Race |
Human |
Classes/Levels |
Rogue 1 |
Gender |
Male |
Size |
Medium |
Age |
27 |
Alignment |
CN |
Location |
Diamond Lake |
Occupation |
Sheriff's Deputy |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
11 |
Charisma |
14 |
About Verrik NPC
Appearance: 6' 1", 190 lbs. Verrik is long and lanky with brown eyes and blonde hair tied back in a ponytail.
XP: 0
Initiative: +7; +1 trait bonus on Initiative in surprise rounds
Perception: +4
AC: 16, touch 13, flat-footed 13; (+3 studded leather armour, +3 Dex)
HP: 7 (HD: 1d6+1); Current damage:
Saves: Fort +1, Ref +5, Will +0
Speed: 30' (6 squares)
Melee: Rapier +3 (1d6+1/ 18-20 x2)
or light mace +1 (1d6+1/ 20 x2)
or dagger +3 (1d4+1/ 19-20 x2)
Ranged: Composite shortbow (STR 12) +3 (1d6+1/ 20 x3/ 70')
or dagger +3 (1d4+1/ 19-20 x2/ 10')
Space: 5'; Reach 5'
Base Attack: +0
Combat maneuver bonus: +1
Combat maneuver defense: 13 (10+BAB+STR+DEX+deflection bonus)
Combat Gear:
Feats: Weapon Finesse, Improved Initiative
Traits:
*Ambush training: You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act.
*Friends in low places: Diplomacy checks to gather information in lower quarters, such as vice dens and poorer districts, takes you 1d2 hours (instead of 1d4 hours). In addition, the attitudes of any destitute or impoverished NPCs you interact with begin one step closer to helpful.
Special abilities: Sneak attack +1d6, Trapfinding +1
Skills: Acrobatics +6* (1r, class skill), Bluff +6 (1r, class skill), Climb +3* (0r, class skill; +5* w/climbing kit), Diplomacy +6 (1r, class skill), Disable device +7 (1R, class skill), Intimidate +6 (1r, class skill), Knowledge (dungeoneering) +4 (0r, class skill), Knowledge (local) +6 (1r, class skill), Perception +4 (1r, class skill), Profession (police) +4 (1r, class skill), Sense Motive +3 (0r, class skill), Sleight of hand +6* (1r, class skill), Stealth +6* (1r, class skill), Use Magic Device +6 (1r, class skill)
Verrik has taken +1 skill point per level of his favoured class (rogue). Skills marked with (*) includes ACP (currently -1).
Languages: Common, Goblin
Clothing: Broad-brimmed floppy hat, potion belt, explorer's outfit (8 lbs.)
Weapons: Rapier (2 lbs), Light mace (police club) (4 lbs), Dagger (1 lbs), Composite shortbow (+1 STR) w/60 regular arrows (8 lbs);
Armour: Studded leather armour (20 lbs);
Possessions: (58/43 lbs.; Light load when he drops his backpack) clothing, weapons, armor, and combat gear (36 lbs.), plus backpack containing a bedroll, flint and steel, climbing kit, box of caltrops, 20' rope w/grappling hook, 3 days' worth of trail rations, and a waterskin (22 lbs.); a belt pouch containing 16 gp, 15 sp, 15 cp,
Background:
Verrik was born and raised in Diamond Lake
Important NPCs: