
Dohrlok, Stone Fist |

Dohrlok hangs from the chain, looking for a steer from the group below.
Happy to run with the majority view. However, if climbing is tricky for some and falling a danger we might want to maybe do the easier doorway first. The body at the bottom of the shaft here doesn't bode too well.

Tyvall Laestun |

"I have rope. Not sure how I feel about climbing it right now, but I do have it. I see Elly and Verrik have grappling hooks attached to their bags so I'm gonna assume you both have rope to go along with it."
With the damage I'm at -1 on climb checks. I could be pulled up, but trying to roll my way up is going to be a death sentence.
Verrik also has a climbing kit.

DM Mothman |

You could tie the rope to the chain itself; the links are big enough to thread a rope through it. Apart from that no, nothing else you can see.
If you tied a knotted rope to the chain it would reduce the climb DC to 5; there would still be some difficulty getting from the chain / rope to the tunnel opening - it is just out of reach, so you'd need to swing or jump.

Ellantera |

Ellantera motions to the hesitant Tyvall, ”Come on, let’s get up there, eh?”
Thinking that if she follows closely, she might be able to aid another if necessary, but his penalty is not so great as to prevent him from taking 10, is it? She will take 10 for a 13 on her check.

Stanley Sydell |

Stanley watches stoically as each of the others climb, despite being his idea, he dreaded the climb itself and hoped that by being last he could be the one that got pulled up. Physicality was never one of his strong suits, so he waits while securely attaching his staff to his pack. Once the last of them has climbed up, he gets a sure grip on the rope and calls up, "Could the lot of you pull the rope up with me on it? This would also hide our path in case anyone were to follow." He offers weakly, being sound advice, but not as important to him as the thought of not having to climb on his own.

Dohrlok, Stone Fist |

Fortunately, you need to fail by more than 5 to actually fall, I think.
Dohrlok reaches out to grab Ellatera.
Acrobatic assist 1d20 + 6 ⇒ (13) + 6 = 19 Another assist should get her over the line.
Regarding Stanley, I expect we could pull him up if the DM is agreeable. He could tie the rope about his waist and the rest of the party haul him up.

Ellantera |

I hope you are correct. Thank you, lads.
Ellantera is grateful for the darkness to hide her embarassment, but there's nothing hiding her breathing as she tries to get it back under control following the near miss.
She calls down the shaft, "Yes. Can you tie it about yourself?"
Lest we forget the rogue:
Verrik might smirk just a bit at the request Stanley makes, but he's careful to hide it. "Like the girl said, let's get that rope tied around you, here you go." He aids the man with the task before heading up the rope himself. "Stay near the chain until I'm to the top or you're going to make my climb a bit harder."
Unsure of bonus to use for the rope use aid: 1d20 ⇒ 11
Climb: 1d20 + 3 ⇒ (9) + 3 = 12

Ellantera |

Yeah, I believe there is a reference to using opposed Escape Artist checks if you are trying to bind someone with a rope, but it's been a long time since I cared enough to look. I didn't know if it maybe showed up somewhere else.

DM Mothman |

Adoven casts a minor light spell on a small pebble and throws it down the corridor. The corridor continues straight for about seventy feet, it’s far end shrouded in gloom but clear enough to Adoven’s sharp elven vision. The wall at the end of the passage is carved into the shape of a great stone face that almost completely occupies the ten foot wide, twenty foot high wall. The features of the face are humanoid, and its carved mouth is open in a silent but angry looking scream.

Ellantera |

Ellantera muses, "The theme around here has been wind, right? I don't want that thing blowing me down the tunnel to fall 100 feet. Maybe we should anchor ourselves just in case while scouts scout."
She's probably not the smart one to come up with that conclusion, but it's sure the first thing I thought of from that description. Are there cracks in the tunnel where pitons could be anchored out of an abundance of caution?
Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Stanley Sydell |

Stanley nods with the assessment, very astute for such a brash young lady, before realizing what the implication could mean. He remembers the broken body down below, and understands how it could have gotten there. He shines the light on his staff as far forward as he can, while calling upon his magics to once more recognize auras while he looks.
Move, active perception 1d20 + 3 ⇒ (10) + 3 = 13
Standard, cast detect magic

DM Mothman |

Looking closely at the floor of this passageway, Ellantera observes that the stonework is very well constructed, as with most of the rest of this complex; the large stone slabs that make up the floor fit very closely, with almost no cracks in between … for the most part. She notices that one particular slab near the far end of the passage, just before the carved stone face does have a slightly wider gap – perhaps an eight of an inch – between it and the surrounding stones. She also notices several long shallow scratches in the floor, as if something had been dragged – or pushed – down the passage at some point.

Ellantera |

Looking at the floor, Ellantera asks, "Anyone have a crowbar?"
At Adoven's suggestion, she frowns. "With nothing to brace against..." she looks up and down the visible portion of the hall, "It could be tricky. And how long would we need to hold out? I wonder if we could use the chain in some fashion - maybe tie ourselves off to it so we cannot fall far if we do fall."

Tyvall Laestun |

"Verrick, you ever see anything like this? If we set it off, you think it will take a while before it is active again? I could summon something to set it off, then dismiss the creature before it is pushed back to the shaft."
Verrick thinks it over...
Verrick's Diasable Device: 1d20 + 7 ⇒ (13) + 7 = 20
Haha! That is the question isn't it?
I think at this point everyone understands this is a lethal trap but has no idea how to deal with it. Seems like there is nowhere to anchor a rope. I honestly can't remember what we did when running this the first time, but I'm gonna guess my rogue disabled it.

Ellantera |

The only place to anchor the rope, I think, is the chain, which would mean that the affected character could be blown back into the shaft and still fall a ways, but hopefully not clear to the floor. Anyone have feather fall, by chance?

Stanley Sydell |

Stanley looks around the barren hallway, taking in what little detail there is, or what resources they lack to overcome this obstacle. "Well, for starters, it seems we have only two choices. Face the potential danger ahead, or go back down." He states the obvious, but the others can tell that it is part of his process as a man of medicine. First he must determine what he knows, then what he doesn't, and lastly how to proceed or resolve the latter.
"The hallway ends at the face. We assume it is trapped, but have no proof of such. If it is trapped, it has the potential to kill any one, or possibly all of us. All of this begs one question, why do we want to go down a hallway that ends in nothing more than a potential trap?" Despite his own questioning he strides closer, only slightly, until he can bring his spell into range of the end of the hallway.
Move until my the face is within the 60' range of detect magic.
Knowledge Arcana for School 1d20 + 8 ⇒ (16) + 8 = 24
If it does show magic, that is (which I don't think magic traps do/should personally, based on the wording 'functioning spell').

Verrik NPC |

Verrik scoffs at Stanley, "Did we or did we not come here to get rich or die trying? I thought we were pretty well on the same page about that. Problem with tying yourself off to the chain is the hallway is longer than the fall down the shaft, so a rope ain't gonna do much for whoever is down there poking around that angry looking face. Annndd I guess we know who that's gonna be. Right. So. We aren't going to figure this out from here. You guys got a minute or two to tie off if you want." The rogue creeps off down the corridor toward the face to get a better idea of what is going on while searching for triggers, arcane or otherwise.
Perception + Trapfinding: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Disable Device + Trapfinding: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
I'm gonna just take on Verrik for now so we stop staring at rogue challenges helplessly :P

Stanley Sydell |

Stanley scowls at his former childhood 'playmate', "Do what you will Verrik, I know you don't need to be told twice." Turning to the others he suggests, "For the rest of us, I don't know if tying off will help, but we do have the advantage of having two humanoid equivalents of a bulwark. Considering dwarves are known to be nigh immovable in stance, both physically and in their opinions, maybe the two of you would stand at the rear of the group? Not at the edge, but a few paces in, to act as a wall for anyone that may get thrown back." He jerks his head Verrik's direction, indicating the one he expects to suffer the most.
He thinks for a bit, then looks at Vesnik and nods, "Yes. We could also try to each lay flat. If it is in fact a blowing wind, our odds of getting pushed reduce if we decrease our available surface area." He looks at those assembled, "That is, if there isn't enough of our bodies exposed to the wind, we won't feel as much of it." Taking his own advice, he instructs Vesnik to bundle up in his hood, before laying flat on his stomach as he watches Verrik.

Ellantera |

Ellantera takes the rope and ties one of the hooks to it so she can go chain-fishing. Once she's been able to draw it to her, she ties herself to it and braces as best she can manage, staying low (but not prone) and watching the man edge forward.