
GM Mazra |

A Will O' Wisp appears out of nowhere and begins attacking Kaos.
Round One...mostly
The Wisp seems intent on hurting Kaos, striking again with electrical damage against the big human.
Ingrahild over swings her Dwarven Waraxe and nearly slips in the swampy muck.
Anga cries, "Eek!" Then hits the Wisp with a Magic Missile.
The blue orb fades briefly.
Kaos finds hitting a Wisp is not so easy as his oversized axe glances off the blue orb.
Haskyll steps up and ask for healing on Kaos. Healing is received.
Ulfgard wielding Agrimmosh two-handed, misses the glowing orb.
Leira sends an arrow at the Wisp. The arrow misses to the left.
Wisp 32 (AC>22 -10/?)
Ingrahild 23 (AC18 55/55)
Anga 21 (AC17/21MA 33/33)
Kaos 19 (AC17/21SH 49/49)
Haskyll 18 (AC16/18 29/29)
Ulfgard 15 (AC18 60/66)
Leira 6 (AC18 33/33)
Ragnir 2 (AC22/24 44/44)
Ragnir and Round Two
Everyone can go ahead and post Round Two actions.

Anga Runedaughter |

Ah, a toughie. Well once more, with feelin'
Anga moved to one side and cast her spell
magic missile: 3d4 + 5 ⇒ (1, 2, 3) + 5 = 11

Ingrahild |

"By Torag, t'is muck is wurst th'n haggus," the female Dwarf finds firm footing. And with the Dwarven Waraxe in one hand and a handaxe in the other, the Dwarf attacks with a flurry.
Ranger not Druid. ;)
Dwarven Waraxe 1: 1d20 + 9 ⇒ (10) + 9 = 191d10 + 4 ⇒ (10) + 4 = 14
Dwarven Waraxe 2: 1d20 + 4 ⇒ (4) + 4 = 81d10 + 4 ⇒ (7) + 4 = 11
Handaxe 1: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 1 ⇒ (6) + 1 = 7
Handaxe 2: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (3) + 1 = 4
But each of Ingrahild's attacks either missed or were deflected off the shining blue orb, "What mann'r of beastie t'is this."

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Flank it.
Kaos will move under the wisp and attack
attack: 1d20 + 8 ⇒ (8) + 8 = 162d8 + 14 ⇒ (4, 6) + 14 = 24

Haskyll Stonereaver |

Round 2
Tapping the big human on the shoulder again.
May the maker protect you from the spark
Protection from energy {electricity}, 60 points protection for Kaos

Leira |

Leira attempts to balance his bow and fire another arrow.
+1 shortbow+DA+PB+PS: 1d20 + 8 - 1 + 1 ⇒ (5) + 8 - 1 + 1 = 13
Piercing damage+DA+PB+AS: 1d6 + 2 + 2 + 1 + 2 ⇒ (4) + 2 + 2 + 1 + 2 = 11
She is visibly nervous though by the creature, and his arrow is position even worst than before.

Ragnir Brightaxe |

"What the blazes!?! Ragnir jumpsin surprise as the thing attacks Kaos. "Bugger that! Torag protect us from this glowin' puffball!"
Protection from evil Communal

GM Mazra |

Ragnir and Round Two
The Wisp continues its assault on Kaos, shocking again the big human.
Ingrahild launches a whirlwind of attacks. Not a single attack damages the blue orb.
This time with feeling, Anga hits the Wisp with a Magic Missile. The glowing orb fades.
Kaos moves under the Wisp, but misses his attack on the blue orb.
Haskyll taps Kaos on the shoulder giving the big human some resistance to electrical attacks.
Ulfgard loses his footing. He missed his attack on the orb.
Nervous about facing a fabled Will O' Wisp, Leira's shot against the mythical being sails even further to the left.
Ragnir works to provide some protection from Evil for the party.
I believe Ragnir needs to touch each party member to provide the protection. I will rule that in two rounds Ragnir would be abe to do this for five party members. The protection would last 10 rounds for each one touched.
Wisp 32 (AC>22 -22/?)
Ingrahild 23 (AC18 55/55)
Anga 21 (AC17/21MA 33/33)
Kaos 19 (AC17/21SH 39/49)
Haskyll 18 (AC16/18 29/29)
Ulfgard 15 (AC18 60/66)
Leira 6 (AC18 33/33)
Ragnir 2 (AC22/24 44/44)
Round Three

Leira |

Observing the Will-o-Wisp is that sneaky Leira attempts to calm herself. She balances her bow, aiming at the square at where the creature disappeared, she looks attentively at her new companions expecting the creature to attack at one of them.
She then readies to let her arrow fly at the first time the creature reapers placing all her intention on accuracy rather than damage.
+1 shortbow+PB: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Piercing damage+PB+AS: 1d6 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7
Readied attack for when it attacks and loses invisibility
Perception: 1d20 + 12 ⇒ (20) + 12 = 32

Ragnir Brightaxe |

perception: 1d20 + 4 ⇒ (9) + 4 = 13
Ragnir continues to glance from side to side warily, "Blasted no good fairy light, come on out so we can be playin'" He thumps his axe against his shield, and readies to attack defensively.
readied attack: 1d20 + 3 ⇒ (8) + 3 = 11 Penalty for fighting defensively already calculated, AC 24 if you can ready to fight defensively. If not It's +7 to hit and AC 22

Haskyll Stonereaver |

At work, action will have to wait until the morning

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If the shot is taken then.
Kaos will take a five foot after the wisp and then attack.
attack: 1d100 ⇒ 911d20 + 8 ⇒ (11) + 8 = 192d8 + 14 ⇒ (4, 6) + 14 = 24
If not will ready an attack for it to appear.

Anga Runedaughter |

Anga growls, it may have fled
perception: 1d20 + 5 ⇒ (11) + 5 = 16
She stood ready to cast

GM Mazra |

Round Three
The Wisp moves and disappears.
Everyone accept Leira waits to see if the Wisp reappears.
Leira's chance to hit Wisp <51: 1d100 ⇒ 58
Leira has an idea of it whereabouts. She takes careful aim and hits the Wisp with an arrow. A shower of sparks provides a clue to the other members of the party.
Everyone gets a +4 on their perception check. Anga can hit the Wisp with a Force Missile.
Seeing the sparks fly, Ingrahild takes a step and unleashes a whirlwind of attacks. She manages to strike solidly with her handaxe.
Ingrahild's Perception: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26
Ingrahild Dwarven Waraxe 1 <51 or miss: 1d100 ⇒ 801d20 + 9 ⇒ (13) + 9 = 221d10 + 4 ⇒ (9) + 4 = 13
Ingrahild Dwarven Waraxe 2 <51 or miss: 1d100 ⇒ 491d20 + 4 ⇒ (20) + 4 = 241d10 + 4 ⇒ (1) + 4 = 5
Ingrahild Handaxe 1 <51 or miss: 1d100 ⇒ 771d20 + 8 ⇒ (18) + 8 = 261d6 + 1 ⇒ (6) + 1 = 7
Ingrahild Handaxe 2 <51 or miss: 1d100 ⇒ 411d20 + 3 ⇒ (3) + 3 = 61d6 + 1 ⇒ (5) + 1 = 6
Kaos perceives the location of the Wisp, but his blow was deflected off the round blue orb.
@Haskyll - You have a chance to perceive the Wisp and react.
Ulfgard has an idea of the Wisp's location.
@Ulfgard - You can attack with a 50% miss chance.
Ragnir did not get a good look at Leira's arrow strike.
Wisp 32 (AC26 -36/?)
Leira 6 (AC18 33/33) shifted
Ingrahild 23 (AC18 55/55)
Anga 21 (AC17/21MA 33/33)
Kaos 19 (AC17/21SH 39/49)
Haskyll 18 (AC16/18 29/29)
Ulfgard 15 (AC18 60/66)
Ragnir 2 (AC22/24 44/44)

Haskyll Stonereaver |

percept: 1d20 + 8 ⇒ (14) + 8 = 22
Attempt to hide on us will you, ya miserable beasie. Not on my watch by the Maker
Haskyll moves nearer to where the wisp was
Casting Invisibility Purge. Affects a 25' radius from me. Also I am glad that I thought through my spell selection :)

GM Mazra |

Round Three continued
Haskyll cast Invisibility Purge. The Wisp becomes visible.
Ulfgard can react.
Ragnir misses his attack.
Wisp 32 (AC26 -40/?)
Leira 6 (AC18 33/33) shifted
Ingrahild 23 (AC18 55/55)
Anga 21 (AC17/21MA 33/33)
Kaos 19 (AC17/21SH 39/49)
Haskyll 18 (AC16/18 29/29)
Ulfgard 15 (AC18 60/66)
Ragnir 2 (AC22/24 44/44)
If Ulfgard hits the Wisp, that will likely do it. If he misses, then we go to Round Four.

Ulfgard Strongfist |

With a flick of his wrist Ulfgard draws his shield to attack the evil wisp, falling in rage and following up with an uppercut with the hammer
AttackRAPA: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 8 ⇒ (6, 2) + 8 = 16
AttackRAPA: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 8 ⇒ (2) + 8 = 10
Conf: 1d20 + 8 ⇒ (2) + 8 = 101d4 + 8 ⇒ (4) + 8 = 12

Ragnir Brightaxe |

"Annoyin' beastie." Ragnir looks at the others, "Now shall we be seein' about tha' Giant?

Haskyll Stonereaver |

Aye, let us be seeing to this giant
Haskyll starts to splash in the mud
Where we be headed

GM Mazra |

As soon as a dead will-o’-wisp is placed within the lantern, the lamp emits a beam of light that constantly points slightly north of due west.
You slowly trudge through the muck of the swamp for nearly one half mile. Then the party comes across a circle of monolithic standing stones surrounds a central menhir covered in a layer of thick, thorny vegetation. In all, eight formations surround the central stone: five intact trilithons and another three that have crumbled and partially sunk into the swamp’s soggy floor. A large pool gently bubbles to the northwest of the standing stones.
The Dwarves in the party will quickly access that the standing stones are constructed of rough-hewn granite. The vertical posts are approximately 8 feet tall, and each weighs approximately 15 tons. The horizontal lintels that rest atop the posts weigh upward of 5 tons each. The central menhir stands 12 feet tall, with another 6 feet buried beneath the mud and earth.
Druid Circle map is up at top.

Today's Villain |

A rock is hurled at Ulfgard from his left. It strikes the Dwarf Ranger Barbarian solidly. Another is thrown from the marsh at Ingrahild from her right. It too hits the female Dwarf Ranger. Two slimy giants rise from out of the swamp.
slimy Giant 1 rock: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 9 ⇒ (3, 2) + 9 = 14
slimy Giant 2 rock: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 9 ⇒ (3, 1) + 9 = 13
Ulfgard took 14 points of damage. Ingrahild took 13 points of damage.
Ingrahild's Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Leira's Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Kaos' Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Anga's Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Ulfgard's Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Haskyll's Initiative: 1d20 + 0 ⇒ (6) + 0 = 6
Ragnir's Initiative: 1d20 + 0 ⇒ (10) + 0 = 10
slimy Giant's Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Leira 24 (AC18 33/33)
Anga 20 (AC17/21MA 33/33)
Ulfgard 17 (AC18 52/66)
Kaos 12 (AC17/21SH 49/49)
Ingrahild 10 (AC18 42/55)
Ragnir 10 (AC22/24 44/44)
Haskyll 6 (AC16/18 29/29)
Slimy Giants 4 (AC21 ?,?/?)
Everyone that perceived the Giants can react in the Surprise Round. With the Giants going last, everyone can go in Round One.
Round One

Ingrahild |

Ingrahild's Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Struck by the slimy Giant's rock, the Dwarf curses, "Oversized pile of swamp dung." The Ranger travels with her bow in hand.
She moves toward the north Giant, knocking an arrow, and firing it at the slimy monster. It sticks into its moist hide.
Ingrahild Comp. Shortbow: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 3 ⇒ (2) + 3 = 5

Anga Runedaughter |

perception: 1d20 + 6 ⇒ (10) + 6 = 16
surprise round
Anga does not notice the danger
round 1
Anga advances, casting a shield spell and trying to determine her opponents
know local: 1d20 + 13 ⇒ (19) + 13 = 32
marsh giants?

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perception: 1d20 + 6 ⇒ (17) + 6 = 23
Round 1
spell failure Shield: 1d100 ⇒ 58
Everyone attack the one on the right then we can focus on the other one.
Kaos after bring up his shield will run towards Gaint 2.

Ragnir Brightaxe |

perception: 1d20 + 4 ⇒ (6) + 4 = 10
Ragnir lets out a basso roar at the sight of giants and rushes towards the Giant to the North.
Double move north.

Leira |

Perception: 1d20 + 11 ⇒ (18) + 11 = 29
"Giants! An ambush! " shouts Leira.
The girl automatically shots at the northern giant during the surprise round.
+1 shortbow+DA: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Piercing damage+DA+AS: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10
She then moves Northwest 15' just covering behind the menhir and shots again at the same giant making her arrows magical.
+1 shortbow+DA: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Piercing damage+DA+AS: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10

Haskyll Stonereaver |

percep: 1d20 + 8 ⇒ (4) + 8 = 12
Haskyll was surprised by the appearces of the giants.
Ah you miserable beasties, time for yea to die.
will cast bless on round 1 having used the pearl to recall bless. On tablet, so cannot see the map

Haskyll Stonereaver |

on an i pad, it might be just because i havent let it download the updates by itself

Leira |

Please move Leira's token 15' to the Northwest, just behind the menhir. I can't edit draw right now. Thanks!

Haskyll Stonereaver |

i can now look, but cannot move myself. Location Q 17

Today's Villain |

Surprise Round and Round One
Leira sees a slimy Giant rising out of the swamp. She quickly launches an arrow at the one to the North. It sticks into its moist hide.
The Giants hurl rocks hitting Ingrahild and Ulfgard.
Leira fires another arrow, but this one sails wide to the left. She moves to take cover around one of the standing stones.
Anga advances bringing up a Shield. She recognizes the creatures as Marsh Giants. She knows they are tough and hard to hit.
Ulfgard moves and seeks cover around the standing stones.
Kaos also brings up a Shield and moves toward the northerly Giant.
Ingrahild also sends an arrow toward the northerly Giant. It too sticks into its hide.
Ragnir works to close in on the Giant to the North.
Haskyll seeks and receives Blessings for the party.
The first Marsh Giant picks up another stone and hurls it again at Ulfgard. The Dwarf manages to dodge the rock.
Marsh Giant 1 with Rock: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 9 ⇒ (5, 5) + 9 = 19
The second Giant bounds through the swamp and attacks the lead creature (Ragnir) with a strange hooked weapon. Ragnir ducks below the blow.
Marsh Giant 2 with Gaff: 1d20 + 16 ⇒ (7) + 16 = 232d6 + 12 ⇒ (2, 1) + 12 = 15
Leira 24 (AC18 33/33)
Anga 20 (AC17/21MA/25SH 33/33)
Ulfgard 17 (AC18 52/66)
Kaos 12 (AC17/21SH 49/49)
Ingrahild 10 (AC18 42/55)
Ragnir 10 (AC22/24 44/44)
Haskyll 6 (AC16/18 29/29)
Slimy Giants 4 (AC21 102,87/102)
Round Two

Anga Runedaughter |

Anga advanced a bit, and cast a force missile at the southern giant.
force missile: 1d4 + 2 ⇒ (1) + 2 = 3
They're Marsh giants. Big, ugly and nasty. And this is their favoured terrain. Be wary.