May the blood run red

Game Master Helix Moltaran


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Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf continues his rage against the blind men, again using his reach weapon to avoid to dangerous waters.

Lance: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d8 + 15 + 1 ⇒ (7) + 15 + 1 = 23


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Round 2 (posting ahead to keep flow of combat going :)

Status: HP 37/47 | AC 17 | CONDITIONS/BUFFS: Inspire Courage

Hálvr smiles darkly as his companions unleash fell magicks upon the Broken Bay defenders.

Har! The forlǫg (fates) have blessed me with félagir (comrades) worthy of the Sagas!

Then returning to the task at hand the skald launches another cruel ax swing at his wounded opponent:

Rauðskeggkaðr (+1 Great Axe - Power Attack): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Power Attack Damage: 1d12 + 10 + 1 ⇒ (6) + 10 + 1 = 17


Male Tiefling
Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

Hiiram grits his teeth, trying his gambit once more, another small gout of acid issuing forth from his outstretched hand and lancing toward one of the opposing force's men.

Hiiram casts Acid Splash (standard action).

Acid Splash touch attack (Inspire Courage): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Acid Splash damage (Focus, Inspire Courage): 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Half-Elf Admixture Wizard 3/Cleric of Sarenrae 1/ AC 14 without Mage Armor (touch 13, FF 12); Hp: 32; Saves: +5,+4,+9; CMD 15; Perception +9; init +5

Soral prays quietly to his goddess, clutching at his amulet, and suddenly his allies feel a bit stronger in their attacks. Fight on, my friends, Sarenrae will support our endeavors!
He puts up Bless


Halvr and Olaf each take down one warrior, And Hiiram you hit a man and he screams in pain, but looks just like he was burnt.

The men in the water end up coming closer to shore, but do not end out of the water. Olaf there are now all withing your 10 foot reach
Fort save: 1d20 + 6 ⇒ (5) + 6 = 11
Fort save: 1d20 + 6 ⇒ (17) + 6 = 23
Fort save: 1d20 + 6 ⇒ (2) + 6 = 8
Fort save: 1d20 + 6 ⇒ (5) + 6 = 11
Fort save: 1d20 + 6 ⇒ (3) + 6 = 9

The men attacking your shield wall realize their ambush has failed and turn to retreat. They all run (160 ft per round for 3 rounds) toward Skjoldmur. You have lost only 3 men.You also have the three people who surrendered as prisoners.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Did any of them provoke as they blindly moved through my threatened reach. Also are those men coming out of the water heading towards Skjoldmur or appear to be fighting on?Also is Skjoldmur 430 feet away?

"We best get to those walls before we lose our advantage" Olaf takes steps back and begins calling a mount into being for his raid. Mount Spell 1 round cast time

AoO if applicable: 1d20 + 4 + 4 + 2 + 1 - 2 + 1 ⇒ (18) + 4 + 4 + 2 + 1 - 2 + 1 = 28
AoO damage: 1d8 + 9 + 6 + 1 ⇒ (6) + 9 + 6 + 1 = 22


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Attack of Opportunity?

Status: HP 37/47 | AC 17 | CONDITIONS/BUFFS: Bless & Inspire Courage (+2 to attack; +1 to damage & +1 to saves vs Fear Effects)

Hálvr bellows at the retreating men;

"Komm and fight you damn'ed hrafnasueltir! (Raven-starvers/cowards) Let my beard drip red with your thin blod!"

The big skald swings viciously hoping to bring a retreating beserk down;

Rauðskeggkaðr (+1 Great Axe - Power Attack): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Crit Threat?: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Power Attack Damage: 1d12 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Additional Power Attack Critical Damage?: 1d12 + 10 + 1 + 1d12 + 10 + 1 ⇒ (5) + 10 + 1 + (11) + 10 + 1 = 38


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Well yes. And Halvr you bring one more guy down, though he sticks to your axe.


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Smiling grimly the big skald pauses to put boot to body, and wrenches his bearded ax free of the cloven beserk...

As he completes his butchery Hálvr eyes the battlements of the fortress ahead; scanning for any banners or shield markings that may catch his eye as worthy foes;

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge: Nobility (Bildt): 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Alfred will fire his bow at the retreating enemy.
attack, with Inspiring Courage and Bless: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
damage: 1d6 - 1 + 1 ⇒ (6) - 1 + 1 = 6

Inspiring Courage lingers for two rounds: +1 attack/damage


Halvr you notice the fort and even that the men who are retreating seem to be getting the doors open for them. Now is the time to run to make it. In addition the fortress seems to be empty of any noticeable flag, which is cause for concern.

Alfred your bow twangs and an arrow pierces a retreating enemy in the thigh, but he doesn't seem to notice.


Male Tiefling
Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

How far is the fort? Can I reach it with Send Senses (100 ft range)?


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf finishes his spell and jumps on his newly formed horse. "C'mon boys, no time to waste. I'll keep the gate open!"

Ride;fast mount : 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24

He then rides the entire round on his running horse towards the gate. Horses have run, so 5*50 feet, 250 feet


It is exactly 250 feet away at this point.

Olaf, you get there and find yourself in the middle of a group of 45 people. They are definitely different from the other men you fought, and you know you have fought people with similar skill sets. They are surprised at your sudden arrival.

You have a surprise round to act.The ones who fled are now behind you Olaf, a round from catching up.

The men you are allied with also run after the cowards, so they are only 6 seconds behind the ambush party.
This is going better than I thought. Olaf You know these men are significantly weaker and should pose no threat if they were in smaller numbers.


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf smiles "Today is a good day to die." He plunges his blade into the first target he sees.

Attack: 1d20 + 7 + 1 + 1 + 1 ⇒ (18) + 7 + 1 + 1 + 1 = 28 Above targets, bless, Inspire courage
Damage: 2d4 + 12 + 1 ⇒ (1, 1) + 12 + 1 = 15 Inspire Courage

Surveying the downed man he addresses the crowd "Flee with your lives, or stay and die"

Intimidate: 1d20 + 11 ⇒ (2) + 11 = 13


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Hálvr grunts in approval as Olaf thunders past on his phantasmal steed.

Caught up in the blod-drunkeness, the skald hefts his red-bearded axe and sprints toward the crush of warriors;

Run: 120ft. toward gate


The man dies as you strike him. he passes without a word.

The men all react differently, though 20 do turn on their former allies, awed by your power and convinced you are the winner.

20 traitors(now on your side): 20d20 ⇒ (19, 11, 20, 7, 15, 12, 6, 8, 6, 6, 18, 16, 13, 10, 4, 3, 1, 15, 16, 14) = 220


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

This assumes there are no threats between us and the group in front of the fort
Alfred runs sixty feet toward the fort, attempting to catch up with Olaf.

Inspiring Courage Lingers for another round. +1 Attack/Damage


Male Snow Elf HP: 32/32 | Bond 1/1 | Admixture 8/8 | 1st lvl 4/6 | Pearls 3/3 | 2nd lvl 4/4 | Rod 3/3
Stats:
AC 1321 Touch 1317 FF 1018 CMD 15 | Fort +3 Ref +5 Will +5 | Initiative +3 | Perception +6, Darkvision

With forces retreating from them, Aubheroene (Ō-vər-ōn) follows the crew to the fort. It's his first mass battle and keeps going without thinking too much. With humans fleeing from blades, there doesn't seem to be much need for magic.

Mage Armor 10? round of 4 hours
Shield 9? of 40 rounds


Male Tiefling
Arcane Trickster:
(Scryer) Diviner 1 / (Mindchemist/Vivisectionist) Alchemist 1 / (Snakebite Striker) Brawler 1 / Evangelist of Nethys 1
[ HP: 49/49 | AC: 18 T: 15 FF: 14 | F: +8 R: +11 W: +5 | Init: +7 Per: +9 | AB 1/1, SS 7/8, Cog 1/1 | W 1st: 4/4 | A 1st: 2/3 ]

Hiiram bolts out after the others, worried about getting left behind. "This ain't my style!" he complains as he rushes towards the fort.

Double move action (60 ft.) for as many rounds as it takes to get to the fort.


Male Half-Elf Admixture Wizard 3/Cleric of Sarenrae 1/ AC 14 without Mage Armor (touch 13, FF 12); Hp: 32; Saves: +5,+4,+9; CMD 15; Perception +9; init +5

Soral sprints after the rest of the group, muttering under his breath I'm a mage, not a runner, I hope the rest of today involves less exercise!


Elf Arcanist 4

J'Larky continues to follow the group, but as his life is in no immediate danger, he sees no reason to run. As he gets closer he uses Ghost sound to distract the enemy, and telekinetic Fist a couple of times to distract those same soldiers from making telling blows.

1d20 + 6 ⇒ (16) + 6 = 22 Telekinetic Fist
1d20 + 6 ⇒ (9) + 6 = 15 Telekinetic Fist.

I'm sure those with their blood up, will miss treasure and plunder along the way.


Come Mages! We must stop Stop their defence! Shouts the captain as he charges off.


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Hálvr pounds toward the gate as the captain's orders sound in a distant place within his head...

Mages? Feh! The fates and red hands will carry this day!


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Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf grins wide at seeing the crowd turn against their weaker brethren. He then jumps off his horse, plants his feet firmly in the ground activate boots of the Earth, flies into a rage, letting his magics blur him and attacks the first of the fighting men returning.

Ride: 1d20 + 9 ⇒ (14) + 9 = 23 Free Action, fast dismount

Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 2d4 + 15 ⇒ (3, 2) + 15 = 20
Crit Confirm: 1d20 + 9 ⇒ (15) + 9 = 24
Additional Crit Damage: 2d4 + 15 ⇒ (2, 2) + 15 = 19


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

This assumes there are no threats between us and the group in front of the fort.

Alfred moves twenty feet toward the fort for a total of 80 ft, attempting to catch up with Olaf.

He inspires everyone within earshot with his amazing oratory.

Inspiring Courage. +1 Attack/Damage


Init:

Olaf
J'larky
retreating men
Alfred
Halvr
Hiiram
Soral
Aubheroene
Traitors now on your side
your shield wall
other men defending Skjoldmor


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Male Half-Elf Admixture Wizard 3/Cleric of Sarenrae 1/ AC 14 without Mage Armor (touch 13, FF 12); Hp: 32; Saves: +5,+4,+9; CMD 15; Perception +9; init +5

Olaf, I'm pretty sure that the one you hit is very, very, dead.


Olaf the mans head flies off.


Elf Arcanist 4

Knowing that his magic might be more useful later, J'Larky closes a bit, and lets fly with an arrow.

1d20 + 7 ⇒ (15) + 7 = 22 MW Composite LB.

1d8 + 1 ⇒ (5) + 1 = 6 Arrow


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Hálvr continues to thunder toward the gate melee, a killing grin fixed upon his face...

"Save some of the craven dogs for me Olaf! Har!"

Another 120ft. covered...


Male Half Elf Druid (Nature Priest) 4 HP: 36/36| AC: 18/14/15| Fort: +7| Ref: +8| Will: +9| Init: +3| Perc: +13| CMB: +6| CMD: 18| Sling: +6;1d4| Scythe: +6;2d4+4| Hero:3
Skills:
Acro:+3| App:+3|Bluff:+0|Althe:+2| Diplo:+1|Disg:+0|E.A:+0|H.A:+4|Heal:+19|Inti:+0|K.Nat:+11|K.Reli:+11|K.Geo+ 11|K.Pla:+7|Ling:+7|Ride:+0|SM:+5|Sleight:+0|Spell:+8|Stealth:+2|Sur:+10|UM D:+0|Prof:Farm:+8|

The blood runs red indeed this day as Dalgar looks up from those who has fallen attempting to call upon his god to heal wounds sustained in the intial battle.

The battle turns as his blood thirsty comrades brushes aside the ambush easily and proceed to storm the castle. Picking up his staff upon seeing no one else he can heal, he follows.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

This assumes there are no threats between us and the group in front of the fort.

Alfred runs 60 feet toward the fort for a total of 140 ft, attempting to catch up with Olaf.

His inspiration lingers.

Inspiring Courage lingers for two rounds. +1 Attack/Damage


Male Half-Elf Admixture Wizard 3/Cleric of Sarenrae 1/ AC 14 without Mage Armor (touch 13, FF 12); Hp: 32; Saves: +5,+4,+9; CMD 15; Perception +9; init +5

Soral runs forward, drawing his crossbow and taking a shot at a nearby enemy. One that isn't engaged with Olaf, to avoid the precise shot penalties

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Effects currently on Soral:

Inspire Courage-+1 to Attack/Damage
Bless-+1 to Attack


The retreating men continue to run back now catching up to Olaf, but are caught by the traitors. the rest of you, you have 1 round before you end up on the enemies.

Perception dc14:

You see men on the Ramparts fiddling with bows. They don't look ready yet. Maybe another few seconds however


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Perception: 1d20 + 5 ⇒ (2) + 5 = 7 Olaf notices nothing but the next man coming infront of him to die.


Male Half-Elf Admixture Wizard 3/Cleric of Sarenrae 1/ AC 14 without Mage Armor (touch 13, FF 12); Hp: 32; Saves: +5,+4,+9; CMD 15; Perception +9; init +5

Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Soral yells out to warn his friends, Careful, archers on the walls!


[spoiler=Init]Olaf: Took the head off of one of the men retreating men returning to the fight
J'larky: 100’ away, firing arrows.
retreating men: Now at the gate, inbetween the traitors and the group running to catch them
Alfred: Slowly catching up at 110’ back, inspiring his allies.
Halvr: Just behind the retreating men, 10’ back.
Hiiram: 130’ back, doubling moving instead of running.
Soral: 130’ back, firing arrows at the defenders.
>Aubheroene :
Traitors now on your side: Atacking the retreating men and the other defenders
your shield wall: Charging forward, 10’ back with Halvr
other men defending Skjoldmor: Attacking the traitors and Olaf [/spolier]

The Traitors attack
20d20 ⇒ (2, 6, 7, 14, 12, 3, 8, 4, 11, 11, 19, 4, 14, 15, 20, 17, 10, 10, 15, 10) = 212

The shield wall stays side by side with Halvr
The defenders respond
20d20 ⇒ (14, 5, 8, 9, 18, 14, 17, 20, 12, 15, 3, 19, 4, 7, 17, 17, 15, 1, 3, 19) = 237

While two attack Olaf
1d20 ⇒ 15
1d20 ⇒ 9


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Blur: 1d100 ⇒ 92

Olaf takes a solid blow from one of the two.


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

This assumes there are no threats between us and the group in front of the fort.

Alfred runs 60 feet toward the fort for a total of 200 ft, attempting to catch up with Olaf.

His inspiration lingers.

Inspiring Courage lingers for one more round. +1 Attack/Damage


Male Half-orc (Ulfen) Bloodrager (4) HP: 56/56 | AC: 16 T: 12 FF 14 | CMD: 20 | F: +9 R: +5 W: +1| Ini: +4 | Perception: +5 | 14/18 Rage

Olaf roars at the blow he takes and returns it in kind.
Attack: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29 [4 (BAB)+ 6 (Str) -2 (PA)+1(MW)+1 Bless +1 Inspire Courage]
Damage: 2d4 + 15 + 1 ⇒ (4, 3) + 15 + 1 = 23 (9 str, 6 PA, 1 inspire courage)
Crit Confirm: 1d20 + 9 + 1 + 1 ⇒ (11) + 9 + 1 + 1 = 22
additional crib damage: 2d4 + 15 + 1 ⇒ (4, 1) + 15 + 1 = 21
perception: 1d20 + 5 ⇒ (7) + 5 = 12

As another man is laid asunder he looks at up to see his reinforcements. "Hálvr, the shield wall, cap'n! Good to see ya, plenty MORE for ALL! he bellows.


Male Half Elf Druid (Nature Priest) 4 HP: 36/36| AC: 18/14/15| Fort: +7| Ref: +8| Will: +9| Init: +3| Perc: +13| CMB: +6| CMD: 18| Sling: +6;1d4| Scythe: +6;2d4+4| Hero:3
Skills:
Acro:+3| App:+3|Bluff:+0|Althe:+2| Diplo:+1|Disg:+0|E.A:+0|H.A:+4|Heal:+19|Inti:+0|K.Nat:+11|K.Reli:+11|K.Geo+ 11|K.Pla:+7|Ling:+7|Ride:+0|SM:+5|Sleight:+0|Spell:+8|Stealth:+2|Sur:+10|UM D:+0|Prof:Farm:+8|

Perception 1d20 + 4 ⇒ (7) + 4 = 11
Despite not spotting the archers on the wall, Dalgar is forewarned of them from a shout echoing from somewhere front.

He moves forward and unlimbers his bow, setting his staff in its place instead. It seems that someone has to take care of those archers........


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

Was thinking of unleashing Bladed Dash on these foes; how many could Hálvr catch in the spell's direct charge?


Aubheroene will keep up with the shield wall.
Olaf you ended up taking greataxe: 1d12 + 1 ⇒ (5) + 1 = 6
Halvr you could catch 5 people


Male Snow Elf HP: 32/32 | Bond 1/1 | Admixture 8/8 | 1st lvl 4/6 | Pearls 3/3 | 2nd lvl 4/4 | Rod 3/3
Stats:
AC 1321 Touch 1317 FF 1018 CMD 15 | Fort +3 Ref +5 Will +5 | Initiative +3 | Perception +6, Darkvision

Aubheroene keeps up with the raiders saving his magic for the right moment.

Honestly, I'm quite lost in this battle but think conserving resources seems like a fair strategy. Happy new year.


Male Human (Ulfen) Skáld - Ætla Kappi (Skald - Fated Champion) 4| HP 47/47 | AC 17/T11/FF15 | F+7, R+2, W+4 | Perc +5 | Init +3 | Move: 30ft.

(Will belay the spell right now as I was confusing it with Greater Bladed Dash's description to nail multiple foes)

Status: HP 37/47 | AC 17 | CONDITIONS/BUFFS: Bless & inspire Courage (+2 to attack; +1 to damage & +1 to saves vs Fear Effects)

Hálvr moves with the shield wall, slamming his axe against the nearest defender;

Actions: Move & Attack
Rauðskeggkaðr (+1 Great Axe - Power Attack): 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
Power Attack Damage: 1d12 + 10 + 1 ⇒ (10) + 10 + 1 = 21


As Halvr downs another enemy, the shield wall is attacked.
attacks against the shield wall: 5d20 ⇒ (20, 2, 12, 4, 3) = 41
critical confirm: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d12 + 1 ⇒ (12) + 1 = 13
crit damage if applicable: 1d12 + 1 ⇒ (2) + 1 = 3

as one member of your shield wall falls the remainder looks nervous. there are only 10 of them left. And the new people Olaf brought over giving you a total of 24 men. The Captain is nowhere to be seen right now.

Olaf:
J'larky:
retreating men:
Alfred: .
Halvr:
Hiiram: .
Soral: .
>Aubheroene :
Traitors now on your side:
your shield wall:
other men defending Skjoldmor:


Male Human Fighter 3, AC 23/12/21, HP 33, Saves 7/3/4*

Alfred moves 30 feet toward the fort for a total of 230 ft, attempting to catch up with Olaf.

He inspires courage anew.

Inspiring Courage. +1 Attack/Damage


You are just 10 feet from Olaf. Welcome to the battle


Elf Arcanist 4

J'Larky moves up another 30' and picks out a new target, again trying to take partial cover if available before stopping.

1d20 + 7 ⇒ (5) + 7 = 12 MW Composite Longbow
1d8 + 1 ⇒ (8) + 1 = 9 Arrow, Piercing

I too am a bit confused by the scene, but will keep moving :-)

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