Mindwarp:An Abysmal Sojourn through Time and Space

Game Master GM Grimm

GM Notes:

1540/1500 XP

Initiative:

[dice=Adoy the Sly]1d20+5[/dice]
[dice=Kitai]1d20+6[/dice]
[dice=Brin Walker]1d20+0[/dice]
[dice=Fraga]1d20+5[/dice]
[dice=Ilya]1d20+3[/dice]
[dice=creature]1d20+6[/dice]

Gallery:


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Will roll 20 let me post interactive maps here and is it free or what is cost?


I would really love to work out a system of maps for this game.


GM DeathbySuburbs wrote:
Will roll 20 let me post interactive maps here and is it free or what is cost?

It is free. We would all join the virtual tabletop to view the map whenever.


Sundakan wrote:
GM DeathbySuburbs wrote:
Will roll 20 let me post interactive maps here and is it free or what is cost?
It is free. We would all join the virtual tabletop to view the map whenever.

Is it interactive?


Yes. It's a full virtual tabletop, but images can be imported and sized to the grid built in to the game (or the grid can be turned off). You can also keep copies of our character sheets there, give everyone individual tokens connected to them, and even create monster tokens with THEIR own stats attached if you wanted to take the time to set them up.


Wow! Sure beats my graph paper, thanks, I'll check it out.


I'm waiting on Kitai, but I will post later tonight regardless.


I was waiting on an answer to my question on enemy positioning.


Sundakan wrote:
I was waiting on an answer to my question on enemy positioning.

The answer is three posts down from your question. I am looking into roll20, btw.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Roll20 is pretty good, but you can work it on Google docs.
Find a pdf or jpeg online of a map you like, then copy and paste to avatar pictures of the characters on top of it. Give access to the players. Easy peasy.


Adoy the sly wrote:

Roll20 is pretty good, but you can work it on Google docs.

Find a pdf or jpeg online of a map you like, then copy and paste to avatar pictures of the characters on top of it. Give access to the players. Easy peasy.

That is what I tried this weekend, but I guess there are restrictions on my work laptop. I will try with the gaming laptop that my son has.


Adoy the sly wrote:

Roll20 is pretty good, but you can work it on Google docs.

Find a pdf or jpeg online of a map you like, then copy and paste to avatar pictures of the characters on top of it. Give access to the players. Easy peasy.

Did Google remove drawings from Google drive. I have sheets, notes and slides, no drawings.


I just figured out how to add it, ignore query.


I was looking through character sheets and I couldn't find profession skills or craft skills. You will need those in the future.


That's unfortunate, considering none of us come from craftsman or working schlub backgrounds.

TBH, this probably should have been mentioned during charop. Craft and Profession skills tend to be entirely worthless (I have literally never needed to roll one of either besides Profession: Sailor, excluding Path of War Maneuver requirements like my last draft of Kitai was based on. He had Craft: Woodwork).


We can skip it if you want, I just wanted to have some activities in the future of this campaign that were not just combat. I figured that you may get tired of combat only. I have added some trap and skill encounters already. I thought like craft potion or profession farming, something like that. It is not a large part of the campaign. If you just wish for combat, I can do that as well.


An example, time hop to a world of pirates, someone should know how to sail, jump to an apocalyptic wasteland, things could be crafted from the wreckage. I would use ride skill here to pilot any vehicle. This is the type of thing that you could use. I suppose, the PCs could always learn those skills though.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Fraga had craft leatherworking. Mainly because the race is nomadic warrior-like, like native american, so blacksmith didn't seem to fit. And we got background skills


Fraga wrote:
Fraga had craft leatherworking. Mainly because the race is nomadic warrior-like, like native american, so blacksmith didn't seem to fit. And we got background skills

See, that's what I'm talking about.


GM DeathbySuburbs wrote:
We can skip it if you want, I just wanted to have some activities in the future of this campaign that were not just combat. I figured that you may get tired of combat only. I have added some trap and skill encounters already. I thought like craft potion or profession farming, something like that. It is not a large part of the campaign. If you just wish for combat, I can do that as well.

There are plenty of things to be done with more generally useful skills that aren't combat.

More to the point, finding a use for everyone's taken skills is way different than saying "X skills are required".

I really don't expect Kitai's Kn. History to be particularly useful, for example, but it would be nice if opportunities to use it DID come up. However, I'm stretched thin on skills enough as it is (I need Acrobatics, Sleight of Hand, Perception, and Autohypnosis just to use some of my Maneuvers) and the rest are the ones I felt most fit the character (Intimidate, Stealth, Kn. Local, Kn. History, Sense Motive).

If I had an extra skill point and I thought you'd accommodate it, I'd also love to have ranks in Kn. Nobility. But, as-is, I feel that is already a wide variety of skills that is useful in many different combat and non-combat situations.

GM DeathbySuburbs wrote:
An example, time hop to a world of pirates, someone should know how to sail, jump to an apocalyptic wasteland, things could be crafted from the wreckage. I would use ride skill here to pilot any vehicle. This is the type of thing that you could use. I suppose, the PCs could always learn those skills though.

The problem with these are that they are very niche skills to be used in very niche circumstances, even here. If we're only in pirate land for one scene, it doesn't really justify taking Profession: Sailor ranks. Ideally this would be a fish out of water scenario for us where we have to rely on outside help to survive, or if someone DOES have Prof: Sailor their opportunity to shine.

It shouldn't be a binary "You're in pirate land, nobody is a sailor, you're f#$%ed now".


Ok. Nevermind


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Some skills, like heal, survival and knowledge skills have some combat / adventuring applications.


Just a quick couple of things here. Despite the rough start this isn't going to bad. It is the most difficult of the games I have going. A bit of a self-criticism here and feel free to add input if you wish.

1. I should not have run more than one game at a time. PbP goes so slow that I got bored.
2. I'm proud that I have a decent outline for the game, but maps and illustrations would make this more viable for you as PCs in understanding combat which seems to be either miscommunicated, misconceived, or just too complex. It is clear to me that most of you are veterans with a good understanding, likely greater than mine, of combat.

3. I wanted to have fun leading you through a story arc, but it feels like you wanted a sandbox style game, which I believe is the best approach to this.

4. I'm not interested in a TPK. I can't guarantee that no PC will perish, but I am interested in these characters.

5. I felt that this was my grandest idea and most versatile, but I am concerned whether you are feeling that on your end. I chose this underground leg to build so, obtain needed items and as a hook to get you started. I currently have 25 worlds/eras that are options as of now, some with old maps and illustrations.

6. You can time hop at anytime, although the path to the alchemist only leads you to him closer each time that you obtain a shard. Set the dial with whatever gem(s) are currently in the device and hope for the best.

7. Instead of following a story line, I plan to roll to determine where and when you land next.

8. I should have explained all of this in greater detail in recruitment.

9. Are any of you opposed to learning a new skill as we go?


Bit out of order:

9.) Depends on the skill. I feel there are some professions, for example, Kitai would be willing to learn. Chef is one, Sailor potentially. I'm open to some others.

1.) It's mostly combat that slows down PbP games. You start having to do everything in order, so things are bottlenecked at every individual player AND the GM.

2.) Maps would be nice, but they can also be substituted with greater detail in area descriptions. For example, this combat. You told us (initially):

Quote:

Three javelins are suddenly launched at the group. Ilya and Brin catch them in the back of their shoulders and wince in pain. The third one goes wide.

Looking in the direction of whence they came, the travelers can see three frog-like humanoids with pale skin and traces of bioluminosity getting ready to launch another attack.

Which only gives us "There are three glowing Boggards" and "They're hostile" as far as information goes. If it were something like this instead:

Quote:

Three javelins are suddenly launched at the group. Ilya and Brin catch them in the back of their shoulders and wince in pain. The third one goes wide.

Looking in the direction of whence they came, the travelers can see three frog-like humanoids with pale skin and traces of bioluminosity getting ready to launch another attack.

They are 60 feet to the south of you, and 20 feet apart from each other.

That already gives u a LOT more to work with. We know how easily (if at all) we can close to melee and how clustered they are for any AoE effects (my initial question about if any were adjacent to each other was so I knew if I could use Piercing Strike).

I also feel like we should have gotten a Perception check to spot the hidden Boggard Shaman, though you may have rolled that under a spoiler and I didn't know.

4.) RE: Encounter difficulty.

The largest bits of difficulty in this encounter comes from two things.

A.) The aforementioned lack of clear knowledge on how near or far or the positioning of enemies.

B.) Save or die spells, and loads of them. This is the deadliest level in the game, and AoE save or dies thrown once a round are pretty damn brutal. I actually thought your plan here was for us to fail and get captured. Boggard Shaman has a distinct advantage over a 1st level PC caster with regard to these spells: He's only expected to live for one encounter, so he can blow his whole load in it.

If that's the game you want to run (high lethality, NPCs use PC tactics with impunity), I'm down, but it was certainly against my normal expectation in this case.


@Sundakan, Great advice. I'll work on descriptions. You've guessed correctly. I was going for a capture here, but I have changed the game since its inception in case the story didn't go in the order that I wished. Thank you for your input here. The difficulty of this encounter was supposed to lead to capture. I would like this game to have a feel of high lethality, without having the players worry that they are going to perish or encounter is hopeless. This campaign is really one large experiment for me.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

well after all those bad rolls, criting was very satisfying.

But to address the above
Environment description is very important in these games, especially if you are not using a map.

for example

Three javelins are suddenly slam into the group, two of which find their mark with Ilya and Brin. These catch them in the back of their shoulders causing them to wince in pain. The third one skitters on the ground and goes wide.
Spinning to Look in the direction of whence they came, the travelers can see three frog-like humanoids with pale skin and traces of bioluminosity emerging from a concealing pool 60 feet away. Tongues lolling out of their mouths, they are still for an instant, them emerging from the pool, they ready another attack.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

Yes i agree if you have good descriptions you don't need a map. Maps do help with aoe spells and the like but depending on how clear you are that could be overlooked as well. You can "railroad" us from time to time to get the story moving as sandbox worlds can take us off track. It is ultimately up to you. After getting crit and being very much hurt Fraga has been hiding in cover the rest of the fight. I assume this would be away or to the side of the rest of the group. If we are to be captured thats fine too.


Pardon the delay. I will post tomorrow.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

RL happens man


I have confirmation that Brin Walker will not be able to continue the game. He has a lot going on with the game that he is GMing. His character is essential, because it is the only healer right now. I'm keeping him on as an NPC for now until we find a solution.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Ok


@Sundakan, I couldn't PM you for some reason. Are you still playing?


@ Adoy and Fraga, Ilya and Kitai have not responded. Brin stated that his GM gig is keeping him busy. I would like to continue, but would like to have another player.


You will level up after this encounter, so the down time will help you there. Brin was a good healer. I may try and recruit one more.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

that's fine with me. maybe look for a ranged guy unless adoy is ranged focus.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

No problem, a healer would be nice


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Hey it looks like my town is going to get hit by a cyclone in the next few days, so it is possible (likely) I'll be offline for a few days. If I go silent, could you bot me.
For details, if you are interested, here are the latest details.

here


Adoy the sly wrote:

Hey it looks like my town is going to get hit by a cyclone in the next few days, so it is possible (likely) I'll be offline for a few days. If I go silent, could you bot me.

For details, if you are interested, here are the latest details.

here

Oh no. Stay Safe! Check in if you are able to let us know you're ok. We only get tornadoes here really. That cyclone looks much worse to me.


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Certainly bigger, and longer lasting. Doesn't have the same immediate impact of a tornado, but is dangerous enough.
Been through several of these before, so all is cool. Houses here are built very rugged, so usually no problem


Adoy the Sly, Initiative +5, HP 22/22, AC 19// T 15// FF 15, Fort +4// Ref +6// Will +3, perception +7, male, blue, Brawler/Egoist 1 Psi points 12/12
current effects:

Welp, storm over for the most part. Bit of clean now. Luckily, we didn't get a direct hit, some poor people down south had that unfortunate pleasure.


Glad you are ok.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

may I Change my archtype? wild child makes a ton of sense for the background but if we are constantly changing worlds doesnt make much sense to me. and dont want to have 2 characters in combat really.


Fraga wrote:
may I Change my archtype? wild child makes a ton of sense for the background but if we are constantly changing worlds doesnt make much sense to me. and dont want to have 2 characters in combat really.

Yes, that is ok.


Init+5|AC 19/TA 16/FF 13|HP:19/25|F+5, R+6, W+5|Dark vision 60ft|Per +7|PP 1/1|DR2/-| Marat Brawler L2/Aegis [Aberrant] L2

I know you said we would be leveling up after the fight. Are we taking average for hps or rolling?


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Hey all, here is what I will be submitting, still working on it but getting closer.

Æven:

Æven Ægir
Forgeborn psychic warrior 2/incanter 2/gestalt 2 (Ultimate Psionics 53)
LN Medium humanoid (half-construct)
Init +5; Senses Perception +7
--------------------
Defense
--------------------
AC 19, touch 10, flat-footed 19 (+8 armor, +1 natural)
hp 16 (2d8+4)
Fort +4, Ref +3, Will +5; +0 save against negative energy effects., +2 bonus vs. disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue., +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee longsword +4 (1d8+3/19-20)
Ranged +1 corrosive ironwood repeating heavy crossbow +3/+3 (1d10+1/19-20 plus 1d6 acid)
Psychic Warrior Powers Known (power points 6, ML 2nd; concentration +5)
. . 1st—call weaponry (path), karak's expansion, offensive precognition
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 12, Wis 14, Cha 9
Base Atk +1; CMB +4; CMD 17
Feats Exotic Weapon Proficiency (repeating heavy crossbow), Extra Magic Talent, Extra Spell Points, Point-Blank Shot, Psionic Talent, Rapid Shot
Traits - custom trait -, reactionary
Skills Acrobatics -3 (-7 to jump), Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6
Languages Common, Elven, Forgeborn
SQ casting, cure, emergency teleport, half-construct, invigorate, magic skill bonus, magic skill defense, path power, ranged healing, restore, restore health, restore senses, second skin, teleport, warrior's path, warrior's path (mindknight's path)
Other Gear agile half-plate[APG], +1 corrosive ironwood repeating heavy crossbow, longsword, backpack, 33 gp
--------------------
Special Abilities
--------------------
Casting (CL 2, Wisdom, DC 12) You can cast sphere effects.
Fearless +2 racial bonus vs Fear saves.
Half-Construct You do not breathe, eat, or sleep, but can drink potions and sleep to regain spells.
Life: Cure 3d8+2 Heal a target for 3d8+2 hit points
Life: Invigorate (Up to 2 temp HP) Grant up to 2 temporary HP to an injured target
Life: Ranged Healing Your cure, invigorate, and restore abilities have a range of Close rather than Touch.
Life: Restore Heal a target's ability damage and remove negative conditions
Life: Restore Health Cure heals +1d8 HP, and restore can remove poison or disease
Life: Restore Senses Cure heals +1d8 HP, and restore reverses loss of senses
MSB +2 Use for counterspelling, concentration, caster level checks, and beating SR
MSD 13 Use when defending against an MSB check
Path Power (Call Weaponry [Path]) (Ex) Gain a bonus power related to your path.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Psionic Talent Gain 2 or 1 extra power points.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Second Skin Not all forgeborn have a naturally tough exterior, but instead are extremely comfortable in armor. A forgeborn with this trait reduces any armor check penalty from armor worn by 1 (to a minimum of 0) and can sleep in medium or heavy metal armor witho
Source Crystal Unlike most half-constructs, forgeborn can be raised and resurrected.
Warp: Emergency Teleport Teleport as an immediate action, at the cost of range
Warp: Teleport You can teleport yourself as a standard action
Warrior's Path (Ex) Gain benefits based on a specific warrior path.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Æven Ægir's Weapon of Calling, Heartburn, is a Repeating Heavy Crossbow +1 entirely carved from wood and then cured into Ironwood except the bow string which is made from black dragon sinew. Every time a bolt is fired from Heartburn, it drips with acid causing caustic burns to all it hits.

Background to come soon.

~Anderlorn


Æven Ægir wrote:

Hey all, here is what I will be submitting, still working on it but getting closer.

** spoiler omitted **...

Very nice! Now if you can be patient enough until I can insert your character. I can pm you if you wish when we are ready. It will be this week for certain.


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

I am good and ready when you are. I will follow in game play but if I am a day late to when you insert me, yes please PM me. Should I dot there so I can track?


A dot in gameplay would be ok.


I will be camping from Friday until Sunday evening. I will phone post if I am able.


**INACTIVE**Male Form Forgeborn Gestalt Psychic Warrior/Incanter, L2, HP:-1/16, AC:18/T:10/FF:18(+2), F:+4/R:+3/W:+5(+2), CMB:+4, CMD:17, Init:+5, Prcptn:+7, My Light, Speed:20', 5/6 PPS, 5/6 SPS
SKILLS:
Autohypnosis +7, Diplomacy +4, Knowledge (psionics) +6, Perception +7, Spellcraft +6

Have fun and Æven Ægir's character sheet is complete!

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