Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I have a really bad feeling about this. Ready attack: 1d100 ⇒ 121d20 + 8 ⇒ (5) + 8 = 132d8 + 11 ⇒ (3, 7) + 11 = 21


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga, see the creatures scoot under the bridge, fireballs under the bridge, angling the attack so the blast extends under it.

fireball: 5d6 + 2 ⇒ (3, 1, 5, 4, 6) + 2 = 21 dc18 for half

hey. Due to personal things, including a mothers birthday and a friends wedding, i won't be posting till sunday. Feel free to roleplay. Feel fee to bot me


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll looks at the others, and then steps behind Kaos.

Torag be looking at you laddie

Magic Weapon: 1d8 + 5 ⇒ (8) + 5 = 13

Move action, come up behind Kaos. Standard burn spell for healing

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

43/59hp
Ahhh that is better. Thank you.


Female dwarf ranger 6 AC 18, hp 55 Fort +7, Ref +7, Will +3; Perception +10

Ingrahild is still a bit fuzzy from her time of madness. Thinking about these odd little creatures, "They be Fey." Ingrahild further recalls, "Lurkers in the Light they be called. Like all Fey, they dunna like cold iron. But, I hava nut'n made of cold iron a though."

Ingrahild's Knowledge Nature: 1d20 + 7 ⇒ (14) + 7 = 21


Round Four start

Ingrahild was being a bit thick before recalling the identity of the Lurkers in the Light. She also pulls out her Dwarven Waraxe.

DM was being a bit thick too.

The Lurkers in the Light move under the Ironwood Bridge below the party to perform some nefarious act.

Kaos readies for an attack that does not happen.

Anga cast a Fireball under the bridge.

The Lurkers had huddled together. That didn't work too well for them.

Lurkers in the Light 1 Reflex Save: 1d20 + 10 ⇒ (4) + 10 = 14

Lurkers in the Light 2 Reflex Save: 1d20 + 10 ⇒ (4) + 10 = 14

Haskyll provides healing to Kaos.

Ingrahild 22 (AC18 55/55)
Lurkers in the Light 20 (AC18 15,8/44)
Kaos 20 (AC17/21SH 43/59)
Ragnir 18 (AC22 44/44)
Anga 17 (AC17/21MA/25SH 33/33)
Leira 13 (AC18 33/33)
Ulfgard 7 (AC18 48/66)
Haskyll 2 (AC16/18 26/29)

Ragnir, Leira and Ulfgard can all still take actions in the Round.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will again prepare to attack the fey, if they would come closer.... then he ponders and speaks."If we stand in the middle of this bridge we can be attacked by all sides. Move to the door."


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Fort DC 17+Haskyll's spell: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Leira finally recovers, the poison stopping to deal further damage to her body.

"Cold iron you say? Erik, my stepfather, gave me some of those arrows!" she draws one cold iron arrow and sets it on her bow.

Then nodding to Ulfgard orders, she starts moving towards the doors while looking for the fey creatures.

From there, Leira shots to the fey if she can see them, or readies an action to attack them if she can not see them yet.
+1 shortbow-DA+PB (vs 2 if can chose): 1d20 + 8 - 1 + 1 ⇒ (9) + 8 - 1 + 1 = 17
Cold iron/Piercing damage+DA+PB+AS-Str poison: 1d6 + 2 + 2 + 1 + 2 - 2 ⇒ (3) + 2 + 2 + 1 + 2 - 2 = 8
Foe concealment mischance 20%: 1d100 ⇒ 86


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir hustles to keep up with Leira, continuing to cover the archer with his shield.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Cold Iron, you say. Kaos, grab this pick
Haskyll turns slightly to allow Kaos access to his heavy pick.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will reach over and take the pick from Haskyll's pack. Then moves to put him self between the party and the Lurkers. It's kinda small but if it will do the trick. Thanks.


Round Four complete

Ulfgard calls out to move to the doors.

The party moves toward the doors.

Ragnir continues to provide protection for Leira.

The poison stops ravaging Leira's body. She knocks a Cold Iron arrow and readies for an attack.

Kaos takes Haskyll's Cold Iron pick and follows the others.

Which door do you move toward, back to the one you came from, or forward to the one in front? First two players in agreement that post will decide.

Round Five

I will update the map and take Ingrahild's and the Lurker's actions once it is decided which doors the party heads toward.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Once Kaos has the pick, haskyll starts to mowards the doors deeper in.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Haskyll wait lets regroup at the back door it's closer.


1 Forward. 1 Back. :) The next one decides.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira got too late Kaos suggestion and already moved towards the forward doors readying there her attack "Oops! Too late!"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

The forwar door it is :)


Round Five

Ingrihild moves with the party toward the forward door.

The Lurkers do not attack.

It would take the party this Round to get to the forward door and set up a defense. I have moved the party.

Round Six

Ingrihild readies an attack should the Lurkers strike again.

The Lurkers do not attack again.

Do you take other actions in Round Six? Please feel free to reposition the party.

Ingrahild 22 (AC18 55/55)
Lurkers in the Light 20 (AC18 15,8/44)
Kaos 20 (AC17/21SH 43/59)
Ragnir 18 (AC22 44/44)
Anga 17 (AC17/21MA/25SH 33/33)
Leira 13 (AC18 33/33)
Ulfgard 7 (AC18 48/66)
Haskyll 2 (AC16/18 26/29)

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Ready an attack

Attack:
Attack: 12 + 8 = 2028 + 11 = 39[/


Again the tiny fey do not attack. It appears that the fireball chased the Lurkers away.

What does the party do?


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Someone check the durned door fer traps and let's be gettin' outta this place."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Just FYI I only have one more spell.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Understanding the enemies might be no more and like magically dragged out of her focus by Ragnir words, Leira turns towards the doors and quickly looks for traps there before opening them.
Perception (+1 vs traps): 1d20 + 12 ⇒ (18) + 12 = 30

If the doors have no danger, Leira pushes open the new gate and looks at the new chamber.
Perception (+1 vs traps): 1d20 + 12 ⇒ (8) + 12 = 20


Leira will not find a trap on the door.

When Leira pushes open the door she sees a series of detailed woodcarvings depicting druidic worship decorating the walls of this room. To the southeast, a short flight of stairs leads to a dais, upon which sits a throne crafted of dead, overgrown brambles and thorns. Doors to the north, west, and northwest offer exits from the chamber.

GM Screen:
Perception: 1d20 + 26 ⇒ (1) + 26 = 27

An elderly elf woman sits on the throne. She speaks, "I am Ewigga, guardian of the Vault of Thorns. What brings you to the Vault?"

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I am Kaos. We are here seeking aid for our fight against the Orcs and the Giants.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard joins in in Kaos words.
"Please understand we are no defilers, but seek aid against pillage and murder."


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira eyes open wide, first time she saws an elf in her life "We seek the power of the druids to fulfill their revenge in the aid to help our people to defend themselves from the same enemy" supports her.
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25


"If you seek the Druids, they are all gone. And I am too old," the elderly elf woman responds. "However, I could use your assistance. Menacing Fey creatures have invaded the Vault, as I am sure you have discovered. And as I mentioned, I am too old now to rid them myself. My powers are too weak. Please help me to rid the Vault of these nasty creatures."


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Pfff those are real fast sneaky gits... well let´s see what we can do!"


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Asides them fast sneaky fellas, what other Fey can we be expectin' ta see?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Sense Motive: 12 = 12 Is the 0ld Elf lying or hiding something.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Sense motives: 1d20 + 4 ⇒ (17) + 4 = 21
"Will you grant us access and let us leave with the Druids secrets on how to fight the giants? If so, I am in"


Ewigga will look at Ragnir, "There are plant creatures large and small. You've met the Lurkers." As the elderly Elf Woman talks neither Kaos or Leira will sense anything amiss. She then turns to Leira, "Of course, you can have access." She stands and motions toward the northern double doors.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Should we rest to replenish our heath and spells before continuing?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Looking at her she asks "Who are you? What do you do here?"

"I guess we can push a little bit more before resting" says Leira before making the way to the doors in the hope the elf will not lead the group to a trap.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Back

a rest would be good. I could focus on fireballs. They don't like those

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Is there a safe place for us to hold up for a few hours?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

I second that notion. is there a place we could rest for a couple of hours


"You can rest here," the elderly Elf Woman says. "The creatures seem uninterested in this room."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Let's set up some watches and rest.


Just let me know who is on what watch and for how long. Thanks.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

I can take first watch. How long do we need to rest for?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

We will need a full 24 hour from the morning to get our spells back. I will be taking the last shift.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard will take middle


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

last shift here too


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira steps to one side of the chamber and sits "I can perform the last watch"

The girl checks all her arrows, trying to repair the ones already shot and recollected, and perhaps prepare new ones with proper fallen branches "Do you mind if I use some of this?" she asks to the old elf.

While she works on the ammunition the girl will ask questions to the new elven companion to know things about the elderly elven woman "Have you always lived here? What's your name?"

If the elven is not talkative she will ask to Ingrahild "So how did your brother and you decided to look for all this giant stuff?"

And to Haskyll "I don't know if you can help treat this poison, it is very debilitating to me" says the feeble Leira.
With Haskyll +14 Heal, a take 10 will recover Leira 4 Str damage during the full rest day, which will be just enough for her, leaving Leira at -1 Str (assumable)

I will switch liberating command for shield


The Old Elf Woman responds to Leira, "I am Ewigga; and I have been here too long. It is time I leave this place. And with your help that may now be possible." She pauses, "Please feel free to use whatever materials you can find."


Female dwarf ranger 6 AC 18, hp 55 Fort +7, Ref +7, Will +3; Perception +10

Ingrahild casually chats with Leira, "Me brutha and I were look'n fer the tomb of Nargrym Steelhead the Giantslaya. We heard rumors that the tomb be in the Ghostlight. I ma guess'n those rumors be wrong." The Dwarf Ranger looks at the ground, "Now I be look'n fer me brutha."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye Leira, I can be looking after that, if we are to be sitting for a while.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

@EwiggaWhat can you tell us about this place and what or who we may find here?

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