MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Unnamed

That will not work on a door


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

How sturdy are the doors?


Unnamed

By looking at them you guess extremely


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

"I can't believe that I am doing this..."

With a sigh, Seif-al-Din casts Resist Energy(Fire), and attempts to open the doors.


Unnamed

It takes a bit before the door opens 5 rounds, but I assume you take no damage here it is

2d6 ⇒ (4, 4) = 8
2d6 ⇒ (6, 6) = 12
2d6 ⇒ (1, 4) = 5
2d6 ⇒ (2, 4) = 6
2d6 ⇒ (3, 6) = 9


Unnamed

The heroes move down into the tunnels and they emerge 5 minutes later and find

A single row of red-hot metal columns runs down the center
of this curved hall. The plain stone walls are lined with dozens,
perhaps hundreds, of weapon and armor racks. The majority of
these racks are empty, but several along the south wall still hold
a magnificent array of glittering arms and armor.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

"Well, this is looking promising..."

Is there another exit from the hall?


Unnamed

Yes there is. You can cross the hall to the West and move into another room


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Realising that the best way to introduce yourself to someone does *not* include stealing their stuff, Seif-al-Din ignores the arrayed weapons and armor, and heads for the next room.


Zephyr follows wordlessly.


Unnamed

So the question is can the goblin pass by all the shinies without acting like Abu the monkey from Aladin


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I am a civilized goblin, thank you - not a sneak thief.

Kixzik will keep up with Seif and Zephyr, taking a moment to examine the armor for clues to the possible inhabitants.

Do you suppose the efreeti fled from this volcano?

Appraise: 1d20 + 12 ⇒ (16) + 12 = 28

Kixzik will make sure Spooky is getting plenty of water in the overly hot area.


Unnamed

The armor and weapons are incredible and most likely magical, some of them quite magical...

. Let's see if that changes the goblin mind


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

"Kixzik!" Seif-al-Din says sternly. "Remember what we are here for - to find a way to bring Churley back..."


Unnamed

well you were told you would need to meet with a faction to bring back churley, probably not going to happen here

Seif drags Kix along

The air in this yawning cavern roils with heat. A broad expanse
of stone slopes gently to the south, pocked with dozens of
steaming holes in the ground. At the far end, a bubbling pool
of magma surrounds a stone precipice, both of which overlook
the volcano’s smoking crater. Lava drains off in immense
cascades, yet the level of magma in the lake remains constant.
An immense iron-and-stone forge looms at the edge of the
island in the middle of the lava lake.

The next room is blaming hot, everyone enters and is immediately assaulted with incredible heat and noise

EVERYONE TAKES 1d6 ⇒ 2 fire damage and must make me a DC 16 for save or take another 1d3 ⇒ 1 non lethal

Survival 20:
IT would appear that about 10 feet to either the north or the south would put you on a thin layer of solidified magma, likely that you would break through

Perception 30:
All around the room are small vents that if you step on might blast ou with hot steam. Now that you notice them you can avoid them


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik protests against the scurrilous imprecations towards his noble self. A right-thinking person doesn't purloin items, no matter how nice looking they might be.

Kixzik is Lawful Good! What kind of LG adventurer just swipes items? I mean, if he were CN, N or even LN I could see your suspicions!

Fortitude: 1d20 + 8 ⇒ (18) + 8 = 26
Survival: 1d20 + 2 ⇒ (11) + 2 = 13
Perception: 1d20 + 18 ⇒ (18) + 18 = 36

Watch out! There are steam vents all around the room, they could blast us with steam!

He'll point out all the possible vents to his companions, looking gingerly around the room at possible pitfalls. He doesn't see any, but he's more than happy to let Seif lead the way in case there are some.

Beatrice, what do you know of this place?


Unnamed

I know it is very hot, and I know that I have fur, so I am going to wait back in the other room, if you need me to save you all just scream in pain.

She makes her way out of the room

Looking far across the room, there seem to be 4 figures working at the forge, and just as everyone is prepared to move forward a small creature flies down. and lands on the ground

Ignan:
Who are you? Why are you here? Stop bothering us and interrupting our work fools!


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

In Taldane:

Oh, good heavens! I beg your pardon we didn't mean to intrude.

Kixzik will look at Seif and Zephyr.

I am afraid I don't understand this being, do either of you speak the language?


Unnamed

The creature crosses its arms and speaks again

Ignan:
Well?
It says impatiently


Fort: 1d20 + 9 ⇒ (14) + 9 = 23
Familiar Fort: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

"I'm afraid I don't share its tongue either. Seif?"


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

@Kixzik: Well, he *is* a monkey goblin ;-)

Fort: 1d20 + 18 ⇒ (9) + 18 = 27.
Survival: 1d20 + 6 ⇒ (13) + 6 = 19.
Perception: 1d20 + 18 ⇒ (16) + 18 = 34.

"It is using the language of Fire."

Ignan:
"We are terribly sorry to intrude, but we desire to speak with the Master of this place; we have heard that he might be able to help us."

Diplomacy: 1d20 + 16 ⇒ (12) + 16 = 28.


Unnamed

Ignan:
He does not like to be interrupted but, so be it

The creature takes to the air and leads you across the forge room

1d6 ⇒ 1 fire damage from the heat and a for save of 16 or take 1d3 ⇒ 2 non lethal -4 if you have heavy armor


Unnamed

The creature at the forge stops and turns he sighs, and says in common

“All right,
you have your meeting with the great forgemaster, Artel
Norrin. That’s me. Now what do you want? Be quick
about it. As you can see, some of us have work to do. And as you can see materials are in short supply, particularly interesting materials.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17

Ah, I see, sorry to interrupt. Perhaps this is interesting?

Kixzik will pull out the crystal he found.

Well, maybe not, you probably have a lot of these.


Unnamed

His eyes widen. A magic-anti magic crystal! I have such a difficult time obtaining these, they only grow in the anti magic zone, and that leaves me helpless to kill the ghasts that live there! May I have it?


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Fort: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 21.

Seif-al-Din looks to Kixzik.

"I don't see why not. As to why we are here, well, we are outsiders that were trapped in this place as a result of a misactivation of a magical device. We were told of your skill, and advised to come and see you about any assistance that you could provide - any tools or weapons that could be useful?"

A frown crosses Seif-al-Din's features.

"In addition, one of our companions has also perished, and we are trying to find a way to bring him back."


Unnamed

As to your companion I could not assist you. I suggest seeking out the Proteans, or if you are a fool Jahvul and his evil army. If you seek him out, send him my way so I an kill him. As far as assistance, in trade for that crystal I might have some items that could help.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din frowns.

"I hate to be the one to break it to you, but from what we understand, Jahvul has escaped this place - that said, we would be happy to seek him out and kill him after we escape this place; he seems to have been a thoroughly evil individual. As to the Proteans, where would we find them"

He then smiles cageily.

"That said, if it would help to sweeten the pot, we have another two of the crystals that we can trade," he says, producing the other two that he found.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will quite happily hand over the crystal in return for assistance.

As you might guess, raising our friend is of utmost priority. What is the best way to get back to the Proteans?


"Churley did not deserve the cruel end he met. He was a bit slow... but a good soul."


Unnamed

I will gift you with a way to summon the boat to take you there. Though I also suspect if you were to find a lieutenant of Jhavul that he left behind they would help as well. But first, . He takes the crystals and produces a bow made of metal, shockingly it flexes as if it were made of wood!!

I crafted this to slay Jahvul, use it on him and it is yours these flasks will help extinguish all flame as well[b] he produces 8 flasks

when I get to my computer I'll give the details of these for the second crystal you may select a single item from the rack in the other room


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din takes the bow reverently.

"This is an impressive piece of work. When we encounter Jhavul, I will be sure to let him know that you send him your regards, whilst I emphasise the point with a bushell of arrows. Also, thank-you for giving us a way to get to the Proteans. We really *do* want our companion back..."

What exactly is the bow?

He pauses for a moment, before continuing.

"Can you tell us what, exactly, the items in the other room are, so that we can make an informed choice as to which piece to select?"


Unnamed

You are clever I am sure you can figure it out He says somewhat dismissively.

bow=+1 fire outsider bane frost composite longbow named Zenzirad,

the flasks are all Ebon Flame in the room there are3 +1 longswords, a +2 battle axe, two +1 halberds,
a +1 thundering bastard sword, a +2 rapier, and 4 +1 daggers),
along with a suit of +2 chainmail and +1 full plate[/ooc]


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Does the bow have a strength rating?

Looking over the options, Seif-al-Din turns to the others.

"Well, what do you think? Is there anything here that any of you want to use?"

Money-wise, the +1 thundering bastard sword is probably the best one to take, but if there is anything anyone actually wants to use, go ahead and grab that :-)

Once the selection is made, Seif-al-Din heads to the seashore, ready to summon a vessel to reach the Proteans (and hopefully, bring back Churley).


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Are any of the weapons small sized?


Unnamed
Seif-al-Din ibn-Subhi wrote:

Does the bow have a strength rating?

).

It does not


Unnamed

if there is more than one of them yes, if there is not there is a 50 % chance.

1d100 ⇒ 86 ax
1d100 ⇒ 20 bastardsword
1d100 ⇒ 15 rapier

Just the ax


Those flasks look good.


Unnamed

Whelp you gots a whole bunch of em!!


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will pick up the bastard sword and drop it in his satchel.

Many thanks, Sir Artel. We appreciate your guidance, and wish you well.

He'll follow Seif.


Unnamed

Just make sure you kill that bastard! And bring me some more materials!

Our heroes make their way back, they outrun a pack of ghasts and find themselves back on the dock.

Beatrice takes the small anvil and hammer given to the group by Artel and she strikes it. Small cracks begin to form but it looks like it will still be good for at least one hit.

shame Beatrice wasn't there, she might have been able to use some armor...aw well, thats what she gets for not liking the heat

The boat pulls up


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din boards the boat, and in a firm voice says to the pilot:

"To the Proteans, if you be so good..."


Unnamed

It takes a day to get to the edge of the world and the boat goes over this time everyone is ready and straps themselves to the mast. You arrive back at the proteans lair and she asks what you have come for.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will bow and cough politely before beginning.

Ah, you see one of our number was quite, um...impatient and accidentally unleashed a trap of Nex's that killed our companion Churley. We need to raise him from death, but sadly our own skills are insufficient for the task. We have come to humbly seek your assistance in resurrecting our companion.


Unnamed

Ah I see. Well perhaps we can help, of course for us to do that you would have to agree to fight in our side.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din eyes them warily.

"What, precisely, do you want us to do if we agree to those terms, and why?"


Unnamed

We are tired of being trapped here we wish to be free. Get everyone off this plane so we can destiny it. If anyone not native remains then we cannot complete the unmaking.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din looks a little uncomfortable.

"Who remains that it is not native? Also, if we could find a way to get you out of here without destroying the plane, would that be acceptable?"

The paladin in me is not especially comfortable with signing the death warrant of every native creature...


Unnamed

Nothing is native. We created this plane.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

"Well, we can certainly see what we can do..."

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