MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Unnamed

note that ALL OF YOU OWE ME ANOTHER WILL SAVE VS ANOTHER GLITTERDUST


I remembered mine!


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Meanwhile...:

Kixzik finds himself floating in the vast netherrealm while a seated Vudrani man eats fruit underneath a massive fig tree.

Oh not again. Look, I really, really didn't expect to be here a second time. This is a unfortunate setback in my plans.

The man looks at him sternly.

While the road to self-perfection is rough, usually people avoid dying more than once in a week.

Kixzik will tuck his hands behind his back and start pacing back and forth.

You're right, clearly something needs to be done. What if I were to construct a vast alchemical armor? This would increase my mobility and provide protection. I could even pass more easily for a human!

The man groans and puts his head in his hands.

You are the worst follower I've ever had.

Kixzik is momentarily distracted.

Nonsense! I seek not only self-perfection but the perfection of the world itself under my enlightened rule. Now, excuse me; I have a lot of work to do before my next life.

The man eyes Kixzik warily.

Why, what are you going to do in your next life?

Kixzik will draw himself up and pronounce, The same thing I do every life, Irori. Try to take over the world!

They're Irori, Irori and the Gob, Gob, Gob, Gob-lin!


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

will save: 1d20 + 12 ⇒ (13) + 12 = 25


Is Kix dead or just down?


Unnamed

Down


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Will: 1d20 + 15 ⇒ (2) + 15 = 17.

Seif-al-Din winces as he sees the ease with which Kix is cut down.

Backing up slightly, he unleashes a flurry of arrows!

+1 Adaptive Longbow: 1d20 + 14 + 1 + 1 + 1 + 1 ⇒ (18) + 14 + 1 + 1 + 1 + 1 = 36, for 2d8 + 22 + 2 + 2 ⇒ (5, 1) + 22 + 2 + 2 = 32 Adamantine damage.
+1 Adaptive Longbow: 1d20 + 14 + 1 + 1 + 1 + 1 ⇒ (7) + 14 + 1 + 1 + 1 + 1 = 25, for 1d8 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15 Adamantine damage.
+1 Adaptive Longbow: 1d20 + 9 + 1 + 1 + 1 + 1 ⇒ (16) + 9 + 1 + 1 + 1 + 1 = 29, for 1d8 + 11 + 1 + 1 ⇒ (1) + 11 + 1 + 1 = 14 Adamantine damage.
+1 Adaptive Longbow: 1d20 + 14 + 1 + 1 + 1 + 1 ⇒ (18) + 14 + 1 + 1 + 1 + 1 = 36, for 1d8 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 21 Adamantine damage.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Question for Kix and GM: accordingly to the battle-sheet, Kix is on -2 out of 75 hp; but according to Kix's vitals, he has 84 hp. Which is correct?


Unnamed

The battle map is gospel as noted early on and in campaign info. So he is at -2


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Curses, I'll update that. Must have forgot since it always centers on the map itself.


Unnamed

I actually have a heart it said you were 10 HP down, but I knew you had not been hit in the last fight.

3 of the attacks hit from the long bow drawing cries of pain from the creature, and a glare at Seif, while several starliife attacks hit


Unnamed

There is yet another blast of glitterdust

since I am advancing him to attack you and it makes a difference I am rolling your saves

1d20 + 15 ⇒ (4) + 15 = 19 seif
1d20 + 7 ⇒ (5) + 7 = 12 nycar Blind
1d20 + 13 ⇒ (4) + 13 = 17 Zephyr
1d20 + 12 ⇒ (20) + 12 = 32 churley


Unnamed

Oberkh advanced on Seif and again the sword blazes into a blast of fire as it cuts deep into Seif's side.

1d20 ⇒ 18 2d6 + 24 + 1d6 ⇒ (1, 1) + 24 + (1) = 27
1d20 ⇒ 18 2d6 + 24 + 1d10 ⇒ (3, 1) + 24 + (10) = 38

Go


Unnamed

don't forget to stabalize Kix


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley will activate ranger focus on this target since it seems worthy. Then he will continue to throw.

to hit: 1d20 + 17 ⇒ (12) + 17 = 29 damage: 1d4 + 17 ⇒ (3) + 17 = 20 cold: 1d6 ⇒ 4
to hit: 1d20 + 17 ⇒ (11) + 17 = 28 damage: 1d4 + 17 ⇒ (1) + 17 = 18 cold: 1d6 ⇒ 6
to hit: 1d20 + 12 ⇒ (14) + 12 = 26 damage: 1d4 + 17 ⇒ (2) + 17 = 19 cold: 1d6 ⇒ 1


Unnamed

Churley hits twice, sending bits of stone flying everywhere


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Constitution: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11


Zephyr speaks a soothing word to calm her blind familiar and channels healing energy to sooth her allies' wounds.

Channel Positive (selecting out the bad guy): 5d6 ⇒ (4, 6, 2, 1, 3) = 16

Nycar save to remove blind: 1d20 + 7 ⇒ (15) + 7 = 22


Unnamed

Kix wakes up with a yelp

The Shaitan looks at him.

Next time you will not wake up.


Unnamed

hp updated on the map


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will back up as far as he can and drink his extract of cure moderate wounds.

Cure Moderate Wounds: 2d8 + 4 ⇒ (4, 5) + 4 = 13

Can't see the map at work, so move me if you can? And I thinking I'm at 25/84. Question - did my buffs disappear or are they still in play?

That's stone cold.


Unnamed

good questions, anyone know the answer to what happens to buffs when you are knocked out?

you have been moved and you are at 27 hp


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

I assume they stay up. There is much joy to be had as GM when someone invisible is bleeding out.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Kix em when they up, kix em when they down!"


Unnamed

take your bonus


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

You are still a valid target (i.e. 'a creature') whilst unconscious; buffs only go away if you die (so, for example, if you receive Breath of Life, your buffs will have disappeared).

"Well then, we will just have to make sure that you don't get another shot at him!"

Seif-al-Din steps back (5' step), and unleashes another hail of arrows.

+1 Adaptive Bow: 1d20 + 14 + 1 + 1 + 1 + 1 ⇒ (19) + 14 + 1 + 1 + 1 + 1 = 37, for 2d8 + 22 + 2 + 2 ⇒ (6, 1) + 22 + 2 + 2 = 33 damage.

+1 Adaptive Bow: 1d20 + 14 + 1 + 1 + 1 + 1 ⇒ (1) + 14 + 1 + 1 + 1 + 1 = 19, for 1d8 + 11 + 1 + 1 ⇒ (1) + 11 + 1 + 1 = 14 damage.

+1 Adaptive Bow: 1d20 + 9 + 1 + 1 + 1 + 1 ⇒ (12) + 9 + 1 + 1 + 1 + 1 = 25, for 1d8 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15 damage.

+1 Adaptive Bow: 1d20 + 14 + 1 + 1 + 1 + 1 ⇒ (13) + 14 + 1 + 1 + 1 + 1 = 31, for 1d8 + 11 + 1 + 1 ⇒ (8) + 11 + 1 + 1 = 21 damage.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Also, out of a sense of fair play, unless I am missing something, I note that Seif-al-Din should be on 60hp, not 75 - He took 65 points of damage (5 of which he resisted, as it was fire), and was then healed for 16, for a net loss of 44, so down from 104 to 60.

Lay on Hands: 1d6 ⇒ 5... Let's make that 65 ;-) I have a feeling that, with the way this guy hits, I will need every hp :-/


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

I think the bad guy is up now right?


Unnamed

yes he is now


Unnamed

ooo choices. Try to kill Seif with a full attack or go end Kix...Smarter to kill self who just hit him with two more attacks that beat his stone skin.


Unnamed

I kid. He crumbles to dust.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Keep in mind, my starknife is adamantine as well (and I have clustered shots on top of that).


Unnamed

i did not remember that, not that it matters in this case


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din breathes a sigh of relief when the creature crumbles to dust.

Excellent. I was not quite ready to pay my respects to Pharasma...

"Anyone need some gravel?"

He then begins to search the area (paying particular attention to what is left of the corpse).

Perception: 1d20 + 19 ⇒ (16) + 19 = 35.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Him not Gneiss. "

perception: 1d20 + 18 ⇒ (8) + 18 = 26


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

"More like Schist..."


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I never realized I take front-line fighters for granite. We need a bigger meat-shield.

Perception: 1d20 + 19 ⇒ (8) + 19 = 27

Kixzik will hit himself with his wand of cure light wounds

Spoiler:

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3


Unnamed

Loot:

bracers of armor +2, +1 flaming burst falchion, ring of protection
+2, ring of the ram (22 charges), gold circlet worth 2,000 gp
Obherak’s collection of valuables and
treasures is spread throughout the walls of this chamber,
decorating the numerous niches. The treasure consists
of 31,332 cp, 14,051 sp, 18 crystal bowls worth 10 gp (each
containing 10 gp worth of polished marbles of precious
metal and stone), a mithral medallion in the shape of 2
crossed falchions worth 300 gp, 21 everburning torch
lanterns, a locked silver coffer (Open Lock DC 40) worth
500 gp (, a block of incense of meditation,
a pair of slippers of spider climbing, a bottle of air, and a onyx dog wondrous figurine


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Take 20 on Perception for 40 to find traps on the coffer.

If none take 20 to open the lock for 46.

Kixzik will check to make sure Spooky is OK.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I'd grab the ring of protection, dog figurine and bottle of air until we get out if it's OK with everyone.

Do the circlet, coffin bowls and marbles, and medallion count as art objects?


Unnamed

Spooky is a little bit singed, but alright

the circlet sells for and medallion sell for 100% and the others for 50%


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley wouldn't mind the slippers of spider climb.


Not feeling any of the loot but I wouldn’t mind doing some shopping.

”So where to next?” Zephyr asks while Kix picks through the slain genie’s things.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Just a post to keep things moving...

Seif-al-Din frowns.

"I wonder where all the others are? Did we have to defeat all of them, or just the ring-leader?"

Tracking sheet updated with the loot claims from Kixzik and Churley. Feel free to peruse, and see if there is anything else that you want - scrolls, for example, should never go begging, especially CL 20 ones!

There are also three unidentified things (Ring, Statuette, Diamond), that it would be useful to identify...


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

In this case I wish the slippers to be fuzzy bunny slippers.


Unnamed

More later

Seif you can go back and find spoilers w the identified items I you like


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

So noted. Is the diamond 'just' a diamond? If so, how much is it worth? 5000gp? ;-)


Unnamed

Honestly I don't remember I'll have to go find it


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Updated! AC 30, finally!


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

@Kixzik: You do realise that makes you our tank, right? :-P

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