's in trouble, and he's only making it worse."

If Hektir hasn't already brought the man low, Tsin does her best to do so.
Falchion: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 for 2d4 + 6 ⇒ (2, 4) + 6 = 12 damage

Should the guard fall, Tsin turns her attention full on Emil, blade dripping from the guard's blood. She waves him to move forward.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 5, init 19

Quinn waits for Tsin to dispatch the last guard, then he moves away from the guard corpses as best he can and channels healing energy for the party, still selecting to exclude Sertane and two of the less dead looking guards from the healing burst.

channel heal: 2d6 ⇒ (6, 5) = 11


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems gulps at the tone in Tsin's voice... "Emil, du bør sette det armbrøst ned. Vi vet om spell og te og Tsin er allerede ikke er fornøyd med deg. Hvis du gjøre henne noe sintere, vil denne Inn ikke har en eier for veldig mye lenger. Senk våpenet og la oss snakke. Du kan fortsatt gå bort fra dette i live."

Skald:
"Emil, you'd better put that crossbow down. We know about the spell and the tea and Tsin is already not happy with you. If you make her any angrier, this Inn won't have an owner for very much longer. Lower your weapon and let's talk. You can still walk away from this alive."


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin shudders, as the viscera closes around her vital organs. "Wonderful, Quinn." HP 32/32 She is still looking at Emil, however, as the relieved smile passes across her lips.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 5, Init 24

Hektir 5' steps to flank with Tsin or Quinn and swings again.

1d20 + 6 ⇒ (11) + 6 = 17 to hit;
1d6 + 4 ⇒ (3) + 4 = 7 damage.

"C'mon, Emil. The jig is up."

Do they even have jigs up here? I bet they call them something different. Like 'snow-ups' or 'frost-slip-falls-ow-my-backs'?

Hektir Stats:

HP: 22/33
AC: 19+1 (Mal)
Status: Being manly

RPG Superstar 2012 Top 16

Hektir and Tsin efficiently down the last of the guards, leaving just the five of you and the two tavernkeepers in the White Weasel.

The pair huddle in the back, crossbow raised.

"Rygg, monstre deg!" Katrina says, her voice shaking.

"Stay back, you monsters"!

No need to have used your spell, Mal.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin remembers herself, and the Judgment shifts. Swift action to change from Healing back to Purity, +1 on Saves

"Time to be weighed, Emil. You sent me to my death out in the cold with your poison draught, clouding my mind to abandon this village. Your hands poured the tea, so you'll lose them. Come forth. If I have to retrieve you, and you stick me with that crossbow, you admit your guilt, and you forfeit your life."

Tsin waits, but not long. If Emil doesn't stand and walk forward, after translations hopefully, Tsin moves towards the back, preparing to drag him to the butcher's block, whatever table that may be.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

"Careful, Katrina, we'll not hurt you if you don't attack us. These men", Quinn indicates the dead guards, " steal children and we're putting a stop to that. Our apologies for the mess in your tavern."

Quinn moves to secure the strange object from the dead hands of Sertane, afraid of the damage it may potentially cause. probably another one of those exploding things, like the trap in the snow. After securing and passing the strange object to Mal with the greatest of care for his magical investigation, Quinn checks through the rest of the bodies.

take 10 on the search for a 22 perception?


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir moves up and stands next to Tsin.

"Now look here," Hektir points his scimitar at the dead soldiery and then to Emil, he spits. "We didn't ask for trouble, your trouble came to us. Now, lower that crossbow and we can talk things through. Maybe you'll keep those hands, too."

1d20 - 1 ⇒ (14) - 1 = 13 Diplomacy/Intimidate

Hektir gives Tsin the 'lower-your-dang-blade' look.

RPG Superstar 2012 Top 16

At the translation, Katrina spits. "Ha! We were just trying to prevent exactly what you've done. Look around you. The witches will destroy Waldsby, and all because of you, strangers! Leave now before the whole village runs you out!"

Quinn, the object seems to be a small mirror in a leather flap. More details later, but we seem to be somewhat in initiative. Tsin, I'm going to rule combat's ended, and thus your judgment. The Goltievas weren't fighting with the soldiers.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

"You damn fool woman! We COULD have prevented this, if you and your damn fool husband hadn't interfered! But no, you had to send poor Tsin nearly naked into the cold! Fool of a woman. It's not the witches you ought to fear, it's US!" Pems reacts with uncharacteristic fury, his eyes flashing and a cold breeze erupting around him as the air drops several degrees. Flash's head pops free of the backpack, his eyes the same sudden cold blue of Pems'.

RPG Superstar 2012 Top 16

"Hvis hun gikk ut nesten naken, det er hennes feil, dere sør dårer. Hva jeg fortalte henne var for egen skyld, samt Waldsby tallet. Trenger du ikke tenke heksene vil komme til deg etter at de har jobbet med oss ​​for hva du har gjort her?"

Skald:

"If she went out nearly naked, that's her fault, you Southern fools. What I told her was for your own sakes, as well as Waldsby's. Do you not think the witches will come for you after they've dealt with us for what you've done here?"

Desperation tinges her voice, evident even for those of you who don't speak Skald.


retired (AP completed)

Malavarius and Zeno exchange worried looks with one another in the wake of Pemsworth's sudden display of temper, then the old man works his way into the middle of the room, standing halfway between his companions and the innkeepers, his staff thunking on the floor eerily in the tense air.

He nods to Emil and his wife sadly, then turns to his companions, "This is what the witches do. This is how they win. They don't even need to send their soldiers now; if the conflict between us and the frightened, desperate residents of Waldsby escalates any further, we'll all be doing the witches work for them." His shining blue eyes meet and hold Tsin's, sadness and empathy clearly evident in his gaze. "My dear, what was done to you is unfortunate." His eyes move over to hold Quinn's, "But, my lad, what you did to that Sir Tane a few moments ago was only a half-step different."

He takes a deep and tired breath, his years suddenly hanging heavily on his normally aloof countenance. "I think we've made things difficult enough for these people, don't you? Let's be on our way to the Pale Tower and free these people quick as we might. There's mess enough for these humble innkeepers to clean up now. Let's leave them to it, shall we?"


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin lowers her blade half-way to Hektir's gaze, then half-way to Mal's. She walks away from the confrontation, and examines the guards' bodies. In a violent blur, she brings her blade up, then downwards, loping a hand off. She proceeds to kick it across the floor.

"We could leave a couple of villager bodies amongst these, make it look like outsiders did the foul work..." It's clear that she speaks to no one but herself.

She moves to the other side of the same body, and takes off the other hand. She kicks it in the opposite direction.

"Make the village look blameless, like burning down a tavern..." She sounds not at all committed to the idea.

She returns to Hektir's side, and nods at Mal.


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HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems' eyes narrow and calls back in Skald, his voice deeper and stranger than it ever seemed before. "Fool! Fear me, for I am here and the witches yet cower away. Do you not understand who we are? We are the Hand of Baba Yaga, the harbingers of the doom of the witches. Cower and quake, child, for we are going to the witches now, to visit our wrath upon them for their insolence! Do you not see their fates in the blood of those fallen here? Do you not hear the lamentation of their doom in the cries of the dying? Mark this moment, wretched child! Mark it, for when they tell this tale, you will say 'Yes, I saw and did not comprehend, yes I heard and did not heed!' Doom walks in the snow tonight and it wears not the cloak of the witch. It wears the fires of summer and all ice must melt before it!"

Suddenly Pems seems to deflate and his and Flash's eyes go back to normal.

"What? What just happened?"

Mott:
Sorry if I took liberties there. I just love the idea of Pems being possessed by something he doesn't understand...


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir stares at the halfling, his jaw dropped.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin starts at the change in Pems's demeanor. Her gaze shifts to Katrina, but as Pems continues to talk, she turns to face him instead. What exactly did the knight do to him?! She tries to match his sternness in her facial expression.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn keeps Hektir between himself and the fearsome rabbit master, eyes darting everywhere as he looks for gnashing teeth and a blur of white fur.

RPG Superstar 2012 Top 16

No, that was an awesome speech, Pems. Very nice!

The two blanch and Emil lets the point of the crossbow fall as they stare nervously at the halfling.

A pregnant silence fills the tavern, which seems colder all of a sudden.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems just stands there, shivering slightly, feeling the cold for the first time since his near death experience. Seeing Emil and Katrina's faces, he gulps loudly and turns to Mal. "Was it something I said?" He half-smiles, then pales when he sees the faces of his friends.


retired (AP completed)

Malavarius looks at Pemsworth with kind, concerned eyes, "Oh, yes, my lad, I think it might have a little something to do with what you said. We can talk about such things on our way to the tower, though." He pats the halfling on the shoulder reassuringly then turns him gently to the door, gesturing for the others to follow. He glances back to the innkeepers behind the bar, "We never wished to cause you fine folks any trouble. Despite all evidence to the contrary, I hope you'll take an old man at his word." He smiles wearily then turns back to his companions. "Come now. Let's be off. We'll only make more trouble for them and for ourselves the longer we tarry."

RPG Superstar 2012 Top 16

Assuming Quinn does finish his search...

Each of the five guards has a potion of endure elements, chain shirt, light steel shield, cold iron longsword, dagger, light crossbow with 10 bolts, cold-weather outfit and 15 gp.

Sertane has two potions of cure light wounds, a potion of endure elements, an unmarked potion, chain shirt, spiked light steel shield, dagger, masterwork cold iron longsword, masterwork light crossbow with 12 bolts, two of which have a small ribbon tied around them, cold-weather outfit, 24 gp and the small mirror Quinn already took.

Heading back to Nadya's?


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin walks up to the bar, grabs a wiping cloth, and proceeds to slick off the blood of her blade, dropping the rag back onto the bar. She gives her own version of 'evil eye' to both Emil and Katrina, before exiting the Weasel.

"They welcomed the trouble. Now they have it. Trouble is never in short supply. There is plenty to go around now." Tsin trudges back to Nadya's when the boys are ready.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems, being distracted by his sudden possession, will head back to Nadya's place, then push for us to leave for the Tower immediately.

RPG Superstar 2012 Top 16

Nadya looks relieved at your return.

"What happened?" she asks.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Sorry, a little retro-RP for the Inn before moving to Nadya's.

Hektir spits and regards Emil and Katrina, not quite willing to let them off the hook just yet. But Tsin's handchopping and Pem's oddness struck something in Hektir.

Somewhat bamboozled, Hektir walks to the bar and takes a bottle of booze, fishing out one of the recently dead guard's coin to pay for it.

"Well, there you have it. The halfling has spoken, the Butcher has butched. You mess with us again and we'll be back."

Hektir will help Quinn gather the gear and coin on his way out of the Inn.

"Pems, Mal...don't we still need to buy supplies? Them alchy fires? We're going to want them."

Were Alchemist Fires available at Verana's Sundries? If so, Hektir will go buy some.

* * *
Hektir enters Nadya's place, still bloodied from his efforts in the Inn, but in a good manly mood.

Chicks dig manly men.

Hektir ignores his bloody clothess, focusing instead on the battle and thoughts about how quickly they can save Nadya's child.

"...and so, yeah...we're still not sure how to actually get *into* the fortress, but maybe we'll figure that out as we go. Maybe we can go scout the place with the rest of today, then head in on the morrow? I'm going to need some medical attention," Hektir says while admiring the sword cut on his clothes.

Hektir Stats:

HP: 33/33
AC: 17
Status: Being manly

Edited for Quinn's channel that I missed.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Hektir, Quinn's channel heal was for 11, did you get that added?

"It is a guarded tower, I don't think a back door will be likely. Either we learn to fly in the next few hours, or we need to figure a way through that front gate. The dead guard outfits are the best idea I have, anyone else?"


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin turns to Nadya as they enter her house once more. "We quickly dispatched the unit camping in the Weasel. Emil and Katrina admitted their guilt in trying to force us from the village. We intend to head to the Tower, but we may need items first to make sure we are prepared for what is to come. Have you been to the Tower yourself? How do we act when we play at being guards on return?"

"The outfits, yes. Are we considering some of us as escorts, and others as escorted?"


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

"I'll never be believed as a guard. Maybe as a human child?" Pems looks thoughtful.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

"You want us to pretend to be guards, Tsin? Well, all we need to do is pretend to be really bad fighters and die easily. HawhawHAW!" Hektir pretends to be a guard getting cleaved by the Butcher of Hedrin.

"I'll be hard for me to pretend to be that bad, but I'm sure others will fit in just fine," Hektir sends a smirk-wink at Quinn.

"I say we dress up like guards and go check out the Tower. Youneverknow what we'll find. Unless someone knows of a way in, huh?"

RPG Superstar 2012 Top 16

Nadya pales a little at Tsin's retelling. "You didn't hurt Emil and Katrina, did you?"

"I can show you the way to the tower; it's the least I can do if you can help my daughter. Do any of you still need snow shoes? We can get those -- mine are actually magical and can hide your tracks, as well as help you move even faster. You're welcome to them."

Snowshoes of northern pursuit:

These masterwork snowshoes (Pathfinder RPG Ultimate Equipment 91) provide greater stability and weight distribution in snow. The snowshoes completely negate the effects of normal snow on movement, and reduce the movement penalties in heavy snow by half (i.e., it only costs 2 squares of movement to enter a square covered with heavy snow instead of 4 squares of movement).

In addition, the wearer can increase her land speed in snowy terrain by 10 feet for up to 10 rounds per day. This is considered an enhancement bonus and the duration need not be spent in consecutive rounds. Finally, as a standard action once per day, the snowshoes can generate a ripple effect that removes all trace of tracks left in the snow in a 60-foot radius.

"As for the tower, I've never been inside, but Hatch has. Maybe he can help..."

Verana's Sundries had six bottles of alchemist's fire, Hektir.

1d6 ⇒ 6


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin smirks a bit at Hektir's antics.

"No, Nadya. Emil and Katrina are unharmed. I think you can thank Mal for that. They are likely busy with cleaning up their place of business." Tsin takes Nadya's snowshoes, and starts restrapping them on, as a bit of deja vu.

"Yes, it would be good to talk with Hatch. Also, snowshoes, and bottled fire. Yes." A tower to assault. In Irrisen. Against witches. This is a story tale that belongs on the nightstand for little children.

RPG Superstar 2012 Top 16

"I can ask him to come out, but I don't know if he'll want to talk to you. You may need to coax him."


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

"Come on Hatch, talk to us, we want to hear your stories."

diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

RPG Superstar 2012 Top 16

At your call, a small figure, barely knee high, emerges, looking like a hairy old man who is mostly beard.

"You called me?" he says querulously.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

"Um, Hi, there, little man, beard, beard man, yea, Hatch was it?" Mal had the bird, then Pems got the rabbit, this must be Hektir's upcoming familiar "So there Hatch, Nadya mentioned that you've been inside the Pale Tower, can you tell us any stories about it? We're real interested in any stories you can share, maybe we can share something of ours with you in exchange for your stories?"


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir will purchase all 6 alchy fires using the monies from the slain guards. He will give 2 to Tsin, 2 to Pems, and 2 to Quinn, knowing that both he and Mal already have fire.

"...and let's not forget Bordegga, the troll who guards the courtyard."

Is anyone else drooling over the magic snowshoes? Hektir has a set of regular to trade down, but also has the belt of constitution so is probably being greedy.

* * *

Hektir sits back and listens to what Hatch might say.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn will take the traded down regular shoes if available


retired (AP completed)

Once the group is outside of the inn, Malavarius quickly intones a spell and focuses on Quinn, trying to determine if the mirror he recovered is magical.

----

When Hatch appears, Malavarius' eyes sparkle with contented delight and amusement. He sits back and watches Quinn question the curious house fey with a wry grin.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

What, Hektir? You mean these shoes?

Tsin proceeds to move any bodies that haven't been taken care of properly, and she cinches the hood of her cloak while she starts to pace in broad circles, seeking to remove overt traces of guard movement through the village, specifically concentrating on Nadya's home.

She leaves the men to talk to their little man.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems shoots Quinn a sidelong look of long suffering and bows deeply to Hatch. "Please, sir Hatch, my large friend was raised in a barn; forgive him. We are heading toward the witches' tower and we have been told that you are an expert on its layout and contents. Please, any aid you may give us will be invaluable."

Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17

RPG Superstar 2012 Top 16

Mal, the mirror does indeed radiate a magical aura.

Spellcraft DC 20 to identify its properties.

The little bearded man rocks back and forth from foot to foot.

"I don't know," he says, his voice raspy. "They are dangerous. You will make them hurt, Matishka Petska!"


retired (AP completed)

Hatch is speaking in Common/Taldane or is Pems our linguistic cypher once more?

Spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20 WHEW!

His spell cast, Malavarius' eyes narrow in focus then widen with a start. He lurches forward suddenly and snatches the mirror from Quinn, quickly wrapping it in cloth. He focuses his attention on it for a few moments longer, waving away any questions from the others like one might absent-mindedly swat at a pesky fly.

RPG Superstar 2012 Top 16

Common. Heading off to work now; will detail the mirror when I get a chance.


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

"Who is Matishka Petska?"

RPG Superstar 2012 Top 16

"Matishka Petska!" Hatch repeats, slightly louder, looking at Nadya.

"I think he is meaning me," Nadya says.

Attentive mirror for Mal:

To use an attentive mirror, the owner must spend 1 hour gazing into the mirror in a ritual to attune herself to it. At the end of this time, the owner can willingly give the mirror to another creature. Thereafter, the creature that has the mirror can use it as an emergency means of communication with the mirror’s owner. Up to three times per day, the mirror’s possessor can open it to alert the attuned owner. This functions as a mental alarm with a range of 100 miles.

Knowledge (arcana) DC 18:

You've heard of spells that can let someone into a mirror and see an image that is reflected in another specific mirror, which could probably work with this similar to scrying.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Hektir listens to what Pems and Hatch have to say, while admiring his nice, normal, non-magical snowshoes.

I wonder where Tsin is.

"Hatch, how can we get into the Pale Tower? What does it look like?"

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