Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Surprise and Round One

Garrath rushes forward, attacking the closest Ogre.

Due to Garrath`s closeness to the dam's edge, roll a DC 12 Acrobatics check.

Stone does the right thing and says a Prayer before battle.

With a pinch of mica, Elektra speaks while waving her hands. Golden particles fall from the sky around the three Kreeg Ogres.

Kreeg 1 Will Save: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Kreeg 2 Will Save: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
Kreeg 3 Will Save: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14

The second and third Ogres become blinded.

Flynn sinks a pair of arrows into the first Ogre he sees.
(In this case it is Ogre 2.)

Brandark rumbles into the fight like the small boulder he is. He hacks into the third Ogre.

The first Ogre unaffected by the Glitterdust moves up and attacks the Dwarf Cavalier with the big pick it was using on the dam. The big Kreeg cuts into Brandark.

Kreeg 1 Pick Exhausted and Prayer: 1d20 + 15 - 3 - 1 ⇒ (18) + 15 - 3 - 1 = 292d8 + 12 - 3 - 1 ⇒ (3, 5) + 12 - 3 - 1 = 16

Brandark takes 16 points of damage.

The second Ogres rubs its eyes. The third Ogre steps back rubbing its eyes. But neither of their condition improves.

Kreeg 2 Will Save: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Kreeg 3 Will Save: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11

Garrath 24 (AC18 (75/77) 
Stone 22 (AC22 68/68)
Elektra 21 (AC13 42/42) 
Flynn 19 (AC20 47/47) 
Brandark 13 (AC21/20/G24 42FL53/61FL72) 
Kreeg Ogres 3 (AC20 104,92,58/104)

Round Two

EDIT: After revisiting the map, the first Ogre would not have attacked Garrath. He was out of reach. But went after Brandark instead.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Letting the armour take the brunt of the blow, Brandark sidles into place along side the Ogre that he just charged, and the one beside him.
In Giant
Just hold your turn, you overgrown ape, we will be getting to you in a minute.

He then turns his attention back on the one that he charged.

attack 3: 1d20 + 8 + 5 + 1 - 3 + 3 ⇒ (13) + 8 + 5 + 1 - 3 + 3 = 27 add 1 if monsterous, abberation, orc, or goblinoid
bab, str, magic, power, focus
attack 3: 1d20 + 3 + 5 + 1 - 3 ⇒ (16) + 3 + 5 + 1 - 3 = 22 add 1 if monsterous, abberation, orc, or goblinoid
bab, str, magic, power

damage 1: 1d10 + 7 + 9 + 1 ⇒ (2) + 7 + 9 + 1 = 19 Adamantine, Magical, 2h str, 2h power, magic
damage 2: 1d10 + 7 + 9 + 1 ⇒ (1) + 7 + 9 + 1 = 18 Adamantine, Magical, 2h str, 2h power, magic
Add 1 if Magical, Abberation, orc, goblinoid

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone move up 20ft ( diagonally up one the right 3) shield in hand. Then cast hold on Ogres 1. DC 16
Be still you fiend.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Not sure if you're doing critical success and failures for skill checks, but at +13 to acrobatics, Garrath'd be a can't fail if you're not.

acrobatics: 1d20 + 13 ⇒ (20) + 13 = 33

Garrath moves up next to Brandark and slices into it

attack ogre1: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 2d6 + 17 ⇒ (6, 5) + 17 = 28
confirm crit: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 2d6 ⇒ (1, 4) = 5


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra fires quickly some scorching rays at the second ogre.
Attack: 1d20 + 5 ⇒ (5) + 5 = 104d6 ⇒ (1, 3, 3, 6) = 13
Attack: 1d20 + 5 ⇒ (16) + 5 = 214d6 ⇒ (2, 4, 6, 6) = 18


Garrath Tricks the Giants wrote:
Not sure if you're doing critical success and failures for skill checks, but at +13 to acrobatics, Garrath'd be a can't fail if you're not.

If you can't fail a skill check, just note it in your post. There is no need to make a skill roll if your character can't fail a skill check. As the party gets higher levels this will become more common.


Has anyone heard from Flynn?  I will go ahead and play his character.

Round Two

Garrath stealthily moves up on the first Kreeg.  The Shoanti Barbarian strikes a nearly critical slice against this pick wielding Ogre.

Stone moves up an attempts to Hold the first Kreeg.

Kreeg 1 Will Save: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9

The first Kreeg freezes in place.

Elektra hits the second blinded Ogre with a pair of Scorching Ray's.

Flynn seeing the held first Ogre takes advantage of its incapacitated status swiftly applies Giant Bane on his bow and fires a couple of shots. The first sticks. But Flynn slips on the wet stones and the second shot sailed over the Kreeg' s head.

attack 1: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d8 + 3 + 2d6 ⇒ (2) + 3 + (2, 2) = 9

attack 2: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d8 + 3 + 2d6 ⇒ (2) + 3 + (1, 6) = 12

Brandark hacks and hacks into the third blind Kreeg Ogre.

Kreeg 1 Will Save: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16

The first Kreeg breaks its hold.

The first Kreeg took no other action.

The second Kreeg continues to try and clear its eyes. It fails to remove the Glitterdust particulates.

Kreeg 2 Will Save: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14

The third Kreeg behind to howl swinging its pick toward what attacked it.

Kreeg 3 51+ may hit: 1d100 ⇒ 91

Kreeg 1 Pick Exhausted and Prayer: 1d20 + 15 - 3 - 1 ⇒ (14) + 15 - 3 - 1 = 252d8 + 12 - 3 - 1 ⇒ (8, 4) + 12 - 3 - 1 = 20

The Kreeg gets a lucky strike against Brandark.

Kreeg 3 Will Save: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6

The third Kreeg remains blind.

Garrath 24 (AC18 (75/77) 
Stone 22 (AC22 68/68)
Elektra 21 (AC13 42/42) 
Flynn 19 (AC20 47/47) 
Brandark 13 (AC21/20/G24 22FL33/61FL72) 
Kreeg Ogres 3 (AC20 67,61,21/104)

Round Three

Please confirm the stats and rolls. There are a lot of moving parts.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

attack: 1d20 + 9 ⇒ (8) + 9 = 17
attack: 1d20 + 9 ⇒ (15) + 9 = 24

damage: 1d8 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Flynn takes aim at the most vulnerable enemy.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra repeats her spell, this time at the most hurt ogre.
Scorching Ray: 1d20 + 5 ⇒ (4) + 5 = 94d6 ⇒ (4, 1, 1, 6) = 12
Scorching Ray: 1d20 + 5 ⇒ (4) + 5 = 94d6 ⇒ (1, 2, 6, 2) = 11

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Die monster!
Stone move diagonally up and over one while drawing out his sword. Then began to hack.
Hack: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 181d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Hack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Round 2

Feeling the pick bounce down the side of the Helmet and off the shoulder guard, Brandark grunts a bit in pain.

Oh Just lie down and die already!!!

attack 3: 1d20 + 8 + 5 + 1 + 1 - 3 + 3 ⇒ (16) + 8 + 5 + 1 + 1 - 3 + 3 = 31 Add 1 if monsterous, abberation, orc, or goblinoid
bab, str, magic, prayer, power, focus

attack 3, or 1: 1d20 + 3 + 5 + 1 + 1 - 3 ⇒ (11) + 3 + 5 + 1 + 1 - 3 = 18add 1 if monsterous, abberation, orc, or goblinoid
bab, str, magic, prayer, power

damage 1: 1d10 + 7 + 9 + 1 + 1 ⇒ (6) + 7 + 9 + 1 + 1 = 24Adamantine, Magical
damage 2: 1d10 + 7 + 9 + 1 + 1 ⇒ (5) + 7 + 9 + 1 + 1 = 23Adamantine, Magical
2h str, 2h power, magic, Prayer, Add 1 if Magical, Abberation, orc, goblinoid

If 3 goes down on my 1st attack, switching my second to number 1

Forgot Prayer last round, HP 33/61, AC 24 vs Ogre


Waiting on Garrath to post. Will GMPC his character if he does not post today.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Garrath lays into the ogre Listen to the Dwarf!

attack 1: 1d20 + 12 ⇒ (6) + 12 = 18 forgot prayer too
damage: 2d6 + 17 ⇒ (3, 5) + 17 = 25

if it's dead from the first blow he'll switch to the second ogre for the second attack
attack 2: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 2d6 + 17 ⇒ (3, 6) + 17 = 26


Round Three

Garrath shifts to the 1st Kreeg. He appears to be the leader. His first strike glances off the Kreegs stout hide armor. But the big barbarian's second strike cuts deep into Ogre flesh.

Stone saddles up next to Garrath with his scimitar. But none of his slices do any damage to the formidable Kreeg.

Elektra fires a pair of Scorching Rays at the third Kreeg. But lucky for the Ogre the rays glanced off its stout hide armor.

Flynn also tries to finish off the third Kreeg ogre. That Kreeg's armor is touch. The Inquisitor's first arrow deflects off, but the second arrow strikes true embedding into the smelly ogres chest.

Brandark hacks into the third Kreeg. Its eyes shut and falls over backwards bleeding.

The Dwarf Cavalier swings at the first Kreeg, but simply missed.

The first Kreeg growls at the Shoanti Barbarian. It then speaks in the common tongue, "Malagus will cut the tattoos off you skin before I dine on your flesh." The Kreeg hits Garrath once with a pair of attacks.

Kreeg 1 Pick Exhausted and Prayer 1st attack: 1d20 + 16 - 3 - 1 ⇒ (11) + 16 - 3 - 1 = 232d8 + 13 - 3 - 1 ⇒ (2, 7) + 13 - 3 - 1 = 18
Kreeg 1 Pick Exhausted and Prayer 2nd attack: 1d20 + 11 - 3 - 1 ⇒ (1) + 11 - 3 - 1 = 82d8 + 13 - 3 - 1 ⇒ (3, 7) + 13 - 3 - 1 = 19

Garrath takes 14 points of damage.

The second Kreeg continues to try and clear the glitter pieces out of its eyes. It howls out in frustration as it continues to struggle with sight.

Kreeg 2 Will Save: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15

Garrath 24 (AC18 61/77)
Stone 22 (AC22 68/68)
Elektra 21 (AC13 42/42)
Flynn 19 (AC20 47/47)
Brandark 13 (AC21/20/G24 22FL33/61FL72)
Kreeg Ogres 3 (AC20 41,61,U/104)

Round Four

Everyone is up again.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Maggots will feast on your carcass before you can touch my ancestry! Garrath lets out a bestial roar, rage filling his features and he slashes his blade at Ogre flesh.

attack1: 1d20 + 21 ⇒ (7) + 21 = 28BAB+STR+Enchantment+Furious Focus+Prayer-Power Attack
damage: 2d6 + 22 ⇒ (1, 4) + 22 = 27
attack2: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 2d6 + 22 ⇒ (4, 2) + 22 = 28

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

If Garrath drops the Kreeg in front of us.:
Stone moves to Brandark and gives him some healing. Cure mod: 2d8 + 8 + 7 ⇒ (2, 4) + 8 + 7 = 21

If he doesn't drop the Kreeg.:
Why are you looking under here. Of course he dropped that thing. He just did 55 points of damage to it and it only had 41 left.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d8 + 3 ⇒ (6) + 3 = 9

attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Flynn fires once again, calling out Calm thy self, anger helps only one person here.


Round Four

Rule 1: Do not tick off Garrath.

Garrath flies into a rage. He hacks, then hacks again, killing Jaagrath's third son,Malagus Kreeg.

Stone moves over and calls forth healing on Brandark.

Elektra is simply awesome.

Flynn is awesome too. He sticks the blinded remaining Ogre with a pair of arrows.

Wow! Brandark is awesome too.

The last remaining Ogre is not very awesome. It remains blinded.

Kreeg 2 Will Save: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10

If Brandark moves up and attacks the second Kreeg.

Kreeg 2 1st Attack Miss Chance: 1d100 ⇒ 92
Kreeg 2 1st Attack: 1d20 + 16 ⇒ (11) + 16 = 272d8 + 13 - 3 - 1 ⇒ (8, 3) + 13 - 3 - 1 = 20
Kreeg 2 2nd Attack Miss Chance: 1d100 ⇒ 30
Kreeg 2 2nd Attack: 1d20 + 16 ⇒ (16) + 16 = 322d8 + 13 - 3 - 1 ⇒ (2, 3) + 13 - 3 - 1 = 14

Swinging wildly, the 2nd Kreeg may hit the Dwarf Cavalier.

Garrath 24 (AC18 61/77)
Stone 22 (AC22 68/68)
Elektra 21 (AC13 42/42)
Flynn 19 (AC20 47/47)
Brandark 13 (AC21/20/G24 43FL54/61FL72)
Kreeg Ogres 3 (AC20 D,48,U/104)

Brandark and Elektra's Round Four and Everyone's Round Five


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra quickly casts another dweomer and 4 tiny motes of pure magic slam into the last ogre.
Magic Missle: 4d4 + 4 ⇒ (1, 1, 3, 3) + 4 = 12


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Stumbling slightly as he crosses the stumbling body, Brandark gets the pick along side the helmet.

Ach, don't ya know, a Dwarfs head is stronger than his arms!!

He then lays into the remaining Ogre with a swing at the legs.

attack: 1d20 + 8 + 5 + 1 - 3 + 3 ⇒ (15) + 8 + 5 + 1 - 3 + 3 = 29 Add 1 if monsterous, abberation, orc, or goblinoid
bab, str, magic, power, focus
damage: 1d10 + 7 + 9 + 1 ⇒ (9) + 7 + 9 + 1 = 26 Adamantine, Magical, 2h str, 2h power, magic
Add 1 if Magical, Abberation, orc, goblinoid

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will move up and stand on the unconscious monster. Then with a quick prayer and a swipe of his scimitar he will finish it off.


Round Four Complete

Elektra sends four tiny motes that slam into the last Kreeg.

Brandark moves up and hacks into the blinded second Oger.

Garrath 24 (AC18 61/77)
Stone 22 (AC22 68/68)
Elektra 21 (AC13 42/42)
Flynn 19 (AC20 47/47)
Brandark 13 (AC21/20/G24 23FL34/61FL72)
Kreeg Ogres 3 (AC20 D,10,D/104)

Round Five

Stone climbs up on the fallen first Kreeg and finishes off the third son of Jaagrath.

The blinded Ogre was all but helpless against Brandark and then Garrath.

The last of the three Kreegs fall. No further damage to the dam can be performed.

Victory!

The last Kreeg only has 10 points remaining, so I moved the game forward.

A tower of skull-shaped domes sits at the center of the dam’s walk in front of the party. To the north surge the choppy waters of the Storval
Deep, while to the south, the slope of the dam’s face drops away nearly three hundred feet to a muddy lake below. The dome looks like a fortified keep with arrow slits and battlements. There are two doors, one to the left, one to the right.

What does the party do?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Wiping the blood off his axe,
Brandark then removes his helm and spits a bloody gob of mucus onto the Ogre.

I really hate those things. Now to figure out how to close these water ways.

He then looks towards Elektra for guidance.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra first quickly scans for magical auras. Then she takes a few moments to check the situation.
KnowEngeneering: 1d20 + 10 ⇒ (9) + 10 = 19


The Hide Armor of the Kreegs radiate magic. In addition, and from her current location at the top of the dam, Elektra can sense magic radiating from somewhere within the dam structure. The aura is faint from the top of the dam. She is unable to pinpoint the location precisely.

Water from the Stovall Deep is sloshing over the top of the dam. It will not be long before the volume maybe too much for the dam to hold back. There is a spillway that normally would control the release of water. But nothing is flowing through it at present.

The super structure on the center top of the dam is intact. There are two sets of closed stone double doors leading to the super structure.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Well looks like we should head into the dam. Unless of course we want to take a swim.
Brandark what is your current hp?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

As i can figure it, 34 / 61. Have false life going for the extra 6, but that will run out soon giving me 29 of 55.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Okay I thought I had healed you. Brandark you look a little beat up. Let me see if I can help. Stone takes out his wand and begins healing.
cure light wound: 1d8 + 1 ⇒ (6) + 1 = 7
cure light wound: 1d8 + 1 ⇒ (3) + 1 = 4
cure light wound: 1d8 + 1 ⇒ (2) + 1 = 3
cure light wound: 1d8 + 1 ⇒ (7) + 1 = 8


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark grins and laughs.
You should see the other guy

He waves his hand at the Kriegs.
But i will not begrudge the healing

He stows his axe as he stretches to get the kinks out, then looks for further guidance as to where to go.

You did heal, but then i got clouted by a lucky hit as i came in to hit the last one.

Edit, my tag line is now accurate. i forgot i didnt activate the medalion. currently down 5 but that is livable.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

So what do we do about this dam? I'm more a breaker rather than builder, so i doubt i can be of much help in that department.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Let head in side maybe we will find out more.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will cast a detect magic and search the bodies for anything useful. Then start to head into the dam.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"There should be a building to hold the mechanisms, a control room. Maybe after finding it we will find some more answers."
Taking a moment to check the armor she discerns the magical properties of the dweomer. Spellcraft: 1d20 + 20 ⇒ (6) + 20 = 26


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark helps Stone and Elektra by stripping down the the Krieg brothers of the items that are indicated by them.

I think we might have hold off on the determining what these things are until we fix the dam.

I wonder if Lady Elektra would be able to make us a bag of holding or two


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Kaos will find the following on the bodies of the Kreegs:

Malagus had a moldy pouch with a Chrysoprase marble(50 gp), a Deep blue spinel marble (100 gp), 8 Irregular freshwater pearls (10 gp each), 2 Malachite marbles (25 gp each), and 4 Snowflake Obsidians marbles (25 gp each). Another Ogres had 6 polished Shells (5 gp each). Combined the Ogres also had collectively 131 cp, 210 sp, 127 gp, and 10 pp. Elektra determines that the 3 suits of Giant-sized Hide Armor have a minimal dweomer (+1).

There are two sets of stone doors, left and right.

Which one? Do you do anything else?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Lady Elktra, I was wondering if you were able to make Bags or Backpacks that can hold a lot more than they show?

Brandark inquires while they stuff the items into packs and bags.

He then goes to the right hand set of doors and waits for the checks to open it up.

Will take me a couple of days to update treasure. Wifes kid stole my monitor for his friends consoles for the weekend. so on tablet.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elekra ponders for a moment but then shrugs.
KnowEng: 1d20 + 10 ⇒ (10) + 10 = 20
"I guess booth will lead us to our destination."


Elektra will look at the right door and not notice any mechanism or trap. The door is closed.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Pointing to the right door she shrugs."Let us take that door! You just have to open it, the hard way I guess."

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Wait Flynn can you help with this?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Right door? Okay right door it is.

Taking a deep breath and wincing slightly, Brandark swings open the right door using it for as much cover as he could, he then looks deeper within using his darkvision


Brandark pushes on the door, but it does not swing open. It appears it is blocked or barred from the other side.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Seems like it doesnt matter much, door looks to be blocked. Either we take an axe to it, burn it, or find another way. Flynn comments, watching Brandark push


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Axe is it Brandark laughs. I can be axing it

Brandark looks back, and then winds up with his trusty axe and starts swinging.

damage: 1d10 + 6 + 9 + 1 + 1 ⇒ (5) + 6 + 9 + 1 + 1 = 22
Damage: 1d10 + 6 + 9 + 1 + 1 ⇒ (7) + 6 + 9 + 1 + 1 = 24

Ignores hardness of 20


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Hehe, i get it In a rare moment Flynn chuckles


@Brandark. Curious. What ability allows you to ignore Hardness 20. I did not notice it in your stats. But it is very possible I overlooked it. I may have been looking in the wrong place.

Brandark begins to break up the door. Once through, the Dwarf and party finds stone blocks, wood beams, and other debris blocking the door. After the party pushes through, they see a standard sized door to the south or right, and another set of stone double-doors to the north or left.

Skull Crossing Map updated.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

I believe it's his adamantium axe.


Cool. It is not noted in the stats. But I guess that detail wouldn't be. That is actually a really cool feature. Overcoming Hardness 20 is huge.


Male Human Shoanti
Roll adjustments:
PA -2/+4 hit/dmg, Furious Focus +2atk, Reckless Abandon +2 hit/-2 AC, Rage
Barbarian (Invulnerable Rager) 8 (HP: 52/92 AC:18, 14, 15 Saves: F: +13, R:+10 W:+9 CMB:+10, CMD: 27/24 Init: +5 Perc: +13) rage 1/20 round rage up:91/91 hp

Water's to our left? fix should be there.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Yes, my Adamantine Axe. It is the reason for ignoring hardness 20. Door chopping is why I bought it. :)

Puffing slightly from hacking his way through the debris, Brandark pauses while the larger chunks are removed.

The double doors, it is. I guess any chance of sneaking up on people is gone.

He then walks up and boldly kicks opens the door, and looks inside.

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