Masters of the Fallen Towers (Inactive)

Game Master OmniChaos

Absalom has many secrets, one of their best kept ones now threatens everything.


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"Two ways is fine with me, it may take longer but I am patient. We can meet at the Harpy's Virtue after we finish. It's a fine inn by dock standards, and can serve as our temporary base of operations there."


Male Drow Noble Synthasist Summoner 7

Indeed it is. Tell Marisa you are a friend of Bungo's. Do we want to set a time to meet by or the other group will come looking?


Male Human Bard(Archaeologist) 12

"I think 10 pm is a good time. If we are out at night we might even get lucky."


Male Drow Noble Synthasist Summoner 7

That would be nice. I would have said you were to stuffy to take advantage of that on a job.


The old priest claps his hands.

"Well then I know where to find you. Good luck gentlemen, I feel you will need it."

The same young priest that showed you in opens the door ready to lead you out.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon walks out and turns to Damien, "Thoughts on our first stop?"


Male Drow Noble Synthasist Summoner 7

Bungo turns to KalCome on big guy. You let me do the talking and be ready to hit things if somebody takes my innocent questions amiss.


Male Half-Orc BBN 1/Fighter 11 (FC)

Kal nods his head at Bungo, and then follows him to their destination.


Elbennon follows Aldon and Damien out. "Perhaps we should simply start at the northern end of the docks and work our way south in a systematic fashion, canvassing the common folk as we go. Damien's silver tongue is sure to turn up something."

Each Gather Information check takes 1d4 hours. We keep making them until it's 10 PM or we stop discovering new information. Sound good?


Male Human Bard(Archaeologist) 12

That works.

"I think that is a good plan since we are basically blind right now. Hopefully we can find someone who has seen something."

What time is it GM?

diplomacy check to gather info:1d20 + 20 ⇒ (17) + 20 = 37

hours:1d4 ⇒ 3


Its in the afternoon when you leave the church.


Nice, base DC is 20. So lets see what that turns up.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon follows Elbennon and Damien thoughtout the docks, keeping his eyes and ears open for anything out of the ordinary


Male Drow Noble Synthasist Summoner 7

I also plan on gathering information. Lets go hit some of the seedier watering holes and ask around

Diplomacy to gather information 1d20 + 10 ⇒ (16) + 10 = 26 1d4 ⇒ 3 hours


Male Half-Orc BBN 1/Fighter 11 (FC)

@ Bungo, Maybe if we can find a few locals who disappeared, we can figure out where they were last seen to see if it is happening in the same area. The docks are huge here.


The two groups ask questions and make inquires. The halfling and half orc duo get little results, people dont know or dont want to get involved. As for the other three they do get some information, all the victims were taken out of sight, they walked down a dark shortcut or found themselves in an empty room only to disappear. Another common theme is their was never a sign of struggle. Finally the last common theme is only a single victim is claimed a day or night.

Bungo and Kal Perception DC 34:

You notice a group of people following you around, they are good at blending in. They are professionals at stalking.

Aldon, Damien, and Elbennon Perception DC 34:

Your inquires have not gone unnoticed. You are being followed by a group of people know blend in and out of the crowds with ease. As quickly as you notice them they are aware of your attention and move down the closest alley away from the main streets.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Perception 1d20 + 19 ⇒ (15) + 19 = 34

Aldon leans in to his two fellow travellers and tries to look like he's making casual conversation. "We were being followed, but they disappeared down the alleyway back there." He geastures slightly with his head towards the alley


Male Drow Noble Synthasist Summoner 7

Perception 1d20 + 17 ⇒ (1) + 17 = 18 Bungo notices nothing.


Knowledge (Religion) 1d20 + 16 ⇒ (11) + 16 = 27 Are there any churches that fit the profile of one per day, one per night? What about cults?

"The way Genedair was hinting it's unsurprising. Perhaps attempting to confront them would be our best chance at determining their identities? Several hour's work has gotten us nothing but more questions." Elbennon mutters back, keeping his posture relaxed and his gaze away from the alley.


Nope no church or cult has a once a day rule ;)


Male Human Bard(Archaeologist) 12

perception check:1d20 + 30 ⇒ (19) + 30 = 49
"I see them. The people following us ducked down an alley. The victims were also taken out of sight. It seems like a trap to me. Elbennon can you look down the alley without us actually having to go into the ally? I can toss a sunrod in there to provide some light."


Male Half-Orc BBN 1/Fighter 11 (FC)

Kal has no shot at that DC, he sees nothing.


Bungo and Kal can make another gather information attempt if they wish. If so they can make another Perception check for every hour their information attempt takes.


Male Half-Orc BBN 1/Fighter 11 (FC)

Kal just assists Bungo if possible, pointing ou anything he sees as well. Kal only has crush information from the enemy...so no help to Bungo there :)
perception 1d20 + 7 ⇒ (16) + 7 = 23
perception 1d20 + 7 ⇒ (19) + 7 = 26
perception 1d20 + 7 ⇒ (17) + 7 = 24 that's 3 assists, too bad I wasted all of those good rolls...


Male Drow Noble Synthasist Summoner 7

Gather information1d20 + 10 ⇒ (15) + 10 = 25

1d4 ⇒ 2 hours

Perception 1d20 + 17 ⇒ (15) + 17 = 32

Perception 1d20 + 17 ⇒ (15) + 17 = 32

Rats so close


Thats only 5 hours wasted, you can roll again xP


Male Drow Noble Synthasist Summoner 7

Gather information 1d20 + 10 ⇒ (19) + 10 = 29

1d4 ⇒ 2hours

Perception 1d20 + 17 ⇒ (7) + 17 = 24

Perception 1d20 + 17 ⇒ (5) + 17 = 22

I may have gathered the information, but I have not idea about anything else.


Male Half-Orc BBN 1/Fighter 11 (FC)
Bungo Brockhouse wrote:

Gather information 1d20+10

1d4 hours

Perception 1d20+17

Perception 1d20+17

Rats so close

Those 32's are 34's wit my assists. So you possibly spotted something twice...


Male Drow Noble Synthasist Summoner 7

If you are helping, that would be great


Whoops did not count those assist. Yeah he made the DC 34.


Male Drow Noble Synthasist Summoner 7

We are being followed, by a group. Do you want to ambush them? We can go around a corner and I can disappear and then we can try to grab one of them.


Male Half-Orc BBN 1/Fighter 11 (FC)

Kal shakes his head...you know the man to be a little dense but has seemed to have a lot of street smarts in the past, We should find the others and coordinate finding why someone is following us.

You also know that if you throw a lot of details at the brute he has a tendency to agree...

Just an FYI, I am trying to add a little depth to an 8 INT fighter...so I will probably throw up some of this stuff periodically since we are supposed to know each other.


Male Drow Noble Synthasist Summoner 7

Or, and this is just an idea, or we can go around the corner, I can disappear and you can go around the next corner. Then when they hurry to catch up, I can get a good look them, and maybe grab one. If they are to close I will not do anything except look. You just stand right behind the second corner so you can hear me. I will join you if I do not yell for you. How does that sound.


You guys let me know when your agreed on a plan and what it is.


Male Half-Orc BBN 1/Fighter 11 (FC)

Kal looks a little confused but settles on a response.
Okay...just don't put yourself in danger. Better to just have a look at them than get into any kind of fight.


Male Drow Noble Synthasist Summoner 7

[b]Ok, let's go[b]

I want us to duck down an alley or around a corner and then Bungo will turn invisable, while Kal keeps going and rounds the next corner.

Spend a ki to turn invisable once around the corner and out of site of the tails. Ducking into an out of the way corner where I will not be stepped on.

Stealth 1d20 + 24 + 40 ⇒ (16) + 24 + 40 = 80 + 4 per round after the first from No Trace

@Irthos, if can discribe where we are, that would be great


The stalkers notice the change in you. They retreat down a side street and out of sight. They dont seem to move with the same disinterest they appeared to have earlier.

Edit-

Perception DC 30:

You notice one of the stalkers speaking to another before they retreat down the side street. The speaker is less armored then the others.


"I could fly over the alley, or teleport us to the other end or a rooftop." Elbennon replies.


Male Human Bard(Archaeologist) 12

"To the roof it is. "
Perception:1d20 + 30 ⇒ (9) + 30 = 39

I was at work. I am back now.


My last post was for Bungo and Kal. I will label them from now on to avoid confusion. Good Night/Morning guys x)


Elbennon takes Damien and Aldon each by the arm and mutters a few short arcane phrases, before nodding his head down in a cutting like motion. The air in front of them splits open and on the other side is a rooftop, Elbennon pulls them swiftly through. They are now on a roof overlooking the alley below where their tail turned and hid.

Cast Dimension Door. I have an 800 ft. range, I'll aim us for a rooftop further down the alley in the direction the guy was going.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon comes out on the other side of the dimensional door and looks down at the ground below them. "Never a fan of that spell" He says glumly


Male Human Bard(Archaeologist) 12
Damien Miles wrote:

"To the roof it is. "

Perception:1d20+30

I was at work. I am back now.

The number changed. Oh well I guess a 39 is ok.

This was my check from the roof, by the way.


@Aldon, Damien, and Elbennon
You make out a group of men in the alley. They are speaking amongs themselves, they move down the alley and into a maze narrow back streets between buildings. If you do not move soon you will lose them.


Male Drow Noble Synthasist Summoner 7

Perecption 1d20 + 17 ⇒ (14) + 17 = 31

Bungo slips after the less armored stalker, still invisable

Stealth 1d20 + 24 + 20 ⇒ (15) + 24 + 20 = 59


"Should I attack them? I could probably catch them in a spell, but it might kill them, and they'd be bound to be angry if it didn't. Or I could fly after them to see where they go." Elbennon says. He activates his Wings of Flying to be ready.


Gunslinger 1, HP 10/10, NL-HP 0/10, AC 17, T 14, F13, F +2, R +6, W +2 Init +4, Perc +6

Aldon begins dashing after them on top of the rooftop. He grabs out his bow and pulls out an arrow, knocks it in a blur, and fires it, aiming for the leg on one of the individuals.

Called Shot to Leg 1d20 + 23 ⇒ (14) + 23 = 37 Apply any negatives for range and for the called shot


@Bungo
You were trying to lure them and they retreated instead, unless you have superior speed your not going to close any distance. Also your invisibility only last a round so your visible now.

@Aldon
Making a called shot takes a full round action, you cant chase them and do it. Be aware that penalties are doubled for called shots, just a reminder ;)


Male Drow Noble Synthasist Summoner 7

My invisibility last 12 rounds

pfsrd wrote:


Vanishing Trick (Su): As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

Invisible Blade (Su): Whenever a ninja uses the vanishing trick ninja trick, she is treated as if she were under the effects of greater invisibility. The ninja must have the vanishing trick ninja trick before selecting this ninja trick.


@Bungo
I stand corrected. Your still going to chase them alone?

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