Matt's Iron Gods Campaign

Game Master Matt Adams 259

Combat Maps


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attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

woulf have sworn that I pressed post.... In Pathfinder, the only penalty on ranged combat for firing into melee is a -4 if they are close (in the next square) other than that, there is no accidentally hitting the wrong person.

Ruza still can't see to use her more powerful spells, so she concentrates and stares into space, while waiting to see if she can see.

concentration: 1d20 + 5 ⇒ (16) + 5 = 21

using a swift action to activate my Hypnotic Stare which has no saving throw.


Kaziya, blind, desperately rubs at her eyes in an attempt to regain her sight.

"I'd appreciate a warning if that awful thing is about to eat me."

She follows with a string of curses as her sight fails to return.

"Also, if that thing does eat me, I am going to haunt all of you. Forever."

More cursing.


Are you not acting Kaziya? In that case, we are still waiting on Rogar, Rhea and Mystiel. Unless Rhea also elected to skip her turn.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Oh oops! I didn't realise the beastie had taken its turn.

Myst reloads his sling and fires at the creature again.

attack roll: 1d20 + 6 ⇒ (14) + 6 = 20
damage roll: 1d4 + 1 ⇒ (2) + 1 = 3


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

No skip, just another super busy project week at work:(
hammer: 1d20 + 0 ⇒ (19) + 0 = 19 for 1d8 + 1 ⇒ (3) + 1 = 4 Gotcha, squirt!


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Rogar replies to Kaziya. Don't worry lass. If 'e wants to eat anyone, he'll have t' eat me first, and I fully intend on givin' him indigestion

Rogar looks around to see if he can get into position to bull rush the creature into the water, hoping to stop it blinding everyone. Failing to spot an adequate position he just smacks it as harad as he can with his hammer.

power attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20

Missing again, he turns to Rhea. Step t'the side lass. Ah've got an idea.


Mystiel's sling bullet manages to connect. Despite flinching, the beast neither growls nor whimpers in pain. However, using the distraction Rhea is able to connect with a clean shot. But Rogar's hammer swing was a bit too slow to catch the rapidly recovering creature.

Blinding light continues to spill from its eyes.
Rogar Fortitude: 1d20 + 3 ⇒ (2) + 3 = 5
Mystiel Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15
Rhea Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10

Being in such close proximity to the light source, Rogar and Rhea finally succumb to the same blindness that plagues Kaziya and Ruza. Mystiel continues to be able to handle the blinding light. The creature continues to attack Rhea.

Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Claw: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d3 + 2 ⇒ (2, 2) + 2 = 6

It's claws tear through the pant leg of her armor.

Everyone go!


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza will increase the intensity of her blank stare at the creature. Now when someone attacks it and deals damage, they deal one extra damage. Free action, Painful Stare.

Ruza will draw her weapon and attack anything that touches her without announcing itself first. Readied action.


Kaziya, having few options available to her while blind, adopts a ready stance and brandishes her claws.

Kaziya is readying a claw attack for anyone she senses coming near her that she's at least reasonably sure is not a party member.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Rhea swings wildly blind -4: 1d20 - 4 ⇒ (2) - 4 = -2 50% concealment: 1d100 ⇒ 86 I can't see a thing!


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

I think that fighting while blind is just like fighting an invisible person, you don't get a -4, instead you have a 50% miss chance.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Hm good question. Do think you take both? Isn't an attack roll a "str or dex based activity?"


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Blinded:
The Creature cannot see. It takes a -2 penalty to Armor Class, loses it Dexterity bonus to AC (if any), and takes a -4 penalty on most Strength and Dexterity-based Skill check and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment 50% miss chance) against the blinded characters. Blinded creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

You take penalties on skill checks, AC and a 50% miss chance. Other than that nothing else.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Fair enough!


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Somehow I don't think that will make a difference in Rhea's latest attack.

Seeing that the rest of the party has been blinded, Myst abandons the party to be eaten whilst he escapes to the surface.

Myst draws his sling and fires another bullet at the frog.

attack roll: 1d20 + 6 ⇒ (18) + 6 = 24
damage roll: 1d4 + 1 ⇒ (4) + 1 = 5


Mystiel's bullet hits its mark again. The creature remains silent through the injury.


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

AAARGH. I CANNAE SEE A THING!

Rogar shouts in panic as he waves his hammer wildly in the direction he remembers the thing being in.

power attack: 1d20 + 4 ⇒ (3) + 4 = 7
miss chance: 1d100 ⇒ 29
damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16

At this rate I'd be better off trying to talk it to death...


Rogar's flailing only hits empty air.

Mystiel Fortitude: 1d20 + 3 ⇒ (6) + 3 = 9
Mystiel is finally blinded by the creature's light. Meanwhile, it continues to assault Rhea.

Bite: 1d20 + 5 ⇒ (12) + 5 = 17
Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 5 ⇒ (20) + 5 = 25
Claw Crit: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 1d3 + 2 ⇒ (1) + (2) + 2 = 5

Rhea falls unconscious from blood loss.


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza cries out, "can anyone still see?"

Upon getting a yes answer, Ruza will try to move to her ally and use a trick to protect them from harmful bright light. a class feature that I can implant tricks... Just now figured it out.... Wish I would have seen it a few rounds ago... It might be able to end the effect.

If no one can see, she'll use it upon herself to protect her from the light.

Umbral Shield:
The subject ignores any harmful effects of bright light or sunlight for 1 minute. The mesmerist can trigger this trick whenever the subject would be exposed to harmful bright light (such as sunlight is to a vampire). The subject is immune to the dazzled condition while this trick is in effect.


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Hearing Rhea go down, Rogar continues his efforts.

Why don't ye pick on someone yer own size?! he roars, still thrashing about with the hammer.

power attack: 1d20 + 4 ⇒ (18) + 4 = 22
miss chance: 1d100 ⇒ 42
damage: 2d6 + 9 ⇒ (5, 4) + 9 = 18


Rogar's again misses with his swing.

I don't think the trick would get rid of the blindness since the blindness doesn't immediately end after you stop being exposed to the light. It lasts for an hour afterwards. But it definitely would have been helpful earlier.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Can I estimate how long we'll be blinded for with a heal check?

heal: 1d20 + 6 ⇒ (9) + 6 = 15


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Well, this is inconvenient... is anyone not blinded right now?


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Nope. We're all blind. I think the only thing we can do is keep swinging wildly until it dies. Though I'm not sure how we'd know if it had...


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Haha, tpk in first dungeon...


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |
Dr. Mystiel Sange wrote:


Seeing that the rest of the party has been blinded, Myst abandons the party to be eaten whilst he escapes to the surface.

Myst draws his sling and fires another bullet at the frog.

[dice=attack roll]1d20+6
[dice=damage roll]1d4+1

Maybe I should not have scratched that line out after all.. XD


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

It can't have many HP left. We should be able to beat it by being relentless... Unless it has other plans and/or friends.


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

we will fight until the last one of us has died. Or the frog thing has. Can I change my trick from blocking it this turn to reflecting it back?

Reflection of Weakness:
Psychic feedback causes an enemy to suffer from the same weakening effect it imposes on the subject. The mesmerist can trigger this trick when an attack or spell used by an enemy causes the subject to take ability damage, ability drain, bleed damage, or a minor or moderate condition listed under the touch treatment class feature. If the trick is triggered by ability damage, ability drain, or bleed damage, the amount of damage or drain the subject takes is reduced by 2 points (to a minimum of 0 points), and the creature that made the attack or cast the spell takes 2 points of ability damage to an ability score of the mesmerist's choice. The monster can attempt a Will save to negate the ability damage. This ability can be used if the attacker inflicts a curse, disease, or poison that deals ability damage or drain, but only if it deals that damage immediately, with no onset time. If the trick is triggered by the subject gaining a condition, the subject is still affected by the condition, but the attacker takes a condition of the mesmerist's choice for 1 round. This condition must come from the minor condition or moderate condition lists of the touch treatment class feature. The enemy can attempt a Will save to avoid gaining the condition. The mesmerist doesn't need to have touch treatment to select or use this trick.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Well, if I'm blind I really have a chance of hitting one of you, so I'm kinda out of the fight for now... =(


Mystiel, and Kaziya still need to go.

Apparently, this is one of the major TPK points of the first book, and yes, there are more than one. The other books don't let up from what I've read either.


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Myst - I think we decided against that. The worst you can do is miss, you can't hit us. And I think you've done the bulk of the damage so far!


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

I've only hit it with two out of three shots at it.
Looks like we've dealt 12 points total. Hopefully it's near to falling...
What we really need is for you to get lucky with that axe!

Myst curses as his eyes fail to adjust to the surge of light. He desperately tries to calm himself and recall where he last saw the creature, and pelts another sling bullet in that direction.

attack roll: 1d20 + 6 ⇒ (14) + 6 = 20
damge roll: 1d4 + 1 ⇒ (2) + 1 = 3
miss chance: 1d100 ⇒ 59


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Get me concious and I'll channel to keep everyone alive!


The real problem with being blind is having to guess the square you are targeting. Kaziya is holding an attack action for anything that attacks her, that might not be a bad idea for everyone else. We still have the 50% miss chance, and the strategy requires getting attacked to work, but I can't think of much else.


The creature charges past Rogar to attack Mystiel.
Rogar AOO: 1d20 + 4 ⇒ (1) + 4 = 5
Rogar flails wildly, trying to catch it as the beast charges past.

Ruza, I don't think that Reflection of Weakness would work since it's not a condition that's on the list of conditions the ability works on.

Bite: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Mystiel feels a set of fangs latch onto his sling arm.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

I was just going to go with the square I last saw it in. For now at least. Once it moves I'm in a little more trouble...

Nevermind, I'm in trouble right now.

"It's over here!" Myst yells as he reaches for his last resort - a sharpened wooden stake tucked into his belt - and stabs at the creature latched onto his arm.

attack roll: 1d20 + 1 ⇒ (20) + 1 = 21
damage roll: 1d4 ⇒ 1
confirmation roll: 1d20 + 1 ⇒ (16) + 1 = 17
crit damage roll: 1d4 ⇒ 4
miss chance: 1d100 ⇒ 61

A good time for a natural 20! Add 2 more damage if I'm still getting the benefit of Ruza's painful stare.


Mystiel feels his stale penetrate something fleshy. At first, he feels the beast lurch and shake, but it's movement stops quickly.

Rhea make two Fort saves to stabilize. The first one is DC 11. If you pass, you don't have to make a second. If you fail, the second DC is 12.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Holy crap, did that do it? Did I kill it?


That would be a nat 20 for the win.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Fortsies
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (16) + 4 = 20


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza stops singing when she doesn't hear anymore battle. Looking around she says, "Is anyone alive?"


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Myst heaves a sigh of relief as he feels the monster stop moving.

"Well, I think I killed it, somehow. Moral of the story, always carry a pointy stick."

I assume we wait for the blindness to pass?


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Ah. Pointy sticks. Tha's where I'm going wrong.

Rogar feels around in the general direction he expects Rhea to be in. Finding her, he puts his ear to her face and listens for a second.

I'm alive. Rhea's out cold, but she's breathin'... Any idea how we bring her round without... well, without our cleric?


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Myst sighs.

"If I could see, I could try to treat some of her wounds, but that depends on how long it takes us to regain our sight. We also need to remember that we need to return to the surface before the water-breathing spell wears off, so we can't wait around for too long..."

GM, did my heal check manage to reveal how long we will be blinded for?


"I've got academy medical training, as well, even if I don't have the fancy honorific. Even working together, though, we'll have trouble doing much for her without the proper tools."


Mystic cannot tell how long the blindness will last without knowing what it is that blinded you. Rhea is stable at -1 hp, so treatment isn't life or death at the moment.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

If Kaziya and I can aid each other in using the 'treat deadly wounds' application of the heal skill, we can bring Rhea to 0hp and she can channel. We need to score a 20 with a -2 due to not having a healer's kit, but it's doable.

"Even without the proper tools, we should be able to bring her back to consciousness at least. I saw the extent of her wounds when she was knocked unconscious. It looked bad, but not so severe that we can't bring her to a state where she can call on her deity to handle the rest."

"But first we'll need to be able to see. I propose we wait here till our vision clears. If nothing else, wandering about whilst we're all blinded is far too dangerous. Once we regain our vision, Kaziya and I will see about resuscitating Rhea. Then we'll see about what to do next."


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza nods and then remembers that no one can see her. "I have to agree. We need to deal with this problem first, then worry about returning after we have completed our mission... If we find a way that doesn't involve going through that water again, i would be happy."


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Of course, if something comes to kill us whilst we're still blinded, we're all royally screwed...

If nothing of that sort is going to happen, can we fast-forward to the part where we get our sight back? There's really nothing more we can do until we can see...


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| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Ah'd suggest we stand close t'eachother and be all silent like. Least that way we'll her our deaths comin'

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