Mothman's Age of Worms Redux

Game Master Mothman

Age of Worms
Whispering Cairn Entry


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Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Based on Adovan's remarrk, unintentional though it might have been, and her subsequent adjustment, I was picturing her in Z18, more or less. She could easily fall back to join the rest of the group, too, so I'm good either way.


Male Magus 1 AC:14 HP{9/9} Arcane Pool: {3/5}

Init: 1d20 + 1 ⇒ (20) + 1 = 21


Male Human Rogue 1

Init: 1d20 + 7 ⇒ (12) + 7 = 19

"WATCH OUT! IT'S A... Oh, it's a wild dog. We'll, let's kill it anyway."


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

Initiative 1d20 + 2 ⇒ (18) + 2 = 20

Stanley raises a finger in contention, "Actually, Verrik, a thrashing tail in anger is more representative of a feline species vice a canine one."

If I can see enough in the dim light, can I identify it?
Knowledge Nature 1d20 + 8 ⇒ (20) + 8 = 28
Vesnik, assist 1d20 ⇒ 4


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


M Dwarf Monk 1 (Tetori)

Initiative 1d20 + 2 ⇒ (4) + 2 = 6


Stanley can’t see much detail, but the animal’s tail and sleek profile does put him more in mind of a hunting cat than a dog or wolf … but something about the profile of its head looks a bit off. He would probably need to get closer or wait for it to move more into the light to positively identify its species.


Tyvall Init: 1d20 + 1 ⇒ (12) + 1 = 13
’Feline’ Init: 1d20 + 6 ⇒ (17) + 6 = 23


Init:
‘Feline’: 23
Adovan: 21
Stanley: 20
Verrik: 19
Tyvall: 13
Dohrlok: 6+
Ellantera: 6-


The cat-like creature stalks forward towards Elanntera, a low growl rumbling from its throat as it moves. As it moves closer to the light it can be seen that it is indeed closer to feline than canine, a similar size and shape to a panther, with dark mottling on its hide and a sleek head with a sharp-toothed jaw and no visible ears.

All of a sudden the creature thrusts its head forward, opening its mouth in a loud, eerie, keening wail. As its jaw open wide, the skin and fur on its face seems to peel back further, revealing the glistening skull and musculature beneath.

The creature moves to AB 18 and targets Elannterra. She must make a DC 12 Will save or become frightened for 1d4 rounds.

Meanwhile, another two similar creatures pad into view behind the first.


Map updated. K1 is fully visible, K2 and K3 have concealment (20% miss chance) if you don’t have low light vision or dark vision.

PC’s are up.


Male Magus 1 AC:14 HP{9/9} Arcane Pool: {3/5}

Swift Action: Use arcane pool to make my Sword +1
Move Action: Move to AA19
Standard Action: Strike K1

Atk: 1d20 + 3 ⇒ (16) + 3 = 19 DMG: 1d6 + 3 ⇒ (2) + 3 = 5

Adovan moves forward to defend Elannterra, and strikes the creature.


Adovan darts forward, his light spell further illuminating the other two feline monsters, and strikes at the leading beast, causing it to spit and snarl in pain. It is wounded but not down. The other two no longer have concealment.


Male Magus 1 AC:14 HP{9/9} Arcane Pool: {3/5}

Huzzar!


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Will save DC 11: 1d20 + 1 ⇒ (7) + 1 = 8 or frightened: 1d4 ⇒ 4 rounds. Rats.

Frightened:
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

It's a good thing Stanley came prepared.

Stanley takes in the creatures with curiosity, looking at them like a possible subject of study. When the thing howls at Ellantera, and he sees her resolve slip, he soothes her, "Now, now child. You are made of sterner stuff. I know you have the mental fortitude to withstand this." As he speaks calmly and directly to her, he sidles around behind Dohrlok, easing his way closer to the things but not into danger.

Standard, Cast Remove Fear on Ellantera (If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell.)
Move, to W16


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Thus illustrating a potential benefit of a lousy initiative roll. Thanks!

Tensed up and ready to clobber the beast when it was in reach, Ellantera was thoroughly unprepared for the wave of terror that threatened to completely overwhelm her senses. Truth be told, if the one named Stanley hadn't said something to distract her and calm her down, she's probably be halfway back to town.

A deep steadying breath, one word, "Thanks," and the hammer is steady and ready once more.


Male Human Rogue 1

5' step to X17 before firing at K3. Attack roll: 1d20 + 3 ⇒ (13) + 3 = 16, damage: 1d6 + 1 ⇒ (6) + 1 = 7.


Verrik’s arrow flies true, hitting the cat-like creature in the flank as it turns.

Tyvall, Dohrlok and Elanntera.


M Dwarf Monk 1 (Tetori)

Dohrlok closes on the lead animal. Here is a true test - to battle without weapons a fearsome predator.

Dohrlok will move to AA17 grapple K1
1d20 + 5 ⇒ (9) + 5 = 14 v the krenshar's CMD


Dohrlok moves forward, easily dodging a swipe of the beast's claws, and grabs it firmly.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Seeing that the lead creature has been effectively negated and wanting avoid hitting an ally, the girl steps around the scrum (to AD16 if I read the map right) to take a swing at the second cat-thing. Inconveniently for my text, it is named K3.

As she moves, she calls on inborn reserves and recent training and tries to put everything into the hammer strike. Initiating rage and power attacking

Attack: 1d20 + 4 + 2 - 1 ⇒ (6) + 4 + 2 - 1 = 11

Damage: 2d6 + 4 + 2 + 3 ⇒ (6, 4) + 4 + 2 + 3 = 19


Ellantera's blow is powerful ... but inaccurate, the great hammer smashing into the wall, causing shards of shattered masonry to fly outward as the cat-monster dodges aside.


Tyvall is up; I suggest someone may like to take his turn if we haven't heard from ithers in the next 12 hours or so.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Tyvall considers if his one of his spells would be useful here.

Knowledge (Nature) 1d20 + 6 ⇒ (18) + 6 = 24 - would Calm Animals work on krenshars?


Tyvall thinks that these are not ordinary creatures of animal intelligence, and therefore would be immune to such a spell.


HPs 12/9, 2 pts str damage

Tyvall strides slowly down the hall tapping the floor with his walking stick and holding one hand out in an invocation to the Shalm, "You will find easier prey elsewhere wildlings, for Obad-Hai smiles on the dawn of our adventure. Oppose us and the sun sets on yours here and now."
Cast bless
+1 attack and will saves vs fear (morale)


The cat-beast trapped in Dohrlok’s embrace struggles, claws and spits as it tries to break free. CMB check to try to break grapple: 1d20 + 2 ⇒ (7) + 2 = 9

The creature that Elanntera is engaged with attacks her in a fury, biting and clawing.
Bite: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d6 ⇒ 1
Claw 1: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d4 ⇒ 1
Claw 2: 1d20 + 2 ⇒ (1) + 2 = 3 Damage: 1d4 ⇒ 3

The third beast stalks forward, focused on Adovan. It suddenly lunges forward, the flesh peeling back from its skull as it opens its mouth wide, giving a keening shriek that chills the bone. Adovan, DC 12 Will save or be frightened.


Map updated.

Init:
Krenshars: 23
Adovan: 21
Stanley: 20
Verrik: 19
Tyvall: 13
Dohrlok: 6+
Ellantera: 6-


Male Magus 1 AC:14 HP{9/9} Arcane Pool: {3/5}

Will: 1d20 + 2 ⇒ (9) + 2 = 11 plus 2 more if it's an enchantment effect?


Adoven Joysword wrote:
[dice=Will]1d20+2 plus 2 more if it's an enchantment effect?

Probably not, but you get +1 on fear saves due to bless.


Male Magus 1 AC:14 HP{9/9} Arcane Pool: {3/5}

Whoop!

A surge of fear covers Adovan, but with the help of the feeling of peace the spell is giving, he manages to overcome its effect.

Adovan takes a step forward to move closer to flanking the thing he's engaged with, all the while striking at it.

Atk: 1d20 + 3 ⇒ (13) + 3 = 16 DMG: 1d6 + 3 ⇒ (3) + 3 = 6


Are you attacking the one you’re next to? (K1, the one that Dohrlok is grappling) – or are you moving to attack the one that tried to scare you (K3)?


Anyone can feel free to jump in with this rounds' action; probably no need to wait on initiative order for this combat.


Male Magus 1 AC:14 HP{9/9} Arcane Pool: {3/5}

Sorry, yes, Still attacking K1, but the 5ft step was towards the others.


Adoven Joysword wrote:
Sorry, yes, Still attacking K1, but the 5ft step was towards the others.

The beast wails and twists in Dohrlok's grip as Adovan's blade scores its flesh, but it does not expire.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Wanting to do more than break stone, Ellentera tries to apply the monk's teaching on focus to her next swing. ooc]Still attacking K3. Rage and power attack in effect.[/ooc]

Attack: 1d20 + 4 + 2 - 1 ⇒ (2) + 4 + 2 - 1 = 7

Damage: 2d6 + 4 + 2 + 3 ⇒ (1, 6) + 4 + 2 + 3 = 16

Obviously, she has a lot to learn.


Male Human Rogue 1

Verrik drops his bow and heads into striking range.

Move to AB17 before stabbing Krenshar1 with my rapier. Attack roll: 1d20 + 3 + 1 + 2 ⇒ (16) + 3 + 1 + 2 = 22, damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9; bonuses include flanking, sneak sttack and Bless.


M Dwarf Monk 1 (Tetori)

Dohrlok squeezes the krenshar in his grip.

1d20 + 5 + 5 ⇒ (5) + 5 + 5 = 15 v K1's CMD, damage 1d6 + 2 ⇒ (1) + 2 = 3


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

Stanley notices the issues that Ellantera is having with hitting her particular foe, so he tries to will the creature to lower its guard. Walking forward, he closes the gap and speaks soothingly at the furthest back creature, with a cold dispassionate gaze. "The fight against the inevitability of death is futile in the long run. Allowing your end to come sooner than you expected would only find you in a peaceful final slumber."

Move, to Z16
Standard, Evil Eye (-2 AC) on K3 (DC 15 Will save to reduce it from 7 rds to 1 rnd.)


HPs 12/9, 2 pts str damage

Tyvall strides confidently past the monstrous wildcat in the grip of the other dwarf and confronts another one with his stick held out in front of him and ready.

Move to AD 17


Verrik darts forward, his rapier piercing the Krenshar’s eye socket and into its brain. It’s struggles cease.

Verrik finishes off Krenshar 1 prior to Dohrlok’s turn, so Dohrlok may reconsider his action if he likes. If he wants to continue grappling to make sure its really dead, that’s also fine.

Ellanterra continues to hack wildly and inaccurately at the creature assailing her. Fortunately her wild swings seem to at least be keeping it at bay.


Stanley Sydell wrote:

Stanley notices the issues that Ellantera is having with hitting her particular foe, so he tries to will the creature to lower its guard. Walking forward, he closes the gap and speaks soothingly at the furthest back creature, with a cold dispassionate gaze. "The fight against the inevitability of death is futile in the long run. Allowing your end to come sooner than you expected would only find you in a peaceful final slumber."

Move, to Z16
Standard, Evil Eye (-2 AC) on K3 (DC 15 Will save to reduce it from 7 rds to 1 rnd.)

K3 Will save: 1d20 + 1 ⇒ (18) + 1 = 19


Did Dohrlok want to change his action? Otherwise we can move onto the next round.


M Dwarf Monk 1 (Tetori)

Sorry, nightmare day yesterday, assume Dohrlok is administering a coup de grace or something.


Dohrlok continues to strangle the dying krenshar – best to make sure.

The krenshar attacking Ellantera continues to focus on the girl, despite the druid moving in towards it.
Bite: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d6 ⇒ 6
claw 1: 1d20 + 2 ⇒ (1) + 2 = 3 damage: 1d4 ⇒ 2
claw 2: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 1

The other one slinks towards Adovan before launching into its own series of attacks, biting and clawing.
Bite: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d6 ⇒ 3
claw 1: 1d20 + 2 ⇒ (4) + 2 = 6 damage: 1d4 ⇒ 3
claw 2: 1d20 + 2 ⇒ (11) + 2 = 13 damage: 1d4 ⇒ 2


Male Magus 1 AC:14 HP{9/9} Arcane Pool: {3/5}

The beast's attacks fail to damage Adovan.

"Come on then kitty, let's see if you are scarier than your little freind here was."

Adovan strikes out with his rapier again, whilst stepping to close the gap between the creature and his firends.

5ft step to AC18 (assuming it's at AC19

Atk: 1d20 + 3 ⇒ (18) + 3 = 21 DMG: 1d6 + 3 ⇒ (5) + 3 = 8

Crit: 1d20 + 3 ⇒ (6) + 3 = 9


Adoven's accurate sword thrusts injures the cat beast.

Anyone else may jump in with their turn.


Female Human Bloodrager (spelleater) Normal: AC 15/11/14, hp 11/13 AC 13/11/12, hp 15/17, rage 4/8

Still attacking K3. Rage and power attack in effect. Oh, and added bless.

Struggling to not simply lose her temper and swing wildly, the girl blocks the bite with the haft of the hammer, but suffers a minor scratch from one claw.

Attack: 1d20 + 4 + 2 - 1 + 1 ⇒ (17) + 4 + 2 - 1 + 1 = 23

Damage: 2d6 + 4 + 2 + 3 ⇒ (5, 2) + 4 + 2 + 3 = 16

Feeling satisfaction from the solid hit, the thought comes to her, It is not who draws first blood, it is who makes the final strike.


Male Human Hex Channeler Hedge Witch 1 (AC/Mage Armor: 12/16 [T: 12 FF: 10/14] | HP: 6/6 | F+0, R+2, W+3 | Init: +2 |Perc: +1/+3 [Vesnik: +5])

Stanley adjusts the focus of his message to that of the cat-like creature facing Adovan. "As your fellows fall under the power of my allies, you would be best to forego your continued fight, and accept death's sweet embrace."

Standard, Evil Eye (-2 Attacks) on K2 (DC 15 Will save to reduce it from 7 rds to 1 rnd.)

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