MisterLurch's Legacy of Fire

Game Master MisterLurch

Useful dice for the GM:
Perception:
Alexander [dice]1d20+3[/dice]
Erizi [dice]1d20+8[/dice]
Kilarra [dice]1d20+11[/dice]
Rukn [dice]1d20+12[/dice]
Zhalet [dice]1d20+8[/dice]
Solomon [dice]1d20+10[/dice]

Initiative:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+4[/dice]
Kilarra: [dice]1d20+11[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+4[/dice]
Alexander: [dice]1d20+1[/dice]

Fortitude Save:
Rukn: [dice]1d20+6[/dice].
Solomon: [dice]1d20+7[/dice].
Kilarra: [dice]1d20+2[/dice].
Erizi: [dice]1d20+8[/dice].
Zhalet: [dice]1d20+5[/dice].
Alexander: [dice]1d20+3[/dice].

Reflex Save:
Rukn: [dice]1d20+6[/dice]
Solomon: [dice]1d20+7[/dice]
Kilarra: [dice]1d20+9[/dice]
Erizi: [dice]1d20+4[/dice]
Zhalet: [dice]1d20+8[/dice]
Alexander: [dice]1d20+3[/dice]

Will Save:
Rukn: [dice]1d20+9[/dice]
Solomon: [dice]1d20+9[/dice]
Kilarra: [dice]1d20+6[/dice]
Erizi: [dice]1d20+3[/dice]
Zhalet: [dice]1d20+7[/dice]
Alexander: [dice]1d20+4[/dice]


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HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Solomon moved down the isle and tossed a black dart sheathed in bright light at the lead pug.

Attack, Divine Favor, Point Blank: 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24
Sacred Weapon damage, divine favor, point blank: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]
Lurch wrote:
A shrill voice calls out from behind the group in horribly accented common, "Oy! Wot inna name o'th'Carrion King are yous pig-things doin' wit' ours house?! Yous are gonna pay for it! Break 'em boys!"

why does he sound like an Orc Warboss from warhammer 40k to me?

Will 1: 1d20 + 5 ⇒ (9) + 5 = 14
Will 2: 1d20 + 5 ⇒ (5) + 5 = 10

With a Kukri in hand Kilarra waits till the right time to strike.

delay action until the first ally moves to melee, once that happens, move to flank and attack, Acrobatics to avoid AO. Subtract 2 from Attacks if no flanking possible

Acro 1: 1d20 + 9 ⇒ (17) + 9 = 26
Acro 2: 1d20 + 9 ⇒ (5) + 9 = 14

Att 1: 1d20 + 7 ⇒ (12) + 7 = 19
Att 2: 1d20 + 7 ⇒ (10) + 7 = 17

DMG 1: 1d4 ⇒ 2
DMG 2: 1d4 ⇒ 2


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

1d20 + 2 ⇒ (10) + 2 = 12 Will 1
1d20 + 2 ⇒ (4) + 2 = 6 Will 2

Erizi takes a vicious cut at the falling pugwampi's, but misses and drives his hammer into the wall, shaking the wall, but more importantly cracking the handle of the mighty sledge. "Crap".

His eyes brimming with tears at the memories the weapon had given him, are replaced with tears of rage, as he removes his heavy shield from his back, and limbers up with his heavy pick. "I'd just as soon stab them as crush them anyway".

NOTE: AC is now 19


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet runs down the stairs toward the nearest pugwampie. I'll probably regret this...

When she's within reach of it she slashes at him as she skids to a stop.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 4 ⇒ (16) + 4 = 20

Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Will save 1d20 + 2 ⇒ (13) + 2 = 15
Will save 1d20 + 2 ⇒ (5) + 2 = 7

Alexander curses when he feels a surge of bad energy run through his sword, and hurriedly sheathes it.

"Beware the pugwampi with the hammer!" he shouts. "It's a magic weapon!"

No other actions 'cause I'm not up yet... ^^;


Male I am a meat Popsicle

A reminder, please do not worry overmuch about posting in initiative order. I will resolve any interesting conflicts that this creates in an intelligent and positive way assuming your characters will make good choices. Or I will ask you to restate if I cannot see the logical way your actions should resolve.

Round 1

Rukn fires two arrows at the pugwampis, but they go wide of their targets, the pugwampis capering unfortunately taking them just barely out of the path of the arrows.

Zhalet swiftly ascends the stairs to the closest pugwampi, but her toe catches on the smooth flat surface of the ground and her scimitar is thrown off from it's intended target.

Kilarra moves forward swiftly to flank the pugwampi with Zhalet, her kukri scoring a deep cut along is ribs. Assuming that second damage roll was supposed to be a d6 for your sneak attack, I re-rolled a d6 for you. (Pugwampi #1: 6 damage.)

King Mokknokk quickly ducks around behind Kilarra, his two-handed blow striking Kilarra full in the ribs. (Kilarra: 4 damage.)

Erizi mourns the damage to his earthbreaker as he sets it aside and readies shield and pick.

Despite the fact that both Zhalet and Kilarra block a clear shot at the armored pugwampi, Solomon's brightly glowing dart strikes true. (King Mokknokk: 10 damage.)

Two of the pugwampis move around the melee and flank Zhalet, while the other one moves up next to its king to attack Kilarra. The one currently being flanked turns to attack Kilarra as well. their tiny flickering blades find several painful places; Kilarra is struck once and Zhalet is struck twice. They have enough movement to avoid AoOs. (Kilarra: 1 damage. Zhalet: 2 damage.)

Initiative
Rukn: 26
Zhalet: 21
Kilarra: 20
King Mokknokk: 18
Erizi: 9
Solomon: 8
Pugwampis: 6
Alexander: 2 Still has actions in round 1

GM Dice:
1d6 ⇒ 6
1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
1d6 + 2 ⇒ (2) + 2 = 4
1d20 + 3 ⇒ (1) + 3 = 4
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (12) + 3 = 15

Status:
King Mokknokk: 10 damage
Pugwampi #1: 6 damage
Pugwampi #2: Unhurt
Pugwampi #3: Unhurt
Pugwampi #4: Unhurt

Round 2!


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

"Zhalet, Kilarra," Alexander shouts as he limps forward, "Move... NOW!"

Provided the two women do as Alexander says, he raises his hands in an arcane gesture and blasts as many pugwampis as he can with a cone of flame!

If the ladies can get clear, Alexander casts Burning hands. Ref. DC 16 to halve 1d4 ⇒ 1 fire damage. After the blast, Alexander backs up as far as he can in one round.


Male I am a meat Popsicle
Alexander Pierpoint wrote:

"Zhalet, Kilarra," Alexander shouts as he limps forward, "Move... NOW!"

Provided the two women do as Alexander says, he raises his hands in an arcane gesture and blasts as many pugwampis as he can with a cone of flame!

If the ladies can get clear, Alexander casts Burning hands. Ref. DC 16 to halve 1d4 fire damage. After the blast, Alexander backs up as far as he can in one round.

You are effectively delaying until next round when they, hopefully, move?


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Indeed!


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Don't know what your cone will look like so the withdrawal is a bit difficult to figure. All of the major moves will draw plenty of AoO's, which isn't too appealing. A 5' step like I've now shown on the map is best but I'm not sure any of them will be enough.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

For that matter isn't solomon currently in your cone as well?


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

An idea runs through Rukn's head. -If I can go out of the influence of the pugs, I might avoid the bad luck.

With this in mind, he moves back as far as he can and tries a shot.

Move back, away from the melee, as far as I can with my 30 ft movement, trying to stay out of the area while still having line of sight. I'll roll one die assuming I'm out, if I'm not please roll a second die for me.

Arrow @KingPug 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d8 + 3 ⇒ (5) + 3 = 8

Edit: When firing his arrow, Rukn notices one thing: he is well into the influence zone of the remaining pug from last combat.

Arrow @KingPug B (sigh) 1d20 + 3 ⇒ (11) + 3 = 14


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Oops, sorry! I thought I was making the 2 comments above in the discussion thread!


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet shifts to her left a few feet to avoid being surrounded by the pugwampies that are moving in around her. As she does so, she assumes a drawn in, crouching dance pose. Begin performance: Battle Dance This brings her around Kilarra's side and, she finds, within reach of the leader.

If he is defeated, perhaps the other's will despair and flee.

She draws back and aims a thrust cut at the "king".

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Attack: 1d20 + 6 ⇒ (19) + 6 = 25

Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 6 ⇒ (3) + 6 = 9


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Solomon let loose with another glowing dart at the Pug leader and then moved into position to protect Alexander as he cast his spell.

Attack, Divine Favor, Point Blank: 1d20 + 5 + 2 + 1 ⇒ (11) + 5 + 2 + 1 = 19
Sacred Weapon damage, divine favor, point blank: 1d6 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Still wielding my Falchion as a melee weapon, as a reminder.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Kilarra, knowing how Alexander likes to throw spells that affect a whole area Moves aside to allow him to do his thing and prepares to jump back into the fray as soon as it is clear to do so.

If need be I will attack first then move...to avoid any AO's...
Acrobatics 1: 1d20 + 9 ⇒ (19) + 9 = 28
Acrobatics 2: 1d20 + 9 ⇒ (5) + 9 = 14

after I am able to attack again...add 2 if able to flank

Att 1: 1d20 + 5 ⇒ (8) + 5 = 13
Att 2: 1d20 + 5 ⇒ (20) + 5 = 25

...there goes my first chance to crit since we started...sigh...if my 13 or 15 with flank hits then...

Dmg 1: 1d4 ⇒ 1
Dmg 2: 1d4 ⇒ 2

SA 1: 1d6 ⇒ 1
SA 2: 1d6 ⇒ 5


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

I'm assuming that Erizi spent the round switching weapons, and readying his shield. If that is the case he'll delay till after Alexander strikes... (Which I guess would either move his initiative to 1 or refocus to the top of the next round), before charging in to massacre the king.


Male I am a meat Popsicle
Erizi the Landless wrote:
I'm assuming that Erizi spent the round switching weapons, and readying his shield. If that is the case he'll delay till after Alexander strikes... (Which I guess would either move his initiative to 1 or refocus to the top of the next round), before charging in to massacre the king.

Correct, switching weapons and a 30 foot move will consume your round. I moved you 30 feet from where you were, however the stairs up will impede your ability to charge. You can reach the square you are currently in or either square east or west with the same move in round one.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

I think we all posted our actions for round 2.


Male I am a meat Popsicle

Yes you did. Mostly.

Round 1

Alexander moves forward and directs a beam of arctic cold with a pointed finger. The beam misses the pugwampi king widely.

Round 2

Rukn backs out of the area of bad luck around the pugwampis and fires an arrow at their king, but it misses by a fair margin.

Zhalet steps back out of the surrounded position she was in and aims a stab at King Mokknokk, but it slithers off his breastplate.

Kilarra slashes at the pugwampi between her and Solomon, but is unable to score a strong enough hit to damage the thing. She then moves out of the middle of the pugwampis. Though she takes care to avoid them as she moves, she finds it to be very easy to avoid the tiny creatures. (You do not have to re-roll damage dice like you do with d20s. I used the first result of each die. Also, the pugwampis do not threaten any squares, so no AoOs can be made by them that are provoked by movement.)

King Mokknokk turns around and swings at Kilarra again, but his hammer passes harmlessly by her.

Seeing how easily and safely Kilarra passed by the pugwampis, Erizi moves forward between them to bring his weapon to bear on the king as well. To go right along with all the missing this round, his heavy pick fails to connect as well.

Solomon moves forward to throw another dart at King Mokknokk, but it, too, is defeated by the king's armor. (I think you have been forgetting the firing into melee penalty, Solomon.)

The pugwampis move closer to Kilarra, Zhalet, and Solomon, stabbing with their tiny knives. True to the way this short part of the fight is going thus far, they all miss their targets.

Alexander moves forward again slightly and aims another ray of frost at the pugwampi king. The ray of frost strikes the king soundly. Spell Penetration: (2d20 ⇒ (3, 11) = 14) 3+5+1 = 9. Damage: 1d3 ⇒ 3. (King Mokknokk: 3 damage.)

Initiative
Rukn: 26
Zhalet: 21
Kilarra: 20
King Mokknokk: 18
Erizi: 9
Solomon: 8
Pugwampis: 6
Alexander: 2

GM Dice:
1d20 + 4 ⇒ (2) + 4 = 6
Erizi: 2d20 ⇒ (18, 8) = 26 (8+5=13)
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (5) + 3 = 8

Status:

King Mokknokk: 13 damage
Pugwampi #1: 6 damage
Pugwampi #2: Unhurt
Pugwampi #3: Unhurt
Pugwampi #4: Unhurt

Round 3


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Alexander again aims his spell at the pugwampi king, lashing out at him with the ray of polar chill.

Spell penetration #1 1d20 + 1 + 5 ⇒ (4) + 1 + 5 = 10. Spell penetration #2 1d20 + 1 + 5 ⇒ (15) + 1 + 5 = 21. Ranged touch attack #1 1d20 + 1 ⇒ (10) + 1 = 11. Ranged touch attack #2 1d20 + 1 ⇒ (17) + 1 = 18. Concentration check #1 1d20 + 1 + 5 ⇒ (11) + 1 + 5 = 17. Concentration check #2 1d20 + 1 + 5 ⇒ (13) + 1 + 5 = 19 Damage if successful: 1d3 ⇒ 1


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

You're right. I thought I had precise shot. Being first level is lame.

Since they don't threaten, I move to flank the king with Erizi and attack with my Falchion.

Falchion, divine favor, flanking: 1d20 + 3 + 2 + 2 ⇒ (10) + 3 + 2 + 2 = 17
Damage, divine favor: 2d4 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Remember about rerolling attack rolls.

...

I can't wait to be done with Pugwampi. @_@


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

I'm immune to that. Sarenrae likes me.


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

I also like you :P

Noticing the gloomy aura of bad luck is not present, Rukn seizes the moment.

-Now is my time.

Flurry of shots as Full-round, no move. Priority target = King.

Flurry 1 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1 1d8 + 3 ⇒ (1) + 3 = 4

Flurry 2 1d20 + 2 ⇒ (9) + 2 = 11
Damage 2 1d8 + 3 ⇒ (1) + 3 = 4

Are you sure I'm out of the aura? :P


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Kilarra, seeing the 'dog pile forming, joins in trying to get into a flanking position and swings

Att 1: 1d20 + 7 ⇒ (2) + 7 = 9
Att 1: 1d20 + 7 ⇒ (16) + 7 = 23
............

HEY PUGGY!!....YOUR MOMMA WAS A FAIRY PRINCESS!!

since I can't seem to hit or hurt them I will at least try to taunt them...


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet is surprised to find the "king" so well protected. As the others close in on him, she decides to switch tactics and try reducing the number of attackers they face. If the leader won't go quickly and easily, it would be good to have fewer blades poking at them in a protracted fight.

Attack on pugwanpie #1

Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


Male I am a meat Popsicle

Round 3

Though he feels none of the dread of the pugampi's unlucky stank, Rukn suspects he must still have some of that stank clinging to him as both of his arrows miss their target.

Zhalet turns to slash at one of the other pugwampis, but she unfortunately rushes her swing and it misses by a narrow margin.

Kilarra aims another slash at the pugwampi king's back, but the blade unfortunately cuts only air as the king dodges another attack.

King Mokknokk smashes his hammer into Solomon, dealing a heavy blow, then he steps back out of the encircling foes, cackling at the swings that simply miss him. (Solomon: 6 damage.)

Solomon steps past Kilarra to block King Mokknokk from retreating any further before swinging at the tiny gremlin. Unfortunately, his falchion fails to connect.

The other four pugwampis, despite nearly all of them ganging up on Zhalet, fail to connect with any of their stabbing attacks.

Alexander aims another ray of frost at the King, missing narrowly.

Initiative
Rukn: 26
Zhalet: 21
Kilarra: 20
King Mokknokk: 18
Erizi: 9 Still has actions in Round 3.
Solomon: 8
Pugwampis: 6
Alexander: 2

Status:
King Mokknokk: 13 damage
Pugwampi #1: 6 damage
Pugwampi #2: Unhurt
Pugwampi #3: Unhurt
Pugwampi #4: Unhurt

GM Dice:
1d20 + 5 ⇒ (15) + 5 = 20
1d6 ⇒ 6
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (10) + 3 = 13

Round 4...


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

-He seem quite well armoured. Maybe I should thin the ranks and thus permit Kilarra, Zhalet and Solomon gang up on the leader.

With these thoughts in mind, Rukn proceeds to execute his plan.

Same actions as last round, but targeting the "common" pugs, starting by Pug#1.

Flurry Shot #1 1d20 + 2 ⇒ (2) + 2 = 4
Flurry Damage #1 1d8 + 3 ⇒ (4) + 3 = 7

Flurry Shot #2 1d20 + 2 ⇒ (11) + 2 = 13
Flurry Damage #2 1d8 + 3 ⇒ (4) + 3 = 7

-I'll try to make some room, guys!

*facepalm*


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

Cursing at King Moknokk's continuing survival, Alexander again sights on the Pugwampi leader and blasts a ray of cold at him.

Concentration #1 1d20 + 1 + 5 ⇒ (6) + 1 + 5 = 12; Ranged touch attack #1 1d20 + 1 ⇒ (13) + 1 = 14; Spell penetration #1 1d20 + 1 + 5 ⇒ (5) + 1 + 5 = 11. Concentration #2 1d20 + 1 + 5 ⇒ (17) + 1 + 5 = 23; Ranged touch attack #2 1d20 + 1 ⇒ (11) + 1 = 12; Spell penetration #2 1d20 + 1 + 5 ⇒ (8) + 1 + 5 = 14. Damage if successful 1d3 ⇒ 1 cold.


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Seeing that Kilarra can no longer get optimum shots in on the 'king' Kilarra moves around behind Pug 2/3 and takes a swing.

Att 1: 1d20 + 7 ⇒ (4) + 7 = 11
Att 2: 1d20 + 7 ⇒ (11) + 7 = 18

Kukri: 1d4 ⇒ 3
SA: 1d6 ⇒ 6


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

HP 3/9

Solomon grunts under the impact of the hammer and swung his Falchion again.

"Die, you little f@~~er!" he snarled, his orcish nature ripping through his usually composed face.

Attack, divine grace, flanking: 1d20 + 3 + 2 + 2 ⇒ (15) + 3 + 2 + 2 = 22
Damage, divine favor: 2d4 + 3 + 2 ⇒ (3, 4) + 3 + 2 = 12

Then he dodged to the side to open up a flanking space for Kiarra.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet is feeling the pressure of trying to maintain the footwork and parries needed to counter three oponents. She slashes once at the pugwampie furthest to her left pugwampie #2 as she steps back, trying to avoid facing three at once.

Attack: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Attack: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


Male I am a meat Popsicle

I am going to bot Erizi a little to help move us along. Hope that is okay Erizi.

Round 3

Erizi attacks King Mokknokk again, his heavy pick chipping the floor tiles near the king's foot.

Melee attack: (2d20 ⇒ (5, 18) = 23) 5 + 5 = 10.

Round 4

Rukn shifts his aim and this time one of his shafts skewers a tiny pugwampi through the neck. It lets out a surprised gurgle and falls to the floor dead.

Zhalet's heel catches at a slight uneven patch of the floor as she makes a fighting withdrawal from her encircled position and her blade sweeps harmlessly over the head of one of the pugwampis.

Kilarra, I am going to alter your actions slightly, as your move was intended to gain flanking and there was no flanking to be had where you declared your move.
Seeing no easy way to make a flanking attack, Kilarra waits for a moment for the battle to develop.

Having dealt a blow to one of his close enemies, King Mokknokk shifts his attention to Erizi. The little warhammer smashes into Erizi's leg drawing a grunt of pain from him. (Erizi: 5 damage.)

Melee attack: (2d20 ⇒ (19, 13) = 32) 13 + 5 + 2 = 20.
Damage: 1d6 + 4 ⇒ (5) + 4 = 9.
Erizi swings his pick at the armored pugwampi in retribution for the painful blow just dealt him. This time the distraction of his ally behind the king is the critical difference and the blow lands solidly, the pugwampi sounding like nothing so much as a dog yelping in pain. (King Mokknokk: 7 Damage.)

Solomon loses some of his composure in the pain of the gremlin's strike, snarling a curse at the little creature, but retaliates with a powerful blow. His falchion draws a line of blood across King Mokknokk's back, then steps back to make room for Kilarra's flanking attacks. King Mokknokk shrieks in pain, and it is clear the little wretch is badly wounded. (King Mokknokk: 10 damage.)

Kilarra steps into the gap left by Solomon, her Kukri flashing. But in her haste to finish the tiny, deadly foe, her blow goes wide missing the king pugwampi.

The three remaining pugwampis attack the nearest foes. Their tiny blades connect with Solomon and Zhalet. (Solomon: 1 damage. Zhalet: 1 damage.)

Alexander's ray of frost misses King Mokknokk by only a small margin.

Initiative
Rukn: 26
Zhalet: 21
Kilarra: 20
King Mokknokk: 18
Erizi: 9
Solomon: 8
Pugwampis: 6
Alexander: 2

Status:
King Mokknokk: 30 damage
Pugwampi #1: Dead
Pugwampi #2: Unhurt
Pugwampi #3: Unhurt
Pugwampi #4: Unhurt

GM Dice:
1d20 + 5 ⇒ (20) + 5 = 25
1d6 ⇒ 5
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (14) + 3 = 17

Round 5!


Female Aasimar (Garuda-Blooded) Unchained Rogue 5 (Counterfit Mage/Bandit)[HP 50/50 | AC 17/15/12 | Fort +2, Ref +9, Will +5 | Init +9; Perception +12]

Kilarra tries once more to hit and finish the would be 'king'
att1: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
att1: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

Since I missed just use my previous damage rolls of 3 for the kukri and 6 on the SA for a total of 10

satisfied that she finally connected Kilarra steps back out of the way so Solomon can step in to crush this annoying whelp. assuming he is still up


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet slashes at the puwanpie facing her. #3

Attack: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

Attack: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi calmly looks at the king and speaks in an even voice "Ow".

The then swings his pick at the little scamp again, starting to feel more familiar with the change of weapon.

1d20 + 7 ⇒ (15) + 7 = 22 Flanking Attack 1
1d20 + 7 ⇒ (5) + 7 = 12 Flanking Attack cursed...

1d6 + 4 ⇒ (3) + 4 = 7 Ouching


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Same actions as last turn. Sorry, posting from mobile phone.

Flurry #1 1d20 + 2 ⇒ (16) + 2 = 18
Damage #1 1d8 + 3 ⇒ (4) + 3 = 7

Flurry #2 1d20 + 2 ⇒ (1) + 2 = 3
Damage #2 1d8 + 3 ⇒ (4) + 3 = 7


Male I am a meat Popsicle

Round 5

Rukn lets fly with two more arrows, the first one striking deep, but the second slips past the pugwampi as it reels in pain from the first hit. (Pugwampi #2: 5 damage.)

Finding her firm footing once more, Zhalet's blade describes a beautiful arc as inevitable as the rising sun. The edge of the scimitar passes through the pugwampi's throat ever more deeply, so swiftly that the creature blinks stupidly at her before its head topples from its body and blood fountains forth. (Pugwampi #3:
10 damage.)

Kilarra slashes at the King Mokknokk's back, and though the strike is well aimed it will be deflected by the creature's breastplate.

King Mokknokk snarls in pain and smashes his hammer toward Erizi, but the little hammer bounces off Erizi's shield.

Erizi ripostes with an overhand chop of his pick, but the king twists aside just in time.

Initiative
Rukn: 26
Zhalet: 21
Kilarra: 20
King Mokknokk: 18
Erizi: 9
Solomon: 8 Hasn't acted
Pugwampis: 6 Hasn't acted
Alexander: 2 Hasn't acted

Status:
King Mokknokk: 30 damage
Pugwampi #1: Dead
Pugwampi #2: 5 Damage
Pugwampi #3: Dead
Pugwampi #4: Unhurt

GM Dice:
1d20 + 5 ⇒ (6) + 5 = 11
1d6 ⇒ 6

Round 6 (may as well get started...)


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Rukn studies the situation for a bit. Since they decided to take on the smaller pugs, two of them are dead. -We should keep on taking them, maybe if he feels alone and wounded the "king" will surrender.

With this idea in mind, he shoots once again at the little vermins prioritising the wounded one(s).

Flurry #1 1d20 + 2 ⇒ (17) + 2 = 19
Damage #1 1d8 + 3 ⇒ (2) + 3 = 5

Flurry #2 1d20 + 2 ⇒ (18) + 2 = 20
Damage #2 1d8 + 3 ⇒ (2) + 3 = 5

Edit: Yesss!!!


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

Aid Another, Kilarra (divine grace): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

Solomon moved in to harry the Pug King, opening him up for Kilarra.


Male I am a meat Popsicle

Round 5, Cont'd

Rukn lets fly with two more arrows, the first one striking deep, but the second slips past the pugwampi as it reels in pain from the first hit. (Pugwampi #2: 5 damage.)

Finding her firm footing once more, Zhalet's blade describes a beautiful arc as inevitable as the rising sun. The edge of the scimitar passes through the pugwampi's throat ever more deeply, so swiftly that the creature blinks stupidly at her before its head topples from its body and blood fountains forth. (Pugwampi #3:
10 damage.)

Kilarra slashes at the King Mokknokk's back, and though the strike is well aimed it will be deflected by the creature's breastplate.

King Mokknokk snarls in pain and smashes his hammer toward Erizi, but the little hammer bounces off Erizi's shield.

Erizi ripostes with an overhand chop of his pick, but the king twists aside just in time.

Solomon takes a couple of quick steps forward back to the pugwampi king. Not aimed to hit, Solomon's falchion swing makes King Mokknokk duck just as Kilarra's blade is sliding across his breastplate. Aid another made the difference.

Kilarra's blade sinks into the base of King Mokknokk's skull. The pugwampi king drops his hammer and simply stands there and twitches until Kilarra removes the knife. The King is dead. (King Mokknokk: 8 damage.)

Seeing their king fall, the other pugwampis scream in despair and fear and turn to run. Solomon can take an AoO on pugwampi #4. Erizi, and Zhalet can take an AoO on pugwampi #2.

Initiative
Rukn: 26
Zhalet: 21
Kilarra: 20
King Mokknokk: 18
Erizi: 9
Solomon: 8
Pugwampis: 6
Alexander: 2 Has action in Round 5

Status:
King Mokknokk: Dead
Pugwampi #1: Dead
Pugwampi #2: 5 Damage
Pugwampi #3: Dead
Pugwampi #4: Unhurt

GM Dice:

1d100 ⇒ 26

Round 6

Gonna wait till I See the AoOs to start resolving round 6.


Female NG Aasimar (Azata-Blooded) Fighter (Dawnflower Dervish) 1 / Cardinal) 1 | HP: 19/19 | AC: 17 (13 T, 14 F) | CMB: -1, CMD: 12 | F: +4, R: +5, W: +6 | Init: +3| Perc: +7, SM: +6 | Performance 6/6 | Channel 5/5

Zhalet is so focused on her duel with the pugwampies around her that she doesn't even realize the king has been felled. The creature provides her with an opening and she takes it.

attack: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24

damage: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9


male; F +8, R +4, W +3 Human (Garamundi); AC* 17/14/13 or 19/14/15 (* When raging -1) HP 68/55(+8), Rage 14/7, Init +3, PER +8 Barbarian / Titan Mauler / 4; CMB +8, CMD 22

Erizi limping a bit on his sore knee, also takes a swipe at the retreating Pugly.

1d20 + 5 ⇒ (8) + 5 = 13 Attack 1
1d20 + 5 ⇒ (17) + 5 = 22 Attack 2

1d6 + 4 ⇒ (4) + 4 = 8 piercing damage

"By all the gods and devils, and demons, I swear to them all that before I die, I shall see this vile race exterminated from the face of the planet". , Erizi roars.


Male Human Wizard 5; Init +1; Senses Perception +3; AC 15 (+1 Dex., +4 armour); HP 39; Fort +3, Ref +3, Will +4

How did I miss posting...? >.<;

Seeing King Moknokk fall, Alexander rakes the closest living Pugwampi with another ray of arctic cold, while shouting:

Gnollish:
"Those who run, had better keep running! Any who wishes to live, surrender to ME!"

Concentration #1 1d20 + 1 + 5 ⇒ (14) + 1 + 5 = 20; Ranged touch attack #1 1d20 + 1 ⇒ (4) + 1 = 5; Spell penetration #1 1d20 + 1 + 5 ⇒ (17) + 1 + 5 = 23

Concentration #2 1d20 + 1 + 5 ⇒ (9) + 1 + 5 = 15; Ranged touch attack #12 1d20 + 1 ⇒ (5) + 1 = 6; Spell penetration #2 1d20 + 1 + 5 ⇒ (15) + 1 + 5 = 21

Damage if successful: 1d3 ⇒ 2


HP 26/45, Fire Resist 10, AC 18, CMD 21, Fort +7, Ref, +7, Will +9 Darts 48, Fervor 4/5, Blessings 5/5, Enhance Weapon 4/4, Hero Points 2, Rerolls: 1 Active Effects: Defending Bone (15), bull strength, divine favor

AoO, divine favor: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 2d4 + 3 + 2 ⇒ (1, 4) + 3 + 2 = 10

Solomon swings at the retreating pug, but it was too quick. He sighed, then grinned at Kilarra. "Nice work there."

"Everyone alright? Who's hurt?"

He looked down at himself and grimaced. "B'sides me?"


LG Aasimar Zen Archer 5 | Status: Ok
Stats:
AC 18 (T 18, FF 16) | CMB +6, CMD 24 | Init +6 | Speed 40ft | F +6, R +6, W +9 | Perc +13, SM +15 Darkvision
HP 45/55 | See Invisibility 1/1 | Ki 5/6 | Perfect Strike 5/5 | Hero Points 3/3

Maybe the actions I posted, which were supposed to be for turn #6, could be directed at the fleeing pugs?


Male I am a meat Popsicle

Sorry guys, the Paizo board ate my post on Monday.

Round 5, Cont'd

I am including all of the previously resolved actions.

Rukn lets fly with two more arrows, the first one striking deep, but the second slips past the pugwampi as it reels in pain from the first hit. (Pugwampi #2: 5 damage.)

Finding her firm footing once more, Zhalet's blade describes a beautiful arc as inevitable as the rising sun. The edge of the scimitar passes through the pugwampi's throat ever more deeply, so swiftly that the creature blinks stupidly at her before its head topples from its body and blood fountains forth. (Pugwampi #3:
10 damage.)

Kilarra slashes at the King Mokknokk's back, and though the strike is well aimed it will be deflected by the creature's breastplate.

King Mokknokk snarls in pain and smashes his hammer toward Erizi, but the little hammer bounces off Erizi's shield.

Erizi ripostes with an overhand chop of his pick, but the king twists aside just in time.

Solomon takes a couple of quick steps forward back to the pugwampi king. Not aimed to hit, Solomon's falchion swing makes King Mokknokk duck just as Kilarra's blade is sliding across his breastplate. Aid another made the difference.

Kilarra's blade sinks into the base of King Mokknokk's skull. The pugwampi king drops his hammer and simply stands there and twitches until Kilarra removes the knife. The King is dead. (King Mokknokk: 8 damage.)

Seeing their king fall, the other pugwampis scream in despair and fear and turn to run. Solomon can take an AoO on pugwampi #4. Erizi, and Zhalet can take an AoO on pugwampi #2.

Erizi and Zhalet both react instantly to the pugwampi's panic-lowered guard. Zhalet's scimitar skewers into the creature's left side, and Erizi's pick from its right. The little thing simply screams in agony before falling to the floor in a heap. (Pugwampi #2: 13 damage).

The last pugwampi makes it out the door of the ruined nave with a beam of icy frost narrowly missing it.

Initiative
Rukn: 26
Zhalet: 21
Kilarra: 20
King Mokknokk: 18
Erizi: 9
Solomon: 8
Pugwampis: 6
Alexander: 2

Status:
King Mokknokk: Dead
Pugwampi #1: Dead
Pugwampi #2: Dead
Pugwampi #3: Dead
Pugwampi #4: Unhurt

Round 6

Though they are out of sight, Rukn's drawn bow continues tracking the retreating creature's screaming. As it passes an empty window he fires twice with blinding speed. His efforts are rewarded with two yelping sounds as both arrows find their mark. Pugwampi #5: 6 damage.)

Kilarra snarls, "Not today you little bastard." Leaping out the empty window beside her, she gives chase. Stopping at the corner of the monastery, she drops her kukri and draws the bow she still holds in her left hand, loosing an arrow at the retreating pugwampi. Unfortunately, her arrows does not carry enough power to hurt the tough gremlin.

GM Dice:
1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 5 ⇒ (16) + 5 = 21
1d6 ⇒ 2

Initiative
Rukn: 26
Zhalet: 21
Kilarra: 20
King Mokknokk: 18
Erizi: 9
Solomon: 8
Pugwampis: 6
Alexander: 2

Status:
King Mokknokk: Dead
Pugwampi #1: Dead
Pugwampi #2: Dead
Pugwampi #3: Dead
Pugwampi #4: 6 damage

Unless someone else also wants to pursue this round, the pugwampi will make it into concealment and most likely vanish into the desert.

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