Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I know the wand to Elektra, 1 CLW to elektra, and 1 to Kelvin. 1 CMW to me, and 1 to Garrath.
Sound good for general and rough handing out, not counting the mundane stuff. :)
Edit, Treasure page up to date now again.


Anyone carrying the +1 Dogslicer?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

What is the dogslicers size?
I didn't select who had that, as it would end up in the general pool, and later identification. :)


Just looked it up. Martial weapon (boo!), and small sized.

Linky


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I know what it is, but was wondering if the weapon was scaled to Goblins, or Medium sized.


Ripnugget's Dogslicers have the same stats as a Short Sword. If you can wield a Short Sword, you can wield this Dogslicer. Garrath, Brandark and Kelvin can wield it without penalty.

EDIT: Ripnugget's and the MW Dogslicer do not have the Fragile condition. They don't break on a "1" roll.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

With that call, I think the dogslicer should go to kelvin for right now.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Sounds good to me. Are we resting and if so where? It's likely we will have visitors.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I am thinking, that we pull out of this fort for the night, and come back in the morning again.
To much has happened, for us today, and I would like to get that horse to where it will feel more comfortable for the evening.

I am wishing to pull back to the camp for the evening, and come back during the day. but if the others want to push on, I will


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Normaly elves are well known for their ability to stay away for long times. But to refresh my magical powers I do need a few hours of decent sleep."

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I agree. But we best be ready to fight something when we get back. In fact is there anyway we can rest on this side of the bridge? So no one can cut us off from here.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Stone, the only spot that I can think of that will fit that criteria, is one of the towers. Speaking of which, did we recover our rope from the first one ?

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

The tower would work and it would be easy enough to spot any returning goblin raiding parties. Pluse we can have all the pickles we want.


Your rope and grappling hook are still attached to the East (Right) Tower marked by a "Diamond Shaped" symbol. You are free to set up the spot where you would want to rest. Also, do you wish to set up watches? Do you want to leave Shalelu guarding the other horses at the other campsite?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I think that we should take the horse back to the others. And then cross back over in the first light again. However, I will still go with majority on where we camp.


One Vote to stay at the Tower (Stone) and the Stockade overnight. One Vote to return to Shalelu's Camp. (Brandark). To move things along, Garrath and Elektra, go ahead and give me your vote.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Shalelu


You could also return Sandpoint, which would allow Elektra to update her Spellbook with the Spells she earned at 4th Level. Otherwise, she would not get any new spells to add.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

The spells are nice... but we are here now. I do not mind waiting for a bit. I mean spend a week just to add two spells to my book. Prob not worth it.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

travel time is 2 days there and back, but that is elektra's call. :)


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"If we travel back and forth, we give the goblins 4 full days to come up with nasty surprises. One night is a lot but 4 days could spell disaster."


"We should go back to Shalelu and camp there for the night so Elektra and Stone can rest and recover spells."


The party heads back to Shalelu's camp. They carefully negotiate the narrow thistle tunnels with the Warhorse found.

GM Screen:
Encounter to Shalelu's Camp: 1d20 ⇒ 9

The party makes it back to Shalelu's camp without incident.

Does the party set up watches at Shalelu's camp?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

As we are still close enough to the goblins, I suggest that we set watches. I will take a middle shift, as darkness does not bother me

Suggesting Elektra and Shalelu first, Kelvin, Me, then Garrath and Stone for the night, gives the casters 8 hours each.


Unless there is opposition, I will move on, with Brandark's watch suggestion.

GM Screen:
Encounter Chance 20%: 1d100 ⇒ 22
What Watch if Encounter?: 1d3 ⇒ 1

Shalelu does hear things during the first watch, but whatever it was left the party alone overnight.

Day Fourteen

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Before morning Stone will use his remaining channels to heal anyone not fully healthy. He would have grabbed the rope and hook off the wall as well and give it back to Brandark. Unless someone else has already done this.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

In the morning, Brandark wakes up a bit grumpy.
He then goes through the morning routine, then armours himself up after barding Abacuzar.

Well my friends back into the belly of the beast, I wonder if they broke down the doors that were spiked shut?

With that, he starts to make his way back to the bridge.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"No use thinking about it, Bran, we will see the truth when we are there!"


Again to move things along. Go ahead and refresh spells, etc.

GM Screen:
Back to the Stockade: 1d20 ⇒ 5

When you make it back to the bridge, you find a surprise. The bridge is hanging vertical. A Goblin or someone appears to have reset the bridge trap to the trapped condition. You would need to be on the Thistletop side of the bridge to secure it again. You will notice some of the dead Goblins and Goblin Dogs are no longer in their same places as you left them.

What do you do?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Does that mean that it is not across the water ?

I see they got out. Well I guess that means that we will have to put them back down


One side is hanging across the water (right side), vertical to the water below. The left side is tied off across on the Thistletop side. Like this "|", instead of "_". It is in the "dump you into the churning waters below position."


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

There must be a rope somewhere to get on the other side. We should be able to climb up the other side.
"Kevin, Garreth this is something for you two.I think I can provide some flanking security"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

So it is across the water below, just on it's side. Understood now

Brandark takes his pack off, and pulls out 2 coils of rope, and then unties the grappling hook from it.

Shall we rope the two of you together, and then to an anchor here so if you fall, it isn't to drastic ?

Yea, climbing is not my forte with a -4 :(


climb: 1d20 + 8 ⇒ (9) + 8 = 17

"Oh well. We needed the rest. Brandark, tie the rope around me, and I'll climb over to the other side and then tie it off."

After the rope is tied, Kelvin climbs over to the other side.

@GM:
How far down to the water?


@Kelvin:
80 feet.

Kelvin shimmies across the rope to the other side.

Having studied this bridge previously, Kelvin quickly is able to secure the left side to make the bridge safe to cross.

The double doors to the Stockade is open. But no one on the inside seems to be paying any attention to Kelvin's actions.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Once it is safe to cross, Brandark makes his way cautiously across, and then resecures the ropes back into his pack.

My thanks Kelvin, it might have been difficult otherwise. Brandark says with a grin.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone makes his way across the bridge then draws his sword and shield.


There is clear evidence that things has been disturbed since you left yesterday. Goblin bodies lay at the entrance, including the bodies of Ripnugget and the Warchanters.

What do you do?


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Find a way downstairs. Prepared for the worst!


"The back set of stairs, or the stairs right up front?" asks Kelvin. "Given a choice, perhaps the back stairs might be easier, but now that they know we are here it is all a guess."


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

I am thinking the back set, could be less of a problem. However, I am wondering what moved all these bodies around. Be wary


When Brandark goes to the front door, the stench is beginning to be overwhelming. He sees a lone Goblin Dog milling around Ripnugget's throne room. The two sets of double doors between the front double doors and the throne room are wide open.

Goblin Dog's Perception: 1d20 + 1 ⇒ (5) + 1 = 6

The Goblin Dog does not appear to notice you.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Quietly so as to not disturb the doggie Kelvin, if you please waving his hand in the general direction of the goblin dog.

He then grips his axe and shield and waits for the dog to come at them.


Stealth: 1d20 + 11 ⇒ (3) + 11 = 14 -- man that stinks

As the goblin dog has not noticed them, Kelvin sneaks into the fort, heads to the west wall and opens the double doors(QR-11). Once there, he waves for the rest of the group to come.


The Goblin Dog doesn't seem to be paying much attention to the South. But as Kelvin ventures to the West double doors, he can see more activity in the Throne Room. And he may be able to hear too:

Perception DC18, but don't know Goblin:
You hear Goblins arguing, then the sound of scuffling.

Perception DC18, but understand Goblin:
"Ripnugget's dead! I am a Chief now, you hear a Goblin. Then another Goblin says, "Maybe Chief Idiot". Then you hear the sounds of a scuffle.

The Goblins and Goblin Dogs are clearly preoccupied, so it will be easy to follow Kelvin without being noticed.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

perception: 1d20 + 8 ⇒ (4) + 8 = 12

Brandark slowly makes his way into the fort.

Geez, I cannot even catch a break with this RNG :(


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Leaning next to the door Elektra takes her time to listen to the noise.
Taking 20, if possible, if not Perc: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone follows them in.
Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Sounds like there fighting stone will whispers


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Let us finish this menace once and for all!"


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Aye, let us finish these menaces

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