Friendly Fighter

Hiiram Melech's page

31 posts. Alias of Seranov.


Full Name

Hiiram Melech

Race

Tiefling

Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1

Classes/Levels

[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

Gender

Male

Size

Medium (5'10", 160 lbs.)

Age

32

Alignment

Neutral Good

Deity

Nethys

Location

Land of the Linnorm Kings

Languages

Common, Infernal, Draconic, Dwarven, Elven, Gnome, Halfling

Occupation

Wanderer, Evangelist

Homepage URL

Portrait of Hiiram.

Strength 14
Dexterity 18
Constitution 12
Intelligence 20
Wisdom 14
Charisma 10

About Hiiram Melech

HIIRAM MELECH
Male Tiefling
(Scryer Diviner) Wizard 1
(Mindchemist/Vivisectionist) Alchemist 1
(Snakebite Striker) Brawler 1
Evangelist of Nethys 1
NG Medium Outsider (Native)
Init +7; Senses Darkvision, Perception +9

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DEFENSE
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AC 18, touch 15, flat-footed 14. . (+4 Dex, +2 armor, +1 deflection, +1 natural) [20 AC, 15 touch, 16 flat-footed w/ Mage Armor)
HP 49 (1d6+2d8+1d10+17)
Fort +8, Ref +11, Will +5
Resist cold 5, electricity 5, fire 5

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OFFENSE
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Speed 30 ft. (Light Armor)
Melee +1 Spear +4 (1d8+4/20/x3)
. . Morningstar +3 (1d8+2/20/x2)
. . Dagger +3 (1d4+2/19-20/x2)
. . Unarmed Strike +3 (1d6+2/20/x2)
Ranged Dagger +5 (1d4+2/20/x2)
Special Abilities forewarned (Su), sneak attack (Ex) (+2d6), cognatogen (Su)
Wizard Spells - (CL3, Concentration +12)
. . 1st (4/day) color spray [DC16] (1), detect secret doors, enlarge person, feather fall, forced quiet [DC16], identify (1), mage armor, magic missile, protection from evil, vanish (1)
. . 0 (at-will) acid splash (1), arcane mark, dancing lights, detect magic (1), detect poison, flare [DC15], ghost sound [DC15], light, mage hand, mending, message (1), open/close, prestidigitation, ray of frost, read magic, resistance
Alchemist Extracts - (CL1, Concentration +10)
. . 1st (3/day) comprehend language, reduce person, ant haul, endure elements, expeditious retreat (1), shield (1), true strike
Spell-like Abilities (CL 3, Concentration +12)
. . 3rd (8/day) send senses
. . 2nd (1/day) darkness

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STATISTICS
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Str 14, Dex 18, Con 14 [16], Int 20, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Toughness, Scribe Scroll (bonus), Brew Potion (bonus), Throw Anything (bonus), Deific Obedience, Improved Unarmed Strike (bonus)
Traits Magical Knack (Wizard) (Caster level +2), Reactionary (+2 Initiative), Trap Finder (+1 Disable Device, Disable Device is a class skill, can disarm magical traps)
Skills Acrobatics 0 ranks (+4), Appraise 0 ranks (+5), Bluff 0 ranks (+2), Climb 1 rank (+6), Diplomacy 0 ranks (+0), Disable Device 4 ranks (+12), Disguise 0 ranks (+0), Escape Artist 4 ranks (+11), Fly 0 ranks (+4), Heal 0 ranks (+2), Intimidate 0 ranks (+0), Knowledge (arcana) 4 ranks (+12), Knowledge (local) 1 rank (+9), Knowledge (nature) 1 rank (+9), Knowledge (planes) 1 rank (+9), Knowledge (religion) 4 ranks (+12), Perception 4 ranks (+9), Sense Motive 0 ranks (+2), Spellcraft 4 ranks (+12), Stealth 4 ranks (+13), Survival 0 ranks (+2), Swim 0 ranks (+2), Use Magic Device 4 ranks (+7)
Languages Common, Auran, Draconic, Dwarven, Elven, Gnome, Halfling
Combat Gear flask of acid (10), flask of alchemist's fire (10), flask of liquid ice (2), scroll of mage armor (8); Other Gear 9pp 19gp 0cp 0sp, +1 silken ceremonial armor, +1 spear, morningstar, dagger (5), bonded ring of sustenance, cloak of resistance +1, amulet of natural armor +1, ring of protection +1, belt of mighty constitution +2, assisting gloves, handy haversack, wizard's spellbook, alchemist's formula book, alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, scroll case, soap, spell component pouch, torch (10), trail ration (5 days), waterskin [Light encumbrance]

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SPECIAL ABILITIES
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Favored Class: Wizard (HP)
Tiefling Racial Traits (Prehensile Tail alternate racial trait)
Arcane Bond: Bonded Item (Sp) (Bonded Ring)
Diviner
. . Scryer focus
. . Forewarned (Su)
. . Send Senses (Su) (8/day)
. . Opposition Schools: Enchantment and Necromancy
Scribe Scroll
Alchemy (Su)
Sneak Attack (Ex) (+1d6)
Brew Potion (Ex)
Cognatogen (Su) (see cognatogen)
Throw Anything (Ex)
Brawler's Cunning (Ex)
Martial Training (Ex)
Sneak Attack (Ex) (+1d6)
Unarmed Strike
Obedience (Ex)
Skilled (Disguise and Intimidate)

Background:
Born to a pair of farmers, Hiiram came into the world at an inauspicious time. Recent crop failures had been blamed on demons, and though his infernal features were barely noticeable, the Melech family became the scapegoat for the community. Forced to flee, the family eventually settled down in Absalom, where the tiefling boy's father took up work as an unskilled laborer, and his mother as a baker. But unlike their simple life as farmers, the hustle and bustle of the city wore on Hiiram's parents. As he aged, his parents began to grow more and more despondent, and the blame for this was clearly pointed at their son.

When he turned 19, after years of trying and failing to find employment of any kind, the tiefling had had enough. Gathering his meager belongings, he stole away from his home and his family. Just by the circumstances of his birth, of things his family did decades or even centuries ago, the melancholy Melech boy had suffered through years of prejudice and disrespect. But now a man, Hiiram steeled himself to make a name for himself, on his own.

Of all the places that Hiiram visited after this, the Church of Nethys was the most welcoming. More than the distaste for his kind that he expected, the Nethians were more than happy to welcome him for the chance to study him. What had been planned as a few nights in the Church before moving on to another warm building to sleep in had become weeks, and then months. The warm (if a analytical) welcome from the clergy of the All-Seeing Eye convinced the young man to stay. And in time, Hiiram became enamored with the art of magic, and he too became one of Nethys' disciples.

Now, after many years of study, Hiiram is a well-respected evangelist of the All-Seeing Eye. Trained in magic, alchemy and martial arts, he keeps to the shadows, from which he serves Nethys and prevents the misuse of magic. This has led him on a quest to explore and experience the many forms of magic from the various parts of the Inner Sea. Today, he arrives in the lands of the Linnorm Kings, curious but wary of the magics of the cold north.

Personality and Appearance:
Hiiram is a generally a soft-spoken, reclusive fellow. He tends to prefer to blend into a crowd or spend his time by himself, studying magic. However, he is friendly and open with those he considers trustworthy, showing them a confident and, at times, smugly self-assured countenance.

Hiiram is a tiefling man of average height and weight. He appears, for the most part, to be a normal human with a few marks of infernal heritage. His silver hair and amber eyes are very fetching, but tend to be ignored in favor of his small red horns and short, scaled tail. He also has birthmarks of infernal runes on his stomach and legs, and small growths of red scales on his elbows.

Portrait of Hiiram.

Current Status:
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

Effects: Obedience (+4 Concentration checks)

Wizard Spells:
0 (at-will) - acid splash, detect magic, message
1st (4/day) - color spray (1/1), identify (1/1), vanish (1/1)
Alchemist Extracts:
1st (3/day) - expeditious retreat (1/1), shield (0/1)