Mindwarp:An Abysmal Sojourn through Time and Space

Game Master GM Grimm

GM Notes:

1540/1500 XP

Initiative:

[dice=Adoy the Sly]1d20+5[/dice]
[dice=Kitai]1d20+6[/dice]
[dice=Brin Walker]1d20+0[/dice]
[dice=Fraga]1d20+5[/dice]
[dice=Ilya]1d20+3[/dice]
[dice=creature]1d20+6[/dice]

Gallery:


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Init +2 | AC16/TA12/FF14 | HP8/8 | F+0/R+4/W+3 |Darkvision 60' | PP 7/7 | Per +5 Psionic Android Pison [Telepath] L1 / Investigator L1

I understand what your saying,
Buts some clarification,

For the ring getting is around, well it takes us to the place and time we need to be, but I doubt its a teleport everywhere at any time thing. That would brake game. In Combat, Teleport away, lose fight, teleport back a day, warn self, and so on.

Its also more a craft than spaceship, [think spell Jammer] it dose not fly in space it Psiports [teleports] places. Just as the ring dose.

As for metal armor then being encased in a metal craft, its is metallic looking but I was thinking it was like a psicrastal, its made of Crystal. All her races tech is Psi-tech so it fits. A psinic person is the only kind that can use it, a normal of magic user and its dead to them. There is no writing or signs, you have to have some level of PSIONIC gift. Then it can talk to you, and do things for you. Her suit and pda are all Psi-tech, near useless to the none psionic

The idea is to have a base of operation, that is not the field or street we land in.

Lets face it, the idea for this is from, "dc legends of tomorrow" there is a reason the shows writers have them a craft, its so they could have a place to interact and rest. Also keep things they find and need, like other people and items. As we all don't have bags of holding with air, that could be a problem.

Its also and NPC, as it has its own mind, under the control of the GM, that saves time just in"dc legends of tomorrow", it keeps the pace going. When the narrative needs an in ejection of info, the ship acts as a means to get it, Its that or we wounder around looking for ye old wise woman, every time we land.

It also acts then as a MacGuffin Delivery Service

A point of stability in an every changing story world.

All this may be must as it looks like 2 of the payers are going to say NO to the evil brain eating megalomaniac.

My hope is this was a test, and the nice guy is showing us what the bad guy is like. Before reviling himself.


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

Craft, Spaceship... same thing. Remember we get 1000gp to start with not millions. Your own personal greater teleport/interplanetary teleport/whatever is way too broken for a starting campaign. Just based on that alone its a bad idea. The other reasons for it are neither here nor there and the GM can insert macguffins wherever they please.

Brin for one is willing to investigate the possibly mad Dr. and see if he is indeed causing such chaos. As a druid he seeks balance and would try to counteract him.


Init +2 | AC16/TA12/FF14 | HP8/8 | F+0/R+4/W+3 |Darkvision 60' | PP 7/7 | Per +5 Psionic Android Pison [Telepath] L1 / Investigator L1

Well that is a little misleading. As I made clear this would not be an Item "owned" by my PC, but an NPC GM tool to aid in game play.

We have as a party just been offered a [ teleport/interplanetary teleport/whatever] an item under the control of the GM.

That is precisely what this would be as well, but for the fact it can drop hints and have beds.

But your objections are noted, and as I can see you very much against the idea, I will drop it.

=================================

As for what your PC's dose that is down to you,

but I mine, the good doctor will most definitely NOT be volunteering to aid a megalomaniac, kidnapping peeing tom. Who incites murder and has the self proclaimed goal of dominion over all of time and space.

I would suggest his people skills need some work.


Ok. So here's where we are at. I have this concept that would be fun to explore. You can aid the squid man or not, but the decision has to be universal, I cannot run two separate adventures. I have never seen DC Legends of Tomorrow, I should check it out. While I understand what you mean about having a base in each plane/world, but the problem with a flying saucer is that it will attract too much attention in certain scenarios. I acknowledged that I may have made some mistakes in how this is presented, but I am making adjustmentsure as I go to fit your responses to the storyline that I have created.I have been pretty liberal with requests, but I insist on having a unified party. I will evaluate the base options and get back to you. I would appreciate a decision, yes we will aid squid man or no we won't. Take a vote and let me know here.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Perhaps a time and relative dimensions in space device.
(Ducks behind chair)

I think tell him no.
Never trust a mind flayer. (just joking, really, i know its meta knowledge)

But never trusting a dude who rips you from your world without permission, to go and kill someone you have never heard of, to support his kingdom. Oh and offers cash as an after thought. And with tentacles.

But, if the party wants to go forward with him, no objections. Either way this game looks interesting.

How about everyone votes so we can move on.


Init +2 | AC16/TA12/FF14 | HP8/8 | F+0/R+4/W+3 |Darkvision 60' | PP 7/7 | Per +5 Psionic Android Pison [Telepath] L1 / Investigator L1

Understand GM, no TARDIS, [so cool]

===============================

I a NO as well, for the reasons given,

It is appropriate to issue a certain caveat here,

1) If my PC could talk to all PCs and had the time to get to know them all better, she may suggest we go along to just to get out of his grips and away.

With out that, My PC would not want to have just about ALL her morality thrown out the window. If another say yes she would suspect them of suffering from the fastest case of Stockholm syndrome in history.


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

Brin at least wants to investigate and see if what the squidman(illithid) says is true.


Init +2 | AC16/TA12/FF14 | HP8/8 | F+0/R+4/W+3 |Darkvision 60' | PP 7/7 | Per +5 Psionic Android Pison [Telepath] L1 / Investigator L1

So we have,

Brin and Ilya [For drinking the drink and using the ring]

Doctor Calista and Adoy [against drinking the drink and using the ring]

Brian the casting vote is your,

The majorly wins, everyone happy with that?


Init +2 | AC16/TA12/FF14 | HP8/8 | F+0/R+4/W+3 |Darkvision 60' | PP 7/7 | Per +5 Psionic Android Pison [Telepath] L1 / Investigator L1

I also had a hard think about my PC, and I think she cuts it to so many things other players do.

I noticed she is broken in a big way. She is fricking mute but casts spells with verbal components, err DOWWW!!

So broken, to fix this I have removed the Investigator "Psychic Detective" So she is just a plan Investigator. That way she makes drinks that do things magic like magic, but they are super -tech or psi-tech take your pick. Just an Investigator as is. That way she dose not need to talk.

Race: Gone back to Android with some small changes to fit setting. Just have this nagging feeling Elan is all wrong for her. Just did not have feel right, Android dose feels right for how I see her. With magic spells gone she is a PSI enabled Android and that works so much better for my view of her in how I see her.

:) She just feels less cluttered now and more what I had in mind.


HP: 16/16, Grit: 3/3, PP: 2/2, AC: 15, T: 14, FF: 11, Initiative: +4, Perception: +9 (+2 in dim light), Sense Motive: +7, Fort: +1, Ref: +6, Will: +5, CMB: +3, CMD: +17
Skills:
Craft: Alchemy +4, Handle Animal +5, Perception +9(11), Profession (Farmer) +7, Sense Motive +7, Slight of Hand +8
Paper Cartridge loaded (1-2 Misfire)

Oh dang. And here I thought I would be neutral, willing to go either way :/
Well if I have to be the deciding factor then lets say we go against this guys wishes. Time for a revolt and escape boys >:D
It should be interesting to see where this takes us \^_^/


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

I guess that's what we're doing then. If it is evil we just died. If not then you're all proved wrong. Either way I'm curious what the GM has in store for is next.


Init +2 | AC16/TA12/FF14 | HP8/8 | F+0/R+4/W+3 |Darkvision 60' | PP 7/7 | Per +5 Psionic Android Pison [Telepath] L1 / Investigator L1

Yep, majority rules, then we go with him.


Brin and Ilya, I have messaged the alternate player. I will recruit for one more player to join us.

Briefly, I did not mind the revolt, as I have a storyline fleshed out, I just put a lot of work into the game where the characters agree to at least go along with the Illithid at first.


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

Fair enough. You've got to respect your limits on what you can do as a gm.


I am here for fun just like everyone else.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Fraga is here. Fraga was looking to bond and now has new places and maybe new creatures to learn from.

((Fraga is a youth of a very Barbarian culture that bonds with animals to learn different ways of life. He is currently unbonded and is very curious about new places and new things.))

Fraga found this weapon. Fraga has never seen the likes of it before. *very large metal hammer*


I wish to say a few things, and I hope you have the time to read them.

1)"I did not mind the revolt, as I have a storyline fleshed out, I just put a lot of work into the game where the characters agree to at least go along with the Illithid at first."

Revolt?
This I think is down to a key miss understanding. There a no Revolt ageist you personally GM, we as players have no idea what grand plans you have nor what you have mapped out. I feel we did as players ort and posted how our PCs would act, act as we made them. We as player looked at the events as written by you, with the actions your NPC's took and then thought about how our PC's would act. Then posted those actions.
Work
This is the very core of roll paying games. GM's make an agreement to oversee a Joint story telling action. Yes GM place time and work into a game, but players also place time and work into crafting PCs that they feel will bring fun and enjoyment.
Communication
The last we know you said you had an alt plan, if we did not agree, a simple PM would have helped, if you had made clear you needed us to agree or drop, I think to a player we would have agreed. That would have been a little better then three players being kicked off without any forewarning or comment.
Was going to agree
My PC WAS going to agree with his plan once she had shown he had made the items. That was all she was asking for before she made her mind up to agree. But that is beside the point now.
Blame
I don’t think there is any blame here, I can see how this was a misunderstanding born from lack of communication. I as much as anyone will take responsibility for that. On that point I have
A request
As what can be seen as the ring leader of the no camp, I have a request gm. Please by all means have me out of the game, but I ask that you allow the other two players a chance to come back of they wish. I will take full responsibility for the derailment of your hard worked out game plans. But please allow them a chance to play on.

Thank you for your time.

GM panic


GM_Panic wrote:

I wish to say a few things, and I hope you have the time to read them.

1)"I did not mind the revolt, as I have a storyline fleshed out, I just put a lot of work into the game where the characters agree to at least go along with the Illithid at first."

Revolt?
This I think is down to a key miss understanding. There a no Revolt ageist you personally GM, we as players have no idea what grand plans you have nor what you have mapped out. I feel we did as players ort and posted how our PCs would act, act as we made them. We as player looked at the events as written by you, with the actions your NPC's took and then thought about how our PC's would act. Then posted those actions.
Work
This is the very core of roll paying games. GM's make an agreement to oversee a Joint story telling action. Yes GM place time and work into a game, but players also place time and work into crafting PCs that they feel will bring fun and enjoyment.
Communication
The last we know you said you had an alt plan, if we did not agree, a simple PM would have helped, if you had made clear you needed us to agree or drop, I think to a player we would have agreed. That would have been a little better then three players being kicked off without any forewarning or comment.
Was going to agree
My PC WAS going to agree with his plan once she had shown he had made the items. That was all she was asking for before she made her mind up to agree. But that is beside the point now.
Blame
I don’t think there is any blame here, I can see how this was a misunderstanding born from lack of communication. I as much as anyone will take responsibility for that. On that point I have
A request
As what can be seen as the ring leader of the no camp, I have a request gm. Please by all means have me out of the game, but I ask that you allow the other two players a chance to come back of they wish. I will take full responsibility for the derailment of your hard worked out game plans. But please allow...

The alt plan was returning you safely to your world.


[edit]
GM DeathbySuburbs - Now you have had the good grace to send a PM to explain yourself. I have removed this post. Please extend the same courtesy to the other two players. There will no more posts from me here.

Experienced-GM Panic.


I am sorry that you are unhappy with the outcome of the choice that you made. Be honorable and depart in peace. Good luck to you.


Panic, I had players that dropped out of recruitment when they saw that I selected you saying that they couldn't work with you in previous campaigns. I should have listened to them. I sought to give you a chance. Please refrain from posting on any of my threads.


We have 3 players. I will put together a npc for now until we get the fourth.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

I am somewhat surprised at your culling me from the game. I have no complaints if you wish to remove players from your game, as it is your game, but simple politeness would indicate at least a private message informing me of your decision and your reasons.


I never billed it as a sandbox, only home brew.


Fraga wrote:
Do you want me to post intro now or wait since I'm just an alternate.

What is the name of your dire maul?


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Impetitus +1 Horicalcum Dire Maul


Excellent. Just to be clear. You do not possess the weapon currently. You will be dragged through the worm hole to the wastes to the weapon which has called you there. The ride will be rough.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Understood


The young warrior enters the dusty corridor into the large, open great room lit by multiple clusters of glowing fungus and palm trees with a waterfall coming from the back wall into a small, shallow pool filled with exotic golden fish.


A couple of quick things.

I have two PCs with possible animal companions. I would like you to have whichever companion that you choose, but for purposes of this game, I would prefer if it is a charm or tattoo that you can instantly summon rather than a 24 hour flesh and blood, simply because of the ring that you grasp to travel with.

A traveling craft is a future option with purchase or crafting efforts. (Or borrow one)

I would like to give the opportunity for the players to RP a bit in the great room , once we have them all.

The great room is a lavishly outfitted stone walled room lit by giant clusters of glowing fungi.


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

That is a pretty cool idea. Tell me if you think this would work/be balanced or not.

The Earthshard(my diamond amulet) is a powerful gem that was used in something like a Trap the Soul spell. This ancient nature soul is under the control of the wearer and manifests itself as an animal companion when the wearer uses a command word(standard action) and stays so indefinitely until the body is killed or called back(standard action) by the wearer where it returns to the gem. If the body is killed it cannot manifest again for 24 hours.

My other question is will I be able to "buy/spend gold/upgrade" to get barding armour or other such things I would normally buy for an animal companion?


Barding yes, and could upgrade and also bond with animal.

Yes on the amulet idea. I was trying to avoid the Drizzt style companion, but it is the best concept for all of the traveling.


I was at first concerned about the 24 hour wait, but if your animal companion were to be killed, you would have to wait plus find a new one. I think that your idea works out nicely.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

So my maul would have something simular? I will probably wait to get one till I see a new creature to bond with.


You could connect it to your weapon or a separate charm. You choose. It would work like Brin's. Probably best if it is an additional perk of the weapon available to classes with animal companion.


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

How's this for my ability's text?

Nature Spirit (Su) The wearer can summon out of the amulet the ancient nature spirit that lives inside. It takes the form of the previous animal chosen unless attuned to a different animal's form during 1 hour of meditation. Summoning the spirit is a full round action that provokes Attacks of Opportunity. The spirit can be called back inside the amulet as a free action on your turn and returns to the amulet immediately if its animal form is killed or destroyed or summoned into an environment that cannot support it(eg. a fish on dry land or a bird underwater). Regardless of how it returned it cannot be summoned again for at least 24 hours. The form summoned is treated as an animal companion with statistics equal to the wearer's druid level.


Brin Walker wrote:

How's this for my ability's text?

Nature Spirit (Su) The wearer can summon out of the amulet the ancient nature spirit that lives inside. It takes the form of the previous animal chosen unless attuned to a different animal's form during 1 hour of meditation. Summoning the spirit is a full round action that provokes Attacks of Opportunity. The spirit can be called back inside the amulet as a free action on your turn and returns to the amulet immediately if its animal form is killed or destroyed or summoned into an environment that cannot support it(eg. a fish on dry land or a bird underwater). Regardless of how it returned it cannot be summoned again for at least 24 hours. The form summoned is treated as an animal companion with statistics equal to the wearer's druid level.

Fantastic! Did you create this?


Male Undine Druid (Storm Druid) 1 HP: 11/11 Saves: 4/4/6 AC: 20/14/16 CMD: 12 Initiative: +8 Perception: +9 Lightning Arc 7/day

Yea I wrote it up today based on the idea we talked about above. I forgot to add a duration to it but was planning on indefinite.


If there are times of telepathy, we can use the previously agreed upon method using the colons.


I have also worked out some stuff so that this could be more of a sandbox style game if necessary. Just waiting on the 4th player to finish character.


@ Kitai finish up your alias and then check out game play and discussion threads. I'm going to add you to the game now. RP a bit and get to know the other characters.


HP: 17/17| AC: 20 Touch: 14 Flatfooted: 16 CMD 16|Init +4| Fort +2, Ref +6, Will +5| Perception +7, Sense Motive +7| Ki: 4/4| Darkvision 60 ft.| Stance: Phantom Sun

Dotting. I'm going to bed soon, but I'll have some time to post in the morning after I catch up on the thread.


I'd like to clarify something real quick: Do any of us share a language? Logically speaking I should only know Japanese (or in game terms "Tien Common", which is not the same as normal Common) and probably Draconic, but if we all speak very different languages it makes cooperation...problematic.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Not sure my character comes from a land based on roman empire so latin would be the closest to common he knows.


Sundakan wrote:
I'd like to clarify something real quick: Do any of us share a language? Logically speaking I should only know Japanese (or in game terms "Tien Common", which is not the same as normal Common) and probably Draconic, but if we all speak very different languages it makes cooperation...problematic.

For the sake of not making the campaign harder than it already is, I am saying that for now, the PCs have the universal language of common.


@Kitai, I love that. Common= universal trade language.


Ok. We have four adventurers. Brin and Ilya RP a bit with them then let me know when you are ready to warp.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

So curious as to what everyone in the party can do.

I am basic melee beatstick with tanky properties.


I'm going to post with the assumption that all four travelers are willing to warp. Those who drank the magenta drink, add 5 permanent hp. No meta-gaming please.


I will post the next bit in a few hours.

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