Matt's Iron Gods Campaign

Game Master Matt Adams 259

Combat Maps


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After the bend, the river passes by a bank before continuing down the tunnel. The rock beach is covered by green-grey vegetation centered around three slimy mounds. The far side of the beach ends in a slope that heads up to an area filled with stalactites and stalagmites.

Perception checks
Rogar Perception: 1d20 + 1 ⇒ (13) + 1 = 14
Mystiel Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Rhea Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Kaziya Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Ruza Perception: 1d20 + 6 ⇒ (17) + 6 = 23

As you guys approach the beach, Ruza distinctly notices the slime on the mounds move.

Initiative
Rogar Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Mystiel Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Rhea Initiative: 1d20 - 1 ⇒ (13) - 1 = 12
Kaziya Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Ruza Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Creature Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Everyone go!


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

As we didn't notice the creatures, don't they get a surprise round against us? Apart from Ruza of course.


Yes. Just Ruza goes.


Kaziya has a grappling hook and rope, but I guess that's what we get for me neglecting to post yesterday. :P Sorry folks. :(


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza pulls her sword out of the cane and wait to attack the first slime that comes at her. "More slime... Why did i come down here again." she says before she swims.

Sword Cane: 1d20 ⇒ 18damage: 1d6 - 2 ⇒ (3) - 2 = 1


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Rhea delays. Eeewe. I don't like slimey things. Unless it's gear oil I really don't normally allow slimey things on my hands or body!


The three large patches of slime starts to squirm and slide off the mounds, revealing what appear to be three half digested corpses. The patches approach the party.

Surprise round over. Everyone can take their turns now.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

hammer: 1d20 - 2 ⇒ (2) - 2 = 0
shield: 1d20 - 4 ⇒ (3) - 4 = -1
*rolls eyes*
Rhea slaps at the slimey creatures with her implements of destruction but they seem very resilient to artificers hammers and clockwork shields.


Kaziya takes a step back, draws her shortbow, and fires at the nearest of the approaching slimes.

Kaziya takes a 5' step back. She's targeting the closest, unengaged creature.

Shorbow: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

"How exactly are we supposed to beat large puddles of goo to death?"


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Not by hitting it with clock-work shields, I found out. Do you think anyone knows all these dangerous creatures are living underneath town?


The slime seems to be physically affected by the arrow. It is still coming at you, however.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Myst twirls his sling for a moment before letting loose a sling bullet at the same slime that Kaziya had struck.

attack roll: 1d20 + 6 ⇒ (17) + 6 = 23
damage roll: 1d4 + 1 ⇒ (4) + 1 = 5

Then takes another step back to put some distance between the slimey creatures and himself. Sorry to be vague, but I can't see them on the map?


The first slime seems to separate like blood after a humanoid's death. The water of it's body runs down into the river, while the rest of the goop, now mostly solid, lays still.


Kaziya twists her face into an unamused frown.

"Is there anything in this damn cave that isn't goo? Or filled with it?"


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

More to the point, I think there are 2 more patches of mould to deal with!


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Rogar moves into position and swings for one of the still living patches of mould. I hope this doesn't stain me hammer!

power attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17


The second slime degenerates into pile of semi-solid sludge. Only 1 slime remains.


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza tries to take out the last slime, "Man, this is disgusting."

Sword Cane: 1d20 ⇒ 5damage: 1d6 - 2 ⇒ (1) - 2 = -1

Ruza slips on some of the slim on the ground, but from years of clumsiness, is able to right herself.


The remaining slime attacks Ruza. Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Slam Damage: 1d3 ⇒ 1

It is able to catch Ruza off guard and slams into her with it's slimy body. The impact doesn't deal much damage.


Kaziya moves in to flank the final slime ball with Ruza and, reluctantly, swipes at it with one of her claws.

Claw: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Kaziya's reluctance holds her back from actually hitting the slime.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Enough of this. 1d20 + 0 ⇒ (16) + 0 = 16 for 1d8 + 1 ⇒ (3) + 1 = 4


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Gods. I'd hate to think what we'd do if we had t' fight summat solid.

Rogar steps beside the slime and headbutts it. Immediately regretting it as he gets slime all over his face.

attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d4 + 4 ⇒ (2) + 4 = 6


Rhea and Rogar manage to pound the mold into a crusty pile of mess. With the creature's taken carevof, you are able to better inspect the beach. The vegetation is made of the same kinds that covered the slimes, but it doesn't look like any more are going to move.
Th mounds hosting the slimes are revealed to be three halfling corpses, half digested. The river continues through the tunnel and the beach slopes up to a cavern filled with stalactites and stalagmites.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Rhea wipes Rogar's face with her sleeve. Such a fine face. Shouldn't be covered in all that slime.


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Well, er, no-one's called it fine a'fore. Thank ye miss Stardust. Rogar's face may turn a similar colour to his beard for a while there as he stumbles over some words.

After Rhea's finished he goes over to inspect the mounds.

By gods! This is no fit way t'be left. Rhea, you're the priestly type aren't yeh? Could ye maybe say a few words for the poor souls?


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Whilst the rest of the group busies themselves with the slime, Myst hangs back and drains a substantial amount of water from his right arm.

"I don't suppose any of you have magic that can help dry us?" he mutters from the darkness.


Kaziya busies herself thoroughly searching the halfling corpses.

"Must be one of the parties that came through here before us. Seems we proved ourselves somewhat more capable."

Kaziya is going to take 10 on her Perception check to search the bodies, for a total Perception roll of 15.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

@Dr. Mystiel
I have magic that can help called mending. Roll up your sleeve and let me have alook, k? haha, one day Rhea will discover your secret!!

@Rogar
Why of course, yes, the dead must have last rites. Rhea spends a few minutes going to each corpse, seeing their souls off properly with prayers.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

"Shirt's wet, not torn, lass," Myst mutters in disappointment as he squeezes a trickle from his sleeve.


Kaziya searches the dead bodies, but it seems that everything valuable was either taken or digested all ready.


Coming up empty handed in her search, Kaziya rises to her feet with a wry smile.

"Thorough little monstrosities, these slimes. Looks like they didn't leave any goodies for us to inherit from our ill-fated predecessors."

She wipes her hands off on her leather armor and addresses the rest of the group. "So, shall we press on?"


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza frowns. "Remind me again why we are here..." she is upset... "Sorry Mystiel, i don't have any tricks that can dry you out... if i did, i would use it on myself first."


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

Ah could build us a fire... but I cannae see any dry wood around. Or any dry anythin' for that matter. We'll jes have to press on.


How do you guys want to proceed? Continue down the river, or go up the hill into the cluster of stalactites and stalagmites?


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

Well, we're already wet. Let's just get as far upriver as it goes and see what's what? Then we'll dry off. Rhea casts LIGHT on her shield.


You follow the river some more. After a few more feet, you begin to see traces of light. Finally, the river stops at a third beach of stone. Like the other beaches, this one has a bank covered in mold and fungus, but unlike the others, a kind of nest seems to have been built against the wall next to where the river ends. This nest houses a small frog-like creature. About four feet in length, this creature has webbed hands and feet and stands like a hunched humanoid. It's eyes emit a bright light that illuminates the whole cavern. It is curled up inside the largest patch of mold, eating the remains of some creature. As you enter the cavern, your noise disturbs it and it looks your way.

Fortitude DC 13
Rogar Fortitude: 1d20 + 3 ⇒ (19) + 3 = 22
Mystiel Fortitude: 1d20 + 3 ⇒ (17) + 3 = 20
Rhea Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14
Kaziya Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3
Ruza Fortitude: 1d20 + 2 ⇒ (5) + 2 = 7

As it looks your way, the bright light of its eyes becomes unbearable. Rogar, Mystiel, and Rhea manage to cover their eyes enough to be all right, though their vision is spotty. Kaziya and Ruza take the full brunt of it though, and the light becomes all they see. Even when they turn away from the creature or close their eyes, they do not see darkness, or shadows, or any shapes. Just white.

Initiative
Rogar Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Mystiel Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Rhea Initiative: 1d20 - 1 ⇒ (10) - 1 = 9
Kaziya Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Ruza Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Blindheim Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Rogar, Mystiel, Rhea, and Ruza can go. Then the creature. Then Kaziya and everyone else again.


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Ruza hates being blinded and just stairs at the foe. Swift Action
Concentration check: 1d20 + 5 ⇒ (8) + 5 = 13

But she is too effected by light to get the effect off the ground.

She is unable to see and she starts to sing a soft lullaby to help sooth her mind. Everyone, DC 16 Will.


With a 10 ft burst, you definitely won't catch everyone if your aiming for the monster.

Blindheim Will: 1d20 + 2 ⇒ (16) + 2 = 18


The blindheim is unaffected by Ruza's song.


| HP 5/11 | Nonlethal damage 6/11 | AC 17, T 11 FF 16 | CMB +5 (+7 bull rush), CMD 16 (17 bull rush) | F 3, R 1, W 1 | Init +1 (+3 underground), Perc +1 (+3 near Grymm) Darkvision 60ft |

will: 1d20 + 3 ⇒ (20) + 3 = 23

"What are ye doin' Ruza? This ain't a time for singin', it's a time for fightin'!"

Rogar steps a little closer (10 ft away) from the creature, drawing his hammer as he does. He puts all of his weight behind his swing as he brings the head down towards the frog-like thing, but in his enthusiasm he misses wildly.

power attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 2d6 + 9 ⇒ (2, 6) + 9 = 17

"Gah. Stay still you blighter!"


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

What a pretty song! will: 1d20 ⇒ 9

Whao what a wierd frog. Die now, pest. hammer: 1d20 ⇒ 8

Urg, it's quick!


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

Myst sends a sling bullet flying at the creature.

attack roll: 1d20 + 6 ⇒ (11) + 6 = 17
damage roll: 1d4 + 1 ⇒ (4) + 1 = 5


attack:
[dice=Sword Cane]1d20[/dice][dice=damage]1d6-2[/dice]
Female Kitsune Mesmerist lvl 1 | HP 11/11 | AC:13 T:12 FF:11 | (Saves: F:2 R:4 W:3) |

Sorry, misread the area. So, it's only the foe.... who saved.

Ruza alters her singing just enough so she can sing "There is always time for a song."


Mystiel's sling bullet heads for the creature, but in the confusion of melee, Rhea steps in front of the shot.

Mystiel attacks Rhea: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

The bullet strikes her shoulder.

The creature keeps using it's light against the party.

Rogar's Fortitude: 1d20 + 3 ⇒ (19) + 3 = 22
Mystiel's Fortitude: 1d20 + 3 ⇒ (16) + 3 = 19
Rhea's Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24

Rogar, Mystiel, and Rhea are able to easily resist the light. Kaziya and Ruza are still blinded.

Finally, the frog thing viciously attacks Rhea.
Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 5 ⇒ (6) + 5 = 11

But her armor protects her from it's teeth and claws.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |
Matt Adams 259 wrote:

Mystiel's sling bullet heads for the creature, but in the confusion of melee, Rhea steps in front of the shot.

[dice=Mystiel attacks Rhea]1d20+6
[dice=Damage]1d4+1

Is this some special ability of the creature's?


It's a combat rule for firing into melee. You take a -4 penalty to hit and if the penalty results in a miss when it normally would have hit, the threatening creature is hit instead. This rule does not apply when the creature's are 10 or more feet apart. So Rogar is safe with his reach weapon. Rhea is the only adjacent enemy of the creature. This rule also does not apply when firing at Latge or larger creatures. However, there is a feat called Precise Shot that negates the penalty for firing into melee completely.

Edit: I looked through a few forums with a Google search and apparently this hasn't been an official thing since 3.0. I think my real life group just house ruled it back in so long ago that I forgot it was actually a house rule. I'll ask you guys if you want to keep it in or not. Rhea is safe, for now.


Aasimar Techslinger 1 | HP 11/11 | AC 18, T 14 FF 14 | CMB +1, CMD 15 | Fort: 3, Ref: 6, Will: 2 | Init +4, Perc +6 Darkvision 60ft |

I wondered about that. If it was a rule in 3.0, they might have dropped it by 3.5. I played campaigns in 2.0 and 3.5, but not 3.0 and never came across that rule before. Hence my surprise.

I reckon we should stick with Pathfinder rules and avoid adding houserules lightly. If it's an important rule to you, however, it's your call as GM.


Fair enough. I believe it's the player's turns.


LG Female cleric of Briegh 1; hp 10/10; Fort +4, Ref -1, Will +5; AC14 Rhea's Encounters!

I was TOTALLY ready to take one for the team! But happy to save 3hp:)
As froggy thing rakes my body with its vicious claws I say rap my knuckles on my breast, laugh, and say I don't think so, froggy. This here is Scrapwall Pleather!

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