Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
I have a really bad feeling about this. Ready attack:1d100 ⇒ 121d20 + 8 ⇒ (5) + 8 = 132d8 + 11 ⇒ (3, 7) + 11 = 21
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Anga, see the creatures scoot under the bridge, fireballs under the bridge, angling the attack so the blast extends under it.
hey. Due to personal things, including a mothers birthday and a friends wedding, i won't be posting till sunday. Feel free to roleplay. Feel fee to bot me
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Female dwarf ranger 6 AC 18, hp 55 Fort +7, Ref +7, Will +3; Perception +10
Ingrahild is still a bit fuzzy from her time of madness. Thinking about these odd little creatures, "They be Fey." Ingrahild further recalls, "Lurkers in the Light they be called. Like all Fey, they dunna like cold iron. But, I hava nut'n made of cold iron a though."
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
Ulfgard will again prepare to attack the fey, if they would come closer.... then he ponders and speaks."If we stand in the middle of this bridge we can be attacked by all sides. Move to the door."
Fort DC 17+Haskyll's spell:1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Leira finally recovers, the poison stopping to deal further damage to her body.
"Cold iron you say? Erik, my stepfather, gave me some of those arrows!" she draws one cold iron arrow and sets it on her bow.
Then nodding to Ulfgard orders, she starts moving towards the doors while looking for the fey creatures.
From there, Leira shots to the fey if she can see them, or readies an action to attack them if she can not see them yet.
+1 shortbow-DA+PB (vs 2 if can chose):1d20 + 8 - 1 + 1 ⇒ (9) + 8 - 1 + 1 = 17 Cold iron/Piercing damage+DA+PB+AS-Str poison:1d6 + 2 + 2 + 1 + 2 - 2 ⇒ (3) + 2 + 2 + 1 + 2 - 2 = 8 Foe concealment mischance 20%:1d100 ⇒ 86
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos will reach over and take the pick from Haskyll's pack. Then moves to put him self between the party and the Lurkers. It's kinda small but if it will do the trick. Thanks.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Haskyll wait lets regroup at the back door it's closer.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Understanding the enemies might be no more and like magically dragged out of her focus by Ragnir words, Leira turns towards the doors and quickly looks for traps there before opening them.
Perception (+1 vs traps):1d20 + 12 ⇒ (18) + 12 = 30
If the doors have no danger, Leira pushes open the new gate and looks at the new chamber.
Perception (+1 vs traps):1d20 + 12 ⇒ (8) + 12 = 20
When Leira pushes open the door she sees a series of detailed woodcarvings depicting druidic worship decorating the walls of this room. To the southeast, a short flight of stairs leads to a dais, upon which sits a throne crafted of dead, overgrown brambles and thorns. Doors to the north, west, and northwest offer exits from the chamber.
GM Screen:
Perception:1d20 + 26 ⇒ (1) + 26 = 27
An elderly elf woman sits on the throne. She speaks, "I am Ewigga, guardian of the Vault of Thorns. What brings you to the Vault?"
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
I am Kaos. We are here seeking aid for our fight against the Orcs and the Giants.
Leira eyes open wide, first time she saws an elf in her life "We seek the power of the druids to fulfill their revenge in the aid to help our people to defend themselves from the same enemy" supports her.
Diplomacy:1d20 + 9 ⇒ (16) + 9 = 25
"If you seek the Druids, they are all gone. And I am too old," the elderly elf woman responds. "However, I could use your assistance. Menacing Fey creatures have invaded the Vault, as I am sure you have discovered. And as I mentioned, I am too old now to rid them myself. My powers are too weak. Please help me to rid the Vault of these nasty creatures."
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Sense Motive:12 = 12 Is the 0ld Elf lying or hiding something.
Ewigga will look at Ragnir, "There are plant creatures large and small. You've met the Lurkers." As the elderly Elf Woman talks neither Kaos or Leira will sense anything amiss. She then turns to Leira, "Of course, you can have access." She stands and motions toward the northern double doors.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Should we rest to replenish our heath and spells before continuing?
Looking at her she asks "Who are you? What do you do here?"
"I guess we can push a little bit more before resting" says Leira before making the way to the doors in the hope the elf will not lead the group to a trap.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Back
a rest would be good. I could focus on fireballs. They don't like those
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Is there a safe place for us to hold up for a few hours?
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
I can take first watch. How long do we need to rest for?
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
Leira steps to one side of the chamber and sits "I can perform the last watch"
The girl checks all her arrows, trying to repair the ones already shot and recollected, and perhaps prepare new ones with proper fallen branches "Do you mind if I use some of this?" she asks to the old elf.
While she works on the ammunition the girl will ask questions to the new elven companion to know things about the elderly elven woman "Have you always lived here? What's your name?"
If the elven is not talkative she will ask to Ingrahild "So how did your brother and you decided to look for all this giant stuff?"
And to Haskyll "I don't know if you can help treat this poison, it is very debilitating to me" says the feeble Leira.
With Haskyll +14 Heal, a take 10 will recover Leira 4 Str damage during the full rest day, which will be just enough for her, leaving Leira at -1 Str (assumable)
The Old Elf Woman responds to Leira, "I am Ewigga; and I have been here too long. It is time I leave this place. And with your help that may now be possible." She pauses, "Please feel free to use whatever materials you can find."
Female dwarf ranger 6 AC 18, hp 55 Fort +7, Ref +7, Will +3; Perception +10
Ingrahild casually chats with Leira, "Me brutha and I were look'n fer the tomb of Nargrym Steelhead the Giantslaya. We heard rumors that the tomb be in the Ghostlight. I ma guess'n those rumors be wrong." The Dwarf Ranger looks at the ground, "Now I be look'n fer me brutha."
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
@EwiggaWhat can you tell us about this place and what or who we may find here?