
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

The mayor gives Argus' suggestion some thought and then accedes, though urges you to collapse it at the far end of the tunnel.
Once that's done, you begin making your way to the orcs' camp described by Yvogga at the base of a nearby bluff.
Let me know if you'd like to approach at night, during the day, doing any scouting...

Lyra Greenshell |

Some scouting will be in order. "If nothing else we can get a message back to Arwyll stead about the forces arrayed."
Lyra (and Olive most likely) will take point on that part.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Lyra Stealth: 1d20 + 4 ⇒ (19) + 4 = 23
Olive Stealth: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 - 1 - 2 ⇒ (10) - 1 - 2 = 7
Perception: 1d20 - 1 - 2 ⇒ (17) - 1 - 2 = 14
Perception: 1d20 - 1 - 2 ⇒ (14) - 1 - 2 = 11
Perception: 1d20 - 1 - 2 ⇒ (5) - 1 - 2 = 2
Perception: 1d20 - 1 - 2 ⇒ (5) - 1 - 2 = 2
Lyra and Olive creep as close to the camp as they dare, where they see a group of six orcs dicing around a campfire; for a second, it appears one of them spots Olive, but he shrugs it off a moment later, apparently assuming it was just the wind or a falling leaf.
A cave opens up behind the orcs, and itt looks like four humans, presumably Terrin's scouts, are held behind a fence of upturned logs, tangled wire, and cruel metal barbs nearby.
Dungeon map is updated.