Motteditor's Module Madness PBP (Inactive)

Game Master motteditor

Combat map / Dungeon map


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Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !
motteditor wrote:
"Thank you,"Isald exclaims. "I think two more of them -- disgusting blobby things -- went into the basement! Please, stop them before they destroy everything. I have relics down there. You can have them if you destroy the devils. Here, take these!"
Ross Byers wrote:
You already have a minute or two while Argus and Philgor get their armor from 'donned hastily' to merely 'donned'. Means reduce person will probably wear off, but those are the breaks. I'd get Olive. We could definitely use the heavy firepower.

I realize he wanted to take a minute. IC I am not sure we should is all :)

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Ah, that's fine. Feel free to play that out, then. :)

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FYI, may not get a chance to update until Sunday.


M Human Commoner/1, Expert/1

Sorry for the few days of radio silence, I'd gone down to Melbourne for a few nights and overestimated how much time I'd have to hop online. All back and ready for action, now. No word from Isald?

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Isald's the dwarven innkeeper, who's an NPC, so she's still there and talking. :)

Ingrid, on the other hand, seems to have disappeared.


M Human Commoner/1, Expert/1

More's the pity. I'd really enjoyed our initial banter.

A Celestial summon should make short work of these lemures but I'm tempted to hold onto it for something a little more fearsome. Your thoughts, guys? This could be another long grueling combat if these guys have damage reduction, at best I can contribute combat manuevers. Thoughts?


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Did you talk to the player? There are resent posts under the players other aliases.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

I don't know how long this night will last, but I am halfway through my summons, & have only one or two spells left. I think saving the celestial for a fight outside is prudent. Both because enemies could be bigger & because we don't have much flight. The basement should be relatively contained.

My 2 cp, but play in the way you have the most fun with :)

RPG Superstar 2008 Top 32

Argus is down to an extract of heighten awareness, a Dex mutagen, and two thunderstones. His bombs are not of use.

My plan is to supply Aid Another actions and flanking bonuses to Philgor can cut the lemures down.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I didn't talk to the player. I tend to put a lot of faith in everyone, as in he/she knows where we are and knows we've got an ongoing game.

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Ross Byers wrote:

Argus is down to an extract of heighten awareness, a Dex mutagen, and two thunderstones. His bombs are not of use.

My plan is to supply Aid Another actions and flanking bonuses to Philgor can cut the lemures down.

Please don't feel you guys need to wait for your specific turn in the initiative order. I like to go by rounds since I think that moves combat along most quickly. Feel free to give me conditionals with your plans, or if I need to change your actions because they no longer make sense based on someone who acted before you, I'll sometimes change them (especially once I get to know you and your characters better).


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Am I able to make any AOO when the creatures moved or stood up with my reach?

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Unfortunately, no, unless you have Combat Reflexes.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Now do I get an AOO when the creature stood up?

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If you can use your reach weapon on something within 5', yes.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

yep

Pole Fighting -4 (Ex) Use a spear or polearm against adjacent targets with a -4 penalty.


M Human Commoner/1, Expert/1

I'll be tied up with a play from the 18th-22nd and posting may begin to slow down leading up to that/during.

I'm also starting up a solo game for a friend who's interested in the game. Does anyone have any prior experience with such things, particularly appropriate encounter levels for a 1st level solo PC and what parts of the rules I should be showcasing? If anybody wants to weigh in with their two-cents that would be spectacular.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Since the player is a novice anyway, just be sure to tailor encounters to the character he makes :) Rogue? Lots of sneaky action! Fighter? Lots of straight up scuffles! You get the idea ;)


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

The PFS quests are designed to introduce new players and playable with pregenerated characters. They are set for an hour of play, but have connections so a character gets more story should they wish to continue. I believe the Silver Hex Chronicle is free even. The second set debuted at GenCon, & will be available soon.

Also dragons. Run a dragon.

Nothing in the game compares to dragons. :)


M Human Commoner/1, Expert/1

She's opted for a Halfling Barbarian with ride and survival. My first question for her was just how savage her barbarian was, and we settled on her being literally raised by wolves. This is what I've come up with so far:

Spoiler:
The Jungle Book wrote:

This is the hour of pride and power,

Of talon and tush and claw.
Now hear the call, good hunting all,
That keep the Forest Law.

Encounter One: Dusk, Rillka joins the wolfpack on the hunt, having cornered an Elk in a ravine, the pack move in to strike. (Two allied wolves, one Elk) (I'd like to start the game with some preliminary roleplaying, but even with speak with animals as a trait bonus I don't see a great deal of impetus for that until the stakes are raised. So this encounter will serve to introduce her to combat, her mount, and combat manuevers through her trip feat.

Encounter Two: If a wolf if significantly wounded in the hunt, the stakes have been successfully raised. If not... A member of the pack falls victim to a huntsman's trap. A moderate DC STR check can pry open the jaws, but as the night rides out it is clear that the beast will need a healer. (Introduce her to the idea of DC's, and possibly necessitating the use of her Barbarian rage)

Encounter Three: Pressing into the fairie's glade to seek the Greenspeaker (local druid to be fleshed out later), the PC encounters a mischievous Grig. The Grig will harry it with it's spell like abilities and flight, but yield if the PC manages to damage it or move to threaten. Introduction to saving throws against a variety of effects, and finally a creature that can have a conversation. The Grig will question the halfling that thinks she's a wolf, and point her toward the next setpiece, the witches hut.

Encounter Four: The animated cauldron encounter from Hollow's Last Hope, a source of magical loot and much-needed healing (as I've opted to avoid humanoid NPC allys for now), and the first encounter that puts her in significant danger. The animated object resets if the PC flees, only attacking if the PC searches the hut. Would simultaneously teach her that not all fights are winnable, set up a potential future antagonist, or overwhelm her and lead to a rather exciting escape encounter as she's tied up for the witch's cookpots.

Potential Other Encounters: A wyvern sighting (it's almost a dragon!), kobolds, friendly fey, a CR-appropriate number of commoners in the nearby logging village. Large numbers of low-strength enemies seem fair, despite action economy there's less chance of flooring a PC with an unexpected crit. I'd love to use a hag somewhere down the road if her enthusiasm keeps up, and run the Crown of the Kobold King if I can get a full table, and the transition into friendly contact with the villagers after initial hostility would be some meaty roleplay material.

Should be enough to give her a taste of the hobby. I realised too late that I own the first two We Be Goblins modules, with their ridiculously fun pregens, but we'd already sat down and made a character and I was blown away by the enthusiasm, so I certainly want to use it.

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The ol' ball and chain's coming home tomorrow for a week, so I'm not sure how much posting I'll be doing until the 30th or 31st. May still have some time, but if I don't, I haven't disappeared for good.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Just a note:
I am getting ready to leave the Army after 20 years; I will be moving around a lot and may have limited access to the internet. My new job will require a lot of travel too, but not to super remote areas. I will let you know if I need to drop off for a while. I plan on keeping up with this game!


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

On that note I am off for the weekend. 28th Anniversary so the wife is telling me no internet for a couple of days. I might try and sneak my tablet along and check it while she is sleeping.

RPG Superstar 2008 Top 32

I'm back. I should be able to catch up and post tomorrow.


M Human Commoner/1, Expert/1

I don't know if it's a nasty habit from my high school days when treasures were few and far between but I'm thoroughly awful at tracking loot and tend to let games grind to a halt when treasure is being divvied up.

Should we start a google doc or use the discussion thread so we can keep the gameplay thread moving?

RPG Superstar 2008 Top 32

I put together a Google Sheet for my other PbP, but it's a couple months behind. I can do the same for this game (as well as catching my other game up) if people are willing to wait a week or so.

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Oh, and I don't want to look greedy by nabbing up all the potions, but Argus has a formula alembic, which means that potions are to him what scrolls are to a wizard - something to be copied into his formula book as quickly as possible.

This still does apply to scrolls and captured spellbooks.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

In my home games we have a rule that if it is not on a character sheet is does not exist. We used to do the list thing but it always got lost and the GM got tired of looking it up the items for us. When we divide up the loot is goes right on our sheet or else it got left behind. That system seems to work the best for us.

RPG Superstar 2008 Top 32

It probably has DR, but it will at least feel the crossbow bolt.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

I reread our last couple pages of gameplay and found that we did not really get a chance to examine the area where Ogash was digging.

We should have tried to save her, while she was bleeding out,and get some answers but things happen.

The gear found on her was:

Three potions-CLW, CLW, Magic Weapon
three scrolls
three smokesticks
a nice breastplate with armor spikes
a nice orc double axe,
three throwing axes,
a black feather necklace worth 15 gp,
a climber's kit,
hemp rope (50 ft.),
a locked gauntlet,
a nice set of manacles,
a signal horn,
two balls of badly tangled twine
91 gp.

also the Lemure's had:

glass vial filled unguent of timelessness
a flask with elixir of vision
a beautiful brooch worth 300 gp
122 gp, 66 sp, and 83 cp

Does anyone have detect magic?

Who took what items and what does Vegazi want out of here sister's gear?


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !
Lyra Greenshell wrote:
"Is she stable? Lyra asks, worried her sister might not want things to end this way. Once she is secure, Lyra will post Olive as guard and search the rooms.

I supposed I should have made some rolls too.

Aye I have detect magic & +4 spellcraft.

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I dunno what the twine is, but I'm guessing it's a magic item because Argus made a saving throw against it. I suppose it could be a focus/material component to a weird spell, though.

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You guys are free to give me more checks now if you want to do so quickly, or leave the catacombs.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Use in whatever order you feel fair.
Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
Spellcraft: 1d20 + 4 ⇒ (8) + 4 = 12
Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7

Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Perception: 1d20 + 1 ⇒ (18) + 1 = 19

EDIT: Nat 20! (about time :)


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

Shackleton can prepare read magic and detect magic tomorrow.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor passed out the gear to everyone like this

Three potions-CLW, CLW, Magic Weapon to Argus
three scrolls to Shackleton
three smokesticks to Shackleton
a nice breastplate with armor spikes to Philgor
a nice orc double axe, to Philgor
three throwing axes, to Lisbet
a black feather necklace worth 15 gp, to Philgor
a climber's kit, to Lisbet
hemp rope (50 ft.), to Lisbet
a locked gauntlet, to Philgor
a nice set of manacles, to Philgor
a signal horn, to Philgor
two balls of badly tangled twine to Shackleton
glass vial filled unguent of timelessness to Argus
a flask with elixir of vision to Argus
a beautiful brooch worth 300 gp to Lyra
213 gp, 66 sp, and 83 cp to Lyra

Lyra can divide up the coins
Add this stuff to your character sheet
Trade it with each other when we rest if you want or we can leave it in town or sell it.


M Human Commoner/1, Expert/1

Spectacular! Thanks, Philgor.

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FYI, I'll be out of town Sunday through Thursday.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Lisbet

Level 4 Oracle

HP: 5 +2(CON) +1(Fav)

Saves: +1 Will

Skills:
Diplomacy +1
Intimidate +1
Know: Planes +1
Perception +1
Spellcraft +1

Spells:
0: Guidance
2: Bull's Strength

I was also thinking Burst of Radiance instead of Bull's Strength; but the DC is only 15... I am open to suggestions if you all would prefer me to get a little into blasting :)


CONDITIONS: 1 Dex damage || Gnomish Unchained Rogue/3, Diviner/1 | Init +5 | Perc +5 | AC 18 T 14 FF 15 | HP 35/35 | F +3 R +7 W +2 | prescience (5/5) | ACF 15 | SLA's dancing lights, flare, prestidigitation, produce flame Spells 1st - shocking grasp x2, true strike* | Cantrips detect magic, jolt, message, read magic | light at will
Skills:
Acro +11 (+7 to jump), Bluff +8, Climb +6, Disguise +5, Escape Artist +10, Knowledge (arcana) +6, (geo) +6, (history) +6, (nature) +8, Perception +5, Sleight of Hand +10, Spell +9, Stealth +10, Survival +5*, Swim +4, UMD +8

Shackleton

Unchained Rogue

+1 Dex

HP: 5+2(con)+1(fav) (35 total)

Saves: +1 Fort, +1 Will

+1BAB

Skills (10 points):
Acrobatics +1
Bluff +1
Knowledge (arcana) +1
Knowledge (history) +1
Sleight of Hand +2
Spellcraft +1
Swim +1
UMD +2

Class Features:
2d6 sneak attack
Finesse training (light mace) I don't really like that you can only choose a single weapon for this class feature and that it can NEVER be changed, but Shackleton's damage just got a lot more respectable
brutal beating (thug archetype)

______

Shackleton can finally start playing as the setter-upper/debuffer that I'd envisioned. He can sicken opponents, and next level also reduce their attack rolls with the new unchained bonus. Also +2d6 sneak attack and +4 Dex to damage. While I won't be dealing crazy TWF damage, I can hit pretty reliably (especially with my touch attacks) and do more than just tickle foes.

I'm not certain whether to continue pumping UMD, as my wizard levels and almost-respectable caster level mean I can use most wands and scrolls. I could be further pumping scouting, knowledge or social skills, or become a backup trapfinder after Argus.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Out of town until Wednesday. Will update then.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Added another level of fighter and updated my character sheet.

I would like to know about the gear we found to see if I want to use it or not?

RPG Superstar 2008 Top 32

I apologize for my brevity - baby is keeping us busy.

I need to pick a discovery and a second level extract - I'm open to suggestions, but can get cure moderate wounds from the potions we found.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

I have CMW already, unless you want it as a back up :)


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Lyra level adjustments
+1 Dex (18 total)

+6 hp
+1 BAB
+1 Will saves
Shield ally (bonus to AC)
Second level spells (3/day)
cat's grace, resist energy
+1 KN (planes), and Handle Animal
now for the hard one...


M Human Commoner/1, Expert/1

Must confess I don't really know the alchemist class too well, but extracts are self-only, correct?

RPG Superstar 2008 Top 32

Yes, unless my new discovery is Infusion. I'm really tempted by Shock bombs, though, to hurt the Devils we're facing.


M Human Commoner/1, Expert/1

Sounds good to me!

RPG Superstar 2008 Top 32

Lisbet Bjornsdottir wrote:
I have CMW already, unless you want it as a back up :)

I generally figure it's always worth the scribing cost to expand a spell or formula book.


Female Human Oracle of Battle 4 | HP 35 | AC 19 FF 19 T10 | Saves +3/+1/+4 | Init +5 | Percep +7

Aye, true enough :)

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