| Flynn Elric |
Scout and ambush is a better tactic. We can rush in afterwards
| Flynn Elric |
Simple, i go in catch there attention and lure them out. You guys hit them as they come
| Flynn Elric |
none, my family already thinks me dead it would be best if i didn't have one. Lets head in Sev. Flynn casts a spell and goes incognito (stealth ) and heads inside.
flynn cast expeditious retreat and takes ten on stealth for a 23 total.
| GM Mazra |
Flynn carefully moves down along the great ribs of a vast Blue Dragon.
Severo moves a few paces behind.
Flynn reaches an enormous statue that stands here in frozen vigil—a forty-foot-tall giant with black skin covered by fissures and cracks, like the bed of a dried river. He wears majestic armor, gilded and encrusted with gems, and grips a towering glaive in his armored fists. The giant’s face is hidden by a ferocious full helm forged into the sneering grimace of a fanged devil. Around the giant’s neck hangs a medallion—a seven-pointed star. A really big one.
Does Flynn and Severo move on past the statue, or do you examine the statue further?
| GM Mazra |
There is no roll provided in the AP. But knowing what it is, there is an outside chance someone may know more about this giant. I will offer a roll.
Severo takes a moment to examine the statue. The one thing he quickly determines is that this is not a statue, but instead a perfectly preserved body of a massive giant. A giant that is nearly four times the height of the Kreeg Ogres.
Edited: Note that normally the roll for identifying giants would be a Knowledge Local. With this giant, that would not make sense, a Knowledge History would be far more appropriate.
| Devora Heidmarch |
Devora carefully watches the movement of the invisible Severo. The curious Pathfinder follows a few paces behind the Half-Orc Paladin. When she sees the statue she gasps.
Knowledge (History): 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
She has never seen anything like it. And though she has studied in-depth the time of this great humanoid, she does not know anything about this giant. But in reality, the amount of information about this period in the history of Golarion is very limited.
Maybe there is another who have come across ancient writings from other sources that can identify this great giant. Perhaps the Elves may have had more information on this.
| Flynn Elric |
Flynn grits his teeth You can identify it when we clear this place out later, we're scouting this out. Do not Follow, you'll make noise and slow us down, and get us caught.
| Brandark Plainswalker |
Brandark will move up and take up a position behind Flynn about 30'
Knowing his limitations, he keeps an eye out for trouble, while the others, try to figure out what is up.
| Ogres |
Kreeg 1 Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Kreeg 2 Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Flynn moves up and looks down a flight of stairs. He sees a landing between this flight of stairs and another. The two Kreeg Ogres are standing there looking up toward Flynn. The second one squints a little in Flynn's direction as if noticing something.
What does Flynn do?
| Flynn Elric |
Flynns going to chuck a Tanglefoot Bag at the second one, if they start Approaching he bolts quickly, making sure they follow
So attack and set an action to run if they start approaching, keeping just outside there reach.
ranged touch: 1d20 + 11 ⇒ (5) + 11 = 16
| Ogres |
The Tanglefoot Bag explodes around the second Kreeg.
Kreeg Ogre 2 Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
The second Kreeg yells out, dodging the sticky mass. Noticing Flynn it takes off after the Inquisitor.
The first one follows close behind, turning and yelling something in Giant.
Unable to update maps at this time. Go ahead and position your characters on the map. I will begin Round actions again later.
| GM Mazra |
The party can place you starting position with the exception of Flynn.
Surprise Round
Flynn throws the Tanglefoot bag.
The second Kreeg turns and chases after Flynn.
Flynn can take a standard action before the beginning of Round One.
Round One
Elektra's Initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Flynn's Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Stone's Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Brandark's Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Severo's Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Kreeg Ogre's Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Devora's Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Everyone can act before the Kreegs, or hold your actions. Your choice.
| Brandark Plainswalker |
Waiting behind the rib with Stone, Brandark waits until Flynn comes running back.
Then with a bull throated Roar, Brandark counter charges the incoming Kreeg.
This is a little tougher than a puny human
attack: 1d20 + 8 + 5 + 1 + 2 + 3 - 3 + 2 ⇒ (12) + 8 + 5 + 1 + 2 + 3 - 3 + 2 = 30
BAB, STR, Magic, Charge, Focus, Power, challenge
damage: 1d10 + 7 + 9 + 8 ⇒ (2) + 7 + 9 + 8 = 26
2H STR, 2H Power, Challenge
Edit, Add 1 to Attack and Damage, if Monsterous/Abberation. Axe is Adamantine/Slashing/Magic
| Severo Lione |
Severo holds fast in place, readying an action to charge the Ogre he next finds.
Ever been smote by an invisible man?: 1d20 + 18 ⇒ (3) + 18 = 21 Adding charge and Smite on the attack. I will default to using Power Attack too, for future reference.
Swing: 2d4 + 24 ⇒ (3, 4) + 24 = 31
Well, maybe that'll hit his flat-footed AC?
| Flynn Elric |
Flynn's gonna move and position himself near the back of the group, he spins around drawing his bow and fires, I do don't I !
bow: 1d20 + 9 ⇒ (19) + 9 = 28
rapid shot: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d8 + 3 ⇒ (5) + 3 = 8
damage 2: 1d8 + 3 ⇒ (3) + 3 = 6
| Ogres |
Round One
Flynn comes running past the front of the party, turns, then puts an arrow into the second Kreeg. His other arrow sailed over the Ogre's heads.
Severo charges the second Ogre. He becomes visible then drops the Kreeg. It lays unconscious at the Paladin's feet.
Brandark charges behind Severo, and with a deep hack cuts into the first Ogre.
Elektra does something heroic.
Stone solidly sticks the first Kreeg with a bolt.
Devora continues her story, then fires an arrow at the first Kreeg. The shaft buries deep into Ogre hide.
Everyone has a +2 to hit and damage with Devora epic tale.
The first Kreeg takes a swing at the Dwarf Cavalier, slicing into Brandark's flesh.
Kreeg 1 masterworks greatsword: 1d20 + 16 ⇒ (10) + 16 = 263d6 + 14 ⇒ (6, 2, 4) + 14 = 26
The party can hear other creatures coming up from below.
Devora's shortbow: 1d20 + 12 ⇒ (15) + 12 = 271d6 + 9 ⇒ (6) + 9 = 15
Flynn 20 (AC20 47/47) leading actions
Severo 22 (AC23 (76/76) held action
Brandark 20 (AC21/20 35/61) held action
Elektra 18 (AC13 42/42) held action
Stone 8 (AC22 68/68) held action
Devora 7 (AC19 44,44) held action
Kreeg Ogres 7 (AC21 37,-6/104)
Elektra's Round One actions. Everyone's Round Two actions.
| GM Mazra |
We have a house rule that you can move onto a square with a body or unconscious body, but it is considered "Difficult Terrain" (2 movement points to enter). This takes into account blood, fluids, and the uneven surface the body creates. Movement onto such a square will allow an Attack of Opportunity on any creature eligible for such.
| Flynn Elric |
Can flynn ready an action to shoot an arrow as he casts deeper darkness on it to shoot at the bottom of the stairs to slow down the oncoming creatures?
| Brandark Plainswalker |
Grinning and Spitting out some blood, Brandark looks at the Krieg.
My sister hits harder than you, and she's 180.
He then attempts to put the Krieg down hard.
attack: 1d20 + 8 + 5 + 1 + 2 + 3 - 3 + 2 ⇒ (17) + 8 + 5 + 1 + 2 + 3 - 3 + 2 = 35 Add 1 if Monsterous/Abberation/Orc/Goblin
BAB, STR, Magic, Song, Focus, Power, challenge
attack 2: 1d20 + 3 + 5 + 1 + 2 + 3 - 3 + 2 ⇒ (14) + 3 + 5 + 1 + 2 + 3 - 3 + 2 = 27 Add 1 if Monsterous/Abberation/Orc/Goblin
BAB, STR, Magic, Song, Power, challenge
damage: 1d10 + 7 + 9 + 8 + 1 + 2 ⇒ (3) + 7 + 9 + 8 + 1 + 2 = 30 Magic/Slashing/Adamantine
2H STR, 2H Power, Challenge, Magic, Song
damage 2: 1d10 + 7 + 9 + 8 + 1 + 2 ⇒ (2) + 7 + 9 + 8 + 1 + 2 = 29 Magic/Slashing/Adamantine
2H STR, 2H Power, Challenge, Magic, Song
| Flynn Elric |
let's see if i can still do this... , Flynn knocks an arrow and begins chanting in elven and aims it at the bottom of the stairs.
ill do that then
| Severo Lione |
"FALL." Severo steps onto the downed ogres chest to swing at the remaining one, booming out a command to it. He strikes the ogre with the end of his falchion handle. Would provoke an AoO from movement.
Attack: 1d20 + 15 ⇒ (11) + 15 = 26 Non-lethal
Pommel: 2d4 + 19 ⇒ (1, 3) + 19 = 23
| GM Mazra |
Round One Finish
Elektra hits the first Ogre with an Acid Arrow.
Round Two
Flynn places Deeper Darkness upon arrow and shoots it down the flight of stairs in front of him. The region below becomes supernaturally dark.
Severo steps upon the unconscious Ogre to get to the first one.
The first Kreeg takes a swipe at the Paladin, slicing into Severo.
Kreeg 1 with +1 ogre hook AoO: 1d20 + 16 ⇒ (8) + 16 = 242d8 + 13 ⇒ (7, 2) + 13 = 22
Severo takes 22 points of damage.
Severo strikes the Kreeg with the pommel of his sword dazing the Kreeg.
Brandark, on the other hand, hacks then hacks again into the first Kreeg. The first Kreeg begins to stagger and fall.
As the first Kreeg falls, Elektra hits it with another Acid Arrow.
The First Kreeg continues to fall. It is dead before it hits the cave floor.
Stone says a Prayer.
Devora continues her story. Boy, can this young woman talk.
She moves a little closer to Stone, takes aim and fires an arrow at the newly arrived third Kreeg Ogre.
Devora's shortbow + PBS+DA+Inspired+Prayer: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 241d6 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
She sticks it with an arrow.
The third Kreeg yells in pain, but steps up squarely opposite the Paladin standing on an unconscious Ogre. He then slices toward the Half-Orc, but the hook like weapon glances off Severo's armor.
Kreeg 3 with +1 ogre: 1d20 + 16 ⇒ (3) + 16 = 192d8 + 13 ⇒ (3, 3) + 13 = 19
The party can hear a commotion coming from down the stairs. No other creatures emerge upward from the darkness.
Flynn 20 (AC20 47/47)
Severo 22 (AC23 (54/76)
Brandark 20 (AC21/20 35/61)
Elektra 18 (AC13 42/42)
Stone 8 (AC22 68/68)
Devora 7 (AC19 44,44)
Kreeg Ogres 7 (AC21 D,-6,90/104)
Round Three
| Brandark Plainswalker |
It seems to have ate my last post. :(
Brandark steps onto the fallen body, as he looks at the last Standing Krieg in the room.
We be coming for you.
He then brings his trusty axe in an attempt to disembowel the Ogre.
attack: 1d20 + 8 + 5 + 1 + 2 + 3 - 3 + 1 + 2 ⇒ (3) + 8 + 5 + 1 + 2 + 3 - 3 + 1 + 2 = 22 Add 1 if Monsterous/Abberation/Orc/Goblin
BAB, STR, Magic, Song, Focus, Power, Prayer, Challenge
damage: 1d10 + 7 + 9 + 1 + 2 + 1 + 8 ⇒ (8) + 7 + 9 + 1 + 2 + 1 + 8 = 36 Magic/Slashing/Adamantine
2H STR, 2H Power, Magic, Song, Prayer, Challenge
Yes I will accept it getting an AOO as I move in
Edit, Geez the RNG seems to have a hate on for Brandark. :(
| Flynn Elric |
Flynns turn would be done. casting the spell and then id have to have fired this turn