j"larky
Male elf (snowcaster) arcanist 4 (Pathfinder RPG Advanced Class Guide 8)
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +11
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 28 (4d6+4)
Fort +2, Ref +4, Will +5
Resist cold 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +4 (1d8+1/19-20)
Ranged mwk composite longbow +6 (1d8/×3)
Special Attacks arcane reservoir (2/7), arcanist exploits (quick study, school understanding), consume spells
Arcane School Spell-Like Abilities (CL 4th; concentration +9)
. . 8/day—telekinetic fist (1d4 bludgeoning)
Arcanist Spells Prepared (CL 4th; concentration +9)
. . 2nd—burning gaze[APG] (DC 17)
. . 1st—burning hands (DC 16), mage armor, summon monster I
. . 0 (at will)—acid splash, detect magic, disrupt undead, ghost sound (DC 15), light, prestidigitation
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Statistics
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Str 12, Dex 16, Con 13, Int 20, Wis 12, Cha 16
Base Atk +2; CMB +3; CMD 16
Feats Point-blank Shot, Precise Shot
Traits huldra's luck (linnorm kingdoms), seeker, tenacious shifting
Skills Acrobatics +0 (-4 to jump), Appraise +12, Craft (alchemy) +12, Disguise +13, Knowledge (arcana) +12, Knowledge (geography) +10, Knowledge (history) +11, Knowledge (planes) +12, Perception +11, Spellcraft +12 (+14 to identify magic item properties), Use Magic Device +9; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan
SQ elven magic, school (transmutation)
Combat Gear arrow, durable (50), potion of cure moderate wounds (2); Other Gear mwk composite longbow, mwk longsword, hat of disguise, slippers of spider climbing, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 314 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Huldra's Luck (Linnorm Kingdoms, 1/day) +1 luck bonus on a single save, attack roll, or skill check.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
School Understanding Use 1 reservoir as a swift action to treat school ability at full level & gain other ability for 3 rds.
Telekinetic Fist (1d4 bludgeoning, 8/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Tenacious Shifting Non instantaneous Transmutation spells increase duration 2 rounds.
Transmutation Transmuters use magic to change the world around them.