May the blood run red

Game Master Helix Moltaran


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Loot, Ye may check the barracks. They have some stuff there. There is als a magic shop... around here


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Lets try that magic shop!


Umm,sirs, If you have a boat could we come. I don't want my family to die.


Male Half Elf Druid (Nature Priest) 4 HP: 36/36| AC: 18/14/15| Fort: +7| Ref: +8| Will: +9| Init: +3| Perc: +13| CMB: +6| CMD: 18| Sling: +6;1d4| Scythe: +6;2d4+4| Hero:3
Skills:
Acro:+3| App:+3|Bluff:+0|Althe:+2| Diplo:+1|Disg:+0|E.A:+0|H.A:+4|Heal:+19|Inti:+0|K.Nat:+11|K.Reli:+11|K.Geo+ 11|K.Pla:+7|Ling:+7|Ride:+0|SM:+5|Sleight:+0|Spell:+8|Stealth:+2|Sur:+10|UM D:+0|Prof:Farm:+8|

"I do not make the decision here but I could plead your case. Also a magic shop?" pausing a moment as the burly man ponders.

"My friends, we should search the remains of this city. We may find loot or other useful items that may have survived this terrible scorching. Any thing might help. Who knows what's still standing."


Male Tiefling
Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

"You've got my vote, mate." Hiiram says with a grin. "Think they should just hide here 'til we're done?" he asks, gesturing to the man and his family.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Looking bored at the interplay between the commoner and his companions, Alfred perks up at the mention of a magic shop. "Aye, let's loot the place. Now, where's that magic shop?"


Male Half-Elf Admixture Wizard 3/Cleric of Sarenrae 1/ AC 14 without Mage Armor (touch 13, FF 12); Hp: 32; Saves: +5,+4,+9; CMD 15; Perception +9; init +5

Soral nods thoughtfully, You've been helpful thus far, I'll put in a word for you.


It is maybe 10 minutes from here. near the barracks.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf starts heading in that direction, intent on going to the barracks after the shop. " You can come with us or stay here. We'll come back for you after we've checked for 'survivors' " Olaf says with a grin.

The grin is about the survivors comment, meaning surviving loot. No reason to leave these people.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Alfred will continue and keep up with Olaf.


Elf Arcanist 4

J'Larky also hurries to the Magic shop, already thinking about the goodies he might find there.


The man nods gratefully, and he brings his family along with you.

The magic shop is in pristine condition, and doesn't look like it was touched. However inside you see that the costumers, and shop keeper have been turned to stone.

Potions, scroll, and other items line the walls, and all apear to be intact.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Humming to himself, Alfred will look for nice things.

perception: 1d20 + 13 ⇒ (14) + 13 = 27


Male Tiefling
Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

Hiiram does the same, his attention torn between several magically-infused items at a time. 'Such a wonderful place! Great Nethys, surely once I grow too infirm to travel, opening a shop like this should be a proper way to venerate you,' the tiefling thinks to himself, grinning all the while.

Aid Another (+2 Perception @Alfred): 1d20 + 9 ⇒ (12) + 9 = 21


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Surely this must be a trap. Why would anyone kill everyone and not take the good stuff. Olaf draws his blade and starts to help look around. He requests others examine this um, casterfolk, can you see if anyone is pulling the wool over our eyes, this doesn't feel right to me.

aid another perception: 1d20 + 5 ⇒ (6) + 5 = 11


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Sheesh. completely ignore my prior post. I misread my own character!

Alfred Redhill wrote:
Humming to himself, Alfred will look for nice things.

Alfred will, with great anticipation, cast detect magic and look around.

perception: 1d20 ⇒ 17


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Hálvr spits on the ground as the petrified shop-folk come into view;

"Feh. This place... this city reeks of feikinstafir (curses)..."

The burly skald eyes the survivor's warily afore keenly looking for signs of threats:

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


You all see many belts a few weapons and some potions with no labels.
no one detects any magic aside from the gear.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

"This is it?? Well, these things are magic." Alfred points them out.

"We might as well take what we can."

Alfred will take some of the unlabeled potions and a couple of belts. preferring to take magic belts, if possible. Which "gear" is magic?


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

It'd take 3 rounds per item to attempt to ID them, via spellcraft checks, DC 15+CL if you wanted to do that with detect magic on the weapons and belts.

Aye, take what ya can!


Male Tiefling
Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

Hiiram shrugs before he decides to help gather things. "Ain't nobody around t' buy or sell this stuff anymore, anyways," he rationalizes.


About everything that is not the building and a few vials of water are non magic. Alfred there are 20 total belts, and at least 30 potions. There are a few necklaces and rings (7 of each), 3 spears, a long sword, a greatsword, and 2 axes


Male Half-Elf Admixture Wizard 3/Cleric of Sarenrae 1/ AC 14 without Mage Armor (touch 13, FF 12); Hp: 32; Saves: +5,+4,+9; CMD 15; Perception +9; init +5

Soral will also work to begin identifying items, beginning with the rings.
Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15


Male Tiefling
Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

Hiiram also does his part, inspecting the various items they procure.

Spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Casting his eyes over the raid's haul Hálvr also attempts to assist any others in discerning the nature of the magical natures of the recovered items;

casts Detect Magic then uses Spellcraft to try and ID natures

Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20

"Mrmmm... What hafa (have) we here eh..."


Halvr, Hirram:

+1 on the weapons, one axe is a flaming axe. And yes they are greataxes.
There are potions of healing, and invisibility, though they are similar in color and taste, so you know its about 50/50.
Most of the belts are con +2, though one is a +2 dex.(Mwahahaha)

Everyone who looks:

These are just various rings and necklaces. Two are rings of climbing, 4 are rings of protection and one is a ring of regeneration. The necklaces are no more varied with two amulets of natural armor, two amulets of mighty fists, and three periapts of health.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Woah, that is quite the haul for level 4 PCs :). I'd happily use any magic weapons (sword), statboosting belt (any noncursed one really, con or strength would be great), the ring of regeneration or protection, any of the amulets, but especially the natural armor ones


Yes. But remember the more powerful you are, the more dangerous the enemy. And trust me everything, you will need.


Male Half-Elf Admixture Wizard 3/Cleric of Sarenrae 1/ AC 14 without Mage Armor (touch 13, FF 12); Hp: 32; Saves: +5,+4,+9; CMD 15; Perception +9; init +5

I'd love a belt of dex, or barring that an amulet of nat. armor, but I'm sure that both of those are going to be in pretty high demand. We'll have to see what everyone wants and figure it out from there.


What I gave u will be needed based on the party and the adventure. And its a lot, but its approximate level for you guys.


Elf Arcanist 4

J'Larky watches the others greedily grab up items, then takes his time, and re-inspects everything after all the amateurs through with them.

1d20 + 14 ⇒ (13) + 14 = 27 Spellcraft

Wow we've got a lot of identifiers in this group. We really are interested in loot... J'Larky would be happy with any of the items except for the flaming greataxes... but he'd even take one of those as loot.


Male Half Elf Druid (Nature Priest) 4 HP: 36/36| AC: 18/14/15| Fort: +7| Ref: +8| Will: +9| Init: +3| Perc: +13| CMB: +6| CMD: 18| Sling: +6;1d4| Scythe: +6;2d4+4| Hero:3
Skills:
Acro:+3| App:+3|Bluff:+0|Althe:+2| Diplo:+1|Disg:+0|E.A:+0|H.A:+4|Heal:+19|Inti:+0|K.Nat:+11|K.Reli:+11|K.Geo+ 11|K.Pla:+7|Ling:+7|Ride:+0|SM:+5|Sleight:+0|Spell:+8|Stealth:+2|Sur:+10|UM D:+0|Prof:Farm:+8|

Staring around the shop, Dalgar examines the people turned to stone.....
Making approratie checks as needed.
Perception 1d20 + 4 ⇒ (11) + 4 = 15
Appraise 1d20 + 1 ⇒ (13) + 1 = 14
Casting Detect magic.

"Strange, pertrification or complete destruction seems out of place here. Why are these people turned to stone instead while others have being reduced to ashes. Strange indeed."

Turning to see what the others have turned up..
"We should simply take everything with use, move any surviors back and then we divided up these items?" pushing it out to his surviving companions.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf hurriedly throws on one of the belts, a ring, an amulet and grabs the largest sword he can get his hands on. "Lets go check the armory for more 'survivors' and then we can get out of here"
As previously discussed, Ring of Regeneration, Belt of Con +2, Amulet of Mighty Fists +1, and Greatsword +1 it looks like


Alright.


The barracks are cluttered with weapons and armor. There is no sign of people being here aside from empty armor on the ground. In the center of the room there is a table with a chest and a small book.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

"Well, what's in this book," Alfred say, as he takes it and starts looking through it.


Male Tiefling
Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

Hiiram cautiously pokes one of the empty pieces of armor with his boot, before moving to check the chest.


The book is locked with what appears to be a silver clasp. It is old, and the cover is full of runes.

Hiiram The chest looks like a normal chest. It is missing a lock, though has a fine layer of what you know is dust.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Alfred looks at the clasp. Is it truly locked or clasped shut?

He will detect magic on it.


detect magic:
The clasp is magical. you are able too see magic in the runes. They read out Think of the key and I will open.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

The key? The key? Alfred thinks to himself.

Is there anything that would give a clue to what kind of key is required? Is there any knowledge check that would help?


History based on the age of the book, arcana based on the runes.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Knowledge History: 1d20 + 2 ⇒ (15) + 2 = 17

Knowledge Arcana: 1d20 + 2 ⇒ (2) + 2 = 4


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

" Ha, books in a barracks, should be filled with the women of the broken bay... What is that? Olaf mutters and then shakes his head.


Alfred the key, you believe is in your mind.

The chest still lays untouched.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Alfred thinks to himself, Imagine a key. A key that opens the clasp. A metaphorical key, if you will. Imagine the clasp unlocking. Imagine the book opening


The lock on the book disperses. As does the chest, though many items lay were the chest was, first a feather, a harp, a dagger, and a obsidian skull.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

At the appearance of the various items, and the opening of the lock on the book, Alfred says, "Oooh, can someone check to see if these items are magical in nature?" Then, he will open the book to see what is inside.

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