MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Zephyr looks at Seif in surprise but remains silent.


Unnamed

A great one once said, do or do not.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Fine. If you can bring Churley back, we *will* find a way for you to escape this place."


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik has misgivings. But he's willing to let Seif take the lead to have his sidekick returned to him.


Unnamed

working on the assumption Zephyr agrees.

Give me your word that you will work to this end and allow us to destroy this plane.

assuming this is given Churley is raised and restored. everyone gains a level. Let me know what you plan to take a level in. As long as it makes sense with your play style so far it is fine. Ie no barbarian for Zephyr


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Hmm, Churley seems to have teleported after long sleep. Now sure what happened. Churley vaguely remembers Boneyard, so maybe he not want to know.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Alchemist!

Kixzik quietly wipes away a tear when Churley sits up.

Ah, yes, that must have been a terrible memory. But fortunately we don't have to worry about that. The good news is that we're now committed to...freeing...everyone on this artificial plane to allow the Proteans escape.

He'll take out his notebook and begin writing notes.

Unfortunately despite our explorations we're no closer to determining what is causing the plane to unravel or how to exit.


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HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Shoanti:
"It should seem eminently clear from the previous discourse with the Protean fellows we have interacted with that they were bound by the wizard Nex to establish this plane. The forceful departure of Jahvul and his minions have upset this binding and are enabling the Proteans to break free, which distabilizes the plane. They wish to clear out the plane so they can become fully free. Don't see how you good chaps didn't see that. "

But seeing that nobody understands Shoanti, he resumes his pidgin.
"Churley think plane broke when bad fire guy left. "


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will peer suspiciously at Churley's long Shoanti statement.

Yes, yes that's the underlying event - but what is it about their departure that resulted in the plane's destabilization? Was it their passage out of the plane and the inherent magical energy interacting with the spell allowing passage into and out of Kakishon, did the plane somehow adapt to their presence and is unable to adapt to their absence? Perhaps it was merely the strain on the magical scroll that from the passage of so many beings itself, you see?

Excuse me, I know we should have asked more about this before but did Nex and his guests have a standard exit point that you're aware of? The Pleasure Palace seems to have been the primary retreat, but that and The other islands we've visited have brought us no closer to our goal of discovering the secret of departure.


Zephyr begrudgingly follows Seif's lead.

When the ritual's completed and Churley's restored she hugs him tightly. "Welcome back!"

Zephyr will be taking another level in Evangilist but I'm at Paizocon currently and won't be able to level for a while.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"I give you my word that I will find a way for you to escape this place - preferably without destroying the plane, but if there is no other option, then I guess that will have to do..."

After all, we want Churley back...


Unnamed

You must eliminate the Shaitan threat. They will never leave this place now that Jahvul is gone. Their new leader wishes to rule this place with an iron fist. Once they are defeated those that remain will be willing to leave.

let me know when you are all leveled up


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din looks considerably relieved.

"That... I can definitely agree to."

He then turns to the others.

"Shall we be off? Sounds like we need to go Shaitan-hunting."


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley begins humming 'Hei Ho the dairy o, a hunting we will go' and follows.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik is done with leveling and updated.

Kixzik is still scribbling in his notes.

Ignan:

Indeed...EUREKA! The Ignan language actually shares a common base with the Auran language! Instead of an emphasis on sibilant sounds, it increases inflection on hard consonants, to mimic the sound of flame crackling!


Unnamed

There is one more thing. One of our number has been captured by Oberkh, rescue him and we shall reward you further.

When you arrive you will be at the entrance of their lair, the Golden Bowl. Descend through tis depths and destroy them.
The Proteans allow you to use their teleportation pool again and this time you emerge on the island which houses the Shaitan.
They give you 2 vials of Soften Stone and Earth

The proteans inform you that they plan to pass the word to those at the Brass Dome and Pleasure Palace of your decision to oppose Jhavul and the Shaitan.

The world shifts and you all emerge in a sunny island near a small structure with a ramp descending into a crater filled with golden dust

The stone platform that hangs over the edge of the crater is
of polished granite, its surface inscribed with faint geometric
patterns. Partially eroded statues of a humanoid figure stand
atop the open area, while just to the north a colonnade supports
a stone roof that provides shade. A stone ramp leads down from
the platform into the dusty crater to the south.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Okay, I remember the Pleasure Palace, but what was the Brass Dome?

Seif-al-Din casts a few spells (Endure Elements and Delay Poison), and cautiously begins to move forward, ready to shoot at whatever shows itself...


Unnamed

that was at the center of the pleasure palace, i wasn't sure which reference you would remember


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Ah, right. Thanks.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

"Alright people! We have a 'simple' elimination/extraction mission here. Eliminate all opposition, and retrieve the prisoner. What could possibly go wrong?"

Yes, I know that I am deliberately tempting fate with that comment - but I thought that it was appropriate ;-)


"A clear objective would be nice for once", Zephyr chimes in.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Perhaps these Shaitan have a library.

Kixzik will continue to write.

Say, Churley - Shoanti's similarity to Varisian is striking. I was taking notes earlier, but I'm certain with more examples I can derive the nature of your language as well.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Curley think it nice and simple. Churley think that as likely as Churley flies by waving arms. "

and in

Shoanti:
"Yes, it would be a relief for one of you fellows to speak a civilized tongue rather than that over rated Taldan robber language. "


Unnamed

A voice rings out

“Many find riddles cliche, but I find them quite delightful. If
you would seek my aid or pass beyond, you must answer me
this: I build up hills and tear down mountains. I make blind eyes
see and make seeing eyes blind. What am I?”


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

In the protean realm this happens?

Time?


Unnamed

no there is an easy explanation but nobody did anything but chat, so no one got any knowledge. I expect some perceptions and the like to happen now

That is in correct, perhaps your companions can answer it

Perception 20:

Two creatures stand at the top of the stairs, that had not been there a moment before, though they could have just been standing to the side


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

perception: 1d20 + 18 ⇒ (11) + 18 = 29

Churley see two things on stairs now.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Perception: 1d20 + 19 ⇒ (18) + 19 = 37

Upon seeing the figures Kixzik will hurredly prepare himself for full-on combat.

Then he'll turn to Zephyr. For the gods sake, don't touch anything!


At Kixzik's warning Zephyr goes completely rigid for fear of touching anything.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Perception: 1d20 + 19 ⇒ (16) + 19 = 35.

Hmmm... Time was my first guess... but there is another option...

Seif-al-Din ponders for a moment.

"Sand?", he says doubtfully.

My third option is dust, but it looks like we each only get one guess...


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

How does sand help people see? Although I don't see how time does either. I thought about water?


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Sand can be made into glass which makes lenses. Babies start out barely being able to see and with time, become able to.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

:P


Unnamed

The sphinx smiles widely, now that everyone can see and it is apparent what she is, she claps her paws together and begins to move aside when the other creature, a Shaintan you think speaks

“You’ve had your fun, Zulfiqar. Need I remind you that you
serve Obherak now, not the ridiculous tongue-twisting
traditions of your kind?”

you may make any free actions you like but nothing more


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

So sand wasn't the answer either?


Unnamed

It was she clapped and smiled and cheered for you


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din raises an eyebrow.

"There is no need to be discourteous; traditions are important."


Unnamed

no one else going to reply?

The Shaitan speaks Silence fool. You know nothing of anything.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley think you rude. Lady critter just ask riddle and get answer. Now where you hiding shifty thing?"


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Goblin:

Oy vey.


You said to not do anything but free actions so I thought stuff was about to happen.

Zephyr remains almost nearly still. "So that's it? No more riddles?"


Unnamed

Talking is a free action


Unnamed

alright I guess no one wants to do anything else. I will continue the encounter in just a bit


Unnamed

Up on the top of the platform the sphinx and the woman begin to fight, while that happens 5 gargoyles animate and charge

1d20 + 7 ⇒ (14) + 7 = 21 hits Zephyr for 1d6 + 2 ⇒ (5) + 2 = 7
1d20 + 7 ⇒ (13) + 7 = 20 hits Kix for 1d6 + 2 ⇒ (5) + 2 = 7
1d20 + 7 ⇒ (13) + 7 = 20miss
1d20 + 7 ⇒ (10) + 7 = 17miss
1d20 + 7 ⇒ (4) + 7 = 11 miss

Go Basic map is up


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley will start chucking his starknife at the adjacent gargoyle.

deadly aim, close quarters thrower,

to hit: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d4 + 13 ⇒ (2) + 13 = 15 + cold: 1d6 ⇒ 4
to hit: 1d20 + 13 ⇒ (6) + 13 = 19 damage: 1d4 + 13 ⇒ (2) + 13 = 15 + cold: 1d6 ⇒ 2
to hit: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 1d4 + 13 ⇒ (1) + 13 = 14 + cold: 1d6 ⇒ 5

Wow, I am rolling up a storm. Guess being dead makes you a bit rusty.


Zephyr cries out in surprise and pain as she’s painfully scratched by the monstrous guards. She retreats a step and chants a spell imbuing her protective familiar with polymorphic magic. As the nycar hops down from her shoulder it swiftly transforms into a mighty bear.

Stepping back and casting polymorph familiar.

Claw: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d6 + 11 ⇒ (1) + 11 = 12

Claw: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 1d6 + 11 ⇒ (6) + 11 = 17

Bite: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d8 + 11 ⇒ (2) + 11 = 13

Grapple: 1d20 + 21 ⇒ (7) + 21 = 28


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Can't check map at work, will check and move this afternoon.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din steps back from the gargoyle threatening him, and unleashes a hail of arrows!

Starting on #3, then shifting to #5 when it goes down.

+1 Adaptive Mighty [+2] Composite Longbow: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27, for 2d8 + 22 + 2 ⇒ (5, 2) + 22 + 2 = 31 damage.
+1 Adaptive Mighty [+2] Composite Longbow: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24, for 1d8 + 11 + 2 ⇒ (6) + 11 + 2 = 19 damage.
+1 Adaptive Mighty [+2] Composite Longbow: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27, for 1d8 + 11 + 2 ⇒ (2) + 11 + 2 = 15 damage.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Knowledge (Nature): 1d20 + 22 ⇒ (18) + 22 = 40 to identify weakness/immunities.

Presuming they're not immune...

Kixzik will take a move next to Seif and drop a stink bomb on 3. He'll exclude his companion's squares from the effect.

Attack vs. AC 5: 1d20 + 16 ⇒ (13) + 16 = 29 Fortitude Save DC 21 or nauseated for 1d4 + 1 rounds once they leave the cloud and while in the cloud. Cloud now persists for 4 rounds!

Damage (Stink Bomb): 4d6 + 9 ⇒ (5, 4, 2, 4) + 9 = 24

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