Motteditor's Module Madness PBP (Inactive)

Game Master motteditor

Combat map / Dungeon map


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RPG Superstar 2008 Top 32

Today I learned that the Core Rulebook wagon is cheaper than any of the three wagon options in Ultimate Equipment.

If we have six bodies, weighing 200lbs each when you include gear, that's 1,200 lbs, plus Argus's supplies and mule feed and whatnot. A 'light' wagon won't carry that. A 'medium' wagon could carry that, and the requirement of two mules/horses (i.e. Large-sized beasts of burden) implies he has a medium wagon, but a medium wagon costs more than twice what Argus paid.

And the Core Rulebook, 35 gp wagon has no firm weight or volume limits.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Probably taking a few days off for the long weekend. Be back Tuesday at the latest.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

ignore this, it's for another campaign and I don't want them to see it: 1d20 + 14 ⇒ (11) + 14 = 25


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

now I shall randomly check motteditor's other campaigns :)
PS I often PM myself 'secret' rolls :)

RPG Superstar 2008 Top 32

If we're going to be facing more devils, Argus needs to sell some inventory and buy a ton of holy water. They're largely immune to his self-brewed energy damage. But 2d4 + 4, with a splash of 6 damage, won't be anything to sneeze at.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

I am going camping and may be out of touch until Sunday night.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm probably not going to have time to update over the weekend, so I'm going to let you role-play for a bit then move us on on Monday. Sorry about the brief delay.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Another basic note: When you make Knowledge checks to identify a foe, let me know what you want to know about the monster, per the Knowledge skill.


F Dwarf Cleric / 3rd

I don't think me queuing her contingent prep actions will hurt anything meta-wise; Ingrid's actions are there to lubricate the gameflow.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Since I seem to have everyone's first-round actions, Shackleton, please give me Round 1/2 and Round 1 actions...


M Human Commoner/1, Expert/1

Sorry about the delay! I was out to dinner last night and hadn't had a chance to check in overnight. (GMT+10 here, so most of the posts came up while I was abed.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm leaving Monday for a trip to see my wife at med school in the Caribbean. I'll be posting tomorrow, but then I don't expect to have access until late Thursday/Friday.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Have fun & send me a postcard!

Lyra's dailies
hp 21/21
Summon Nature's ally: 4/5 remaining


F Dwarf Cleric / 3rd

Safe travels & have fun!

RPG Superstar 2008 Top 32

I'm going to strongly suggest that Philgor make a break for it. A Tiny imp shouldn't be too hard to Overrun and get some breathing space. (Since since they have no reach, there's no need to worry about their AoOs.)


M Human Commoner/1, Expert/1

Excellent call. Seconding that.

Shackleton's go-to against high AC opponents like these would be his produce flame SLA, but them being devils and all that's not an option. Until 2d6 sneak attack and finesse training next level. Drawing them out into the hall where we outnumber them is probably a good call.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

Philgor would not run in this situation. He knows you guys are on the way and he still has a lot of health left. I think they are after something I have and I am not about to let them get away with it until I find out what it is.


M Human Commoner/1, Expert/1

You wouldn't be fleeing from a fight though, you'd be forcing your way out of a tight corner with a 6-second action and tactically regrouping with your unit. I think it's best we use our numbers to our advantage rather than let them have the edge in tight quarters.

Just my two cents, soldier.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

They are not going to follow me out. They are going to grab what they want, either the staff or the necklace, and escape out the window.

That is my best guess on why they attacked my room.

RPG Superstar 2008 Top 32

Oh. Good call. I'd assumed the room was just picked at random.

Anyway if Philgor has the health and is willing to take the beating, that's your call. Just keep an eye on your Dex, too, with that poison.

When we get rid of the imps, Argus can give him some antitoxin to help with the cure saves.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Hmmm... would it be possible to use Handle Animal to have a summoned animal bull rush a target?

RPG Superstar 2008 Top 32

Maybe for an animal, but isn't a giant ant Vermin?

(One thing to note, though, is that summoned creatures attack 'to the best of its ability.' It could decide to bull rush on its own, if its limited intelligence thinks that is the best course of action.)


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Ant yes, but next round it disappears & I was thinking to bring something Handle Animal-able.

RPG Superstar 2008 Top 32

You can swap it out if there's something that might be more useful, but it's from her class SLA, not a spell, right?

That lasts 1 min/level, not 1 round/level.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

D'oh! Houseruled the SLA for less time.


M Human Commoner/1, Expert/1

Oh wow! That's something I hadn't picked up on. That's... really quite good. Low level summon durations can be incredibly painful.


M Human Commoner/1, Expert/1

Suddenly recalling that I have to pierce DR to apply my sneak attack damage. WELP.

RPG Superstar 2008 Top 32

Since when?


M Human Commoner/1, Expert/1

So it turns out we've been ruling that wrong at my home table for years. Thanks, Ross.

RPG Superstar 2008 Top 32

Philgor, CLW is 1d8 + 1. You should have two more HP.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

duh! I knew that.

How do you want to handle it motteditor? I did d6 instead of d8.

RPG Superstar 2008 Top 32

The average difference between d6 and d8 is 1. Simplest thing would be to just add 2 hp, instead of re-rolling.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Busy around here with the Fourth of July coming up; I make no promises about posting between now and Sunday, though I will do my best.

(And, huh, I totally missed this question about CLW somehow. Adding 2 hp is fine.)


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

The Dice Roller hates me.

Shake Up The Bones: 1d20 ⇒ 10
Shake Up The Bones: 1d20 ⇒ 16
Shake Up The Bones: 1d20 ⇒ 12
Shake Up The Bones: 1d20 ⇒ 18
Shake Up The Bones: 1d20 ⇒ 2
Shake Up The Bones: 1d20 ⇒ 11
Shake Up The Bones: 1d20 ⇒ 15
Shake Up The Bones: 1d20 ⇒ 9
Shake Up The Bones: 1d20 ⇒ 7
Shake Up The Bones: 1d20 ⇒ 6

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, you've had a spectacular series of bad rolls. I really don't think this fight is as hard as it's supposed to be, but even when you guys are hitting, you're not overcoming DR.


Female half elf, Wild caller (summoner) 4; ini +4, Perc +1 AC: 17, tch 14, ff: 13; hp: 27 F: 2, R: 5, W: 5 CMD: 16 !

Has anyone the knowledge to determine what will overcome DR?

RPG Superstar 2008 Top 32

With devils it's usually silver and/or Good.


Human Male Fighter 3 [HP 37/44] [AC:18 T:11 FF:17 CMD:19] [Init +2] [Fort +6 Ref +2 Will +2] [Perception +2]

d10 + 7 damage usually overcome most of the DR but I can't hit water if I fell out of a boat

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, guys, I was going to have Ingrid channel but she doesn't have Selective Channeling, and I thought you all would rather NOT have her heal the devils too.

ETA: Lyra, note the one gaav threatens you if you use your bow.

RPG Superstar 2008 Top 32

Yeah. We've had some bad luck - Philgor just hasn't been able to hit, and he's the guy who should just be able to push through DR. Shackleton has had some bad luck with tumbling into tactical positions.

On top of that, we have a bunch of characters who aren't well suited to fighting devils - Argus's bombs only do fire damage*, and while he has some holy water now it isn't going to be enough to end the fight on its own. Lyra's summons are nature's ally, not monster, so they can't be Celestial and get an aligned smite. Ingrid is a LN cleric of a LN deity, so even if she had align weapon it's kind of weird.

*:
And he doesn't have the knowledge skills to know what would be helpful. It's kind of metagaming that he grabbed burst jars and thunderstones instead of trying liquid ice first. And even if he did have Knowledge(Planes), Shocking Bomb isn't a discovery I'd want to be stuck with forever, and bottled lightning doesn't get any benefit from his class Throw Anything.

And we haven't had a chance to rest and reset our choice to be more effective. Assuming we survive this, we can (consulting at the Iomedaean temple if no one in the party has the right Knowledge) kit out - backup silver weapons and holy water. Argus can make Silver weapon blanch, bottled lightning, and fill his pellet grenades with silver pellets. Ingrid can prepare or buy scrolls of align weapon (is it weird that a LN cleric of a LN deity can infuse a sword with pure Good? Yes. Will I put that aside to not just die? Also yes.)

But for right now, we need to push through.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Good points.

Also (re: taking shocking bomb), keep in mind that we're not doing a Cheliax AP or Second Darkness or what have you. While this adventure may be a bit more devil heavy, the next ones may not be.

RPG Superstar 2008 Top 32

I didn't know much about Daughters of Fury - since we're set next to Belkezen I kind of figured we'd see orcs before devils.

But, yeah. If I knew we'd be facing 15 levels of Devils, I'd have Argus take Shock Bomb at level 4 without hesitation - getting damage through is important.

As is, I'd be torn between the other damage type variants (Frost Bomb and Acid Bomb have better rider effects, as well as being easier for me to reconcile with real chemistry), or something generally more useful like Infusion, which would allow Argus to pass out buffs and cures.

Argus's to-do list if we live through this:

Break out the healing kit and stitch up some wounds (I have the feeling Ingrid's magic won't be enough.)
Brew fresh extracts
Brew a replacement potion of cure light wounds
Examine the potion of cure moderate wounds in his formula alembic so that he knows that extract when he gets a new spell level
Start work on anti-devil items (bottled lightning, silver weapon blanch, transforming fuse grenades into silver pellet grenades...)


M Human Commoner/1, Expert/1

Likewise. Shackleton's at a bit of an awkward spot before gaining dex to damage and his second sneak attack die next level. I also haven't got shocking grasp prepared, as I'd intended to fill my slots with utility spells and rely on my racial produce flame, but again... fire.

RPG Superstar 2008 Top 32

Another alchemical item Argus will make up a bunch of - Tanglefoot bags. They can make devils that fly with wings (like, i dunno, gaavs and imps) crash.

RPG Superstar 2008 Top 32

So, today's lesson in how the Core Rulebook Craft rules are broken: Argus has a +13 Craft check to create alchemical items. His lab gives him another +2. If he drinks an extract of crafter's fortune beforehand, he gets another +5, for a total of +20. Not bad for 3rd level.

That means he gets a 30 when taking 10. A tanglefoot bag has a DC of 25. So taking 10, he makes a progress of 750 sp a week. His Swift Alchemy class feature doubles this, to 1500 sp a week. So in a week of work, he can complete three tanglefoot bags. Three.

A magical crafter could have converted 3,500 gp of components into a 7,000 gp item in that time. For a +5 DC, he could have done twice that. But Argus gets to spend a week turning 50 gp of components into 150 gp of items.

So I don't know how much prep time we're going to have, but Argus can't supply the arsenal of Bottled Lightning and such that I was thinking of.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Ingrid last posted a week ago, so I've reached out to someone to replace him/her.

I'll ask again, if you're going to drop the game, please let me/us know. I promise I/we won't be mad.

Also -- and more importantly -- let me know if there's something you're not enjoying. I know we're off to a bit of a rough start with dicebot making these fights a bit more tedious than I think they're meant to be but the idea is we should all be having fun. If that's not happening, let's see what we can do to rectify that.

RPG Superstar 2008 Top 32

Would the 'fight fire with fire' technique apply here?
For instance, would Argus stand any chance of success blowing the fire out with a burst jar implosion?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sure, I'm willing to allow that to work.

RPG Superstar 2008 Top 32

Lyra wrote:
Is there a sense that waiting a minute or two will make things worse? If not I can bring in Olive. Thoughts?

You already have a minute or two while Argus and Philgor get their armor from 'donned hastily' to merely 'donned'. Means reduce person will probably wear off, but those are the breaks. I'd get Olive. We could definitely use the heavy firepower.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

What Ross said re: timing...

Also, FWIW, the holy water was left on top of the bar. You can deduce someone left it in their flight from the inn, along with the other items (the silver raven, the cold iron dagger and the sack of powder). Of course, it still means someone was in the inn with all of that, but it's not like it was an anti-undead/devil shotgun under the counter. :)

(Though with the proximity to Ustalav and Belkzen, maybe it should have been.)

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