Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Eek!

magic missile: 3d4 + 5 ⇒ (1, 2, 2) + 5 = 10


A Will O' Wisp appears out of nowhere and begins attacking Kaos.

Round One...mostly

The Wisp seems intent on hurting Kaos, striking again with electrical damage against the big human.

Ingrahild over swings her Dwarven Waraxe and nearly slips in the swampy muck.

Anga cries, "Eek!" Then hits the Wisp with a Magic Missile.

The blue orb fades briefly.

Kaos finds hitting a Wisp is not so easy as his oversized axe glances off the blue orb.

Haskyll steps up and ask for healing on Kaos. Healing is received.

Ulfgard wielding Agrimmosh two-handed, misses the glowing orb.

Leira sends an arrow at the Wisp. The arrow misses to the left.

Wisp 32 (AC>22 -10/?)
Ingrahild 23 (AC18 55/55)
Anga 21 (AC17/21MA 33/33)
Kaos 19 (AC17/21SH 49/49)
Haskyll 18 (AC16/18 29/29)
Ulfgard 15 (AC18 60/66)
Leira 6 (AC18 33/33)
Ragnir 2 (AC22/24 44/44)

Ragnir and Round Two

Everyone can go ahead and post Round Two actions.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Ah, a toughie. Well once more, with feelin'

Anga moved to one side and cast her spell

magic missile: 3d4 + 5 ⇒ (1, 2, 3) + 5 = 11


The Wisp continues to stay on the big human carrying the lantern.

Wisp Touch Attack: 1d20 + 16 ⇒ (12) + 16 = 282d8 ⇒ (8, 2) = 10

Kaos takes 10 points damage.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Ulfgard goes for an uppercut, trying to hit the thing. But his footing is unstable and he misses.
ATTack: 1d20 + 12 ⇒ (4) + 12 = 162d6 + 8 ⇒ (4, 3) + 8 = 15


Female dwarf ranger 6 AC 18, hp 55 Fort +7, Ref +7, Will +3; Perception +10

"By Torag, t'is muck is wurst th'n haggus," the female Dwarf finds firm footing. And with the Dwarven Waraxe in one hand and a handaxe in the other, the Dwarf attacks with a flurry.

Ranger not Druid. ;)

Dwarven Waraxe 1: 1d20 + 9 ⇒ (10) + 9 = 191d10 + 4 ⇒ (10) + 4 = 14
Dwarven Waraxe 2: 1d20 + 4 ⇒ (4) + 4 = 81d10 + 4 ⇒ (7) + 4 = 11
Handaxe 1: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 1 ⇒ (6) + 1 = 7
Handaxe 2: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (3) + 1 = 4

But each of Ingrahild's attacks either missed or were deflected off the shining blue orb, "What mann'r of beastie t'is this."

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Flank it.
Kaos will move under the wisp and attack
attack: 1d20 + 8 ⇒ (8) + 8 = 162d8 + 14 ⇒ (4, 6) + 14 = 24


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Round 2
Tapping the big human on the shoulder again.

May the maker protect you from the spark

Protection from energy {electricity}, 60 points protection for Kaos


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Leira attempts to balance his bow and fire another arrow.
+1 shortbow+DA+PB+PS: 1d20 + 8 - 1 + 1 ⇒ (5) + 8 - 1 + 1 = 13
Piercing damage+DA+PB+AS: 1d6 + 2 + 2 + 1 + 2 ⇒ (4) + 2 + 2 + 1 + 2 = 11
She is visibly nervous though by the creature, and his arrow is position even worst than before.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"What the blazes!?! Ragnir jumpsin surprise as the thing attacks Kaos. "Bugger that! Torag protect us from this glowin' puffball!"

Protection from evil Communal


Ragnir and Round Two

The Wisp continues its assault on Kaos, shocking again the big human.

Ingrahild launches a whirlwind of attacks. Not a single attack damages the blue orb.

This time with feeling, Anga hits the Wisp with a Magic Missile. The glowing orb fades.

Kaos moves under the Wisp, but misses his attack on the blue orb.

Haskyll taps Kaos on the shoulder giving the big human some resistance to electrical attacks.

Ulfgard loses his footing. He missed his attack on the orb.

Nervous about facing a fabled Will O' Wisp, Leira's shot against the mythical being sails even further to the left.

Ragnir works to provide some protection from Evil for the party.

I believe Ragnir needs to touch each party member to provide the protection. I will rule that in two rounds Ragnir would be abe to do this for five party members. The protection would last 10 rounds for each one touched.

Wisp 32 (AC>22 -22/?)
Ingrahild 23 (AC18 55/55)
Anga 21 (AC17/21MA 33/33)
Kaos 19 (AC17/21SH 39/49)
Haskyll 18 (AC16/18 29/29)
Ulfgard 15 (AC18 60/66)
Leira 6 (AC18 33/33)
Ragnir 2 (AC22/24 44/44)

Round Three


With its glow fading, the Wisp flies back and up over the swamp. It disappears.

It took the equivalent of a five foot step diagonally up and back before disappearing.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Observing the Will-o-Wisp is that sneaky Leira attempts to calm herself. She balances her bow, aiming at the square at where the creature disappeared, she looks attentively at her new companions expecting the creature to attack at one of them.

She then readies to let her arrow fly at the first time the creature reapers placing all her intention on accuracy rather than damage.
+1 shortbow+PB: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Piercing damage+PB+AS: 1d6 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7
Readied attack for when it attacks and loses invisibility

If perception roll is needed:

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


@Leira:
You have a good idea the approximate location of the Wisp. You have the option to take a 50% chance of hitting the Wisp or waiting with your readied action. It is your choice.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

perception: 1d20 + 6 ⇒ (10) + 6 = 16
Kaos will start scanning the area for any signs of the the wisp.


Kaos is unsure of the location of the Wisp.

You need a DC20 Perception check to have an idea about the Wisp's current location.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Perc: 1d20 + 9 ⇒ (8) + 9 = 17


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

perception: 1d20 + 4 ⇒ (9) + 4 = 13

Ragnir continues to glance from side to side warily, "Blasted no good fairy light, come on out so we can be playin'" He thumps his axe against his shield, and readies to attack defensively.

readied attack: 1d20 + 3 ⇒ (8) + 3 = 11 Penalty for fighting defensively already calculated, AC 24 if you can ready to fight defensively. If not It's +7 to hit and AC 22


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

At work, action will have to wait until the morning

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

If the shot is taken then.
Kaos will take a five foot after the wisp and then attack.
attack: 1d100 ⇒ 911d20 + 8 ⇒ (11) + 8 = 192d8 + 14 ⇒ (4, 6) + 14 = 24
If not will ready an attack for it to appear.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga growls, it may have fled

perception: 1d20 + 5 ⇒ (11) + 5 = 16

She stood ready to cast


Round Three

The Wisp moves and disappears.

Everyone accept Leira waits to see if the Wisp reappears.

Leira's chance to hit Wisp <51: 1d100 ⇒ 58

Leira has an idea of it whereabouts. She takes careful aim and hits the Wisp with an arrow. A shower of sparks provides a clue to the other members of the party.

Everyone gets a +4 on their perception check. Anga can hit the Wisp with a Force Missile.

Seeing the sparks fly, Ingrahild takes a step and unleashes a whirlwind of attacks. She manages to strike solidly with her handaxe.

Ingrahild's Perception: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26

Ingrahild Dwarven Waraxe 1 <51 or miss: 1d100 ⇒ 801d20 + 9 ⇒ (13) + 9 = 221d10 + 4 ⇒ (9) + 4 = 13
Ingrahild Dwarven Waraxe 2 <51 or miss: 1d100 ⇒ 491d20 + 4 ⇒ (20) + 4 = 241d10 + 4 ⇒ (1) + 4 = 5
Ingrahild Handaxe 1 <51 or miss: 1d100 ⇒ 771d20 + 8 ⇒ (18) + 8 = 261d6 + 1 ⇒ (6) + 1 = 7
Ingrahild Handaxe 2 <51 or miss: 1d100 ⇒ 411d20 + 3 ⇒ (3) + 3 = 61d6 + 1 ⇒ (5) + 1 = 6

Kaos perceives the location of the Wisp, but his blow was deflected off the round blue orb.

@Haskyll - You have a chance to perceive the Wisp and react.

Ulfgard has an idea of the Wisp's location.

@Ulfgard - You can attack with a 50% miss chance.

Ragnir did not get a good look at Leira's arrow strike.

Wisp 32 (AC26 -36/?)
Leira 6 (AC18 33/33) shifted
Ingrahild 23 (AC18 55/55)
Anga 21 (AC17/21MA 33/33)
Kaos 19 (AC17/21SH 39/49)
Haskyll 18 (AC16/18 29/29)
Ulfgard 15 (AC18 60/66)
Ragnir 2 (AC22/24 44/44)


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

sorry about short post

force missile: 1d4 + 2 ⇒ (2) + 2 = 4


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

percept: 1d20 + 8 ⇒ (14) + 8 = 22

Attempt to hide on us will you, ya miserable beasie. Not on my watch by the Maker

Haskyll moves nearer to where the wisp was

Casting Invisibility Purge. Affects a 25' radius from me. Also I am glad that I thought through my spell selection :)


Round Three continued

Haskyll cast Invisibility Purge. The Wisp becomes visible.

Ulfgard can react.

Ragnir misses his attack.

Wisp 32 (AC26 -40/?)
Leira 6 (AC18 33/33) shifted
Ingrahild 23 (AC18 55/55)
Anga 21 (AC17/21MA 33/33)
Kaos 19 (AC17/21SH 39/49)
Haskyll 18 (AC16/18 29/29)
Ulfgard 15 (AC18 60/66)
Ragnir 2 (AC22/24 44/44)

If Ulfgard hits the Wisp, that will likely do it. If he misses, then we go to Round Four.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

With a flick of his wrist Ulfgard draws his shield to attack the evil wisp, falling in rage and following up with an uppercut with the hammer
AttackRAPA: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 8 ⇒ (6, 2) + 8 = 16
AttackRAPA: 1d20 + 8 ⇒ (20) + 8 = 281d4 + 8 ⇒ (2) + 8 = 10
Conf: 1d20 + 8 ⇒ (2) + 8 = 101d4 + 8 ⇒ (4) + 8 = 12


Ulfgard finishes off the Wisp. It falls to the ground. Its blue glow fades to a lifeless husk.

Victory!

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will pick up the evil thing and place it into the lantern.
Cursed thing.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

aye


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Annoyin' beastie." Ragnir looks at the others, "Now shall we be seein' about tha' Giant?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, let us be seeing to this giant

Haskyll starts to splash in the mud

Where we be headed

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

@GM Does the lantern do anything with the wisp inside?


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Well let´s see if the giant is less hard to get! Ha!"


As soon as a dead will-o’-wisp is placed within the lantern, the lamp emits a beam of light that constantly points slightly north of due west.

You slowly trudge through the muck of the swamp for nearly one half mile. Then the party comes across a circle of monolithic standing stones surrounds a central menhir covered in a layer of thick, thorny vegetation. In all, eight formations surround the central stone: five intact trilithons and another three that have crumbled and partially sunk into the swamp’s soggy floor. A large pool gently bubbles to the northwest of the standing stones.

The Dwarves in the party will quickly access that the standing stones are constructed of rough-hewn granite. The vertical posts are approximately 8 feet tall, and each weighs approximately 15 tons. The horizontal lintels that rest atop the posts weigh upward of 5 tons each. The central menhir stands 12 feet tall, with another 6 feet buried beneath the mud and earth.

GM Screen:
Marsh Giant 1 Stealth: 1d20 + 13 ⇒ (12) + 13 = 25 Marsh Giant 2 Stealth: 1d20 + 13 ⇒ (11) + 13 = 24

DC 24 Perception:
You see a slimy Giant hiding in the marsh to the right and north. You can react against it in the surprise round.

DC 25 Perception:
You see two slimy Giant hiding in the marsh, one north, and one west. You can react against either in the surprise round.

Druid Circle map is up at top.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Perc: 1d20 + 10 ⇒ (10) + 10 = 20


A rock is hurled at Ulfgard from his left. It strikes the Dwarf Ranger Barbarian solidly. Another is thrown from the marsh at Ingrahild from her right. It too hits the female Dwarf Ranger. Two slimy giants rise from out of the swamp.

slimy Giant 1 rock: 1d20 + 12 ⇒ (12) + 12 = 242d6 + 9 ⇒ (3, 2) + 9 = 14
slimy Giant 2 rock: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 9 ⇒ (3, 1) + 9 = 13

Ulfgard took 14 points of damage. Ingrahild took 13 points of damage.

Ingrahild's Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Leira's Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Kaos' Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Anga's Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Ulfgard's Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Haskyll's Initiative: 1d20 + 0 ⇒ (6) + 0 = 6
Ragnir's Initiative: 1d20 + 0 ⇒ (10) + 0 = 10
slimy Giant's Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Leira 24 (AC18 33/33)
Anga 20 (AC17/21MA 33/33)
Ulfgard 17 (AC18 52/66)
Kaos 12 (AC17/21SH 49/49)
Ingrahild 10 (AC18 42/55)
Ragnir 10 (AC22/24 44/44)
Haskyll 6 (AC16/18 29/29)
Slimy Giants 4 (AC21 ?,?/?)

Everyone that perceived the Giants can react in the Surprise Round. With the Giants going last, everyone can go in Round One.

Round One


Female dwarf ranger 6 AC 18, hp 55 Fort +7, Ref +7, Will +3; Perception +10

Ingrahild's Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Struck by the slimy Giant's rock, the Dwarf curses, "Oversized pile of swamp dung." The Ranger travels with her bow in hand.

She moves toward the north Giant, knocking an arrow, and firing it at the slimy monster. It sticks into its moist hide.

Ingrahild Comp. Shortbow: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 3 ⇒ (2) + 3 = 5


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

perception: 1d20 + 6 ⇒ (10) + 6 = 16
surprise round
Anga does not notice the danger

round 1
Anga advances, casting a shield spell and trying to determine her opponents

know local: 1d20 + 13 ⇒ (19) + 13 = 32

marsh giants?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

perception: 1d20 + 6 ⇒ (17) + 6 = 23
Round 1
spell failure Shield: 1d100 ⇒ 58
Everyone attack the one on the right then we can focus on the other one.
Kaos after bring up his shield will run towards Gaint 2.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

perception: 1d20 + 4 ⇒ (6) + 4 = 10

Ragnir lets out a basso roar at the sight of giants and rushes towards the Giant to the North.

Double move north.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Perception: 1d20 + 11 ⇒ (18) + 11 = 29
"Giants! An ambush! " shouts Leira.

The girl automatically shots at the northern giant during the surprise round.
+1 shortbow+DA: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Piercing damage+DA+AS: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10

She then moves Northwest 15' just covering behind the menhir and shots again at the same giant making her arrows magical.
+1 shortbow+DA: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Piercing damage+DA+AS: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

percep: 1d20 + 8 ⇒ (4) + 8 = 12

Haskyll was surprised by the appearces of the giants.

Ah you miserable beasties, time for yea to die.

will cast bless on round 1 having used the pearl to recall bless. On tablet, so cannot see the map


Hi everyone. If you can't move your token, let us know what map coordinate to place your token. One of us will move your token. @Ulfgard - need your actions. @Haskyll- Curious. What type of tablet are you using? Thanks.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving forward Ulfgard moves close to menhir to get some cover


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

on an i pad, it might be just because i havent let it download the updates by itself


@Leira and Haskyll - Please confirm your map positions, before the Giants take their next actions. Thanks.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Please move Leira's token 15' to the Northwest, just behind the menhir. I can't edit draw right now. Thanks!


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

i can now look, but cannot move myself. Location Q 17


Surprise Round and Round One

Leira sees a slimy Giant rising out of the swamp. She quickly launches an arrow at the one to the North. It sticks into its moist hide.

The Giants hurl rocks hitting Ingrahild and Ulfgard.

Leira fires another arrow, but this one sails wide to the left. She moves to take cover around one of the standing stones.

Anga advances bringing up a Shield. She recognizes the creatures as Marsh Giants. She knows they are tough and hard to hit.

Ulfgard moves and seeks cover around the standing stones.

Kaos also brings up a Shield and moves toward the northerly Giant.

Ingrahild also sends an arrow toward the northerly Giant. It too sticks into its hide.

Ragnir works to close in on the Giant to the North.

Haskyll seeks and receives Blessings for the party.

The first Marsh Giant picks up another stone and hurls it again at Ulfgard. The Dwarf manages to dodge the rock.

Marsh Giant 1 with Rock: 1d20 + 12 ⇒ (9) + 12 = 212d6 + 9 ⇒ (5, 5) + 9 = 19

The second Giant bounds through the swamp and attacks the lead creature (Ragnir) with a strange hooked weapon. Ragnir ducks below the blow.

Marsh Giant 2 with Gaff: 1d20 + 16 ⇒ (7) + 16 = 232d6 + 12 ⇒ (2, 1) + 12 = 15

Leira 24 (AC18 33/33)
Anga 20 (AC17/21MA/25SH 33/33)
Ulfgard 17 (AC18 52/66)
Kaos 12 (AC17/21SH 49/49)
Ingrahild 10 (AC18 42/55)
Ragnir 10 (AC22/24 44/44)
Haskyll 6 (AC16/18 29/29)
Slimy Giants 4 (AC21 102,87/102)

Round Two


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga advanced a bit, and cast a force missile at the southern giant.

force missile: 1d4 + 2 ⇒ (1) + 2 = 3

They're Marsh giants. Big, ugly and nasty. And this is their favoured terrain. Be wary.

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