Mazra’s Rise of the Runelords Campaign (Inactive)

Game Master Mazra

Sandpoint
Kaijitsu Estate
Map of Varisia

Party Treasure.
XPs Tally Link with Treasure Found
Map Archive Folder


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Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Scout and ambush is a better tactic. We can rush in afterwards

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

What is your plan better be quick?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Simple, i go in catch there attention and lure them out. You guys hit them as they come


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

"Unwise. You are small and easy to injure. I can use this spell to get the drop on them, and lure them out."


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

I planned on using a spell to outrun them,

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Ok everyone else find a good spot and get ready. You two if you don't see anything come back and get us. That way we can move up and set up in a new location.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

"Well if you want to try it, any wishes for your gravestone?"
Electra chirps in.


Dropping out of Round mode as the Kreegs do not advance out of the cave.

Just let me know what you are doing when ready.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

none, my family already thinks me dead it would be best if i didn't have one. Lets head in Sev. Flynn casts a spell and goes incognito (stealth ) and heads inside.

flynn cast expeditious retreat and takes ten on stealth for a 23 total.


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Severo silently follows Flynn given his pace is half that of the archers.

Hiding in platemail is easy with MAGIC: 1d20 + 19 ⇒ (14) + 19 = 33


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora looks at the bones.

Knowledge Arcana: 1d20 + 7 ⇒ (18) + 7 = 25

These bones are from a Blue Dragon, a very old one.

Devora stays back as Flynn and Severo head deeper into the cave.


Flynn carefully moves down along the great ribs of a vast Blue Dragon.

Severo moves a few paces behind.

Flynn reaches an enormous statue that stands here in frozen vigil—a forty-foot-tall giant with black skin covered by fissures and cracks, like the bed of a dried river. He wears majestic armor, gilded and encrusted with gems, and grips a towering glaive in his armored fists. The giant’s face is hidden by a ferocious full helm forged into the sneering grimace of a fanged devil. Around the giant’s neck hangs a medallion—a seven-pointed star. A really big one.

Does Flynn and Severo move on past the statue, or do you examine the statue further?


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Severo tries to I.D. the statue. Roll?


There is no roll provided in the AP. But knowing what it is, there is an outside chance someone may know more about this giant. I will offer a roll.

Severo takes a moment to examine the statue. The one thing he quickly determines is that this is not a statue, but instead a perfectly preserved body of a massive giant. A giant that is nearly four times the height of the Kreeg Ogres.

DC28 Knowledge History:
This is a Rune Giant, one of the great sentinels of ancient Thassilon. From the armor it is wearing, it was likely once a leader of Rune Giants. Magically crafted and crossbred from taiga and fire giant slaves by ancient wizards, rune giants are anathema to their own kind. Given power to command and magically control other giants, the rune giants themselves served their even more powerful masters, and in so doing granted ancient empires armies of giants to command. In the eons since these ancient empires collapsed, rune giants have persisted as a race of their own, little more than bogeymen, horrors whispered of late at night by superstitious giants. Yet, here is one perfectly preserved.

Edited: Note that normally the roll for identifying giants would be a Knowledge Local. With this giant, that would not make sense, a Knowledge History would be far more appropriate.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora carefully watches the movement of the invisible Severo. The curious Pathfinder follows a few paces behind the Half-Orc Paladin. When she sees the statue she gasps.

Knowledge (History): 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

She has never seen anything like it. And though she has studied in-depth the time of this great humanoid, she does not know anything about this giant. But in reality, the amount of information about this period in the history of Golarion is very limited.

Maybe there is another who have come across ancient writings from other sources that can identify this great giant. Perhaps the Elves may have had more information on this.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Discussing the statue with her familiar Elektra tries to find a good answer.
knowhistory take 10 for a 31

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone just looks at it.That is a big boy. So much for drawing them out I guess we will just trail you guys.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn grits his teeth You can identify it when we clear this place out later, we're scouting this out. Do not Follow, you'll make noise and slow us down, and get us caught.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Brandark will move up and take up a position behind Flynn about 30'

Knowing his limitations, he keeps an eye out for trouble, while the others, try to figure out what is up.


Kreeg 1 Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Kreeg 2 Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Flynn moves up and looks down a flight of stairs. He sees a landing between this flight of stairs and another. The two Kreeg Ogres are standing there looking up toward Flynn. The second one squints a little in Flynn's direction as if noticing something.

What does Flynn do?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynns going to chuck a Tanglefoot Bag at the second one, if they start Approaching he bolts quickly, making sure they follow

So attack and set an action to run if they start approaching, keeping just outside there reach.

ranged touch: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

If possible Stone finds cover and ready his crossbow if Flynn comes back with friends.


The Tanglefoot Bag explodes around the second Kreeg.

Kreeg Ogre 2 Reflex: 1d20 + 2 ⇒ (17) + 2 = 19

Giant:
"What the..... It is just a puny human."

The second Kreeg yells out, dodging the sticky mass. Noticing Flynn it takes off after the Inquisitor.

The first one follows close behind, turning and yelling something in Giant.

Giant:
"Come on. Let's get this puny human."

Unable to update maps at this time. Go ahead and position your characters on the map. I will begin Round actions again later.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora hides behind one of the Blue Dragon ribs. She readies her bow.


The party can place you starting position with the exception of Flynn.

Surprise Round

Flynn throws the Tanglefoot bag.

The second Kreeg turns and chases after Flynn.

Flynn can take a standard action before the beginning of Round One.

Round One

Elektra's Initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Flynn's Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Stone's Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Brandark's Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Severo's Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Kreeg Ogre's Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Devora's Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Everyone can act before the Kreegs, or hold your actions. Your choice.


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Waiting behind the rib with Stone, Brandark waits until Flynn comes running back.

Then with a bull throated Roar, Brandark counter charges the incoming Kreeg.

Giant:

This is a little tougher than a puny human

attack: 1d20 + 8 + 5 + 1 + 2 + 3 - 3 + 2 ⇒ (12) + 8 + 5 + 1 + 2 + 3 - 3 + 2 = 30
BAB, STR, Magic, Charge, Focus, Power, challenge
damage: 1d10 + 7 + 9 + 8 ⇒ (2) + 7 + 9 + 8 = 26
2H STR, 2H Power, Challenge

Edit, Add 1 to Attack and Damage, if Monsterous/Abberation. Axe is Adamantine/Slashing/Magic


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Elektra holds her action.


Init.+5|Perc.+11|AC21|HP55|F+5 R+12W+11|CMB+10|CMD24|30'

Devora holds her action. Then will fire her bow at the first Kreeg Ogre that offers her a clear shot.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Look at the Flynn makes for good Kreeg bait.
crossbow: 1d20 + 8 ⇒ (19) + 8 = 271d8 ⇒ 8


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

Severo holds fast in place, readying an action to charge the Ogre he next finds.

Ever been smote by an invisible man?: 1d20 + 18 ⇒ (3) + 18 = 21 Adding charge and Smite on the attack. I will default to using Power Attack too, for future reference.

Swing: 2d4 + 24 ⇒ (3, 4) + 24 = 31

Well, maybe that'll hit his flat-footed AC?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynn's gonna move and position himself near the back of the group, he spins around drawing his bow and fires, I do don't I !

bow: 1d20 + 9 ⇒ (19) + 9 = 28
rapid shot: 1d20 + 9 ⇒ (4) + 9 = 13

damage: 1d8 + 3 ⇒ (5) + 3 = 8
damage 2: 1d8 + 3 ⇒ (3) + 3 = 6


Round One

Flynn comes running past the front of the party, turns, then puts an arrow into the second Kreeg. His other arrow sailed over the Ogre's heads.

Severo charges the second Ogre. He becomes visible then drops the Kreeg. It lays unconscious at the Paladin's feet.

Brandark charges behind Severo, and with a deep hack cuts into the first Ogre.

Elektra does something heroic.

Stone solidly sticks the first Kreeg with a bolt.

Devora continues her story, then fires an arrow at the first Kreeg. The shaft buries deep into Ogre hide.

Everyone has a +2 to hit and damage with Devora epic tale.

The first Kreeg takes a swing at the Dwarf Cavalier, slicing into Brandark's flesh.

Kreeg 1 masterworks greatsword: 1d20 + 16 ⇒ (10) + 16 = 263d6 + 14 ⇒ (6, 2, 4) + 14 = 26

The party can hear other creatures coming up from below.

Devora's shortbow: 1d20 + 12 ⇒ (15) + 12 = 271d6 + 9 ⇒ (6) + 9 = 15

Flynn 20 (AC20 47/47) leading actions
Severo 22 (AC23 (76/76) held action
Brandark 20 (AC21/20 35/61) held action
Elektra 18 (AC13 42/42) held action
Stone 8 (AC22 68/68) held action
Devora 7 (AC19 44,44) held action
Kreeg Ogres 7 (AC21 37,-6/104)

Elektra's Round One actions. Everyone's Round Two actions.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra quickly shoots an acid dart into the enemy.
AttackVsT: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 111d6 + 3 ⇒ (3) + 3 = 6


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

I forget, can I stand in the same square as an unconscious character?


We have a house rule that you can move onto a square with a body or unconscious body, but it is considered "Difficult Terrain" (2 movement points to enter). This takes into account blood, fluids, and the uneven surface the body creates. Movement onto such a square will allow an Attack of Opportunity on any creature eligible for such.

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will drop his crossbow and draw out his sword. Then ask for a little help from Sarenrae.
Cast Prayer


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Can flynn ready an action to shoot an arrow as he casts deeper darkness on it to shoot at the bottom of the stairs to slow down the oncoming creatures?


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

Grinning and Spitting out some blood, Brandark looks at the Krieg.

My sister hits harder than you, and she's 180.

He then attempts to put the Krieg down hard.

attack: 1d20 + 8 + 5 + 1 + 2 + 3 - 3 + 2 ⇒ (17) + 8 + 5 + 1 + 2 + 3 - 3 + 2 = 35 Add 1 if Monsterous/Abberation/Orc/Goblin
BAB, STR, Magic, Song, Focus, Power, challenge
attack 2: 1d20 + 3 + 5 + 1 + 2 + 3 - 3 + 2 ⇒ (14) + 3 + 5 + 1 + 2 + 3 - 3 + 2 = 27 Add 1 if Monsterous/Abberation/Orc/Goblin
BAB, STR, Magic, Song, Power, challenge

damage: 1d10 + 7 + 9 + 8 + 1 + 2 ⇒ (3) + 7 + 9 + 8 + 1 + 2 = 30 Magic/Slashing/Adamantine
2H STR, 2H Power, Challenge, Magic, Song
damage 2: 1d10 + 7 + 9 + 8 + 1 + 2 ⇒ (2) + 7 + 9 + 8 + 1 + 2 = 29 Magic/Slashing/Adamantine
2H STR, 2H Power, Challenge, Magic, Song


Flynn Elric wrote:
Can flynn ready an action to shoot an arrow as he casts deeper darkness on it to shoot at the bottom of the stairs to slow down the oncoming creatures?

Sure!.

I will wait for yours and Severo's next post then recap the Round.

@Elektra-What do you do in Round Two?


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

let's see if i can still do this... , Flynn knocks an arrow and begins chanting in elven and aims it at the bottom of the stairs.

ill do that then


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra takes her wand and uses it to cast acid arrow at the next enemy.
AttackvsT: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 182d4 ⇒ (3, 1) = 4


Male Half-Orc Fighter 1/Paladin 9 || HP: 88/95, AC: 24 (FF: 22 T: 13) || Init: +2, Fort: +17 Ref: +12 Will: +13|| Per: 0

"FALL." Severo steps onto the downed ogres chest to swing at the remaining one, booming out a command to it. He strikes the ogre with the end of his falchion handle. Would provoke an AoO from movement.

Attack: 1d20 + 15 ⇒ (11) + 15 = 26 Non-lethal
Pommel: 2d4 + 19 ⇒ (1, 3) + 19 = 23

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Why non-lethal? I'm just curious.


Round One Finish

Elektra hits the first Ogre with an Acid Arrow.

Round Two

Flynn places Deeper Darkness upon arrow and shoots it down the flight of stairs in front of him. The region below becomes supernaturally dark.

Severo steps upon the unconscious Ogre to get to the first one.

The first Kreeg takes a swipe at the Paladin, slicing into Severo.

Kreeg 1 with +1 ogre hook AoO: 1d20 + 16 ⇒ (8) + 16 = 242d8 + 13 ⇒ (7, 2) + 13 = 22

Severo takes 22 points of damage.

Severo strikes the Kreeg with the pommel of his sword dazing the Kreeg.

Brandark, on the other hand, hacks then hacks again into the first Kreeg. The first Kreeg begins to stagger and fall.

As the first Kreeg falls, Elektra hits it with another Acid Arrow.

The First Kreeg continues to fall. It is dead before it hits the cave floor.

Stone says a Prayer.

Devora continues her story. Boy, can this young woman talk.

She moves a little closer to Stone, takes aim and fires an arrow at the newly arrived third Kreeg Ogre.

Devora's shortbow + PBS+DA+Inspired+Prayer: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 241d6 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14

She sticks it with an arrow.

The third Kreeg yells in pain, but steps up squarely opposite the Paladin standing on an unconscious Ogre. He then slices toward the Half-Orc, but the hook like weapon glances off Severo's armor.

Kreeg 3 with +1 ogre: 1d20 + 16 ⇒ (3) + 16 = 192d8 + 13 ⇒ (3, 3) + 13 = 19

The party can hear a commotion coming from down the stairs. No other creatures emerge upward from the darkness.

Flynn 20 (AC20 47/47)
Severo 22 (AC23 (54/76)
Brandark 20 (AC21/20 35/61)
Elektra 18 (AC13 42/42)
Stone 8 (AC22 68/68)
Devora 7 (AC19 44,44)
Kreeg Ogres 7 (AC21 D,-6,90/104)

Round Three


Where is everybody? :)


Male
Abacuzar:
War Horse (Charger) (HP82/82),(AC29, T12, FF25), Save(F+9, R+9, W+4), (CMB 13, CMD 27), Init 3, Perc 6. Scent and Low Light Vision
Dwarf
daily use:
Challenge 3/3, Tactition 3/3
Cavalier 7/Fighter 3
Main Info:
(HP77/77), (AC21/20, T11, FF20/19(With/Without Shield)) +4 vs Giant Subtype, Saves (F+10,R+5, W+4)(+4 vs Spell, SLA, and +2 vs Poison),(CMB 15, CMD 27), (Init 2, Perc+14-+2 vs stonework)

It seems to have ate my last post. :(

Brandark steps onto the fallen body, as he looks at the last Standing Krieg in the room.

We be coming for you.

He then brings his trusty axe in an attempt to disembowel the Ogre.

attack: 1d20 + 8 + 5 + 1 + 2 + 3 - 3 + 1 + 2 ⇒ (3) + 8 + 5 + 1 + 2 + 3 - 3 + 1 + 2 = 22 Add 1 if Monsterous/Abberation/Orc/Goblin
BAB, STR, Magic, Song, Focus, Power, Prayer, Challenge
damage: 1d10 + 7 + 9 + 1 + 2 + 1 + 8 ⇒ (8) + 7 + 9 + 1 + 2 + 1 + 8 = 36 Magic/Slashing/Adamantine
2H STR, 2H Power, Magic, Song, Prayer, Challenge

Yes I will accept it getting an AOO as I move in

Edit, Geez the RNG seems to have a hate on for Brandark. :(


It is a good thing that with all the bonuses you only miss a Kreeg now on a "1".

Grand Lodge

HP 87/87 Male Human
Active Affects:
Cleric of Sarenrae Init +4; Perc +4 AC 23 T 13, FF 21 Fort +9, Ref +5, Will +11 5/5 Channel 5d6

Stone will hold his actions till all the fighters have had a chance to attack the Kreeg.


female
CP:
Nothing atm
Elf Wizard (Diviner) 5, Cyphermage 5
Stats:
hp52/52 AC 17|T 16 |FF 14, F +4|R +5|W +7, Init +4, Per +17

Electra will stay in safe distance, but does not act, as she wan´t to keep as much spells present as possible.


Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects

Flynns turn would be done. casting the spell and then id have to have fired this turn

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