Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Round One (Complete)

Garrath, with his Greatsword, strikes at the snake woman. One of Xanesha's Mirror Images dissipates. Three Mirror Images plus Xanesha remain.

1 hits Xanesha, 2-5 takes out a Mirror Image: 1d5 ⇒ 4

Stone and Devora move up to the top of the tower.

Brandark hacks at Xanesha, but misses the snake woman.

Round Two

Elektra moves up and fires a Magic Missile at the snake woman. Two of the missiles strike Xanesha and two others destroy Mirror Images. Only one of Xanesha's Mirror Images and herself remain.

Glistenwing tries to Confuse the large snake woman.

Xanesha's Will Save: 1d20 + 10 ⇒ (5) + 10 = 15

Flynn continues to fire his bow. But the arrows appears to bounce off a force field surrounding the large snake woman or its remaining Mirror Image.

Garrath comes out of his rage and begins to sling Chakrams at Xanesha. One of the sharp round rings appears to take out Xanesha's remaining Mirror Image. Yes. You missed with a 29. But it was enough to take down the Mirror Image.

Stone weaves a spell to provide greater attack and defense for the party.

Xanesha become momentarily confused and hesitates. The affect is to act normally, but it may be easier to just have Xanesha go last in the Rounds.

Effects of Confusion: 1d100 ⇒ 18

As Devora continues to tell her tale of the brave Heroes, she adds a spell to her repertoire. A winged woman rises from the darkness of the city below.

Brandark gives it some of his best hacks and slashes, but none of the blows seem to land true on the large snake woman.

Xanesha sees the winged woman rising from the city below. She turns away from Brandark, moves, and attacks the brightly shining angelic looking creature. The image disappears as quickly as it appears. It was just a figment. Xanesha is now just off the top of the tower.

Xanesha's Will Save: 1d20 + 10 ⇒ (7) + 10 = 17

Brandark gets an Attack of Opportunity on Xanesha.

Elektra 27 (AC13/14HA/15FV 39/39)
Flynn 26 (AC19/20HA/21FV 43/43)
Garrath 24 (AC18/19HA/20FV 15/77)
Stone 24 (AC22/23HA/24FV 51/51)
Xanesha 13 (AC31 -6/It is still really Ugly)
Devora 10 (AC17/18HA/19FV 40/40)
Brandark 10 (AC21/22HA/23FV 41/55)

Round Three

Everyone can now act before Xanesha again. Also, everyone gets an additional +1 from Devora's Courage, +1 from Elektra's Haste and a +1 from Stones Fervor.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

@mazra, yep, the fatigued was accounted for in those rolls, and being at 15 hp is why he moved the hell out of the way :)

Breathing hard in the aftermath of his rage, Garrath grabs his throwing axes and hurls them at the snake woman. [b]Someone heal me so I can get back in her face![/dice]

throwing axe: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d6 + 3 ⇒ (6) + 3 = 9
throwing axe: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

@Garrath May your wounds be healed.
cure serious: 3d8 + 7 ⇒ (4, 3, 8) + 7 = 22plus 11 for expanded =33


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Trying her best to help Elektra casts Slow on the enemy.
Will 19 to resist


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

AOO
attack: 1d20 + 7 + 4 + 2 + 1 + 1 + 1 + 1 - 2 ⇒ (4) + 7 + 4 + 2 + 1 + 1 + 1 + 1 - 2 = 19
BAB,STR,Challenge,Bard,Haste,Fevour,magic,power
damage: 1d10 + 4 + 4 + 8 + 1 + 1 + 1 + 1 ⇒ (6) + 4 + 4 + 8 + 1 + 1 + 1 + 1 = 26
STR,Power,Challenge,Bard,Haste,Fevour,Magic

Only to stumble over the poor footing and drive his axe through a wooden beam.

Next Round

Hold still you miserable misbegotten sot of a snake
attack: 1d20 + 7 + 4 + 2 + 1 + 1 + 1 + 1 + 2 - 2 ⇒ (4) + 7 + 4 + 2 + 1 + 1 + 1 + 1 + 2 - 2 = 21
BAB,STR,Challenge,Bard,Haste,Fevour,magic,focus,power
damage: 1d10 + 4 + 4 + 8 + 1 + 1 + 1 + 1 ⇒ (4) + 4 + 4 + 8 + 1 + 1 + 1 + 1 = 24
STR,Power,Challenge,Bard,Haste,Fevour,Magic

Hasty attack: 1d20 + 7 + 4 + 2 + 1 + 1 + 1 + 1 - 2 ⇒ (2) + 7 + 4 + 2 + 1 + 1 + 1 + 1 - 2 = 17
BAB,STR,Challenge,Bard,Haste,Fevour,Magic,power
damage: 1d10 + 4 + 4 + 8 + 1 + 1 + 1 + 1 ⇒ (8) + 4 + 4 + 8 + 1 + 1 + 1 + 1 = 28
STR,Power,Challenge,Bard,Haste,Fevour,Magic

2 attack: 1d20 + 2 + 4 + 2 + 1 + 1 + 1 + 1 - 2 ⇒ (7) + 2 + 4 + 2 + 1 + 1 + 1 + 1 - 2 = 17
BAB,STR,Challenge,Bard,Haste,Fevour,power,Magic
damage: 1d10 + 4 + 4 + 8 + 1 + 1 + 1 + 1 ⇒ (10) + 4 + 4 + 8 + 1 + 1 + 1 + 1 = 30
STR,Power,Challenge,Bard,Haste,Fevour,Magic

Man, if I could ever roll above a 10, I might do some serious damage. :(


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

What check would it be to identify what Xanesha is? Also as an aside for the team, i don't think just attacking is going to work, it's armor class is sper high and my arrows bouncing off some barrier seems to imply magical armor as well, i'm thinking shield.


DC20 Knowledge (Nature):
This is a Lamia Matriarch Sorceress.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora moves next to Garrath and touches the big Barbarian, "Every little bit."

Cure Moderate Wounds: 2d8 + 5 ⇒ (4, 4) + 5 = 13

With Stone's 22 and Devora's 13, that gives Garrath an even 50 hit points.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

knowledge Nature: 1d20 + 5 ⇒ (20) + 5 = 25

Seeing his bow not working, Flynn puts his bow away and draws his blade. Dammit we may be in over are head here, It's a Lamia Matriarch

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone gave 33hp to Garrath all his heal spells are empowered.Sorry just reread my earlier post is was supposed to say empowered not expanded.


As Xanesha chases a figment, Brandark stumbles and drives his axe into a wooden beam.

The tower begins to shake.

Round Three

Elektra cast Slow on the snake woman. Sadly, the big bad evil woman resisted the attempt.

Xanesha's Will Save: 1d20 + 10 ⇒ (17) + 10 = 27

Flynn puts up his bow and draws his scimitar. He concludes that Xanesha is a Lamia Matriarch.

With Haste, Flynn has another action.

Garrath, hanging back to get some healing, throws a pair of axes at Xanesha. Both axes appear to glance off the large snake woman before making any contact.

Stone and Devora both provide healing to Garrath.

Brandark tries to hack and slash at the large snake-like creature.

Xanesha is quick and agile. She maneuvers around each attack. Xanesha then flies up and back about five feet, and attacks the Dwarf Cavalier.

Snake woman's wicked polearm 1: 1d20 + 20 ⇒ (7) + 20 = 272d6 + 9 ⇒ (3, 2) + 9 = 14
Snake woman's wicked polearm 1 Hasty: 1d20 + 20 ⇒ (2) + 20 = 222d6 + 9 ⇒ (3, 6) + 9 = 18
Snake woman's wicked polearm 2: 1d20 + 15 ⇒ (5) + 15 = 202d6 + 9 ⇒ (5, 4) + 9 = 18
Snake woman's wicked polearm 3: 1d20 + 10 ⇒ (20) + 10 = 302d6 + 9 ⇒ (3, 2) + 9 = 14
Snake woman's wicked polearm 3 confirm crit: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 9 ⇒ (4, 4) + 9 = 17

Xanesha hits Brandark twice and does not confirm its crit, for 28 points of damage. Xanesha is ten feet from Brandark, and flying off the tower and above.

Elektra 27 (AC13/14HA/15FV 39/39)
Flynn 26 (AC19/20HA/21FV 43/43)
Garrath 24 (AC18/19HA/20FV 60/77)
Stone 24 (AC22/23HA/24FV 51/51)
Devora 10 (AC17/18HA/19FV 40/40)
Brandark 10 (AC21/22HA/23FV 13/55)
Xanesha 13 (AC31 -6/It is still really Ugly)

Round Four


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Oh wasn't aware i was hasted, then again i've been a bit distracted. well with my other action i'll just move, map is a bit confusing. but i'll move up a bit, get into position so i can move again to flank this turn if possible. either way i'm just moving around and then attacking


Tokens were out of place on the map. It has been fixed. If you look at the tower image, you can see Xanesha in relationship to Brandark. Flanking may be difficult.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Brandark come to me so I can heal you.
Guys we may want to start thinking about an exit plan. At the vary least keep her moving so she can not use her multiple attacks.
Stone will hold his action for Brandark.

If Brandark comes close enough to be healed.:
cure serious burn purge inv.: 3d8 + 7 ⇒ (2, 1, 2) + 7 = 12+6 =18


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra casts enlarge Person on Garreth

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I think we need to leave and making him bigger is going to lower his ac and prevent him from getting away. This is just my two cents.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I agree with stone here, i don't think we can reasonably win this fight as of right now, the thing has a really high Ac and we know what it is. we should leave and come back with a plan of some kind.I mean we know what it is so this wasnt a total loss


Xanesha is tough. Do you stay or do you go? Let me help with the decision making.

The tower begins to shake more violently. The large onxy angel statue begins to crack at the base. It appears like it is coming loose from its foundation.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Feeling the tower start to shake, Brandark pulls back to near the others.

I think we need to go NOW

Edit, withdrawl action


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Agreed, let's get out of here.

Flynn is also withdrawing


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

If the Enlarge goes off, Garrath will accept it. Also, clarification, when you say "Flies up and back" is she literally flying, or is that a figure of speech?

Letting his compatriots go before him, swaps his Greatsword for his hammer. Garrath uses his size and the new length of his Hammer to keep Xanesha at bay. Letting everyone go past the weak spots of the stairs before stepping past himself. He moves down the stairs as quickly as possible, keeping his weapon at the ready for defense.

I believe the increase in weapon size gives me the next category of reach, out to 15'

AOO if she leaves the reach: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 3d6 + 12 ⇒ (1, 5, 2) + 12 = 20
fight defensively: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 3d6 + 12 ⇒ (5, 6, 5) + 12 = 28
fight defensively hasty: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 3d6 + 12 ⇒ (4, 2, 3) + 12 = 21

Current AC should be 19. 18 normal, -1 for Growth, +2 for fighting defensively

If the enlarge doesn't go off, it's the same as above but with his greatsword drawn

fight defense: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22Power attack + Furious Focus
Fight defense: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17 Power attack no Furious Focus

AC would be 20, since no growth


Xanesha is flying.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora's Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Devora goes invisible.


Xanesha goes invisible.

Round Five

The tower continues to shake.

Everybody is still Hasted. Did you take all your actions in Round Four?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Breaking of her spell Felicitas grabs stone and Glistenwing and dimdoors to safety


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn quickly retreats down the stairs


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark starts moving down the stairs after all the others have moved, but just before Garrath.


The silence of the cold darkness under the great Irespan was interrupted by first the rattle then the shaking and then the tumbling and crashing of the large onyx angel as it creates a giant crater in the cobblestones below. It was a miracle that no one was happening by when this great work of art gouged itself into the street, shattering into hundreds of nearly worthless pieces.

The bells of the great Shadowclock began to ring again, not from the mechanisms of the clock, but from the shaking and eventual collapsing of the tower.

Brandard was moving rather quickly for a Dwarf. The large Garrath too was moving down the stairs in leaps and bounds, stumbling here, breaking a stair there, but always catching himself and moving quickly and always downward. Flynn was nimble and quick and in the lead.

Large beams along with plaster began to drop and collect on the ground floor burying the already dead Scarecrow and Faceless Stalkers.

It was a wonder that none of the party members succumbed to this great calamity. Devora, invisible as she was, was the last member to escape the falling tower. One of the bells broke from the belfry and cascaded down the sides of the tower's inner staircase, barely missing the Pathfinder.

Screaming, "Clear the streets!" The party exits from the once great Shadowclock and keeps running.

A safe distance away Elektra, Stone, and Glistenwing look at the events as they unfold in what seemed like slow motion.

Through it all, the large Snake Woman was nowhere to be seen.

The great Shadowclock would become history. This night will be well remembered. Only five would lose their lives this night. An ugly giant of a man, (the scarecrow) and four others that were so damaged that no one was able to recognize them (the four Faceless Stalkers).

The Shadowclock Pub did good business this night, though the air inside was thick with dust. And many patrons coughed up dust and ale upon the wood planks of the establishment. The proprietor had a large mess to clean up, but he cheerfully went about his worth jiggling the extra coin in his pockets.

Hedrox Bink, a street cleaner who lived just a block away, won the bet for guessing that five would lose their life when the Shadowclock fell.

What does the party do?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Report, go through the debris for clues and then research Lamia matriarchs.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

"well! Wasn't that interesting? By the way, I saw this crumpled letter on the top of the tower and grabbed it as we were leaving." Devora shows the party the crumpled piece of parchment.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn takes a look at the paper reading it aloudDammit, well at least we have a location. We should inform the local Pharasmin's Lamia anything should fall under their jurisdiction.Sighing Flynn continues So where to now? rest and then off to investigate Fort Rannick

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I don't think that the snake lady is gone. We need to stop her. From that letter it sounds like the Lord Mayor is likely her next target. We could be ready for her and set a trap.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"That is a good point Stone. But how to prevent it. She really was a tough opponent."

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

She seemed to have a lot of magical protection. If we have some dispel magic we can get rid of them. Maybe if we had some scrolls.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

We might need more than just dispel magic, that thing is way out of our weight class. Lamia's are already gifted in magic, that one was a Matriarch and on top of that trained in magic.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I understand your weariness. But I believe that if we are prepared things will go alot better.We can focus on taking away her buffs while Crash and Smash here can focus on killing her. Plus we could buff them right before combat giving us the edge we need.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Sounds like a plan, also, we could go shopping to see if there are things that we overlooked first time, that might come in handy now.

I am assuming that stone got his spell off before we went racing down the tower. HP 31/55


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I'm not saying we don't need to hunt it down, quite the opposite. I'm saying we will need more than a few buffing spells. She had spells that made her impossible to hit, and some field that negated my arrows.I think we need to do research on this thing, find a weakness or maybe an enemy it might have.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Bah...Get me into a position to hit her, and she'll drop. Just like anything else. He grins at Stone, Brute and Force, Stone. He looks back at the bunch, Take out any of her defenses, and she'll fall. The fact that she has a sister concerns me more. And Turtleback Ferry is where we'll find them. Seems they are cultivating evil traits. The things in Sandpoint made us feel rage when bitten, and here they talk about greed. Also, who is the Lord they are waiting for? Those should be concerns more than the Mayor of this city.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Well if we are to believe that letter. Xanesha will need to be heading back to her sister because we have closed her down here. But she will need to save face and will probably not leave till she can get the Lord Mayor. This gives us an advantage. We will not fighter her under her terms she will have to come to us and fight us under ours. This mean we get to be ready and she won't be. On top of that I'm sure the Mayor would be vary great full to us for saving his life.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Greed...She want's the Mayor's soul because he is worth several times others according to the letter. If they are harvesting Greed and want the mayor all we have to do is trust the mayor is a greedy bastard and will protect himself, that will leave us to free to either hunt down or ambush Xanesha. Either way i don't think we should bother ourselves protecting him. This letter wasn't written with the intent to lie to anyone, it seems almost as if bragging so the information in it has a good chance at being trustworthy.At least what ever information we may need. And then what was this rage biting creature's business? Flynn seems to almost be in a trances of sorts sorting through information aloud. not really making sense at times.

until he calms down a bit, speaking slowly and clearly There is something bigger going on here, these things are working for something strong enough for a Lamia Matriarch to consider her boss. We need more answers than what we have. I don't think we can trust the mayor, if he falls into the category of people Xanesha has been harvesting then there is a chance is he corrupt. I'll follow where ever this leads, but i think we should go investigate the Turtleback Ferry. Either way i agree with Garrath, we have more important concerns than the mayor

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Okay. I will give you the mayor is probably not a good guy. But if we let him die when we could have stopped it that makes us partly responsible. Regardless of that it is still the best place to get her. Or would you rather face her and her sister together?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

No, I would rather take them down one at a time, but tell me Stone, how do you propose that we take even one of them down

Brandark looks at stone with a questioning look.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra chimes in."Also greed does not make someone bad or a bastard. While charity is nice and good, really, a healthy amount of greed is useful in a mayor. Like a little bit of envy or, wrath. It just has to be balanced by virtues! And I think our firend Garreth would agree that some wrath can be benificial." With a smile Elektra is silent again.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I agree, in my profession there are certain sins that are necessary, hell I've learned to lie so well even magic can't tell the difference. But i think he might be a bit more than a little greedy, if his soul's greed is worthy several times the other victims. We aren't going to let him die, that would be us not informing him of the threat potentially coming his way. Xanesha can prepare in the exact same way she did here, we would be waiting on her attack, there is also no guarantee that dispeling the magic she cast on herself will work. Without the guarantee that will work we would be taking a huge risk


Where does the party go to report on the events of this fateful night?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"On the other side... I think the Lamia is working through proxies. Granted she is a dangerous enemy, but then I have a feeling direct confrontation is not her style! Let us bring back our friend and then report to the authorities."


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Seems to me she's going to be going to her sister, not the mayor. If we're bent on going to the Mayor, let's go now. If we sit there for a while, we'll know we have to fight two at the ferry. We go to the Ferry and beat Xanesha there, we only have to fight one of them at a time."


Rogue 5/Fighter 3 AC 20|HP 60|F+5R+10W+1|Perc+15|Init.+4|

While the party was watching the aftermath of the collapse of the Shadowclock tower, a familiar face walks up, "Report. I trust that you can explain all this."


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Oh, this saves us some time. Excellent. Do you want the report here, on the street, or would you prefer your office. As far as we found out, no citizens were harmed and we were able to drive off ... something quite ugly."

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