
Brian Longarm |

maybe give it the reliable ehchantment for free? It would reduce the misfire chances down to 1, and 1-2 normally.
More thoughts on this tho,
1: Misfires are a way of limiting the power levels of firearms by targeting their reliability and action economy. It is especially apparent against 2WF gunslingers.
2: This game is apparently going to become more high powered and so removing the crippling effect might be a way to bring me up to line, power wise.
3: However I have yet to be able to determine where I am on that power scale, and if I am lower down or not.
4: My action economy is already pretty bad as I have to essentially take a full-round action to fire each round.
5: Misfires can become interesting story pieces in themselves and might be fun to keep, regardless of the reduced effectiveness.
I dunno, your thoughts?

Brian Longarm |

Longarm, I'm confused why you keep referring to your weapon as "pa's rifle." I'm certain that he never had a rifle like this.
Ah, as for this, sorry I never clarified. Its his Grandpa's rife. I just kinda shortened it because I was too lazy to type out the full thing. Besides there are older cultures where you simply called all ancestors 'Father', and all descendants 'Son" (like in the bible), so we can go with that :P
Pa= Father, Grandfather Great Grandfather and so on.Your character was going about their normal routine when they were sucked up into a sort of wormhole which dropped them in the Wastes. Your PC landed hard in the sand and was drug by a gravitational force toward the unique weapon that you created until you gripped it. Your character did not possess the weapon previous to this moment. The weapon was manifested by the dreams of your character and forged by someone scrying on them.
There is also this, It may not be his grandfathers weapon exactly but it was created as an imitation of it. Brian may not know the difference, or at least not realize that it is not his Grandfathers actual rifle.

GM DeathbySuburbs |

GM DeathbySuburbs wrote:Longarm, I'm confused why you keep referring to your weapon as "pa's rifle." I'm certain that he never had a rifle like this.Ah, as for this, sorry I never clarified. Its his Grandpa's rife. I just kinda shortened it because I was too lazy to type out the full thing. Besides there are older cultures where you simply called all ancestors 'Father', and all descendants 'Son" (like in the bible), so we can go with that :P
Pa= Father, Grandfather Great Grandfather and so on.GM DeathbySuburbs wrote:Your character was going about their normal routine when they were sucked up into a sort of wormhole which dropped them in the Wastes. Your PC landed hard in the sand and was drug by a gravitational force toward the unique weapon that you created until you gripped it. Your character did not possess the weapon previous to this moment. The weapon was manifested by the dreams of your character and forged by someone scrying on them.There is also this, It may not be his grandfathers weapon exactly but it was created as an imitation of it. Brian may not know the difference, or at least not realize that it is not his Grandfathers actual rifle.
I understand now and I grant the reliable enchantment. The touch AC for these creatures is 9.

Brin Walker |

This is the perfect time to ask. How easy/difficult would it be to get a scorpion as my animal companion? Giant Scorpion is an option on the animal companion list for druids but the ones given as examples are medium size and grow to large when I am level 7.

GM DeathbySuburbs |

This is the perfect time to ask. How easy/difficult would it be to get a scorpion as my animal companion? Giant Scorpion is an option on the animal companion list for druids but the ones given as examples are medium size and grow to large when I am level 7.
I would very much like it if you took a small scorpion that would grow to large in one round and then back down to small again in another round. Would you be OK with this?

Adoy the sly |

It does seem that some of these weapons are much more powerful than others. IIya's axe, for example, does 3d6 damage (epic increase on 1d12) and has two spell like abilities linked to it that one) are not effected by spell resistance and two) the saves are based on his character level, not a set number.
In comparison mine has shocking burst, and gives a little electricity resistance. both are +1 weapons.
BTW IIya how do you get plus 10 damage on that?
Please understand I am not critical of anyone's character, I'm just sorting out power levels in my head.

Ilya Devyatova |

I wrote it down wrong, I messed up on my astral armor, I cant get augment weapon until 6th and haven't fixed it yet the weapon does 1d12. Its fixed now, I swapped it for tough.

Ilya Devyatova |

19 strength is +4, two handed is x1.5 for 6, Improved damage from Astral Armor +3 for two handed weapons, and magic is +1 for a total of 10

Brin Walker |

Save DC's for spell-like abilities are usually 10+half HD+STAT MOD so that's not really out of the ordinary. Also none of his mental stats are going to be very high. ATM his highest is a 14 int. No spell resistance is the only thing that is strange. I think that slow is pretty strong but I guess we'll see how things go. The GM can change things plus he said our items will grow in power as well. Maybe the shock gauntlet should let you use stunning fist like a monk.

Ilya Devyatova |

So here is the design rational I used.
I removed SR because the range is reduced to my melee reach, it requires a hit, the duration is cut to one round, and it can't affect multiple targets unless hit with a melee attack, and the save was moved to a much stronger save form monsters.
Had I left SR it would require hit, level check, save and would now require 3 rolls compared to the normal spell's 2 rolls. So I thought 2 rolls to 2 rolls seemed reasonable.

Brin Walker |

I'm not bashing your design, I changed a few things for my item too. I just stated the obvious that removing SR:yes is strong.
Here's my take on our items as they are.
The Earthshard (varies in usefulness, good until tremorblast depleted, can't use bonus damage until I can wildshape)
Corrosive Amulet of Mighty Fists +1d6 acid damage
Tremorsense 10-60ft. inactive when tremor blast uses are gone
Tremorblast(3/day) can trip upto 1 target/level
Gauntlet of Grel (good, only one with bonus damage right now)
+1 Shocking Burst Spiked Gauntlet +1d6 electridity damage
+1d10 electricity damage on crit
Felchill (good, staggered is great)
+1 Coldiron Great Axe
Fort save on hit or staggered for 1 round
Fort save on crit or trapped in ice for minutes
The Wind's Whisper (average-good, no bonus damage)
+1 Mithral Musket
Distance enchantment
Bullseye Shot feat
Psicrystal Blade (good, familiar and weapon combined)
+1 Adamantine Crystal Dagger
Psicrystal Affinity feat
Is a wayfinder

Adoy the sly |

19 strength is +4, two handed is x1.5 for 6, Improved damage from Astral Armor +3 for two handed weapons, and magic is +1 for a total of 10
Ah, thanks. Thats clear. Nice damage. I didn't know about the Astral armour effect.
@brin
As to the saves, 10+half level + stat is generally used for feat abilities (such as stunning fist) and class abilities (such as assassination) and would be a very expensive addition to a magic item. Also theee are not spell like abilities, in general. This is why most items with spells have a set save, 10 + level of spell.
But i do take your point. And the above is not a fast rule.

Doctor Calista De-Romana |

GM I for would like to do all that in stages, I know you wish to move things along, but we are still getting to know each other. Also we would have a LOT of questions for this being and a little bit of anger I would suspect. It did just rip us from our lives, and TOLD us to go kill some one. The good doctor is not going to agree to that just on Ethical grounds. This guy also has a evil tone about him and so this talk of power over time and space, dose not feel good.
Q: What ill be out motivation to do as this things says.
Q: He comes over as a power mad despot so we may not want to just do as he says.

Brin Walker |

Yea I don't care I just thought it was funny. What can you do though. Have no one able to understand another except for magic? It's not really feasible without an item enchanted with comprehend languages like the Scholar's Ring or something. The Traveler's Translator is an interesting cheap item too.

Brian Longarm |

Huh. That Travelers Translator is neat, I havent ever seen that before.
Also, having characters who dont understand each other can work in a face to face game, if you have the right kind of people who can pantomime, but in a game in pbp format it could feasibly take a weak to communicate a simple thought.
I always just assume that there is a translator effect that acompanies the teleportation effect ala Dr. Who. Its just one of those quality of life assumptions :)

Doctor Calista De-Romana |

Well my PC is goung to be fun, she knows all this amazing science stuff but has to way to tell anyone or make them understand. Haha. About the only way you can make a sifi like back ground work when the setting is fantasy

Doctor Calista De-Romana |

So I was thinking not much of a game if we say no, so we say YES and shank him later,
Also we need a means to get around, going to be a pain hunting down wheels or a mount every-ware we go. So how about our own wee home from home.
But I don't want to brake the game, so it will do little more than be a shelter and means to get around. Yes there is a sick bay but its not a magic one, its a sit in bed for weeks while you get better one. Yes there is food, but only what you need if you stay there, no packing up loads of scran to take with us. Clothing is all for her and so on. Idea being you can't take any thing from it or it brakes. Its a science craft so no weapons and self reapers so no tools. I would say it has a stealth cloak when landed, and she can find her way back to it. But flying over a town or city and its going to be seen and shot at. Big scary UFO etc. It can be head in space or underwater so there is that as well. Thing is its to aid story not take over etc.
I was thinking it would have a Psionic AI like all her races tech so, can be an NPC for the GM. We could ask it to do things but it may say "no" hehe [all down to the GM and how he want it to act]
Well that is my thinking.
What do you think, arrive and walk or get around in style.

Brin Walker |

The way we get around is by the ring apparently. I don't believe your ship can come through time with us and I think that takes away alot of the fun so I vote no for breaking the game with a space ship.
Also if druids can't wear metal armour then being encased in a metal ship isn't going to sit well with him and probably cut all of his druid magic.