
Ross Byers RPG Superstar 2008 Top 32 |

Today I learned that the Core Rulebook wagon is cheaper than any of the three wagon options in Ultimate Equipment.
If we have six bodies, weighing 200lbs each when you include gear, that's 1,200 lbs, plus Argus's supplies and mule feed and whatnot. A 'light' wagon won't carry that. A 'medium' wagon could carry that, and the requirement of two mules/horses (i.e. Large-sized beasts of burden) implies he has a medium wagon, but a medium wagon costs more than twice what Argus paid.
And the Core Rulebook, 35 gp wagon has no firm weight or volume limits.

Lyra Greenshell |

now I shall randomly check motteditor's other campaigns :)
PS I often PM myself 'secret' rolls :)

Lyra Greenshell |

Have fun & send me a postcard!
Lyra's dailies
hp 21/21
Summon Nature's ally: 4/5 remaining

Twigs |

Excellent call. Seconding that.
Shackleton's go-to against high AC opponents like these would be his produce flame SLA, but them being devils and all that's not an option. Until 2d6 sneak attack and finesse training next level. Drawing them out into the hall where we outnumber them is probably a good call.

Philgor Longhammer |

Philgor would not run in this situation. He knows you guys are on the way and he still has a lot of health left. I think they are after something I have and I am not about to let them get away with it until I find out what it is.

Twigs |

You wouldn't be fleeing from a fight though, you'd be forcing your way out of a tight corner with a 6-second action and tactically regrouping with your unit. I think it's best we use our numbers to our advantage rather than let them have the edge in tight quarters.
Just my two cents, soldier.

Lyra Greenshell |

Hmmm... would it be possible to use Handle Animal to have a summoned animal bull rush a target?

Lyra Greenshell |

Ant yes, but next round it disappears & I was thinking to bring something Handle Animal-able.

Lyra Greenshell |

D'oh! Houseruled the SLA for less time.

Philgor Longhammer |

The Dice Roller hates me.
Shake Up The Bones: 1d20 ⇒ 10
Shake Up The Bones: 1d20 ⇒ 16
Shake Up The Bones: 1d20 ⇒ 12
Shake Up The Bones: 1d20 ⇒ 18
Shake Up The Bones: 1d20 ⇒ 2
Shake Up The Bones: 1d20 ⇒ 11
Shake Up The Bones: 1d20 ⇒ 15
Shake Up The Bones: 1d20 ⇒ 9
Shake Up The Bones: 1d20 ⇒ 7
Shake Up The Bones: 1d20 ⇒ 6

Lyra Greenshell |

Has anyone the knowledge to determine what will overcome DR?

Ross Byers RPG Superstar 2008 Top 32 |

Yeah. We've had some bad luck - Philgor just hasn't been able to hit, and he's the guy who should just be able to push through DR. Shackleton has had some bad luck with tumbling into tactical positions.
On top of that, we have a bunch of characters who aren't well suited to fighting devils - Argus's bombs only do fire damage*, and while he has some holy water now it isn't going to be enough to end the fight on its own. Lyra's summons are nature's ally, not monster, so they can't be Celestial and get an aligned smite. Ingrid is a LN cleric of a LN deity, so even if she had align weapon it's kind of weird.
And we haven't had a chance to rest and reset our choice to be more effective. Assuming we survive this, we can (consulting at the Iomedaean temple if no one in the party has the right Knowledge) kit out - backup silver weapons and holy water. Argus can make Silver weapon blanch, bottled lightning, and fill his pellet grenades with silver pellets. Ingrid can prepare or buy scrolls of align weapon (is it weird that a LN cleric of a LN deity can infuse a sword with pure Good? Yes. Will I put that aside to not just die? Also yes.)
But for right now, we need to push through.

Ross Byers RPG Superstar 2008 Top 32 |

I didn't know much about Daughters of Fury - since we're set next to Belkezen I kind of figured we'd see orcs before devils.
But, yeah. If I knew we'd be facing 15 levels of Devils, I'd have Argus take Shock Bomb at level 4 without hesitation - getting damage through is important.
As is, I'd be torn between the other damage type variants (Frost Bomb and Acid Bomb have better rider effects, as well as being easier for me to reconcile with real chemistry), or something generally more useful like Infusion, which would allow Argus to pass out buffs and cures.
Argus's to-do list if we live through this:
Break out the healing kit and stitch up some wounds (I have the feeling Ingrid's magic won't be enough.)
Brew fresh extracts
Brew a replacement potion of cure light wounds
Examine the potion of cure moderate wounds in his formula alembic so that he knows that extract when he gets a new spell level
Start work on anti-devil items (bottled lightning, silver weapon blanch, transforming fuse grenades into silver pellet grenades...)

Twigs |

Likewise. Shackleton's at a bit of an awkward spot before gaining dex to damage and his second sneak attack die next level. I also haven't got shocking grasp prepared, as I'd intended to fill my slots with utility spells and rely on my racial produce flame, but again... fire.

Ross Byers RPG Superstar 2008 Top 32 |

So, today's lesson in how the Core Rulebook Craft rules are broken: Argus has a +13 Craft check to create alchemical items. His lab gives him another +2. If he drinks an extract of crafter's fortune beforehand, he gets another +5, for a total of +20. Not bad for 3rd level.
That means he gets a 30 when taking 10. A tanglefoot bag has a DC of 25. So taking 10, he makes a progress of 750 sp a week. His Swift Alchemy class feature doubles this, to 1500 sp a week. So in a week of work, he can complete three tanglefoot bags. Three.
A magical crafter could have converted 3,500 gp of components into a 7,000 gp item in that time. For a +5 DC, he could have done twice that. But Argus gets to spend a week turning 50 gp of components into 150 gp of items.
So I don't know how much prep time we're going to have, but Argus can't supply the arsenal of Bottled Lightning and such that I was thinking of.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Ingrid last posted a week ago, so I've reached out to someone to replace him/her.
I'll ask again, if you're going to drop the game, please let me/us know. I promise I/we won't be mad.
Also -- and more importantly -- let me know if there's something you're not enjoying. I know we're off to a bit of a rough start with dicebot making these fights a bit more tedious than I think they're meant to be but the idea is we should all be having fun. If that's not happening, let's see what we can do to rectify that.

Ross Byers RPG Superstar 2008 Top 32 |

Is there a sense that waiting a minute or two will make things worse? If not I can bring in Olive. Thoughts?
You already have a minute or two while Argus and Philgor get their armor from 'donned hastily' to merely 'donned'. Means reduce person will probably wear off, but those are the breaks. I'd get Olive. We could definitely use the heavy firepower.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

What Ross said re: timing...
Also, FWIW, the holy water was left on top of the bar. You can deduce someone left it in their flight from the inn, along with the other items (the silver raven, the cold iron dagger and the sack of powder). Of course, it still means someone was in the inn with all of that, but it's not like it was an anti-undead/devil shotgun under the counter. :)
(Though with the proximity to Ustalav and Belkzen, maybe it should have been.)